comparison Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua @ 0:ce416064d8a1

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author tercio
date Sat, 17 May 2014 02:17:10 -0300
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children a0dcdcaec1ea
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-1:000000000000 0:ce416064d8a1
1 --[[-----------------------------------------------------------------------------
2 ColorPicker Widget
3 -------------------------------------------------------------------------------]]
4 local Type, Version = "ColorPicker", 21
5 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
6 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
7
8 -- Lua APIs
9 local pairs = pairs
10
11 -- WoW APIs
12 local CreateFrame, UIParent = CreateFrame, UIParent
13
14 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
15 -- List them here for Mikk's FindGlobals script
16 -- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
17
18 --[[-----------------------------------------------------------------------------
19 Support functions
20 -------------------------------------------------------------------------------]]
21 local function ColorCallback(self, r, g, b, a, isAlpha)
22 if not self.HasAlpha then
23 a = 1
24 end
25 self:SetColor(r, g, b, a)
26 if ColorPickerFrame:IsVisible() then
27 --colorpicker is still open
28 self:Fire("OnValueChanged", r, g, b, a)
29 else
30 --colorpicker is closed, color callback is first, ignore it,
31 --alpha callback is the final call after it closes so confirm now
32 if isAlpha then
33 self:Fire("OnValueConfirmed", r, g, b, a)
34 end
35 end
36 end
37
38 --[[-----------------------------------------------------------------------------
39 Scripts
40 -------------------------------------------------------------------------------]]
41 local function Control_OnEnter(frame)
42 frame.obj:Fire("OnEnter")
43 end
44
45 local function Control_OnLeave(frame)
46 frame.obj:Fire("OnLeave")
47 end
48
49 local function ColorSwatch_OnClick(frame)
50 HideUIPanel(ColorPickerFrame)
51 local self = frame.obj
52 if not self.disabled then
53 ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
54 ColorPickerFrame:SetClampedToScreen(true)
55
56 ColorPickerFrame.func = function()
57 local r, g, b = ColorPickerFrame:GetColorRGB()
58 local a = 1 - OpacitySliderFrame:GetValue()
59 ColorCallback(self, r, g, b, a)
60 end
61
62 ColorPickerFrame.hasOpacity = self.HasAlpha
63 ColorPickerFrame.opacityFunc = function()
64 local r, g, b = ColorPickerFrame:GetColorRGB()
65 local a = 1 - OpacitySliderFrame:GetValue()
66 ColorCallback(self, r, g, b, a, true)
67 end
68
69 local r, g, b, a = self.r, self.g, self.b, self.a
70 if self.HasAlpha then
71 ColorPickerFrame.opacity = 1 - (a or 0)
72 end
73 ColorPickerFrame:SetColorRGB(r, g, b)
74
75 ColorPickerFrame.cancelFunc = function()
76 ColorCallback(self, r, g, b, a, true)
77 end
78
79 ShowUIPanel(ColorPickerFrame)
80 end
81 AceGUI:ClearFocus()
82 end
83
84 --[[-----------------------------------------------------------------------------
85 Methods
86 -------------------------------------------------------------------------------]]
87 local methods = {
88 ["OnAcquire"] = function(self)
89 self:SetHeight(24)
90 self:SetWidth(200)
91 self:SetHasAlpha(false)
92 self:SetColor(0, 0, 0, 1)
93 self:SetDisabled(nil)
94 self:SetLabel(nil)
95 end,
96
97 -- ["OnRelease"] = nil,
98
99 ["SetLabel"] = function(self, text)
100 self.text:SetText(text)
101 end,
102
103 ["SetColor"] = function(self, r, g, b, a)
104 self.r = r
105 self.g = g
106 self.b = b
107 self.a = a or 1
108 self.colorSwatch:SetVertexColor(r, g, b, a)
109 end,
110
111 ["SetHasAlpha"] = function(self, HasAlpha)
112 self.HasAlpha = HasAlpha
113 end,
114
115 ["SetDisabled"] = function(self, disabled)
116 self.disabled = disabled
117 if self.disabled then
118 self.frame:Disable()
119 self.text:SetTextColor(0.5, 0.5, 0.5)
120 else
121 self.frame:Enable()
122 self.text:SetTextColor(1, 1, 1)
123 end
124 end
125 }
126
127 --[[-----------------------------------------------------------------------------
128 Constructor
129 -------------------------------------------------------------------------------]]
130 local function Constructor()
131 local frame = CreateFrame("Button", nil, UIParent)
132 frame:Hide()
133
134 frame:EnableMouse(true)
135 frame:SetScript("OnEnter", Control_OnEnter)
136 frame:SetScript("OnLeave", Control_OnLeave)
137 frame:SetScript("OnClick", ColorSwatch_OnClick)
138
139 local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
140 colorSwatch:SetWidth(19)
141 colorSwatch:SetHeight(19)
142 colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
143 colorSwatch:SetPoint("LEFT")
144
145 local texture = frame:CreateTexture(nil, "BACKGROUND")
146 texture:SetWidth(16)
147 texture:SetHeight(16)
148 texture:SetTexture(1, 1, 1)
149 texture:SetPoint("CENTER", colorSwatch)
150 texture:Show()
151
152 local checkers = frame:CreateTexture(nil, "BACKGROUND")
153 checkers:SetWidth(14)
154 checkers:SetHeight(14)
155 checkers:SetTexture("Tileset\\Generic\\Checkers")
156 checkers:SetTexCoord(.25, 0, 0.5, .25)
157 checkers:SetDesaturated(true)
158 checkers:SetVertexColor(1, 1, 1, 0.75)
159 checkers:SetPoint("CENTER", colorSwatch)
160 checkers:Show()
161
162 local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
163 text:SetHeight(24)
164 text:SetJustifyH("LEFT")
165 text:SetTextColor(1, 1, 1)
166 text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
167 text:SetPoint("RIGHT")
168
169 --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
170 --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
171 --highlight:SetBlendMode("ADD")
172 --highlight:SetAllPoints(frame)
173
174 local widget = {
175 colorSwatch = colorSwatch,
176 text = text,
177 frame = frame,
178 type = Type
179 }
180 for method, func in pairs(methods) do
181 widget[method] = func
182 end
183
184 return AceGUI:RegisterAsWidget(widget)
185 end
186
187 AceGUI:RegisterWidgetType(Type, Constructor, Version)