log ProspectMe_Tooltip.lua @ 59:ef591210a1e4

age author description
Mon, 28 Nov 2016 12:09:11 -0500 Vynn Added an integrity check to incoming data to make sure the ItemID is a valid ore/herb
Sun, 20 Nov 2016 22:54:27 -0500 Vynn Changed color and spacing on result percentages v2.7.1.1
Fri, 18 Nov 2016 15:19:57 -0500 Vynn Fixed a minor issue with margin colorization in the tooltip
Thu, 17 Nov 2016 02:06:18 -0500 Vynn Cleaned up formatting a bit in an attempt to streamline and make the data more readable, especially with large sets of results. Prospect Me 2
Thu, 17 Nov 2016 01:07:51 -0500 Vynn Added color coding to the "Times Prospected" count to give an idea of the quality of the dataset. Red for low, yellow for ok, green for great! Prospect Me 2
Wed, 16 Nov 2016 00:47:56 -0500 Vynn Updated the Tooltip to display a color coded profit margin. Red < 15%, Yellow <30%, Green >30%. Prospect Me 2
Fri, 11 Nov 2016 13:26:19 -0500 Vynn Further refinements to the tooltip text. Prospect Me 2
Fri, 11 Nov 2016 12:10:43 -0500 Vynn Fix for a bug in tooltip text display Prospect Me 2
Thu, 10 Nov 2016 16:01:43 -0500 Vynn Updated the tooltips to better reflect mass prospecting/milling cost/return, support tooltips on mouse over of the Mass Prospecting/Milling spells, and general tooltip formatting improvements Prospect Me 2
Thu, 10 Nov 2016 12:26:14 -0500 Vynn Updated Tooltips to support V2 Prospect Me 2
Sun, 04 Sep 2016 21:51:07 -0400 Geoff Brock Hardcoded the subclass detection in Legion - will work 100% in english clients, not so sure about non-english clients, so please report back if it breaks for you!
Wed, 17 Aug 2016 13:58:48 -0400 Geoff Brock Minor optimization to the Prospect Me tooltip.