Mercurial > wow > ouroloot
view AceGUIWidget-CheckBoxSmallLabel.lua @ 95:3546c7b55986
Move generation of the Help tab to the same file as the help text. Allow registration of arbitrary tab controls, not just text generation. Move some shared data out of the addon table into a 'gui' state table in preparation for more of the same. Clean some cruft out of the default itemfilter list.
author | Farmbuyer of US-Kilrogg <farmbuyer@gmail.com> |
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date | Thu, 26 Jul 2012 03:34:56 +0000 |
parents | 822b6ca3ef89 |
children | fe04f5c4114a |
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--[[ This is exactly the same as the normal CheckBox widget, rev 21, but with a different font string choice for the text label. (The same one as used for the "description" string, by coincidence.) There's no way to cleanly change *and restore* the font strings without a pile of (possibly chained) OnRelease hooks, which just makes more noise in the problem domain. - farmbuyer ]] --[[----------------------------------------------------------------------------- Checkbox Widget -------------------------------------------------------------------------------]] local Type, Version = "CheckBoxSmallLabel", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local select, pairs = select, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: SetDesaturation, GameFontHighlight --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function AlignImage(self) local img = self.image:GetTexture() self.text:ClearAllPoints() if not img then self.text:SetPoint("LEFT", self.checkbg, "RIGHT") self.text:SetPoint("RIGHT") else self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) self.text:SetPoint("RIGHT") end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function CheckBox_OnMouseDown(frame) local self = frame.obj if not self.disabled then if self.image:GetTexture() then self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) else self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) end end AceGUI:ClearFocus() end local function CheckBox_OnMouseUp(frame) local self = frame.obj if not self.disabled then self:ToggleChecked() if self.checked then PlaySound("igMainMenuOptionCheckBoxOn") else -- for both nil and false (tristate) PlaySound("igMainMenuOptionCheckBoxOff") end self:Fire("OnValueChanged", self.checked) AlignImage(self) end end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetType() self:SetValue(false) self:SetTriState(nil) -- height is calculated from the width and required space for the description self:SetWidth(200) self:SetImage() self:SetDisabled(nil) self:SetDescription(nil) end, -- ["OnRelease"] = nil, ["OnWidthSet"] = function(self, width) if self.desc then self.desc:SetWidth(width - 30) if self.desc:GetText() and self.desc:GetText() ~= "" then self:SetHeight(28 + self.desc:GetHeight()) end end end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.frame:Disable() self.text:SetTextColor(0.5, 0.5, 0.5) SetDesaturation(self.check, true) else self.frame:Enable() self.text:SetTextColor(1, 1, 1) if self.tristate and self.checked == nil then SetDesaturation(self.check, true) else SetDesaturation(self.check, false) end end end, ["SetValue"] = function(self,value) local check = self.check self.checked = value if value then SetDesaturation(self.check, false) self.check:Show() else --Nil is the unknown tristate value if self.tristate and value == nil then SetDesaturation(self.check, true) self.check:Show() else SetDesaturation(self.check, false) self.check:Hide() end end self:SetDisabled(self.disabled) end, ["GetValue"] = function(self) return self.checked end, ["SetTriState"] = function(self, enabled) self.tristate = enabled self:SetValue(self:GetValue()) end, ["SetType"] = function(self, type) local checkbg = self.checkbg local check = self.check local highlight = self.highlight local size if type == "radio" then size = 16 checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") checkbg:SetTexCoord(0, 0.25, 0, 1) check:SetTexture("Interface\\Buttons\\UI-RadioButton") check:SetTexCoord(0.25, 0.5, 0, 1) check:SetBlendMode("ADD") highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") highlight:SetTexCoord(0.5, 0.75, 0, 1) else size = 24 checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexCoord(0, 1, 0, 1) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexCoord(0, 1, 0, 1) check:SetBlendMode("BLEND") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexCoord(0, 1, 0, 1) end checkbg:SetHeight(size) checkbg:SetWidth(size) end, ["ToggleChecked"] = function(self) local value = self:GetValue() if self.tristate then --cycle in true, nil, false order if value then self:SetValue(nil) elseif value == nil then self:SetValue(false) else self:SetValue(true) end else self:SetValue(not self:GetValue()) end end, ["SetLabel"] = function(self, label) self.text:SetText(label) end, ["SetDescription"] = function(self, desc) if desc then if not self.desc then local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") desc:ClearAllPoints() desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) desc:SetWidth(self.frame.width - 30) desc:SetJustifyH("LEFT") desc:SetJustifyV("TOP") self.desc = desc end self.desc:Show() --self.text:SetFontObject(GameFontNormal) self.desc:SetText(desc) self:SetHeight(28 + self.desc:GetHeight()) else if self.desc then self.desc:SetText("") self.desc:Hide() end --self.text:SetFontObject(GameFontHighlight) self:SetHeight(24) end end, ["SetImage"] = function(self, path, ...) local image = self.image image:SetTexture(path) if image:GetTexture() then local n = select("#", ...) if n == 4 or n == 8 then image:SetTexCoord(...) else image:SetTexCoord(0, 1, 0, 1) end end AlignImage(self) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Button", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) local checkbg = frame:CreateTexture(nil, "ARTWORK") checkbg:SetWidth(24) checkbg:SetHeight(24) checkbg:SetPoint("TOPLEFT") checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") local check = frame:CreateTexture(nil, "OVERLAY") check:SetAllPoints(checkbg) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") --local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") text:SetJustifyH("LEFT") text:SetHeight(18) text:SetPoint("LEFT", checkbg, "RIGHT") text:SetPoint("RIGHT") local highlight = frame:CreateTexture(nil, "HIGHLIGHT") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetBlendMode("ADD") highlight:SetAllPoints(checkbg) local image = frame:CreateTexture(nil, "OVERLAY") image:SetHeight(16) image:SetWidth(16) image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) local widget = { checkbg = checkbg, check = check, text = text, highlight = highlight, image = image, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)