annotate AceGUIWidget-Spacer.lua @ 151:42dd3076baaf

Initial attempt at tracking bonus rolls and non-loot items. Add more loot-catching patterns, and generalize them a little more. Bonus rolls are tracked by default, non-loot stuff is not. Bonus rolls don't seem to be working, but non-loot definitely is. (It may be that the patterns for bonus rolls are not actually used by the game client, or rather, that the game client does not issue those events for bonus rolls which are not your own. I have yet to win a bonus roll since implementing the code, but one person in LFR claimed to win a bonus item which simply wasn't visible to me at all. More data needed.)
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 09 Jan 2015 19:14:56 -0500
parents 822b6ca3ef89
children
rev   line source
farmbuyer@1 1 --[[-----------------------------------------------------------------------------
farmbuyer@1 2 Spacer Widget
farmbuyer@1 3
farmbuyer@1 4 Spacer API
farmbuyer@1 5
farmbuyer@1 6 :SetImage(path,...)
farmbuyer@1 7 same as Label:SetImage
farmbuyer@1 8
farmbuyer@1 9 :SetImageSize(w,h)
farmbuyer@1 10 same as Label:SetImageSize
farmbuyer@1 11
farmbuyer@1 12 Because the whole point is to take up space, the most-used functions will
farmbuyer@1 13 probably be the sizing routines from the base widget API.
farmbuyer@1 14
farmbuyer@1 15 -farmbuyer
farmbuyer@1 16 -------------------------------------------------------------------------------]]
farmbuyer@1 17 local Type, Version = "Spacer", 2
farmbuyer@1 18 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
farmbuyer@1 19 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
farmbuyer@1 20
farmbuyer@1 21 -- Lua APIs
farmbuyer@1 22
farmbuyer@1 23 -- WoW APIs
farmbuyer@1 24 local CreateFrame = CreateFrame
farmbuyer@1 25
farmbuyer@1 26
farmbuyer@1 27 --[[-----------------------------------------------------------------------------
farmbuyer@1 28 Support functions
farmbuyer@1 29 -------------------------------------------------------------------------------]]
farmbuyer@1 30
farmbuyer@1 31
farmbuyer@1 32 --[[-----------------------------------------------------------------------------
farmbuyer@1 33 Scripts
farmbuyer@1 34 -------------------------------------------------------------------------------]]
farmbuyer@1 35
farmbuyer@1 36
farmbuyer@1 37 --[[-----------------------------------------------------------------------------
farmbuyer@1 38 Methods
farmbuyer@1 39 -------------------------------------------------------------------------------]]
farmbuyer@1 40 local methods = {
farmbuyer@1 41 ["OnAcquire"] = function (self)
farmbuyer@1 42 self:SetHeight(110)
farmbuyer@1 43 self:SetWidth(110)
farmbuyer@1 44 self:SetImage(nil)
farmbuyer@1 45 self.frame:EnableMouse(true) -- needed?
farmbuyer@1 46 end,
farmbuyer@1 47
farmbuyer@1 48 --["OnRelease"] = function (self) end,
farmbuyer@1 49
farmbuyer@1 50 ["SetImage"] = function (self, path, ...)
farmbuyer@1 51 local space = self.space
farmbuyer@1 52
farmbuyer@1 53 space:SetTexture (path or "Interface\\GLUES\\COMMON\\Glue-Tooltip-Background")
farmbuyer@1 54 local n = select('#', ...)
farmbuyer@1 55 if n == 4 or n == 8 then
farmbuyer@1 56 space:SetTexCoord(...)
farmbuyer@1 57 end
farmbuyer@1 58 end,
farmbuyer@1 59
farmbuyer@1 60 ["SetImageSize"] = function (self, width, height)
farmbuyer@1 61 self.frame:SetWidth(width)
farmbuyer@1 62 self.frame:SetHeight(height)
farmbuyer@1 63 end,
farmbuyer@1 64 }
farmbuyer@1 65
farmbuyer@1 66
farmbuyer@1 67 --[[-----------------------------------------------------------------------------
farmbuyer@1 68 Constructor
farmbuyer@1 69 -------------------------------------------------------------------------------]]
farmbuyer@1 70 local function Constructor()
farmbuyer@1 71 local frame = CreateFrame("Frame",nil,UIParent)
farmbuyer@1 72
farmbuyer@1 73 local space = frame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 74 space:SetAllPoints(frame)
farmbuyer@1 75 space:SetTexture("Interface\\GLUES\\COMMON\\Glue-Tooltip-Background")
farmbuyer@1 76 space:SetBlendMode("ADD")
farmbuyer@1 77
farmbuyer@1 78 local widget = {
farmbuyer@1 79 space = space,
farmbuyer@1 80 frame = frame,
farmbuyer@1 81 type = Type
farmbuyer@1 82 }
farmbuyer@1 83 for method, func in pairs(methods) do
farmbuyer@1 84 widget[method] = func
farmbuyer@1 85 end
farmbuyer@1 86
farmbuyer@1 87 return AceGUI:RegisterAsWidget(widget)
farmbuyer@1 88 end
farmbuyer@1 89
farmbuyer@1 90 AceGUI:RegisterWidgetType(Type,Constructor,Version)
farmbuyer@1 91