Mercurial > wow > ouroloot
view gui.lua @ 61:99ab21f0755f
Fix major breakage in attendance snapshotting.
author | Farmbuyer of US-Kilrogg <farmbuyer@gmail.com> |
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date | Thu, 19 Apr 2012 00:52:37 +0000 |
parents | 1cbaa1ce8253 |
children | 69fd720f853e |
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local addon = select(2,...) --[[ Purely the AceGUI-related routines, and the subroutines needed for support. ------ Constants ------ Globals ------ Behind the scenes routines ------ Main GUI Window ------ Popup dialogs ]] ------ Constants local eoi_st_rowheight = 20 local eoi_st_displayed_rows = math.floor(416/eoi_st_rowheight) --math.floor(366/eoi_st_rowheight) local eoi_st_textured_item_format = "|T%s:"..(eoi_st_rowheight-2).."|t %s[%s]|r%s" local eoi_st_otherrow_bgcolortable = { wipe = { ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3}, kill = { ["r"] = 0.2, ["g"] = 0.2, ["b"] = 0.2}, time = { ["r"] = 0x0/255, ["g"] = 0x0/255, ["b"] = 1, ["a"] = 0.3}, } eoi_st_otherrow_bgcolortable[""] = eoi_st_otherrow_bgcolortable["kill"] --eoi_st_otherrow_bgcolortable["realm"] = eoi_st_otherrow_bgcolortable["time"] local eoi_st_otherrow_bgcolortable_default local eoi_st_lootrow_col3_colortable = { [""] = { text = "", r = 1.0, g = 1.0, b = 1.0, a = 1.0 }, shard = { text = "shard", r = 0xa3/255, g = 0x35/255, b = 0xee/255, a = 1.0 }, offspec = { text = "offspec", r = 0.78, g = 0.61, b = 0.43, a = 1.0 }, gvault = { text = "guild vault", r = 0x33/255, g = 1.0, b = 0x99/255, a = 1.0 }, } local function eoi_st_lootrow_col3_colortable_func (data, cols, realrow, column, table) local disp = data[realrow].disposition return eoi_st_lootrow_col3_colortable[disp or ""] end addon.time_column1_used_mt = { __index = { [2] = {value=""}, [3] = {value=""}, } } local time_column1_used_mt = addon.time_column1_used_mt ------ Globals local GUI = LibStub("AceGUI-3.0") local flib = LibStub("LibFarmbuyer") local g_loot = nil local g_generated = nil local window_title = "Ouro Loot" local dirty_tabs = nil local pairs, ipairs, tinsert, tremove, tostring, tonumber = pairs, ipairs, table.insert, table.remove, tostring, tonumber local pprint, tabledump = addon.pprint, flib.tabledump local GetItemInfo, ITEM_QUALITY_COLORS = GetItemInfo, ITEM_QUALITY_COLORS -- En masse forward decls of symbols defined inside local blocks local _generate_text, _populate_text_specials local _tabtexts, _taborder -- filled out in gui block scope --[[ This is a table of callback functions, each responsible for drawing a tab into the container passed in the first argument. Special-purpose buttons can optionally be created (mkbutton) and added to the container in the second argument. ]] local tabs_OnGroupSelected = {} local mkbutton local tabs_OnGroupSelected_func, tabs_generated_text_OGS -- Working around this bug: -- http://forums.wowace.com/showpost.php?p=295202&postcount=31 do local function fix_frame_level (level, ...) for i = 1, select("#", ...) do local button = select(i, ...) button:SetFrameLevel(level) end end local function fix_menu_frame_levels() local f = _G.DropDownList1 local i = 1 while f do fix_frame_level (f:GetFrameLevel() + 2, f:GetChildren()) i = i + 1 f = _G["DropDownList"..i] end end -- To fix Blizzard's bug caused by the new "self:SetFrameLevel(2);" hooksecurefunc("UIDropDownMenu_CreateFrames", fix_menu_frame_levels) end ------ Behind the scenes routines -- Text generation do local text_gen_funcs, specials_gen_funcs = {}, {} local accumulator = {} -- Can do clever things by passing other halting points as zero function addon:zero_printed_fenceposts(zero) for t in pairs(text_gen_funcs) do g_loot.printed[t] = zero or g_loot.printed[t] or 0 end end function addon:registered_textgen_iter() return pairs(text_gen_funcs) end -- This function is called during load, so be careful! function addon:register_text_generator (text_type, title, description, generator, opt_specgen) if type(generator) ~= 'function' then error(("Generator for text type '%s' must be a function!"):format(text_type)) end _tabtexts[text_type] = { title=title, desc=description } self:tabposition_insert (text_type) text_gen_funcs[text_type] = generator specials_gen_funcs[text_type] = opt_specgen dirty_tabs = true end -- Called by tabs_generated_text_OGS function _generate_text (text_type) local f = text_gen_funcs[text_type] if not f then error(("Generator called for unregistered text type '%s'."):format(text_type)) end g_generated = g_generated or {} g_loot[text_type] = g_loot[text_type] or "" if g_loot.printed[text_type] >= #g_loot then return false end assert(addon.loot_clean == #g_loot, tostring(addon.loot_clean) .. " ~= " .. #g_loot) -- if glc is nil, #==0 test already returned local ok,ret = pcall (f, text_type, g_loot, g_loot.printed[text_type], g_generated, accumulator) if not ok then error(("ERROR: text generator '%s' failed: %s"):format(text_type, ret)) return false end if ret then g_loot.printed[text_type] = #g_loot g_generated[text_type] = (g_generated[text_type] or "") .. table.concat(accumulator,'\n') .. '\n' end wipe(accumulator) return ret end function _populate_text_specials (editbox, specials, mkb, text_type) local f = specials_gen_funcs[text_type] if not f then return end pcall (f, text_type, editbox, specials, mkb) end -- LOD tab has been clicked on. local function _handle_LOD (tabs_container,specials,tabtitle) -- "tabtitle" here is the name in _taborder, not the colorized string local what = _tabtexts[tabtitle] local addon_index = what.LOD local function LOAD() _tabtexts[tabtitle] = nil addon:tabposition_remove_and_remember (tabtitle) local loaded, whynot = LoadAddOn(addon_index) local tabdelta = addon:tabposition_restore() if loaded then addon:Print("%s loaded, %d |4tab:tabs; added.", tabtitle, tabdelta) else what.disabled = true _tabtexts[tabtitle] = what -- restore this for mouseovers addon:Print("%s could not load (game client reason was '%s').", tabtitle, whynot) DisableAddOn(addon_index) end dirty_tabs = true return addon:OpenMainDisplayToTab(tabtitle) or addon:BuildMainDisplay() end addon.display:Hide() if what.LOD_enabled then -- totally loadable, go for it LOAD() else -- was disabled at addons menu StaticPopupDialogs["OUROL_LOD_DISABLED"] = flib.StaticPopup{ text = tabtitle.." was disabled at the character selection screen. Do you want to enable it?", button1 = YES, button2 = NO, OnAccept = function() EnableAddOn(addon_index) LOAD() end, OnCancel = function() addon:BuildMainDisplay() end, OnHide = function() StaticPopupDialogs["OUROL_LOD_DISABLED"] = nil end, } StaticPopup_Show("OUROL_LOD_DISABLED") end end -- Add a clickable tab that brings the real module in. Since gui_init has -- already been called, we flag the dirty bit and let the main building -- routine handle it like any other plugin. function addon:_gui_add_LOD_tab (tabtitle, folder, addon_index, enabled_p, why_not) _tabtexts[tabtitle] = { title = ("|cffff0000(%s)|r"):format(tabtitle), desc = ("Plugin '|cffff0000%s|r' is not loaded yet. Click the tab to load it now."):format(folder), LOD = addon_index, LOD_enabled = enabled_p, LOD_why_not = why_not, } tabs_OnGroupSelected[tabtitle] = _handle_LOD self:tabposition_insert (tabtitle) dirty_tabs = true end end --[[ The g_loot table is populated only with "behavior-relevant" data (names, links, etc). This function runs through it and fills out the "display- relevant" bits (icons, user-friendly labels, etc). Everything from the loot_clean index to the end of the table is filled out, loot_clean is updated. Override the starting point with the argument. XXX blizzard's scrolling update and lib-st keep finding some way of displaying the grid without ever calling the hooked refresh, thereby skipping this function and erroring on missing columnar data. fuckit. from now on this function gets called everywhere, all the time, and loops over the entire goddamn table each time. If we can't find blizz's scrollframe bugs, we'll just work around them. Sorry for your smoking CPU. FIXME just move this functionality to a per-entry function and call it once in _addlootentry. --actually no, then the columnar data won't be updated once the backend data is changed on the fly. ]] do local grammar = { -- not worth making a mt for this [2] = "nd", [3] = "rd", } function addon:_fill_out_eoi_data (opt_starting_index) if #g_loot < 1 then --pprint('_f_o_e_d', "#g_loot<1") self.loot_clean = nil opt_starting_index = nil end for i = (opt_starting_index or self.loot_clean or 1), #g_loot do local e = g_loot[i] if e == nil then self.loot_clean = nil pprint('_f_o_e_d', "index",i,"somehow still in loop past",#g_loot,"bailing") return end -- XXX FIXME a major weakness here is that we're constantly replacing -- what's already been created. Lots of garbage. Trying to detect what -- actually needs to be replaced is even worse. We'll live with -- garbage for now. if e.kind == 'loot' then local textured = eoi_st_textured_item_format:format (e.itexture, ITEM_QUALITY_COLORS[e.quality].hex, e.itemname, e.count or "") e.cols = { {value = textured}, {value = e.person}, { color = eoi_st_lootrow_col3_colortable_func } } -- This is horrible. Must do better. if e.extratext then for k,v in pairs(eoi_st_lootrow_col3_colortable) do if v.text == e.extratext then e.disposition = k --e.extratext = nil, not feasible break end end end local ex = eoi_st_lootrow_col3_colortable[e.disposition or ""].text if e.bcast_from and e.extratext then ex = e.extratext .. " (from " .. e.bcast_from .. ")" elseif e.bcast_from then ex = "(from " .. e.bcast_from .. ")" elseif e.extratext then ex = e.extratext end e.cols[3].value = ex elseif e.kind == 'boss' then local v e.duration = e.duration or 0 -- can occasionally miss getting set if e.reason == 'kill' then if e.attempts == 1 then v = "one-shot" else v = ("kill on %d%s attempt"):format(e.attempts or 0, grammar[e.attempts] or "th") end v = ("%s (%d:%.2d)"):format(v, math.floor(e.duration/60), math.floor(e.duration%60)) elseif e.reason == 'wipe' then v = ("wipe (%d:%.2d)"):format(math.floor(e.duration/60), math.floor(e.duration%60)) end e.cols = { {value = e.bossname}, {value = e.instance}, {value = v or ""}, } elseif e.kind == 'time' then e.cols = setmetatable({ {value=e.startday.text}, }, time_column1_used_mt) --[[e.cols = { {value=e.startday.text}, {value=""}, {value=""}, }]] end end self.loot_clean = #g_loot end end do function addon:_fill_out_hist_data (opt_starting_index) local new, del = flib.new, flib.del -- Clearing history finishes this function with #hist==0 and hist_clean==0. -- The next call typically detects this (#<1) and handles it. If loot is -- recorded before then, it results in hist_clean==0 and #hist==1, which -- breaks the first iteration of the loop. Thus, the "extra" test here: if #self.history < 1 or self.hist_clean == 0 then self.hist_clean = nil opt_starting_index = nil end if not self.history.st then --print"creating ST!" self.history.st = { --[[{ kind = "realm", cols = setmetatable({ { value = self.history.realm }, }, time_column1_used_mt) }]] } end -- for now if self.hist_clean == #self.history then return end local st = self.history.st --print("starting history loop, #st ==", #st, "#history ==", #self.history) for i,t in ipairs(st) do del(t.cols[1]) del(t.cols[2]) del(t.cols[3]) del(t.cols) del(t) st[i] = nil end --for i = (opt_starting_index or self.hist_clean or 1), #self.history do local cache_okay = true for pi,player in ipairs(self.history) do local col1 = new() col1.OLi = pi col1.OLn = #player col1.value = player.name -- may spiffy this up in future for li,loot in ipairs(player) do local col2 = new() col2.OLi = li local col3 = new() col3.value = loot.when local itexture = GetItemIcon(loot.id) local iname, ilink, iquality = GetItemInfo(loot.id) local textured if itexture and iname then textured = eoi_st_textured_item_format:format (itexture, ITEM_QUALITY_COLORS[iquality].hex, iname, loot.count or "") else textured = eoi_st_textured_item_format:format ([[ICONS\INV_Misc_QuestionMark]], ITEM_QUALITY_COLORS[ITEM_QUALITY_COMMON].hex, 'UNKNOWN - REDISPLAY LATER', "") cache_okay = false end col2.value = textured local dotcols = new (col1, col2, col3) local st_entry = new() st_entry.kind = 'history' st_entry.OLwho = player.name st_entry.cols = dotcols st_entry.itemlink = ilink -- for onenter and onclick tinsert (st, st_entry) end end --print("finished history loop, #st ==", #st) self.hist_clean = cache_okay and #self.history or nil end end ------ Main GUI Window local _d -- display when it's open, eoiST when it's not local function setstatus(txt) _d:SetStatusText(txt) end local function statusy_OnLeave() setstatus("") end local tabgroup_tabs --[[ Controls for the tabs on the left side of the main display. ]] -- The _tabtexts and _taborder tables have distressingly wide visibility. -- They are used to build the tabgroup_tabs array fed to TabGroup, and for the -- official source of mouseover tab titles, etc. Not completely encapsulated -- because we need to reach in and fiddle too often to be worth it. _tabtexts = { ["eoi"] = {title=[[Loot]], desc=[[Observed loot, plus boss kills and other events of interest]]}, ["hist"] = {title=[[History]], desc=[[A short semi-permanent record]]}, ["help"] = {title=[[Help]], desc=[[Instructions, reminders, and tips for non-obvious features]]}, ["opt"] = {title=[[Options]], desc=[[Options for fine-tuning behavior]]}, --["adv"] = {title=[[Advanced]], desc=[[Debugging and testing]]}, } --if addon.author_debug then _taborder = { "eoi", "hist", "help", "opt" } --else _taborder = { "eoi", "help", "opt" } end do local next_insertion_position = 2 -- position in _taborder local removed, saved_offset function addon:tabposition_insert (tabcode) tinsert (_taborder, next_insertion_position, tabcode) next_insertion_position = next_insertion_position + 1 end -- These two functions are push/pop pairs, sort of. The first removes -- a tab and prepares to insert more tab(s) in its place. The second -- returns the "next tab goes here" marker back to the proper end. (And -- doing all 3 adjustments below at once is amazingly hard to read.) function addon:tabposition_remove_and_remember (tabcode) assert(not removed) -- enforce stack-ish discipline for i = 2, #_taborder do if _taborder[i] == tabcode then tremove (_taborder, i) saved_offset = next_insertion_position - i - 1 removed, next_insertion_position = i, i return end end error(("'%s' not used as a tab-text code"):format(tabcode)) end function addon:tabposition_restore() assert(removed) local count = next_insertion_position - removed next_insertion_position = next_insertion_position + saved_offset removed, saved_offset = nil, nil return count end end -- Done at startup, and whenever we've changed the population of tabs. function addon:gui_init (loot_pointer) g_loot = loot_pointer g_generated = nil tabgroup_tabs = {} window_title = "Ouro Loot " .. self.revision -- TabGroup stretches out the tabs to fill the row but only if >75% of the -- row is already full. It turns out that not doing this looks like ass. -- If we won't have enough tabs to trigger this on its own, pad out the tab -- titles (not looking quite as nice, ah well) to force it to trigger. local fmtstr = #_taborder > 6 and "%s" or " %s " for i,name in ipairs(_taborder) do tabgroup_tabs[i] = { value = name, text = fmtstr:format(_tabtexts[name].title), disabled = _tabtexts[name].disabled, } -- By default, tabs are editboxes with generated text if not tabs_OnGroupSelected[name] then tabs_OnGroupSelected[name] = tabs_generated_text_OGS end end dirty_tabs = nil end --[[ Dropdown menu handling ]] -- forward decls local eoi_editcell local dropdownfuncs do local ddf_mt = { __index = { -- more stuff should be moved into this table [CLOSE] = function() CloseDropDownMenus() end, } } dropdownfuncs = function(t) return setmetatable(t, ddf_mt) end end local function dropdownmenu_handler (ddbutton, subfunc, arg) local i = _d and _d.GetUserData and _d:GetUserData("DD loot index") if i then subfunc(i,arg) _d:GetUserData("eoiST"):OuroLoot_Refresh(i) end end local function gen_easymenu_table (initial, list, funcs) for _,tag in ipairs(list) do local name, arg, tiptext name, tiptext = strsplit('|',tag) name, arg = strsplit('%',name) if name == "--" then tinsert (initial, { disabled = true, notCheckable = true, text = "", }) else if not funcs[name] then error(("'%s' not defined as a dropdown function"):format(name)) end tinsert (initial, { text = name, func = dropdownmenu_handler, arg1 = funcs[name], arg2 = arg, notCheckable = true, tooltipOnButton = true, tooltipWhileDisabled = true, tooltipTitle = tiptext and name or nil, tooltipText = tiptext, }) end end return initial end local dropdownmenuframe = CreateFrame("Frame", "OuroLootDropDownMenu", nil, "UIDropDownMenuTemplate") -- Tab 1: Events Of Interest -- This actually takes up quite a bit of the file. local eoi_dropdownfuncs eoi_dropdownfuncs = dropdownfuncs{ df_INSERT = function(rowi,text) local which = (text == 'loot') and "OUROL_EOI_INSERT_LOOT" or "OUROL_EOI_INSERT" local dialog = StaticPopup_Show(which,text) dialog.editBox:SetScript("OnTextChanged",StaticPopup_EditBoxOnTextChanged) dialog.data = {rowindex=rowi, display=_d, kind=text} end, df_DELETE = function(rowi) local gone = tremove(g_loot,rowi) addon:Print("Removed %s.", gone.itemlink or gone.bossname or gone.startday.text) if gone.kind == 'loot' and IsShiftKeyDown() then addon:_delHistoryEntry (rowi, gone) end end, ["Delete remaining entries for this day"] = function(rowi,kind) -- if kind is boss, also need to stop at new timestamp local fencepost = addon._find_timeboss_fencepost (kind, rowi) local count = fencepost and (fencepost-rowi) or (#g_loot-rowi+1) repeat eoi_dropdownfuncs.df_DELETE(rowi) count = count - 1 until count < 1 end, ["Rebroadcast this loot entry"] = function(rowi) local e = g_loot[rowi] -- This only works because GetItemInfo accepts multiple argument formats addon:vbroadcast('loot', e.person, e.itemlink, e.count, e.cols[3].value) addon:Print("Rebroadcast entry", rowi, e.itemlink) end, ["Rebroadcast this boss"] = function(rowi,kind) -- if kind is boss, also need to stop at new timestamp local fencepost = addon._find_timeboss_fencepost (kind, rowi) or #g_loot -- this could be a lot of traffic, but frankly it's counterproductive -- to try to micromanage when ChatThrottleLib is already doing so repeat local e = g_loot[rowi] if e.kind == 'boss' then addon:vbroadcast('boss', e.reason, e.bossname, e.instance) elseif e.kind == 'loot' then -- This only works because GetItemInfo accepts multiple argument formats addon:vbroadcast('loot', e.person, e.itemlink, e.count, e.cols[3].value) end addon:Print("Rebroadcast entry", rowi, e.itemlink or e.bossname or UNKNOWN) rowi = rowi + 1 until rowi >= fencepost end, ["Mark as normal"] = function(rowi,disp) -- broadcast the change? ugh local olddisp = g_loot[rowi].disposition g_loot[rowi].disposition = disp g_loot[rowi].bcast_from = nil g_loot[rowi].extratext = nil addon:history_handle_disposition (rowi, olddisp) end, ["Show only this player"] = function(rowi) local st = _d:GetUserData("eoiST") _d:SetUserData("player filter name", g_loot[rowi].person) st:SetFilter(_d:GetUserData("player filter by name")) _d:GetUserData("eoi_filter_reset"):SetDisabled(false) end, ["Change from 'wipe' to 'kill'"] = function(rowi) addon:_mark_boss_kill(rowi) -- the fillout function called automatically will start too far down the list _d:GetUserData("eoiST"):OuroLoot_Refresh() end, ["Edit note"] = function(rowi) eoi_editcell (rowi, _d:GetUserData("DD loot cell")) end, df_REASSIGN = function(rowi,to_whom) addon:reassign_loot (rowi, to_whom) CloseDropDownMenus() -- also need to close parent menu end, ["Enter name..."] = function(rowi) CloseDropDownMenus() -- also need to close parent menu local dialog = StaticPopup_Show "OUROL_REASSIGN_ENTER" dialog.data = {index=rowi, display=_d} end, } -- Would be better to move the %arg to this list rather than below, but -- that's a lot of extra effort that doesn't buy much in return. eoi_dropdownfuncs["Delete this loot event"] = eoi_dropdownfuncs.df_DELETE eoi_dropdownfuncs["Delete this boss event"] = eoi_dropdownfuncs.df_DELETE eoi_dropdownfuncs["Insert new loot entry"] = eoi_dropdownfuncs.df_INSERT eoi_dropdownfuncs["Insert new boss kill event"] = eoi_dropdownfuncs.df_INSERT eoi_dropdownfuncs["Mark as disenchanted"] = eoi_dropdownfuncs["Mark as normal"] eoi_dropdownfuncs["Mark as guild vault"] = eoi_dropdownfuncs["Mark as normal"] eoi_dropdownfuncs["Mark as offspec"] = eoi_dropdownfuncs["Mark as normal"] eoi_dropdownfuncs["Delete remaining entries for this boss"] = eoi_dropdownfuncs["Delete remaining entries for this day"] eoi_dropdownfuncs["Rebroadcast this day"] = eoi_dropdownfuncs["Rebroadcast this boss"] local eoi_time_dropdown = gen_easymenu_table( {{ -- this is the dropdown title, text filled in on the fly isTitle = true, notClickable = true, notCheckable = true, }}, { "Rebroadcast this day%time|Broadcasts everything from here down until a new day.", "Delete remaining entries for this day%time|Erases everything from here down until a new day.\n\nHold down the Shift key to also delete the players' corresponding History entry.", "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.", "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.", CLOSE }, eoi_dropdownfuncs) local eoi_loot_dropdown = gen_easymenu_table( {{ -- this is the dropdown title, text filled in on the fly notClickable = true, notCheckable = true, }}, { "Mark as disenchanted%shard", "Mark as offspec%offspec", "Mark as guild vault%gvault", "Mark as normal|This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.", "--", "Rebroadcast this loot entry|Sends this loot event, including special notes, as if it just happened.", "Delete this loot event|Permanent, no going back!\n\nHold down the Shift key to also delete the player's corresponding History entry.", "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the players' corresponding History entry.", "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.", "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.", "Edit note|Same as double-clicking in the notes column.", "--", CLOSE }, eoi_dropdownfuncs) local eoi_player_dropdown = gen_easymenu_table( { { -- this is the dropdown title, text filled in on the fly isTitle = true, notClickable = true, notCheckable = true, }, { text = "Reassign to...", hasArrow = true, --menuList = filled in in the fly, tooltipOnButton = true, tooltipWhileDisabled = true, }, }, { "Show only this player", CLOSE }, eoi_dropdownfuncs) local eoi_boss_dropdown = gen_easymenu_table( {{ -- this is the dropdown title, text filled in on the fly isTitle = true, notClickable = true, notCheckable = true, }}, { "Change from 'wipe' to 'kill'|Also collapses other wipe entries.", "Rebroadcast this boss%boss|Broadcasts the kill event and all subsequent loot until next boss.", "Delete this boss event|Permanent, no going back!", "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the player's corresponding History entry.", "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.", "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.", "--", CLOSE }, eoi_dropdownfuncs) --[[ quoted verbatim from lib-st docs: rowFrame This is the UI Frame table for the row. cellFrame This is the UI Frame table for the cell in the row. data This is the data table supplied to the scrolling table (in case you lost it :) ) cols This is the cols table supplied to the scrolling table (again, in case you lost it :) ) row This is the number of the UI row that the event was triggered for.<br/> ex. If your scrolling table only shows ten rows, this number will be a number between 1 and 10. realrow This is the exact row index (after sorting and filtering) in the data table of what data is displayed in the row you triggered the event in. (NOT the UI row!) column This is the index of which column the event was triggered in. table This is a reference to the scrollingtable table. ... Any arguments generated by the '''NORMAL''' Blizzard event triggered by the frame are passed as is. ]] local function eoi_st_OnEnter (rowFrame, cellFrame, data, cols, row, realrow, column, table, button, ...) if (row == nil) or (realrow == nil) then return end -- mouseover column header local e = data[realrow] local kind = e.kind if (kind == 'loot' and column == 1) or (kind == 'history' and column == 2) then GameTooltip:SetOwner (cellFrame, "ANCHOR_RIGHT", -20, 0) if e.cache_miss then GameTooltip:ClearLines() GameTooltip:AddLine("Missing Cache Data") GameTooltip:AddLine([[Wait a few seconds, then type]], 0.8, 0.8, 0.8, 1) GameTooltip:AddLine([[/ouroloot fixcache]], 0, 1, 64/255, nil) GameTooltip:AddLine([[and redisplay this window.]], 0.8, 0.8, 0.8, 1) GameTooltip:Show() elseif e.itemlink then GameTooltip:SetHyperlink (e.itemlink) end elseif kind == 'loot' and column == 2 then GameTooltip:SetOwner (cellFrame, "ANCHOR_BOTTOMRIGHT", -50, 5) GameTooltip:ClearLines() GameTooltip:AddLine(e.person.." Loot:") local counter = 0 for i,e2 in ipairs(data) do if e2.person == e.person then -- would be awesome to test for alts if counter > 10 then GameTooltip:AddLine("...") break else -- textures screw up too badly, strip them local textured = e2.cols[1].value local space = textured:find(" ") GameTooltip:AddLine(textured:sub(space+1)) counter = counter + 1 end end end GameTooltip:Show() elseif kind == 'loot' and column == 3 then setstatus(e.cols[column].value) end return false -- continue with default highlighting behavior end local function eoi_st_OnLeave (rowFrame, cellFrame, data, cols, row, realrow, column, table, button, ...) GameTooltip:Hide() if row and realrow and data[realrow].kind ~= 'loot' then table:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[data[realrow].reason or data[realrow].kind]) return true -- do not do anything further else --setstatus("") return false -- continue with default un-highlighting behavior end end local function eoi_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, ...) if (row == nil) or (realrow == nil) then return true end -- click column header, suppress reordering local e = data[realrow] local kind = e.kind -- Check for shift-clicking a loot line if IsModifiedClick("CHATLINK") and ((kind == 'loot' and column == 1) or (kind == 'history' and column == 2)) then ChatEdit_InsertLink (e.itemlink) return true -- do not do anything further end -- Remaining actions are all right-click if button ~= "RightButton" then return true end _d:SetUserData("DD loot index", realrow) if kind == 'loot' and (column == 1 or column == 3) then _d:SetUserData("DD loot cell", cellFrame) eoi_loot_dropdown[1].text = e.itemlink EasyMenu (eoi_loot_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU") elseif kind == 'loot' and column == 2 then eoi_player_dropdown[1].text = e.person local raiders = {} for i = 1, GetNumRaidMembers() do tinsert (raiders, (GetRaidRosterInfo(i))) end table.sort(raiders) for i = 1, #raiders do local name = raiders[i] raiders[i] = { text = name, func = dropdownmenu_handler, arg1 = eoi_dropdownfuncs.df_REASSIGN, arg2 = name, notCheckable = true, } end eoi_player_dropdown[2].menuList = gen_easymenu_table (raiders, {"Enter name...",CLOSE}, eoi_dropdownfuncs) if e.disposition == 'shard' or e.disposition == 'gvault' then eoi_player_dropdown[2].disabled = true eoi_player_dropdown[2].tooltipTitle = "Cannot Reassign" eoi_player_dropdown[2].tooltipText = "You must first mark this item as 'normal' or 'offspec' before reassignment." else eoi_player_dropdown[2].disabled = nil eoi_player_dropdown[2].tooltipTitle = nil eoi_player_dropdown[2].tooltipText = nil end EasyMenu (eoi_player_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU") elseif kind == 'boss' then eoi_boss_dropdown[1].text = e.bossname EasyMenu (eoi_boss_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU") elseif kind == 'time' then eoi_time_dropdown[1].text = e.startday.text EasyMenu (eoi_time_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU") elseif kind == 'history' then -- XXX need to move this into new onclick handler _d:SetUserData("DD loot cell", cellFrame) hist_dropdown[1].text = e.itemlink EasyMenu (hist_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU") end return true -- do not do anything further end function eoi_editcell (row_index, cell_frame) local e = g_loot[row_index] if not e then return end -- how the hell could we get this far? local celldata = e.cols[3] local box = GUI:Create("EditBox") box:SetText(celldata.value) box:SetUserData("old show", box.editbox:GetScript("OnShow")) box:SetUserData("old escape", box.editbox:GetScript("OnEscapePressed")) box.editbox:SetScript("OnShow", box.editbox.SetFocus) box.editbox:SetScript("OnEscapePressed", function(_be) _be:ClearFocus() _be.obj:Release() end) box:SetCallback("OnEnterPressed", function(_b,event,value) e.extratext = value celldata.value = value e.bcast_from = nil -- things get screwy if this field is still present. sigh. e.extratext_byhand = true value = value and value:match("^(x%d+)") if value then e.count = value end _b:Release() return _d:GetUserData("eoiST"):OuroLoot_Refresh(row_index) end) box:SetCallback("OnRelease", function(_b) _b.editbox:ClearFocus() _b.editbox:SetScript("OnShow", _b:GetUserData("old show")) _b.editbox:SetScript("OnEscapePressed", _b:GetUserData("old escape")) setstatus("") end) box.frame:SetAllPoints(cell_frame) box.frame:SetParent(cell_frame) box.frame:SetFrameLevel(cell_frame:GetFrameLevel()+1) box.frame:Show() setstatus("Press Enter or click Okay to accept changes, or press Escape to cancel them.") end local function eoi_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, ...) if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering local e = data[realrow] local kind = e.kind --_d:SetUserData("DD loot index", realrow) if kind == 'loot' and column == 3 and button == "LeftButton" then eoi_editcell (realrow, cellFrame) end return true -- do not do anything further end -- Used for EOI column 2 and Hist column 1. Both are player name columns. local function eoi_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable, ...) if not fShow then cellFrame.text:SetText("") if cellFrame.icontexture then cellFrame.icontexture:Hide() end return end local e = data[realrow] local cell = e.cols[column] cellFrame.text:SetText(cell.value) cellFrame.text:SetTextColor(1,1,1,1) if e.person_class then local icon if cellFrame.icontexture then icon = cellFrame.icontexture else icon = cellFrame:CreateTexture(nil,"BACKGROUND") icon:SetPoint("LEFT", cellFrame, "LEFT") icon:SetHeight(eoi_st_rowheight-4) icon:SetWidth(eoi_st_rowheight-4) icon:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes") cellFrame.icontexture = icon end icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[e.person_class])) icon:Show() cellFrame.text:SetPoint("LEFT", icon, "RIGHT", 1, 0) else if cellFrame.icontexture then cellFrame.icontexture:Hide() cellFrame.text:SetPoint("LEFT", cellFrame, "LEFT") end end --if e.kind ~= 'loot' then stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""]) --else -- table:SetHighLightColor (rowFrame, table:GetDefaultHighlightBlank()) --end end local eoi_st_cols = { { -- col 1 name = "Item", width = 250, }, { -- col 2 name = "Player", width = 130, DoCellUpdate = eoi_st_col2_DoCellUpdate, }, { -- col 3 name = "Notes", width = 250, }, } local player_filter_all local player_filter_by_name = function (st, e) if e.kind ~= 'loot' then return true end return e.person == _d:GetUserData("player filter name") end -- Tab 1: Events Of Interest (implementation) tabs_OnGroupSelected["eoi"] = function(ocontainer,specials) if (not addon.rebroadcast) and (not addon.enabled) and (#g_loot < 1) then addon.dprint('flow', "Nothing to show in first tab, skipping creation") return end -- The first time this function is called, we set up a persistent ST -- object and store it. Any other delayed setup work is done, and then -- this function replaces itself with a smaller, sleeker, sexier one. -- This function will later be garbage collected. local ST = LibStub("ScrollingTable"):CreateST(eoi_st_cols,eoi_st_displayed_rows,eoi_st_rowheight) _d:SetUserData("eoiST",ST) if addon.author_debug then _G.OLST = ST end if not eoi_st_otherrow_bgcolortable_default then eoi_st_otherrow_bgcolortable_default = ST:GetDefaultHighlightBlank() setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key) return eoi_st_otherrow_bgcolortable_default end}) end -- Calling SetData breaks (trying to call Refresh) if g_loot hasn't gone -- through this loop. addon:_fill_out_eoi_data(1) -- safety check begin for i,e in ipairs(g_loot) do if type(e.cols) ~= 'table' then addon:Print("ARGH, index",i,"bad in eoi_OGS, type",type(e.cols), "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text, "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.") tabledump(e) end end -- safety check end ST:SetData(g_loot) ST:RegisterEvents{ OnEnter = eoi_st_OnEnter, OnLeave = eoi_st_OnLeave, OnClick = eoi_st_OnClick, OnDoubleClick = eoi_st_OnDoubleClick, } -- We want a single "update and redraw" function for the ST. Also, the -- given refresh function is badly named and does nothing; the actual -- function is SortData (also badly named when no sorting is being done), -- which unconditionally calls the *hooked* Refresh. local oldrefresh = ST.Refresh ST.Refresh = function (self, opt_index) addon:_fill_out_eoi_data(opt_index) return oldrefresh(self) end ST.OuroLoot_Refresh = function (self, opt_index) addon:_fill_out_eoi_data(opt_index) -- safety check begin for i,e in ipairs(g_loot) do if type(e.cols) ~= 'table' then addon:Print("ARGH, index",i,"bad in eoi refresh, refreshed at", opt_index, "type",type(e.cols), "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text, "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.") tabledump(e) end end -- safety check end self:SortData() -- calls hooked refresh end -- No need to keep creating function closures that all just "return true", -- instead we grab the one made inside lib-st. There's no "get filter" API -- so we just reach inside. player_filter_all = ST.Filter -- Now set up the future drawing function... tabs_OnGroupSelected["eoi"] = function(container,specials) local st_widget = GUI:Create("lib-st") local st = _d:GetUserData("eoiST") -- This is actually required each time _d:SetUserData ("player filter clear", player_filter_all) _d:SetUserData ("player filter by name", player_filter_by_name) st:OuroLoot_Refresh() st_widget:WrapST(st) st_widget.head_offset = 15 st_widget.tail_offset = 0 if OuroLootSV_opts.scroll_to_bottom then local scrollbar = _G[st.scrollframe:GetName().."ScrollBar"] if scrollbar then local _,max = scrollbar:GetMinMaxValues() scrollbar:SetValue(max) -- also calls hooked Refresh end end container:SetLayout("Fill") container:AddChild(st_widget) local b --[===[ b = mkbutton("Generate Header", [[]]) b:SetFullWidth(true) b:SetCallback("OnClick", function (_b) end) specials:AddChild(b) ]===] b = mkbutton('eoi_filter_reset', "Reset Player Filter", [[Return to showing complete loot information.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function (_b) local st = _d:GetUserData("eoiST") st:SetFilter(player_filter_all) _b:SetDisabled(true) end) b:SetDisabled(st.Filter == player_filter_all) specials:AddChild(b) local people = { "<nobody>" } for i=1,GetNumRaidMembers() do tinsert(people,(GetRaidRosterInfo(i))) end table.sort(people) local initial for i,n in ipairs(people) do if n == addon.sharder then initial = i end end b = mkbutton("Dropdown", nil, "", [[If set, items received by this person will be automatically marked as disenchanted.]]) b:SetFullWidth(true) b:SetLabel("Auto-mark as shard:") b:SetList(people) b:SetValue(initial or 1) b:SetCallback("OnValueChanged", function(_dd,event,choice) addon.sharder = (choice ~= 1) and people[choice] or nil end) specials:AddChild(b) b = mkbutton('eoi_bcast_req', "Request B'casters", [[Sends out a request for others to enable loot rebroadcasting if they have not already done so.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function () addon:Print("Sending request!") addon.requesting = true addon:broadcast('bcast_req') end) b:SetDisabled(not addon.enabled) specials:AddChild(b) end -- ...and call it. return tabs_OnGroupSelected["eoi"](ocontainer,specials) end -- Tab 2/3 (generated text) function tabs_generated_text_OGS (container, specials, text_kind) container:SetLayout("Fill") local box = GUI:Create("MultiLineEditBox") box:SetFullWidth(true) box:SetFullHeight(true) box:SetLabel("Pressing the Escape key while typing will return keystroke control to the usual chat window.") box:DisableButton(true) addon:_fill_out_eoi_data(1) -- Update the savedvar copy of the text before presenting it for editing, -- then save it again when editing finishes. This way if the user goes -- offline while editing, at least the unedited version is saved instead -- of all the new text being lost entirely. (Yes, it's happened.) -- -- No good local-ish place to store the cursor position that will also -- survive the entire display being released. Abuse the generated text -- cache for this purpose. local pos = text_kind.."_pos" if _generate_text(text_kind) then g_loot[text_kind] = g_loot[text_kind] .. g_generated[text_kind] g_generated[text_kind] = nil end box:SetText(g_loot[text_kind]) box.editBox:SetCursorPosition(g_generated[pos] or 0) box.editBox:SetScript("OnShow", box.editBox.SetFocus) box:SetCallback("OnRelease", function(_box) box.editBox:ClearFocus() g_loot[text_kind] = _box:GetText() g_generated[pos] = _box.editBox:GetCursorPosition() end) container:AddChild(box) local w = mkbutton("Regenerate", [[+DISCARD> all text in this tab, and regenerate it from the current loot information.]]) w:SetFullWidth(true) w:SetDisabled ((#g_loot == 0) and (box:GetText() == "")) w:SetCallback("OnClick", function(_w) box:SetText("") g_loot[text_kind] = "" g_loot.printed[text_kind] = 0 g_generated.last_instance = nil g_generated[pos] = nil addon:Print("'%s' has been regenerated.", _tabtexts[text_kind].title) return addon:redisplay() --return tabs_OnGroupSelected_func(container,"OnGroupSelected",text_kind) end) specials:AddChild(w) if addon:is_plugin(text_kind) then local pname = addon:is_plugin(text_kind):GetName() w = mkbutton("Reset SVs & ReloadUI", ([[<DEBUG:> Reset savedvariables for %s plugin back to defaults, and trigger a UI reload.]]):format(pname)) w:SetFullWidth(true) w:SetCallback("OnClick", function(_w) _G['OuroLoot'..pname..'_opts'] = nil ReloadUI() end) specials:AddChild(w) end _populate_text_specials (box, specials, mkbutton, text_kind) end -- Tab 4: History -- Much of the implementation here follows a similar desgin for the first -- tab's handling of ST objects. We will even reuse its controlling tables -- when feasible. local histST, hist_dropdownfuncs hist_dropdownfuncs = dropdownfuncs{ ["Delete this loot history"] = function(rowi) --local gone = tremove(g_loot,rowi) --addon:Print("Removed %s.", --gone.itemlink or gone.bossname or gone.startday.text) end, } local hist_dropdown = gen_easymenu_table( {{ -- this is the dropdown title, text filled in on the fly notClickable = true, notCheckable = true, }}, { "Delete this loot history|Permanent, no going back!", --"Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day", "--", CLOSE }, hist_dropdownfuncs) local hist_st_cols = { { -- col 1 name = "Player", width = 130, DoCellUpdate = eoi_st_col2_DoCellUpdate, }, { -- col 2 name = "Most Recent Loot", width = 250, DoCellUpdate = hist_st_col2_DoCellUpdate, }, { -- col 3 name = "When", width = 250, DoCellUpdate = hist_st_col3_DoCellUpdate, defaultsort = "asc", sort = "asc", sortnext = 1, }, } local hist_normal_status = [[Click on a row to view all history for that player only. (Click column headers to re-sort.)]] local hist_name_status = [[Right-click on any row to return to normal history display.]] local history_filter_by_recent = function (st, e) if e.kind ~= 'history' then return true end return e.cols[2].OLi == 1 end local history_filter_who local history_filter_by_name = function (st, e) if e.kind ~= 'history' then return true end return e.OLwho == history_filter_who end -- Loot column local function hist_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable, ...) print("col2 DCU", realrow) end -- Formatted timestamp column local function hist_st_col3_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable, ...) print("col3 DCU", realrow) if not fShow then cellFrame.text:SetText("") return end local d = data[realrow] local cell = d.cols[column] cellFrame.text:SetText(cell.value) cellFrame.text:SetTextColor(1,1,1,1) --if d.kind ~= 'loot' then stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[d.kind]) --else -- table:SetHighLightColor (rowFrame, table:GetDefaultHighlightBlank()) --end end local function hist_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, ...) if (row == nil) or (realrow == nil) then return false end -- click column header, do default resorting local h = data[realrow] local kind = h.kind if history_filter_who and button == "RightButton" then -- now filtering and wanting not to history_filter_who = nil stable:SetFilter(history_filter_by_recent) setstatus(hist_normal_status) elseif (not history_filter_who) and button == "LeftButton" then -- not filtering and wanting to history_filter_who = h.OLwho stable:SetFilter(history_filter_by_name) setstatus(hist_name_status) end return true -- do not do anything further end --[[ local function hist_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, ...) if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering local h = data[realrow] local kind = h.kind return true -- do not do anything further end]] -- Tab 4: History (implementation) tabs_OnGroupSelected["hist"] = function(container,specials) histST = LibStub("ScrollingTable"):CreateST(hist_st_cols,eoi_st_displayed_rows,eoi_st_rowheight) _d:SetUserData("histST",histST) if addon.author_debug then _G.OLHST = histST end if not eoi_st_otherrow_bgcolortable_default then eoi_st_otherrow_bgcolortable_default = histST:GetDefaultHighlightBlank() setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key) return eoi_st_otherrow_bgcolortable_default end}) end addon:_build_history_names() addon:_fill_out_hist_data(1) histST:SetData(addon.history.st) histST:RegisterEvents{ OnEnter = eoi_st_OnEnter, OnLeave = eoi_st_OnLeave, OnClick = hist_st_OnClick, --OnDoubleClick = hist_st_OnDoubleClick, } local oldrefresh = histST.Refresh histST.Refresh = function (self, opt_index) addon:_fill_out_hist_data(opt_index) return oldrefresh(self) end histST.OuroLoot_Refresh = function (self, opt_index) addon:_fill_out_hist_data(opt_index) self:SortData() -- calls hooked refresh end histST:SetFilter(history_filter_by_recent) -- Zaps history for the given realm, or the current (current-playing -- realm, not currently-displayed realm) one if not specified. local function reset_current_realm (opt_realmname) local r = assert(opt_realmname or GetRealmName()) -- new .history table: addon.history_all[r] = addon:_prep_new_history_category (nil, r) addon.history = addon.history_all[r] addon.hist_clean = nil -- new .history.st table: histST:OuroLoot_Refresh() histST:SetData(addon.history.st) end tabs_OnGroupSelected["hist"] = function(container,specials) local st_widget = GUI:Create("lib-st") -- don't need _d:GetUserData("histST") here, as it's already a local histST:OuroLoot_Refresh() st_widget:WrapST(histST) st_widget.head_offset = 15 st_widget.tail_offset = 0 container:SetLayout("Fill") container:AddChild(st_widget) setstatus(hist_normal_status) local b do local realms,current = {},1 for realmname,histtable in pairs(addon.history_all) do if type(histtable) == 'table' then tinsert(realms,realmname) if addon.history == histtable then current = #realms end end end b = mkbutton("Dropdown", nil, "", [[Which realm to display]]) b:SetFullWidth(true) b:SetLabel() -- required even when empty, see ace3 ticket #234 b:SetList(realms) b:SetValue(current) b:SetCallback("OnValueChanged", function(_dd,event,choice) local r = realms[choice] addon.history = addon:_prep_new_history_category (addon.history_all[r], r) addon.hist_clean = nil histST:OuroLoot_Refresh() histST:SetData(addon.history.st) -- Reset filters to normal history_filter_who = nil histST:SetFilter(history_filter_by_recent) setstatus(hist_normal_status) return addon:redisplay() end) specials:AddChild(b) end --[[ b = GUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) specials:AddChild(b) ]] b = mkbutton("Regenerate", [[Erases all history entries from the displayed realm, and regenerates it from current loot information.]]) b:SetFullWidth(true) b:SetDisabled (#addon.history == 0) b:SetCallback("OnClick", function(_b) local dialog = StaticPopup_Show("OUROL_HIST_REGEN", addon.history.realm) dialog.data = addon dialog.data2 = function(_addon) _addon:rewrite_history (_addon.history.realm) histST:OuroLoot_Refresh() histST:SetData(_addon.history.st) end end) specials:AddChild(b) b = mkbutton('hist_clear', "Clear Realm History", [[|cffff1010Erases absolutely all> history entries from the displayed realm.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function (_b) local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", addon.history.realm) dialog.data = addon dialog.data2 = function(_addon) reset_current_realm(_addon.history.realm) end end) specials:AddChild(b) b = mkbutton('hist_clear_all', "Clear All History", [[|cffff1010Erases absolutely all> history entries from ALL realms.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function (_b) local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", "ALL realms") dialog.data = addon dialog.data2 = function(_addon) _addon.history_all = {} reset_current_realm() end end) specials:AddChild(b) b = mkbutton('hist_clear_old', "Clear Older", [[Preserves only the latest loot entry for each player on the displayed realm, removing all earlier ones.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function (_b) local dialog = StaticPopup_Show("OUROL_HIST_PREEN", addon.history.realm) dialog.data = addon dialog.data2 = function(_addon) _addon:preen_history(_addon.history.realm) _addon.hist_clean = nil histST:OuroLoot_Refresh() end end) specials:AddChild(b) end return tabs_OnGroupSelected["hist"](container,specials) end -- Tab 5: Help (content in verbage.lua) do local tabs_help_OnGroupSelected_func = function (treeg,event,category) treeg:ReleaseChildren() local txt = GUI:Create("Label") txt:SetFullWidth(true) txt:SetFontObject(GameFontNormal)--Highlight) txt:SetText(addon.helptext[category]) local sf = GUI:Create("ScrollFrame") local sfstat = _d:GetUserData("help tab scroll status") or {} sf:SetStatusTable(sfstat) _d:SetUserData("help tab scroll status",sfstat) sf:SetLayout("Fill") -- This forces the scrolling area to be bigger than the visible area; else -- some of the text gets cut off. sf.content:SetHeight(700) sf:AddChild(txt) treeg:AddChild(sf) if treeg:GetUserData("help restore scroll") then sfstat = sfstat.scrollvalue if sfstat then sf:SetScroll(sfstat) end treeg:SetUserData("help restore scroll", false) else sf:SetScroll(0) end end tabs_OnGroupSelected["help"] = function(container,specials) container:SetLayout("Fill") local left = GUI:Create("TreeGroup") local leftstat = _d:GetUserData("help tab select status") or {treewidth=145} left:SetStatusTable(leftstat) _d:SetUserData("help tab select status",leftstat) left:SetLayout("Fill") left:SetFullWidth(true) left:SetFullHeight(true) left:EnableButtonTooltips(false) left:SetTree(addon.helptree) left:SetCallback("OnGroupSelected", tabs_help_OnGroupSelected_func) container:AddChild(left) leftstat = leftstat.selected if leftstat then left:SetUserData("help restore scroll", true) left:SelectByValue(leftstat) else left:SelectByValue("basic") end end end -- Tab 6: Options / Advanced do local function mkoption (opt, label, width, desc, opt_func) local w = mkbutton("CheckBoxSmallLabel", nil, "", desc) w:SetRelativeWidth(width) w:SetType("checkbox") w:SetLabel(label) if opt then w:SetValue(OuroLootSV_opts[opt]) w:SetCallback("OnValueChanged", opt_func or (function(_w,event,value) OuroLootSV_opts[opt] = value end)) end return w end local function adv_careful_OnTextChanged (ebox,event,value) -- The EditBox widget's code will call an internal ShowButton routine -- after this callback returns. ShowButton will test for this flag: ebox:DisableButton (value == "") end -- Like the first tab, we use a pair of functions; first and repeating. local function adv_real (container, specials) local grp, w grp = GUI:Create("InlineGroup") grp:SetLayout("Flow") grp:PauseLayout() grp:SetFullWidth(true) grp:SetTitle("Debugging/Testing Options [not saved across sessions]") w = mkbutton("EditBox", 'comm_ident', addon.ident, [[Disable the addon, change this field (click Okay or press Enter), then re-enable the addon.]]) w:SetRelativeWidth(0.2) w:SetLabel("Addon channel ID") w:SetCallback("OnTextChanged", adv_careful_OnTextChanged) w:SetCallback("OnEnterPressed", function(_w,event,value) -- if they set it to blank spaces, they're boned. oh well. -- Re-enabling will take care of propogating this new value. addon.ident = (value == "") and "OuroLoot2" or value _w:SetText(addon.ident) addon:Print("Addon channel ID set to '".. addon.ident.. "' for rebroadcasting and listening.") end) w:SetDisabled(addon.enabled or addon.rebroadcast) grp:AddChild(w) w = mkbutton("EditBox", nil, addon.recent_messages.ttl, [[comm cache TTL]]) w:SetRelativeWidth(0.05) w:SetLabel("ttl") w:SetCallback("OnTextChanged", adv_careful_OnTextChanged) w:SetCallback("OnEnterPressed", function(_w,event,value) value = tonumber(value) or addon.recent_messages.ttl addon.recent_messages.ttl = value _w:SetText(tostring(value)) end) grp:AddChild(w) w = mkbutton("load nsaab1548", [[Cursed Darkhound]]) w:SetRelativeWidth(0.25) w:SetCallback("OnClick", function() for i, v in ipairs(DBM.AddOns) do if v.modId == "DBM-NotScaryAtAll" then DBM:LoadMod(v) break end end local mod = DBM:GetModByName("NotScaryAtAll") if mod then mod:EnableMod() addon:Print("Now tracking ID",mod.creatureId) else addon:Print("Can do nothing; DBM testing mod wasn't loaded.") end end) w:SetDisabled(addon.bossmod_registered ~= 'DBM') grp:AddChild(w) w = mkbutton("GC", [[full GC cycle]]) w:SetRelativeWidth(0.1) w:SetCallback("OnClick", function() collectgarbage() end) grp:AddChild(w) --[==[ this has been well and truly debugged by now w = mkbutton("EditBox", nil, addon.loot_pattern:sub(17), [[]]) w:SetRelativeWidth(0.35) w:SetLabel("CML pattern suffix") w:SetCallback("OnEnterPressed", function(_w,event,value) addon.loot_pattern = addon.loot_pattern:sub(1,16) .. value end) grp:AddChild(w) ]==] w = GUI:Create("Spacer") w:SetFullWidth(true) w:SetHeight(1) grp:AddChild(w) local simple = GUI:Create("SimpleGroup") simple:SetLayout("List") simple:SetRelativeWidth(0.3) w = GUI:Create("CheckBoxSmallLabel") w:SetFullWidth(true) w:SetType("checkbox") w:SetLabel("debug toggle") w:SetValue(addon.DEBUG_PRINT) w:SetCallback("OnValueChanged", function(_w,event,value) addon.DEBUG_PRINT = value addon:redisplay() end) simple:AddChild(w) w = GUI:Create("CheckBoxSmallLabel") w:SetFullWidth(true) w:SetType("checkbox") w:SetLabel("GOP history mode") w:SetValue(false) w:SetCallback("OnValueChanged", function(_w,event,value) addon.history_suppress = value end) simple:AddChild(w) w = mkbutton("Clear All & Reload", [[No confirmation! |cffff1010Erases absolutely all> Ouro Loot saved variables and reloads the UI.]]) w:SetFullWidth(true) w:SetCallback("OnClick", function() addon:_clear_SVs() -- reloads end) simple:AddChild(w) grp:AddChild(simple) simple = GUI:Create("SimpleGroup") simple:SetLayout("List") simple:SetRelativeWidth(0.5) for d,v in pairs(addon.debug) do w = GUI:Create("CheckBoxSmallLabel") w:SetFullWidth(true) w:SetType("checkbox") w:SetLabel(d) if d == "notraid" then w:SetDescription[[Tick this before enabling to make the addon work outside of raid groups]] else if d == "alsolog" then w:SetDescription[[Also log all debug messages to disk. See print_log.lua in the addon folder for later viewing.]] end w:SetDisabled(not addon.DEBUG_PRINT) end w:SetValue(v) w:SetCallback("OnValueChanged", function(_w,event,value) addon.debug[d] = value end) simple:AddChild(w) end grp:AddChild(simple) simple = GUI:Create("SimpleGroup") simple:SetLayout("Flow") simple:SetRelativeWidth(0.85) w = mkbutton("MidS-H", [[not exactly an Easter egg, with sound]]) w:SetRelativeWidth(0.15) w:SetCallback("OnClick", function() PlaySoundFile[[Sound\Music\WorldEvents\HordeFirepole.mp3]] end) simple:AddChild(w) w = mkbutton("MidS-A", [[not exactly an Easter egg, with sound]]) w:SetRelativeWidth(0.15) w:SetCallback("OnClick", function() PlaySoundFile[[Sound\Music\WorldEvents\AllianceFirepole.mp3]] end) simple:AddChild(w) grp:AddChild(simple) grp:ResumeLayout() container:AddChild(grp) GUI:ClearFocus() end -- Initial lower panel function local function adv_lower (container, specials) local speedbump = GUI:Create("InteractiveLabel") speedbump:SetFullWidth(true) speedbump:SetFontObject(GameFontHighlightLarge) speedbump:SetImage("Interface\\DialogFrame\\DialogAlertIcon") speedbump:SetImageSize(50,50) speedbump:SetText("The debugging/testing settings on the rest of this panel can" .." seriously bork up the addon if you make a mistake. If you're okay" .." with the possibility of losing data, click this warning to load the panel.") speedbump:SetCallback("OnClick", function (_sb) adv_lower = adv_real return addon:redisplay() --return tabs_OnGroupSelected_func(container.parent,"OnGroupSelected","opt") end) container:AddChild(speedbump) end tabs_OnGroupSelected["opt"] = function(container,specials) --container:SetLayout("List") container:SetLayout("Fill") local scroll, grp, w scroll = GUI:Create("ScrollFrame") scroll:SetLayout("Flow") grp = GUI:Create("InlineGroup") grp:SetLayout("Flow") grp:SetFullWidth(true) grp:SetTitle("User Options [these are saved across sessions]") -- The relative width fields used to be done to take up less vertical space, but -- that turned out to look messy. Now they're just a straight line for the most part. -- reminder popup w = mkoption ('popup_on_join', "Show reminder popup", 0.49, [[When joining a raid and not already tracking, display a dialog asking for instructions.]]) grp:AddChild(w) -- toggle scroll-to-bottom on first tab w = mkoption('scroll_to_bottom', "Scroll to bottom when opening display", 0.49, [[Scroll to the bottom of the loot window (most recent entries) when displaying the GUI.]]) grp:AddChild(w) -- /loot option w = mkoption('register_slashloot', "Register /loot slash command on login", 0.49, [[Register "/loot" as a slash command in addition to the normal "/ouroloot". Relog to take effect.]]) grp:AddChild(w) -- chatty mode w = mkoption('chatty_on_kill', "Be chatty on boss kill", 0.49, [[Print something to chat output when DBM tells Ouro Loot about a successful boss kill.]]) grp:AddChild(w) -- less noise in main panel w = mkoption('no_tracking_wipes', "Do not track wipes", 0.49, [[Do not add 'wipe' entries on the main loot grid, or generate any text for them.]]) grp:AddChild(w) -- cutesy abbrevs w = mkoption('snarky_boss', "Use snarky boss names", 0.49, [[Irreverent replacement names for boss events.]]) grp:AddChild(w) -- LOD plugins in all cases w = mkoption('display_disabled_LODs', "Include disabled plugins", 0.49, [[Show loadable plugins even if they've been disabled (and offer to enable them). Relog to take effect.]]) grp:AddChild(w) -- possible keybindings do local pair = GUI:Create("SimpleGroup") pair:SetLayout("Flow") pair:SetRelativeWidth(0.95) local editbox, checkbox editbox = mkbutton("EditBox", nil, OuroLootSV_opts.keybinding_text, [[Keybinding text format is fragile! Relog to take effect.]]) editbox:SetRelativeWidth(0.5) editbox:SetLabel("Keybinding text") editbox:SetCallback("OnEnterPressed", function(_w,event,value) OuroLootSV_opts.keybinding_text = value end) editbox:SetDisabled(not OuroLootSV_opts.keybinding) checkbox = mkoption('keybinding', "Register keybinding", 0.5, [[Register a keybinding to toggle the loot display. Relog to take effect.]], function (_w,_,value) OuroLootSV_opts.keybinding = value editbox:SetDisabled(not OuroLootSV_opts.keybinding) end) pair:AddChild(checkbox) pair:AddChild(editbox) grp:AddChild(pair) end -- boss mod selection w = GUI:Create("Spacer") w:SetFullWidth(true) w:SetHeight(20) grp:AddChild(w) do local list = {} local current for k,v in ipairs(addon.bossmods) do list[k] = v.n if v.n == OuroLootSV_opts.bossmod then current = k end end w = mkbutton("Dropdown", nil, "", [[Which 'boss mod' to use.]]) w:SetRelativeWidth(0.2) w:SetLabel("Boss Mod:") w:SetList(list) w:SetValue(current) w:SetCallback("OnValueChanged", function(_w,event,choice) OuroLootSV_opts.bossmod = list[choice] end) grp:AddChild(w) end -- item filter w = GUI:Create("Spacer") w:SetFullWidth(true) w:SetHeight(20) grp:AddChild(w) do local list = {} local cache_warn, cache_warned = false, false for id in pairs(OuroLootSV_opts.itemfilter) do local iname, _, iquality = GetItemInfo(id) if iname then list[id] = ITEM_QUALITY_COLORS[iquality].hex .. iname .. "|r" else cache_warn = true end end w = GUI:Create("EditBoxDropDown") w:SetRelativeWidth(0.4) w:SetText("Item filter") w:SetEditBoxTooltip("Link items which should no longer be tracked.") w:SetList(list) w:SetCallback("OnTextEnterPressed", function(_w, _, text) local iname, ilink, iquality = GetItemInfo(strtrim(text)) if not iname then return addon:Print("Error: %s is not a valid item name/link!", text) end local id = tonumber(ilink:match("item:(%d+)")) list[id] = ITEM_QUALITY_COLORS[iquality].hex .. iname .. "|r" OuroLootSV_opts.itemfilter[id] = true addon:Print("Now filtering out", ilink) end) w:SetCallback("OnListItemClicked", function(_w, _, key_id, val_name) --local ilink = select(2,GetItemInfo(key_id)) OuroLootSV_opts.itemfilter[tonumber(key_id)] = nil --addon:Print("No longer filtering out", ilink) addon:Print("No longer filtering out", val_name) end) w:SetCallback("OnDropdownShown", function() if cache_warn and not cache_warned then cache_warned = true addon:Print("At least one of the items in the filter list was not in your game client's cache. This is okay. Just wait a few seconds, display some other Ouro Loot tab, and then display Options again.") end end) grp:AddChild(w) end addon.sender_list.sort() if #addon.sender_list.namesI > 0 then local senders = table.concat(addon.sender_list.namesI,'\n') -- sigh -- If 39 other people in the raid are running this, the label will -- explode... is it likely enough to care about? No. w = GUI:Create("Spacer") w:SetFullWidth(true) w:SetHeight(20) grp:AddChild(w) w = GUI:Create("Label") w:SetRelativeWidth(0.4) w:SetText(ITEM_QUALITY_COLORS[3].hex .."Echo from latest ping:|r\n"..senders) grp:AddChild(w) end scroll:AddChild(grp) w = mkbutton("ReloadUI", [[Does what you think it does. Loot information is written out and restored.]]) w:SetFullWidth(true) w:SetCallback("OnClick", ReloadUI) specials:AddChild(w) w = mkbutton("Ping!", [[Asks other raid users for their addon version and current status. Results displayed on User Options panel.]]) w:SetFullWidth(true) w:SetCallback("OnClick", function(_w) _w:SetText("5... 4... 3...") _w:SetDisabled(true) addon:DoPing() addon:ScheduleTimer(function(b) if b:IsVisible() then return addon:redisplay() --return tabs_OnGroupSelected_func(container,"OnGroupSelected","opt") end end, 5, _w) end) specials:AddChild(w) -- Add appropriate lower panel adv_lower (scroll, specials) -- Finish up container:AddChild(scroll) end end -- Simply to avoid recreating the same function over and over local tabs_OnGroupSelected_func_args = { [2] = "OnGroupSelected" } tabs_OnGroupSelected_func = function (tabs,event,group) tabs_OnGroupSelected_func_args[1] = tabs tabs_OnGroupSelected_func_args[3] = group tabs:ReleaseChildren() local spec = tabs:GetUserData("special buttons group") spec:ReleaseChildren() local h = GUI:Create("Heading") h:SetFullWidth(true) h:SetText(_tabtexts[group].title) spec:AddChild(h) return tabs_OnGroupSelected[group](tabs,spec,group) --[====[ Unfortunately, :GetHeight() called on anything useful out of a TabGroup returns the static default size (about 50 pixels) until the refresh cycle *after* all the frames are shown. Trying to fix it up after a single OnUpdate doesn't work either. So for now it's all hardcoded. Using this to determine the actual height of the usable area. 366 pixels if group == "eoi" then local stframe = tabs.children[1].frame print(stframe:GetTop(),"-",stframe:GetBottom(),"=", stframe:GetTop()-stframe:GetBottom()) print(stframe:GetRight(),"-",stframe:GetLeft(),"=", stframe:GetRight()-stframe:GetLeft()) end ]====] end --[[ mkbutton ("WidgetType", 'display key', "Text On Widget", "the mouseover display text") mkbutton ( [Button] 'display key', "Text On Widget", "the mouseover display text") mkbutton ( [Button] [text] "Text On Widget", "the mouseover display text") ]] do local replacement_colors = { ["+"]="|cffffffff", ["<"]="|cff00ff00", [">"]="|r" } function mkbutton (opt_widget_type, opt_key, label, status) if not label then opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_widget_type, opt_key elseif not status then opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_key, label end local button = assert(GUI:Create(opt_widget_type)) if button.SetText then button:SetText(tostring(label)) end status = status:gsub("[%+<>]",replacement_colors) button:SetCallback("OnEnter", function() setstatus(status) end) -- maybe factor that closure out button:SetCallback("OnLeave", statusy_OnLeave) -- retrieval key may be specified as nil if all the parameters are given if opt_key then _d:SetUserData (opt_key, button) end return button end end --[[ Creates the main window. ]] function addon:BuildMainDisplay (opt_tabselect) if self.display then -- try to get everything to update, rebuild, refresh... ugh, no self.display:Hide() end -- This probably causes taint... hm. local prev_fade_time = UIDROPDOWNMENU_SHOW_TIME UIDROPDOWNMENU_SHOW_TIME = 4 if dirty_tabs then self:gui_init(g_loot) -- pointer known to be good by now self:zero_printed_fenceposts() end local display = GUI:Create("Frame") if _d then display:SetUserData("eoiST",_d) -- warning! warning! kludge detected! end _d = display self.display = display display:SetTitle(window_title) display:SetStatusText(self.status_text) display:SetLayout("Flow") display:SetStatusTable{width=900,height=550} -- default height is 500 display:EnableResize(false) display:SetCallback("OnClose", function(_display) UIDROPDOWNMENU_SHOW_TIME = prev_fade_time _d = _display:GetUserData("eoiST") self.display = nil GUI:Release(_display) flib.clear() collectgarbage() end) ----- Right-hand panel local rhs_width = 0.20 local control = GUI:Create("SimpleGroup") control:SetLayout("Flow") control:SetRelativeWidth(rhs_width) control.alignoffset = 25 control:PauseLayout() local h,b --- Main --- h = GUI:Create("Heading") h:SetFullWidth(true) h:SetText("Main") control:AddChild(h) do b = mkbutton("Dropdown", nil, "", [[Enable full tracking, only rebroadcasting, or disable activity altogether.]]) b:SetFullWidth(true) b:SetLabel("On/Off:") b:SetList{"Full Tracking", "Broadcasting", "Disabled"} b:SetValue(self.enabled and 1 or (self.rebroadcast and 2 or 3)) b:SetCallback("OnValueChanged", function(_w,event,choice) if choice == 1 then self:Activate() elseif choice == 2 then self:Activate(nil,true) else self:Deactivate() end _w = display:GetUserData('comm_ident') if _w and _w:IsVisible() then _w:SetDisabled(self.enabled or self.rebroadcast) end _w = display:GetUserData('eoi_bcast_req') if _w and _w:IsVisible() then _w:SetDisabled(not self.enabled) end end) control:AddChild(b) end b = mkbutton("Dropdown", 'threshold', "", [[Items greater than or equal to this quality will be tracked/rebroadcast.]]) b:SetFullWidth(true) b:SetLabel("Threshold:") b:SetList(self.thresholds) b:SetValue(self.threshold) b:SetCallback("OnValueChanged", function(_dd,event,choice) self:SetThreshold(choice) end) control:AddChild(b) b = mkbutton("Clear Loot", [[+Erases> all current loot information and generated text (but not saved texts).]]) b:SetFullWidth(true) b:SetCallback("OnClick", function() StaticPopup_Show("OUROL_CLEAR").data = self end) control:AddChild(b) b = GUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) control:AddChild(b) --[[ --- Saved Texts --- [ Save Current As... ] saved1 saved2 ... [ Load ] [ Delete ] ]] h = GUI:Create("Heading") h:SetFullWidth(true) h:SetText("Saved Texts") control:AddChild(h) b = mkbutton("Save Current As...", [[Save forum/attendance/etc texts for later retrieval. Main loot information not included.]]) b:SetFullWidth(true) b:SetCallback("OnClick", function() StaticPopup_Show "OUROL_SAVE_SAVEAS" _d:Hide() end) control:AddChild(b) do local scontainer = GUI:Create("SimpleGroup") scontainer:SetFullWidth(true) scontainer:SetFullHeight(false) scontainer:SetAutoAdjustHeight(false) scontainer:SetHeight(40) -- no relative height available anymore scontainer:SetLayout("Fill") local scroll = GUI:Create("ScrollFrame") scroll:SetLayout("List") local saved = self:check_saved_table(--[[silent_on_empty=]]true) if saved then for i,s in ipairs(saved) do local il = GUI:Create("InteractiveLabel") il:SetFullWidth(true) il:SetText(s.name) il:SetUserData("num",i) il:SetHighlight(1,1,1,0.4) local str = ("%s %d entries %s"):format(s.date,s.count,s.name) il:SetCallback("OnEnter", function() setstatus(str) end) il:SetCallback("OnLeave", statusy_OnLeave) il:SetCallback("OnClick", function(_il) local prev = _d:GetUserData("saved selection") if prev then prev.highlight:Hide() prev:SetColor() end _il:SetColor(0,1,0) _il.highlight:Show() _d:SetUserData("saved selection",_il) _d:GetUserData("Load"):SetDisabled(false) _d:GetUserData("Delete"):SetDisabled(false) end) scroll:AddChild(il) end end scontainer:AddChild(scroll) control:AddChild(scontainer) end b = mkbutton("Load", [[Load previously saved text. +REPLACES> all current loot information!]]) b:SetRelativeWidth(0.5) b:SetCallback("OnClick", function() local num = _d:GetUserData("saved selection"):GetUserData("num") self:save_restore(num) self:BuildMainDisplay() end) b:SetDisabled(true) control:AddChild(b) b = mkbutton("Delete", [[Delete previously saved text.]]) b:SetRelativeWidth(0.5) b:SetCallback("OnClick", function() local num = _d:GetUserData("saved selection"):GetUserData("num") self:save_delete(num) self:BuildMainDisplay() end) b:SetDisabled(true) control:AddChild(b) b = GUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) control:AddChild(b) -- Other stuff on right-hand side local tab_specials = GUI:Create("SimpleGroup") tab_specials:SetLayout("Flow") tab_specials:SetFullWidth(true) control:AddChild(tab_specials) control:ResumeLayout() ----- Left-hand group local tabs = GUI:Create("TabGroup") tabs:SetLayout("Flow") tabs.alignoffset = 25 local titletext_orig_fo = tabs.titletext:GetFontObject() tabs.titletext:SetFontObject(GameFontNormalSmall) tabs:SetCallback("OnRelease", function(_tabs) tabs.titletext:SetFontObject(titletext_orig_fo) end) do self.sender_list.sort() tabs.titletext:SetFormattedText("Received broadcast data from %d |4player:players;.", self.sender_list.activeI) end tabs:SetRelativeWidth(0.99-rhs_width) tabs:SetFullHeight(true) tabs:SetTabs(tabgroup_tabs) tabs:SetCallback("OnGroupSelected", tabs_OnGroupSelected_func) tabs:SetCallback("OnTabEnter", function(_tabs,event,value,tab) setstatus(_tabtexts[value].desc) end) tabs:SetCallback("OnTabLeave", statusy_OnLeave) tabs:SetUserData("special buttons group",tab_specials) tabs:SelectTab(opt_tabselect or "eoi") display:AddChildren (tabs, control) display:ApplyStatus() display:Show() -- without this, only appears every *other* function call return display end function addon:OpenMainDisplayToTab (text) text = '^'..text:lower() for tab,v in pairs(_tabtexts) do if v.title:lower():find(text) then self:BuildMainDisplay(tab) return true end end end -- Essentially a re-click on the current tab (if the current tab were clickable). function addon:redisplay () tabs_OnGroupSelected_func (unpack(tabs_OnGroupSelected_func_args)) end ------ Popup dialogs -- Callback for each Next/Accept stage of inserting a new loot row via dropdown local function eoi_st_insert_OnAccept_boss (dialog, data) if data.all_done then -- It'll probably be the final entry in the table, but there might have -- been real loot happening at the same time. local boss_index = addon._addLootEntry{ kind = 'boss', bossname = (OuroLootSV_opts.snarky_boss and addon.boss_abbrev[data.name] or data.name) or data.name, reason = 'kill', instance = data.instance, duration = 0, } local entry = tremove(g_loot,boss_index) tinsert(g_loot,data.rowindex,entry) addon:_mark_boss_kill(data.rowindex) data.display:GetUserData("eoiST"):OuroLoot_Refresh(data.rowindex) dialog.data = nil -- free up memory addon:Print("Inserted %s %s (entry %d).", data.kind, data.name, data.rowindex) return end local text = dialog.editBox:GetText() -- second click if data.name and text then data.instance = text data.all_done = true -- in future do one more thing, for now just jump to the check return eoi_st_insert_OnAccept_boss (dialog, data) end -- first click if text then data.name = text local getinstance = StaticPopup_Show("OUROL_EOI_INSERT","instance") getinstance.data = data getinstance.editBox:SetText((addon.instance_tag())) -- This suppresses auto-hide (which would case the getinstance dialog -- to go away), but only when mouse clicking. OnEnter is on its own. return true end end local function eoi_st_insert_OnAccept_loot (dialog, data) if data.all_done then --local real_rebroadcast, real_enabled = addon.rebroadcast, addon.enabled --g_rebroadcast, g_enabled = false, true data.display:Hide() local loot_index = addon:CHAT_MSG_LOOT ("manual", data.recipient, data.name, data.notes) --g_rebroadcast, g_enabled = real_g_rebroadcast, real_g_enabled local entry = tremove(g_loot,loot_index) tinsert(g_loot,data.rowindex,entry) --data.display:GetUserData("eoiST"):OuroLoot_Refresh(data.rowindex) addon:_fill_out_eoi_data(data.rowindex) addon:BuildMainDisplay() dialog.data = nil addon:Print("Inserted %s %s (entry %d).", data.kind, data.name, data.rowindex) return end local text = dialog.editBox:GetText():trim() -- third click if data.name and data.recipient and text then data.notes = (text ~= "<none>") and text or nil data.all_done = true return eoi_st_insert_OnAccept_loot (dialog, data) end -- second click if data.name and text then data.recipient = text local getnotes = StaticPopup_Show("OUROL_EOI_INSERT","notes") getnotes.data = data getnotes.editBox:SetText("<none>") getnotes.editBox:HighlightText() return true end -- first click if text then data.name = text dialog:Hide() -- technically a "different" one about to be shown local getrecipient = StaticPopup_Show("OUROL_EOI_INSERT","recipient") getrecipient.data = data getrecipient.editBox:SetText("") return true end end local function eoi_st_insert_OnAccept (dialog, data) if data.kind == 'boss' then return eoi_st_insert_OnAccept_boss (dialog, data) elseif data.kind == 'loot' then return eoi_st_insert_OnAccept_loot (dialog, data) end end StaticPopupDialogs["OUROL_CLEAR"] = flib.StaticPopup{ text = "Clear current loot information and text?", button1 = YES, button2 = NO, OnAccept = function (dialog, addon) addon:Clear(--[[verbose_p=]]true) end, } StaticPopupDialogs["OUROL_HIST_REGEN"] = flib.StaticPopup{ -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant. text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r, and generate it anew from current loot?", button1 = YES, button2 = NO, OnAccept = function (dialog, addon, data2) data2(addon) addon:Print("%s history has been regenerated.", addon.history.realm) addon:redisplay() end, } StaticPopupDialogs["OUROL_HIST_CLEAR"] = flib.StaticPopup{ -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant. text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?", button1 = YES, button2 = NO, OnAccept = function (dialog, addon, data2) data2(addon) addon:Print("Stimpy, you eeediot, you've pushed the history erase button!") addon:redisplay() end, } StaticPopupDialogs["OUROL_HIST_PREEN"] = flib.StaticPopup{ -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant. text = "Erase all but the latest entry for players on " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?", button1 = YES, button2 = NO, OnAccept = function (dialog, addon, data2) data2(addon) addon:Print("All loot prior to the most recent entries has been erased.") addon:redisplay() end, } StaticPopupDialogs["OUROL_URL"] = { --flib.StaticPopup{ text = "Use Control-C or equivalent to copy this URL to your system clipboard:", button1 = OKAY, timeout = 0, whileDead = true, hideOnEscape = true, enterClicksFirstButton = true, hasEditBox = true, editBoxWidth = 350, preferredIndex = 3, OnShow = function (dialog, url) dialog.editBox:SetText(url) dialog.editBox:SetFocus() dialog.editBox:HighlightText() end, } StaticPopupDialogs["OUROL_REMIND"] = flib.StaticPopup{ text = "Do you wish to activate Ouro Loot?\n\n(Hit the Escape key to close this window without clicking)", button1 = "Activate recording", -- "accept", left button3 = "Broadcast only", -- "alt", middle button2 = "Help", -- "cancel", right OnAccept = function (dialog, addon) addon:Activate() end, OnAlt = function (dialog, addon) addon:Activate(nil,true) end, OnCancel = function (dialog, addon) -- hitting escape also calls this, but the 3rd arg would be "clicked" -- in both cases, not useful here. local helpbutton = dialog.button2 local ismousing = MouseIsOver(helpbutton) if ismousing then -- they actually clicked the button (or at least the mouse was over "Help" -- when they hit escape... sigh) addon:BuildMainDisplay('help') else addon.popped = true end end, } -- The data member here is a table built with: -- {rowindex=<GUI row receiving click>, display=_d, kind=<loot/boss>} do local t = flib.StaticPopup{ text = "Enter name of new %s, then click Next or press Enter:", button1 = "Next >", button2 = CANCEL, hasEditBox = true, editBoxWidth = 350, maxLetters = 50, noCancelOnReuse = true, --[[ XXX still needed? OnShow = function(dialog) dialog.wideEditBox:SetText("") dialog.wideEditBox:SetFocus() end,]] } t.EditBoxOnEnterPressed = function(editbox) if editbox:GetText() == "" then return end local dialog = editbox:GetParent() if not eoi_st_insert_OnAccept (dialog, dialog.data) then dialog:Hide() -- replicate OnAccept click behavior end end t.enterClicksFirstButton = nil -- no effect with editbox focused t.OnAccept = eoi_st_insert_OnAccept StaticPopupDialogs["OUROL_EOI_INSERT"] = t end -- This seems to be gratuitous use of metatables, really. do local OEIL = { text = "Paste the new item into here, then click Next or press Enter:", __index = StaticPopupDialogs["OUROL_EOI_INSERT"] } StaticPopupDialogs["OUROL_EOI_INSERT_LOOT"] = setmetatable(OEIL,OEIL) hooksecurefunc("ChatEdit_InsertLink", function (link,...) local dialogname = StaticPopup_Visible "OUROL_EOI_INSERT_LOOT" if dialogname then _G[dialogname.."EditBox"]:SetText(link) return true end end) end StaticPopupDialogs["OUROL_REASSIGN_ENTER"] = flib.StaticPopup{ text = "Enter the player name:", button1 = ACCEPT, button2 = CANCEL, hasEditBox = true, --[[ XXX needed? OnShow = function(dialog) dialog.editBox:SetText("") dialog.editBox:SetFocus() end,]] OnAccept = function(dialog, data) local name = dialog.usertext --editBox:GetText() addon:reassign_loot (data.index, name) data.display:GetUserData("eoiST"):OuroLoot_Refresh(data.index) end, } StaticPopupDialogs["OUROL_SAVE_SAVEAS"] = flib.StaticPopup{ text = "Enter a name for the loot collection:", button1 = ACCEPT, button2 = CANCEL, hasEditBox = true, maxLetters = 30, --[[ XXX OnShow = function(dialog) dialog.editBox:SetText("") dialog.editBox:SetFocus() end,]] OnAccept = function(dialog)--, data) local name = dialog.usertext --editBox:GetText() addon:save_saveas(name) addon:BuildMainDisplay() end, OnCancel = function(dialog)--, data, reason) addon:BuildMainDisplay() end, --[[XXX EditBoxOnEnterPressed = function(editbox) local dialog = editbox:GetParent() StaticPopupDialogs["OUROL_SAVE_SAVEAS"].OnAccept (dialog, dialog.data) dialog:Hide() end,]] } -- Workaround this bug: http://us.battle.net/wow/en/forum/topic/3278901991 if true then -- Verbatim copy of UIDropDownMenuTemplates.xml:155 or so, except as -- tagged with CHANGE. local function onenter (self, motion) if ( self.hasArrow ) then local level = self:GetParent():GetID() + 1; local listFrame = _G["DropDownList"..level]; if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self); end else CloseDropDownMenus(self:GetParent():GetID() + 1); end _G[self:GetName().."Highlight"]:Show(); UIDropDownMenu_StopCounting(self:GetParent()); if ( self.tooltipTitle ) then if ( self.tooltipOnButton ) then GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0); GameTooltip:AddLine(self.tooltipText, nil,nil,nil,1); -- CHANGE added nil->1 arguments GameTooltip:Show(); else GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1); end end end -- end verbatime copy for i = 1, UIDROPDOWNMENU_MAXLEVELS do local list = _G["DropDownList"..i] if list then for j = 1, UIDROPDOWNMENU_MAXBUTTONS do local button = _G["DropDownList"..i.."Button"..j] if button then --print("button fixup",i,j) button:SetScript("OnEnter",onenter) end end end end end -- vim:noet