farmbuyer@112: --[[----------------------------------------------------------------------------- farmbuyer@112: Checkbox Widget farmbuyer@112: -------------------------------------------------------------------------------]] farmbuyer@112: local Type, Version = "CheckBox", 22 farmbuyer@112: local AceGUI = LibStub and LibStub("AceGUI-3.0", true) farmbuyer@112: if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end farmbuyer@112: farmbuyer@112: -- Lua APIs farmbuyer@112: local select, pairs = select, pairs farmbuyer@112: farmbuyer@112: -- WoW APIs farmbuyer@112: local PlaySound = PlaySound farmbuyer@112: local CreateFrame, UIParent = CreateFrame, UIParent farmbuyer@112: farmbuyer@112: -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded farmbuyer@112: -- List them here for Mikk's FindGlobals script farmbuyer@112: -- GLOBALS: SetDesaturation, GameFontHighlight farmbuyer@112: farmbuyer@112: --[[----------------------------------------------------------------------------- farmbuyer@112: Support functions farmbuyer@112: -------------------------------------------------------------------------------]] farmbuyer@112: local function AlignImage(self) farmbuyer@112: local img = self.image:GetTexture() farmbuyer@112: self.text:ClearAllPoints() farmbuyer@112: if not img then farmbuyer@112: self.text:SetPoint("LEFT", self.checkbg, "RIGHT") farmbuyer@112: self.text:SetPoint("RIGHT") farmbuyer@112: else farmbuyer@112: self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) farmbuyer@112: self.text:SetPoint("RIGHT") farmbuyer@112: end farmbuyer@112: end farmbuyer@112: farmbuyer@112: --[[----------------------------------------------------------------------------- farmbuyer@112: Scripts farmbuyer@112: -------------------------------------------------------------------------------]] farmbuyer@112: local function Control_OnEnter(frame) farmbuyer@112: frame.obj:Fire("OnEnter") farmbuyer@112: end farmbuyer@112: farmbuyer@112: local function Control_OnLeave(frame) farmbuyer@112: frame.obj:Fire("OnLeave") farmbuyer@112: end farmbuyer@112: farmbuyer@112: local function CheckBox_OnMouseDown(frame) farmbuyer@112: local self = frame.obj farmbuyer@112: if not self.disabled then farmbuyer@112: if self.image:GetTexture() then farmbuyer@112: self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) farmbuyer@112: else farmbuyer@112: self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) farmbuyer@112: end farmbuyer@112: end farmbuyer@112: AceGUI:ClearFocus() farmbuyer@112: end farmbuyer@112: farmbuyer@112: local function CheckBox_OnMouseUp(frame) farmbuyer@112: local self = frame.obj farmbuyer@112: if not self.disabled then farmbuyer@112: self:ToggleChecked() farmbuyer@112: farmbuyer@112: if self.checked then farmbuyer@112: PlaySound("igMainMenuOptionCheckBoxOn") farmbuyer@112: else -- for both nil and false (tristate) farmbuyer@112: PlaySound("igMainMenuOptionCheckBoxOff") farmbuyer@112: end farmbuyer@112: farmbuyer@112: self:Fire("OnValueChanged", self.checked) farmbuyer@112: AlignImage(self) farmbuyer@112: end farmbuyer@112: end farmbuyer@112: farmbuyer@112: --[[----------------------------------------------------------------------------- farmbuyer@112: Methods farmbuyer@112: -------------------------------------------------------------------------------]] farmbuyer@112: local methods = { farmbuyer@112: ["OnAcquire"] = function(self) farmbuyer@112: self:SetType() farmbuyer@112: self:SetValue(false) farmbuyer@112: self:SetTriState(nil) farmbuyer@112: -- height is calculated from the width and required space for the description farmbuyer@112: self:SetWidth(200) farmbuyer@112: self:SetImage() farmbuyer@112: self:SetDisabled(nil) farmbuyer@112: self:SetDescription(nil) farmbuyer@112: end, farmbuyer@112: farmbuyer@112: -- ["OnRelease"] = nil, farmbuyer@112: farmbuyer@112: ["OnWidthSet"] = function(self, width) farmbuyer@112: if self.desc then farmbuyer@112: self.desc:SetWidth(width - 30) farmbuyer@112: if self.desc:GetText() and self.desc:GetText() ~= "" then farmbuyer@112: self:SetHeight(28 + self.desc:GetHeight()) farmbuyer@112: end farmbuyer@112: end farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetDisabled"] = function(self, disabled) farmbuyer@112: self.disabled = disabled farmbuyer@112: if disabled then farmbuyer@112: self.frame:Disable() farmbuyer@112: self.text:SetTextColor(0.5, 0.5, 0.5) farmbuyer@112: SetDesaturation(self.check, true) farmbuyer@112: if self.desc then farmbuyer@112: self.desc:SetTextColor(0.5, 0.5, 0.5) farmbuyer@112: end farmbuyer@112: else farmbuyer@112: self.frame:Enable() farmbuyer@112: self.text:SetTextColor(1, 1, 1) farmbuyer@112: if self.tristate and self.checked == nil then farmbuyer@112: SetDesaturation(self.check, true) farmbuyer@112: else farmbuyer@112: SetDesaturation(self.check, false) farmbuyer@112: end farmbuyer@112: if self.desc then farmbuyer@112: self.desc:SetTextColor(1, 1, 1) farmbuyer@112: end farmbuyer@112: end farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetValue"] = function(self,value) farmbuyer@112: local check = self.check farmbuyer@112: self.checked = value farmbuyer@112: if value then farmbuyer@112: SetDesaturation(self.check, false) farmbuyer@112: self.check:Show() farmbuyer@112: else farmbuyer@112: --Nil is the unknown tristate value farmbuyer@112: if self.tristate and value == nil then farmbuyer@112: SetDesaturation(self.check, true) farmbuyer@112: self.check:Show() farmbuyer@112: else farmbuyer@112: SetDesaturation(self.check, false) farmbuyer@112: self.check:Hide() farmbuyer@112: end farmbuyer@112: end farmbuyer@112: self:SetDisabled(self.disabled) farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["GetValue"] = function(self) farmbuyer@112: return self.checked farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetTriState"] = function(self, enabled) farmbuyer@112: self.tristate = enabled farmbuyer@112: self:SetValue(self:GetValue()) farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetType"] = function(self, type) farmbuyer@112: local checkbg = self.checkbg farmbuyer@112: local check = self.check farmbuyer@112: local highlight = self.highlight farmbuyer@112: farmbuyer@112: local size farmbuyer@112: if type == "radio" then farmbuyer@112: size = 16 farmbuyer@112: checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") farmbuyer@112: checkbg:SetTexCoord(0, 0.25, 0, 1) farmbuyer@112: check:SetTexture("Interface\\Buttons\\UI-RadioButton") farmbuyer@112: check:SetTexCoord(0.25, 0.5, 0, 1) farmbuyer@112: check:SetBlendMode("ADD") farmbuyer@112: highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") farmbuyer@112: highlight:SetTexCoord(0.5, 0.75, 0, 1) farmbuyer@112: else farmbuyer@112: size = 24 farmbuyer@112: checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") farmbuyer@112: checkbg:SetTexCoord(0, 1, 0, 1) farmbuyer@112: check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") farmbuyer@112: check:SetTexCoord(0, 1, 0, 1) farmbuyer@112: check:SetBlendMode("BLEND") farmbuyer@112: highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") farmbuyer@112: highlight:SetTexCoord(0, 1, 0, 1) farmbuyer@112: end farmbuyer@112: checkbg:SetHeight(size) farmbuyer@112: checkbg:SetWidth(size) farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["ToggleChecked"] = function(self) farmbuyer@112: local value = self:GetValue() farmbuyer@112: if self.tristate then farmbuyer@112: --cycle in true, nil, false order farmbuyer@112: if value then farmbuyer@112: self:SetValue(nil) farmbuyer@112: elseif value == nil then farmbuyer@112: self:SetValue(false) farmbuyer@112: else farmbuyer@112: self:SetValue(true) farmbuyer@112: end farmbuyer@112: else farmbuyer@112: self:SetValue(not self:GetValue()) farmbuyer@112: end farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetLabel"] = function(self, label) farmbuyer@112: self.text:SetText(label) farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetDescription"] = function(self, desc) farmbuyer@112: if desc then farmbuyer@112: if not self.desc then farmbuyer@112: local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") farmbuyer@112: desc:ClearAllPoints() farmbuyer@112: desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) farmbuyer@112: desc:SetWidth(self.frame.width - 30) farmbuyer@112: desc:SetJustifyH("LEFT") farmbuyer@112: desc:SetJustifyV("TOP") farmbuyer@112: self.desc = desc farmbuyer@112: end farmbuyer@112: self.desc:Show() farmbuyer@112: --self.text:SetFontObject(GameFontNormal) farmbuyer@112: self.desc:SetText(desc) farmbuyer@112: self:SetHeight(28 + self.desc:GetHeight()) farmbuyer@112: else farmbuyer@112: if self.desc then farmbuyer@112: self.desc:SetText("") farmbuyer@112: self.desc:Hide() farmbuyer@112: end farmbuyer@112: --self.text:SetFontObject(GameFontHighlight) farmbuyer@112: self:SetHeight(24) farmbuyer@112: end farmbuyer@112: end, farmbuyer@112: farmbuyer@112: ["SetImage"] = function(self, path, ...) farmbuyer@112: local image = self.image farmbuyer@112: image:SetTexture(path) farmbuyer@112: farmbuyer@112: if image:GetTexture() then farmbuyer@112: local n = select("#", ...) farmbuyer@112: if n == 4 or n == 8 then farmbuyer@112: image:SetTexCoord(...) farmbuyer@112: else farmbuyer@112: image:SetTexCoord(0, 1, 0, 1) farmbuyer@112: end farmbuyer@112: end farmbuyer@112: AlignImage(self) farmbuyer@112: end farmbuyer@112: } farmbuyer@112: farmbuyer@112: --[[----------------------------------------------------------------------------- farmbuyer@112: Constructor farmbuyer@112: -------------------------------------------------------------------------------]] farmbuyer@112: local function Constructor() farmbuyer@112: local frame = CreateFrame("Button", nil, UIParent) farmbuyer@112: frame:Hide() farmbuyer@112: farmbuyer@112: frame:EnableMouse(true) farmbuyer@112: frame:SetScript("OnEnter", Control_OnEnter) farmbuyer@112: frame:SetScript("OnLeave", Control_OnLeave) farmbuyer@112: frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) farmbuyer@112: frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) farmbuyer@112: farmbuyer@112: local checkbg = frame:CreateTexture(nil, "ARTWORK") farmbuyer@112: checkbg:SetWidth(24) farmbuyer@112: checkbg:SetHeight(24) farmbuyer@112: checkbg:SetPoint("TOPLEFT") farmbuyer@112: checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") farmbuyer@112: farmbuyer@112: local check = frame:CreateTexture(nil, "OVERLAY") farmbuyer@112: check:SetAllPoints(checkbg) farmbuyer@112: check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") farmbuyer@112: farmbuyer@112: local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") farmbuyer@112: text:SetJustifyH("LEFT") farmbuyer@112: text:SetHeight(18) farmbuyer@112: text:SetPoint("LEFT", checkbg, "RIGHT") farmbuyer@112: text:SetPoint("RIGHT") farmbuyer@112: farmbuyer@112: local highlight = frame:CreateTexture(nil, "HIGHLIGHT") farmbuyer@112: highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") farmbuyer@112: highlight:SetBlendMode("ADD") farmbuyer@112: highlight:SetAllPoints(checkbg) farmbuyer@112: farmbuyer@112: local image = frame:CreateTexture(nil, "OVERLAY") farmbuyer@112: image:SetHeight(16) farmbuyer@112: image:SetWidth(16) farmbuyer@112: image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) farmbuyer@112: farmbuyer@112: local widget = { farmbuyer@112: checkbg = checkbg, farmbuyer@112: check = check, farmbuyer@112: text = text, farmbuyer@112: highlight = highlight, farmbuyer@112: image = image, farmbuyer@112: frame = frame, farmbuyer@112: type = Type farmbuyer@112: } farmbuyer@112: for method, func in pairs(methods) do farmbuyer@112: widget[method] = func farmbuyer@112: end farmbuyer@112: farmbuyer@112: return AceGUI:RegisterAsWidget(widget) farmbuyer@112: end farmbuyer@112: farmbuyer@112: AceGUI:RegisterWidgetType(Type, Constructor, Version)