Mercurial > wow > prospect-me
view Modules/ProspectMe_Tooltip.lua @ 69:dcb2ec933df7
Updated TOC file for next version (2.7.1.4)
author | Vynn <mischivin@gmail.com> |
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date | Wed, 25 Jan 2017 13:33:49 -0500 |
parents | 58d886030d65 |
children |
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local Quality = { [0] = "Junk", [1]= "Common", [2] = "Uncommon", [3] = "Rare", [4] = "Epic", } local function Initialize() ProspectMe.FormatPrice = function (value) local GSC_GOLD="ffffd100" local GSC_SILVER="ffe6e6e6" local GSC_COPPER="ffc8602c" local g, s, c local digits = 0 local gsc local neg = false --if value is negative, record it and get the absolute value so log10 works if value < 0 then neg = true value = math.abs(value) end g = math.floor(value/10000) s = math.fmod(math.floor(value/100),100) c = math.fmod(value,100) digits = math.floor(math.log10(value)+1) if ( digits < 3 ) then gsc = string.format(" |c%s%2d|r", GSC_COPPER, c) elseif ( digits < 5 ) then gsc = string.format("|c%s%2d|r |c%s%02d|r", GSC_SILVER, s, GSC_COPPER, c) elseif ( digits < 7 ) then gsc = string.format("|c%s%2d|r |c%s%02d|r", GSC_GOLD, g, GSC_SILVER, s) elseif ( digits < 9 ) then gsc = string.format("|c%s%5d|r", GSC_GOLD, g) else gsc = string.format("|c%s%2.1fk|r", GSC_GOLD, g/1000) end --if the original number was negative, add the symbol back in if neg then gsc = "|cffff0000(|r" .. gsc .. "|cffff0000)|r" end return gsc end ProspectMe.GetReturn = function (containerID) local averageReturn = 0 if ProspectMe.Results[containerID].TimesProspected > 0 then for itemID, num in pairs(ProspectMe.Results[containerID]) do if itemID ~= "TimesProspected" then averageReturn = averageReturn + ProspectMe.GetItemValue(itemID) * num end end averageReturn = averageReturn/ProspectMe.Results[containerID].TimesProspected end return tonumber(string.format("%.0f", averageReturn)) end end local cleared = true local function OnTooltipCleared(self) cleared = true end local function OnTooltipSetItem(self) if cleared then local tooltipLink = select(2, self:GetItem()) local spellid = select(3, self:GetSpell()) local item = nil if spellid == 225902 then item = 123918 elseif spellid == 225904 then item = 123919 elseif spellid == 210116 then item = 128304 elseif tooltipLink then item = tonumber(tooltipLink:match("Hitem:(%d+)")) spellid = nil else item = nil spellid = nil end if item then if ProspectMe.Results[item] then local price = ProspectMe.GetItemValue(item) local lifetimeReturn = ProspectMe.GetReturn(item) local subclass = select(7,GetItemInfo(item)) local ctp = price * 5 --NumofEachQuality, Percent of Each Quality self:AddLine(" ") local color if ProspectMe.Results[item].TimesProspected < 100 then color = "|cffff0000" elseif ProspectMe.Results[item].TimesProspected < 200 then color = "|cffffff00" else color = "|cff00ff00" end -- SKill Text Block "" local skilltext if spellid == 225902 or spellid == 225904 or subclass == ProspectMe.Vars.ORE then skilltext = "Prospected" elseif spellid == 210116 or subclass == ProspectMe.Vars.HERB then skilltext = "Milled" else skilltext = "Processed" end self:AddDoubleLine("Prospect Me","Times " .. skilltext .. ": " .. color .. ProspectMe.Results[item].TimesProspected,1,0.82,0,1,1,1) self:AddLine(" ") -- Economics Text Block if ProspectMe.Config.ShowEconomics then local spelltext if spellid == 225902 or spellid == 225904 then spelltext = "Mass Prospect" elseif spellid == 210116 then spelltext = "Mass Mill" elseif subclass == ProspectMe.Vars.ORE then spelltext = "Prospect" elseif subclass == ProspectMe.Vars.HERB then spelltext = "Mill" else spelltext = "Process" end if spellid then ctp = price * 20 lifetimeReturn = lifetimeReturn * 4 end local profit = lifetimeReturn - ctp local margin = (lifetimeReturn / ctp * 100) - 100 self:AddDoubleLine("Estimated Profit: " .. ProspectMe.FormatPrice(profit), "Cost to " .. spelltext .. ": " .. ProspectMe.FormatPrice(ctp),1,1,1,1,1,1) if margin < 15 then color = "|cffff0000" elseif margin < 30 then color = "|cffffff00" else color = "|cff00ff00" end self:AddDoubleLine("Margin: " .. color .. string.format("[%.1f%%]", margin), "Average Return: " .. ProspectMe.FormatPrice(lifetimeReturn),1,1,1,1,1,1) self:AddLine(" ") end -- Results Text Block local quals = ProspectMe.Config.ShowQualities if quals.Junk or quals.Common or quals.Uncommon or quals.Rare or quals.Epic then local hint = true local tab if IsAltKeyDown() == ProspectMe.Config.PerSession then tab = ProspectMe.Results self:AddDoubleLine("Lifetime Results","Hold Alt to display",1,0.82,0,0.5,0.5,0.5) else tab = ProspectMe.Session self:AddDoubleLine("Session Results","Hold Alt to display",1,0.82,0,0.5,0.5,0.5) end if tab[item] then for q = 7, 0, -1 do for result, num in pairs(tab[item]) do if result ~= "TimesProspected" and select(3, GetItemInfo(result)) == q and ProspectMe.Config.ShowQualities[Quality[q]] then hint = false local p, n = "", "" if ProspectMe.Config.ShowPercent then p = num/tab[item].TimesProspected*100 if p < 10 then p = string.format("|cffffffff[%.1f%%] ", p) else p = string.format("|cffffffff[%.0f%%] ", p) end else p = "" end if ProspectMe.Config.ShowNumber then n = "|cffffffffx" .. num else n = "" end self:AddDoubleLine(p .. select(2, GetItemInfo(result)) .. n, ProspectMe.FormatPrice(ProspectMe.GetItemValue(result))) end end end end if hint then if spellid == 225902 or spellid == 225904 or subclass == ProspectMe.Vars.ORE then self:AddLine("|cffffffffTry Prospecting some ore to see your results!") elseif spellid == 210116 or subclass == ProspectMe.Vars.HERB then self:AddLine("|cffffffffTry Milling some plants to see your results!") else self:AddLine("|cffffffffTry processing some material to see your results!") end end --self:AddLine(" ") end end cleared = true end end end GameTooltip:HookScript("OnTooltipCleared", OnTooltipCleared) GameTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem) ItemRefTooltip:HookScript("OnTooltipCleared", OnTooltipCleared) ItemRefTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem) local frame = CreateFrame("FRAME", "ProspectMe_Value") frame:RegisterEvent("VARIABLES_LOADED") --frame:SetScript("OnEvent", EventHandler) frame:SetScript("OnEvent", Initialize)