Mercurial > wow > ouroloot
comparison AceGUIWidget-CheckBoxSmallLabel.lua @ 1:822b6ca3ef89
Import of 2.15, moving to wowace svn.
| author | Farmbuyer of US-Kilrogg <farmbuyer@gmail.com> |
|---|---|
| date | Sat, 16 Apr 2011 06:03:29 +0000 |
| parents | |
| children | fe04f5c4114a |
comparison
equal
deleted
inserted
replaced
| 0:0f14a1e5364d | 1:822b6ca3ef89 |
|---|---|
| 1 --[[ | |
| 2 This is exactly the same as the normal CheckBox widget, rev 21, but with a | |
| 3 different font string choice for the text label. (The same one as used for | |
| 4 the "description" string, by coincidence.) There's no way to cleanly change | |
| 5 *and restore* the font strings without a pile of (possibly chained) OnRelease | |
| 6 hooks, which just makes more noise in the problem domain. | |
| 7 - farmbuyer | |
| 8 ]] | |
| 9 | |
| 10 --[[----------------------------------------------------------------------------- | |
| 11 Checkbox Widget | |
| 12 -------------------------------------------------------------------------------]] | |
| 13 local Type, Version = "CheckBoxSmallLabel", 21 | |
| 14 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) | |
| 15 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end | |
| 16 | |
| 17 -- Lua APIs | |
| 18 local select, pairs = select, pairs | |
| 19 | |
| 20 -- WoW APIs | |
| 21 local PlaySound = PlaySound | |
| 22 local CreateFrame, UIParent = CreateFrame, UIParent | |
| 23 | |
| 24 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded | |
| 25 -- List them here for Mikk's FindGlobals script | |
| 26 -- GLOBALS: SetDesaturation, GameFontHighlight | |
| 27 | |
| 28 --[[----------------------------------------------------------------------------- | |
| 29 Support functions | |
| 30 -------------------------------------------------------------------------------]] | |
| 31 local function AlignImage(self) | |
| 32 local img = self.image:GetTexture() | |
| 33 self.text:ClearAllPoints() | |
| 34 if not img then | |
| 35 self.text:SetPoint("LEFT", self.checkbg, "RIGHT") | |
| 36 self.text:SetPoint("RIGHT") | |
| 37 else | |
| 38 self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) | |
| 39 self.text:SetPoint("RIGHT") | |
| 40 end | |
| 41 end | |
| 42 | |
| 43 --[[----------------------------------------------------------------------------- | |
| 44 Scripts | |
| 45 -------------------------------------------------------------------------------]] | |
| 46 local function Control_OnEnter(frame) | |
| 47 frame.obj:Fire("OnEnter") | |
| 48 end | |
| 49 | |
| 50 local function Control_OnLeave(frame) | |
| 51 frame.obj:Fire("OnLeave") | |
| 52 end | |
| 53 | |
| 54 local function CheckBox_OnMouseDown(frame) | |
| 55 local self = frame.obj | |
| 56 if not self.disabled then | |
| 57 if self.image:GetTexture() then | |
| 58 self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) | |
| 59 else | |
| 60 self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) | |
| 61 end | |
| 62 end | |
| 63 AceGUI:ClearFocus() | |
| 64 end | |
| 65 | |
| 66 local function CheckBox_OnMouseUp(frame) | |
| 67 local self = frame.obj | |
| 68 if not self.disabled then | |
| 69 self:ToggleChecked() | |
| 70 | |
| 71 if self.checked then | |
| 72 PlaySound("igMainMenuOptionCheckBoxOn") | |
| 73 else -- for both nil and false (tristate) | |
| 74 PlaySound("igMainMenuOptionCheckBoxOff") | |
| 75 end | |
| 76 | |
| 77 self:Fire("OnValueChanged", self.checked) | |
| 78 AlignImage(self) | |
| 79 end | |
| 80 end | |
| 81 | |
| 82 --[[----------------------------------------------------------------------------- | |
| 83 Methods | |
| 84 -------------------------------------------------------------------------------]] | |
| 85 local methods = { | |
| 86 ["OnAcquire"] = function(self) | |
| 87 self:SetType() | |
| 88 self:SetValue(false) | |
| 89 self:SetTriState(nil) | |
| 90 -- height is calculated from the width and required space for the description | |
| 91 self:SetWidth(200) | |
| 92 self:SetImage() | |
| 93 self:SetDisabled(nil) | |
| 94 self:SetDescription(nil) | |
| 95 end, | |
| 96 | |
| 97 -- ["OnRelease"] = nil, | |
| 98 | |
| 99 ["OnWidthSet"] = function(self, width) | |
| 100 if self.desc then | |
| 101 self.desc:SetWidth(width - 30) | |
| 102 if self.desc:GetText() and self.desc:GetText() ~= "" then | |
| 103 self:SetHeight(28 + self.desc:GetHeight()) | |
| 104 end | |
| 105 end | |
| 106 end, | |
| 107 | |
| 108 ["SetDisabled"] = function(self, disabled) | |
| 109 self.disabled = disabled | |
| 110 if disabled then | |
| 111 self.frame:Disable() | |
| 112 self.text:SetTextColor(0.5, 0.5, 0.5) | |
| 113 SetDesaturation(self.check, true) | |
| 114 else | |
| 115 self.frame:Enable() | |
| 116 self.text:SetTextColor(1, 1, 1) | |
| 117 if self.tristate and self.checked == nil then | |
| 118 SetDesaturation(self.check, true) | |
| 119 else | |
| 120 SetDesaturation(self.check, false) | |
| 121 end | |
| 122 end | |
| 123 end, | |
| 124 | |
| 125 ["SetValue"] = function(self,value) | |
| 126 local check = self.check | |
| 127 self.checked = value | |
| 128 if value then | |
| 129 SetDesaturation(self.check, false) | |
| 130 self.check:Show() | |
| 131 else | |
| 132 --Nil is the unknown tristate value | |
| 133 if self.tristate and value == nil then | |
| 134 SetDesaturation(self.check, true) | |
| 135 self.check:Show() | |
| 136 else | |
| 137 SetDesaturation(self.check, false) | |
| 138 self.check:Hide() | |
| 139 end | |
| 140 end | |
| 141 self:SetDisabled(self.disabled) | |
| 142 end, | |
| 143 | |
| 144 ["GetValue"] = function(self) | |
| 145 return self.checked | |
| 146 end, | |
| 147 | |
| 148 ["SetTriState"] = function(self, enabled) | |
| 149 self.tristate = enabled | |
| 150 self:SetValue(self:GetValue()) | |
| 151 end, | |
| 152 | |
| 153 ["SetType"] = function(self, type) | |
| 154 local checkbg = self.checkbg | |
| 155 local check = self.check | |
| 156 local highlight = self.highlight | |
| 157 | |
| 158 local size | |
| 159 if type == "radio" then | |
| 160 size = 16 | |
| 161 checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") | |
| 162 checkbg:SetTexCoord(0, 0.25, 0, 1) | |
| 163 check:SetTexture("Interface\\Buttons\\UI-RadioButton") | |
| 164 check:SetTexCoord(0.25, 0.5, 0, 1) | |
| 165 check:SetBlendMode("ADD") | |
| 166 highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") | |
| 167 highlight:SetTexCoord(0.5, 0.75, 0, 1) | |
| 168 else | |
| 169 size = 24 | |
| 170 checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") | |
| 171 checkbg:SetTexCoord(0, 1, 0, 1) | |
| 172 check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") | |
| 173 check:SetTexCoord(0, 1, 0, 1) | |
| 174 check:SetBlendMode("BLEND") | |
| 175 highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") | |
| 176 highlight:SetTexCoord(0, 1, 0, 1) | |
| 177 end | |
| 178 checkbg:SetHeight(size) | |
| 179 checkbg:SetWidth(size) | |
| 180 end, | |
| 181 | |
| 182 ["ToggleChecked"] = function(self) | |
| 183 local value = self:GetValue() | |
| 184 if self.tristate then | |
| 185 --cycle in true, nil, false order | |
| 186 if value then | |
| 187 self:SetValue(nil) | |
| 188 elseif value == nil then | |
| 189 self:SetValue(false) | |
| 190 else | |
| 191 self:SetValue(true) | |
| 192 end | |
| 193 else | |
| 194 self:SetValue(not self:GetValue()) | |
| 195 end | |
| 196 end, | |
| 197 | |
| 198 ["SetLabel"] = function(self, label) | |
| 199 self.text:SetText(label) | |
| 200 end, | |
| 201 | |
| 202 ["SetDescription"] = function(self, desc) | |
| 203 if desc then | |
| 204 if not self.desc then | |
| 205 local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") | |
| 206 desc:ClearAllPoints() | |
| 207 desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) | |
| 208 desc:SetWidth(self.frame.width - 30) | |
| 209 desc:SetJustifyH("LEFT") | |
| 210 desc:SetJustifyV("TOP") | |
| 211 self.desc = desc | |
| 212 end | |
| 213 self.desc:Show() | |
| 214 --self.text:SetFontObject(GameFontNormal) | |
| 215 self.desc:SetText(desc) | |
| 216 self:SetHeight(28 + self.desc:GetHeight()) | |
| 217 else | |
| 218 if self.desc then | |
| 219 self.desc:SetText("") | |
| 220 self.desc:Hide() | |
| 221 end | |
| 222 --self.text:SetFontObject(GameFontHighlight) | |
| 223 self:SetHeight(24) | |
| 224 end | |
| 225 end, | |
| 226 | |
| 227 ["SetImage"] = function(self, path, ...) | |
| 228 local image = self.image | |
| 229 image:SetTexture(path) | |
| 230 | |
| 231 if image:GetTexture() then | |
| 232 local n = select("#", ...) | |
| 233 if n == 4 or n == 8 then | |
| 234 image:SetTexCoord(...) | |
| 235 else | |
| 236 image:SetTexCoord(0, 1, 0, 1) | |
| 237 end | |
| 238 end | |
| 239 AlignImage(self) | |
| 240 end | |
| 241 } | |
| 242 | |
| 243 --[[----------------------------------------------------------------------------- | |
| 244 Constructor | |
| 245 -------------------------------------------------------------------------------]] | |
| 246 local function Constructor() | |
| 247 local frame = CreateFrame("Button", nil, UIParent) | |
| 248 frame:Hide() | |
| 249 | |
| 250 frame:EnableMouse(true) | |
| 251 frame:SetScript("OnEnter", Control_OnEnter) | |
| 252 frame:SetScript("OnLeave", Control_OnLeave) | |
| 253 frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) | |
| 254 frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) | |
| 255 | |
| 256 local checkbg = frame:CreateTexture(nil, "ARTWORK") | |
| 257 checkbg:SetWidth(24) | |
| 258 checkbg:SetHeight(24) | |
| 259 checkbg:SetPoint("TOPLEFT") | |
| 260 checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") | |
| 261 | |
| 262 local check = frame:CreateTexture(nil, "OVERLAY") | |
| 263 check:SetAllPoints(checkbg) | |
| 264 check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") | |
| 265 | |
| 266 --local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") | |
| 267 local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") | |
| 268 text:SetJustifyH("LEFT") | |
| 269 text:SetHeight(18) | |
| 270 text:SetPoint("LEFT", checkbg, "RIGHT") | |
| 271 text:SetPoint("RIGHT") | |
| 272 | |
| 273 local highlight = frame:CreateTexture(nil, "HIGHLIGHT") | |
| 274 highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") | |
| 275 highlight:SetBlendMode("ADD") | |
| 276 highlight:SetAllPoints(checkbg) | |
| 277 | |
| 278 local image = frame:CreateTexture(nil, "OVERLAY") | |
| 279 image:SetHeight(16) | |
| 280 image:SetWidth(16) | |
| 281 image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) | |
| 282 | |
| 283 local widget = { | |
| 284 checkbg = checkbg, | |
| 285 check = check, | |
| 286 text = text, | |
| 287 highlight = highlight, | |
| 288 image = image, | |
| 289 frame = frame, | |
| 290 type = Type | |
| 291 } | |
| 292 for method, func in pairs(methods) do | |
| 293 widget[method] = func | |
| 294 end | |
| 295 | |
| 296 return AceGUI:RegisterAsWidget(widget) | |
| 297 end | |
| 298 | |
| 299 AceGUI:RegisterWidgetType(Type, Constructor, Version) |
