Mercurial > wow > prospect-me
view ProspectMe_Tooltip.lua @ 38:69c7955b75b1 Prospect Me 2
TOC update for V2, includes Migration changes.
author | Vynn <mischivin@gmail.com> |
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date | Thu, 10 Nov 2016 12:26:59 -0500 |
parents | 5cbaaee1e7db |
children | b9c2260bf1b4 |
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--PM_HERBSUBCLASS = select(6, GetAuctionItemSubClasses(6)) --PM_ORESUBCLASS = select(4, GetAuctionItemSubClasses(6)) local Quality = { [0] = "Junk", [1]= "Common", [2] = "Uncommon", [3] = "Rare", [4] = "Epic", } local function Initialize() ProspectMe.FormatPrice = function (value) local GSC_GOLD="ffffd100" local GSC_SILVER="ffe6e6e6" local GSC_COPPER="ffc8602c" local g, s, c local digits = 0 local gsc g = math.floor(value/10000) s = math.fmod(math.floor(value/100),100) c = math.fmod(value,100) digits = math.floor(math.log10(value)+1) if ( digits < 3 ) then gsc = string.format(" |c%s%2d|r", GSC_COPPER, c) elseif ( digits < 5 ) then gsc = string.format("|c%s%2d|r |c%s%02d|r", GSC_SILVER, s, GSC_COPPER, c) elseif ( digits < 7 ) then gsc = string.format("|c%s%2d|r |c%s%02d|r", GSC_GOLD, g, GSC_SILVER, s) elseif ( digits < 9 ) then gsc = string.format("|c%s%5d|r", GSC_GOLD, g) else gsc = string.format("|c%s%2.1fk|r", GSC_GOLD, g/1000) end return gsc end ProspectMe.GetReturn = function (containerID) local averageReturn = 0 if ProspectMe.Results[containerID].TimesProspected > 0 then for itemID, num in pairs(ProspectMe.Results[containerID]) do if itemID ~= "TimesProspected" then averageReturn = averageReturn + ProspectMe.GetItemValue(itemID) * num end end averageReturn = averageReturn/ProspectMe.Results[containerID].TimesProspected end return tonumber(string.format("%.0f", averageReturn)) end end local cleared = true local function OnTooltipCleared(self) cleared = true end local function OnTooltipSetItem(self) if cleared then local name, tooltipLink = self:GetItem() if tooltipLink then local item = tonumber(tooltipLink:match("Hitem:(%d+)")) if ProspectMe.Results[item] then local price = ProspectMe.GetItemValue(item) local lifetimeReturn = ProspectMe.GetReturn(item) --NumofEachQuality, Percent of Each Quality self:AddLine(" ") self:AddLine("Prospect Me",0.5,1,0.5) self:AddLine("Times Processed: " .. ProspectMe.Results[item].TimesProspected) self:AddDoubleLine("Cost to Process: " .. ProspectMe.FormatPrice(5 * price), " Average Return: " .. ProspectMe.FormatPrice(lifetimeReturn)) if lifetimeReturn-(5 * price) > 0 then self:AddLine("Estimated Profit: " ..ProspectMe.FormatPrice(lifetimeReturn-(5 * price))) self:AddLine(" ") else self:AddLine("No profit to be made",1,0,0) self:AddLine(" ") end local t if IsAltKeyDown() == ProspectMe.Config.PerSession then t = ProspectMe.Results self:AddDoubleLine("Lifetime Results","Hold/Release Alt to toggle",0.5,0.5,1,0.5,0.5,0.5) else t = ProspectMe.Session self:AddDoubleLine("Session Results","Hold/Release Alt to toggle",0.5,0.5,1,0.5,0.5,0.5) end if t[item] then for q = 7, 0, -1 do for result, num in pairs(t[item]) do if result ~= "TimesProspected" and select(3, GetItemInfo(result)) == q and ProspectMe.Config.ShowQualities[Quality[q]] then local p, n = "", "" if ProspectMe.Config.ShowPercent then p = num/t[item].TimesProspected*100 if p < 10 then p = string.format("[%.1f%%]", p) else p = string.format("[%.0f%%]", p) end else p = "" end if ProspectMe.Config.ShowNumber then n = "[" .. num .. "]" else n = "" end self:AddDoubleLine(p .. select(2, GetItemInfo(result)) .. n, ProspectMe.FormatPrice(ProspectMe.GetItemValue(result))) end end end self:AddLine(" ") end end cleared = true end end end GameTooltip:HookScript("OnTooltipCleared", OnTooltipCleared) GameTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem) ItemRefTooltip:HookScript("OnTooltipCleared", OnTooltipCleared) ItemRefTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem) local frame = CreateFrame("FRAME", "ProspectMe_Value") frame:RegisterEvent("VARIABLES_LOADED") --frame:SetScript("OnEvent", EventHandler) frame:SetScript("OnEvent", Initialize)