view Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua @ 3:c6f0976069c7

Default value for the welcome / bye notification is now set to false The mailframe checkbox now primarily toggles the mail opening, however if you hold shift you can still disable the entire addon Now properly removes QuickAuction?s mail count Now tracks when a mail lost all attachments rather than it being deleted in order to continue processing the next item (mail sent by players containing text should now work properly). This should also be good for a nice speed increase. Added a variable called ?busy? to the MailOpener object indicating whether or not Mail Opener is currently working. Other addons (or macros) can retrieve it with ?LibStub("AceAddon-3.0"):GetAddon("MailOpener").busy? A mail refresh from the Postal service should no longer occur while mail is being opened but will happen instantly afterwards. Postal?s module toggling will now be handled by Postal itself. Added a short summary to the top of all modules for other developers. The time remaining until next mail box refresh should be displayed for as long as Mail Opener can be sure.
author Zerotorescue
date Tue, 07 Sep 2010 17:46:27 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs

-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall

--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
	local value = self.value or 0
	if self.ispercent then
		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
	else
		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
	end
end

local function UpdateLabels(self)
	local min, max = (self.min or 0), (self.max or 100)
	if self.ispercent then
		self.lowtext:SetFormattedText("%s%%", (min * 100))
		self.hightext:SetFormattedText("%s%%", (max * 100))
	else
		self.lowtext:SetText(min)
		self.hightext:SetText(max)
	end
end

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
	frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
	frame.obj:Fire("OnLeave")
end

local function Frame_OnMouseDown(frame)
	frame.obj.slider:EnableMouseWheel(true)
	AceGUI:ClearFocus()
end

local function Slider_OnValueChanged(frame)
	local self = frame.obj
	if not frame.setup then
		local newvalue = frame:GetValue()
		if newvalue ~= self.value and not self.disabled then
			self.value = newvalue
			self:Fire("OnValueChanged", newvalue)
		end
		if self.value then
			UpdateText(self)
		end
	end
end

local function Slider_OnMouseUp(frame)
	local self = frame.obj
	self:Fire("OnMouseUp", self.value)
end

local function Slider_OnMouseWheel(frame, v)
	local self = frame.obj
	if not self.disabled then
		local value = self.value
		if v > 0 then
			value = min(value + (self.step or 1), self.max)
		else
			value = max(value - (self.step or 1), self.min)
		end
		self.slider:SetValue(value)
	end
end

local function EditBox_OnEscapePressed(frame)
	frame:ClearFocus()
end

local function EditBox_OnEnterPressed(frame)
	local self = frame.obj
	local value = frame:GetText()
	if self.ispercent then
		value = value:gsub('%%', '')
		value = tonumber(value) / 100
	else
		value = tonumber(value)
	end
	
	if value then
		PlaySound("igMainMenuOptionCheckBoxOn")
		self.slider:SetValue(value)
		self:Fire("OnMouseUp", value)
	end
end

local function EditBox_OnEnter(frame)
	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end

local function EditBox_OnLeave(frame)
	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetWidth(200)
		self:SetHeight(44)
		self:SetDisabled(false)
		self:SetIsPercent(nil)
		self:SetSliderValues(0,100,1)
		self:SetValue(0)
		self.slider:EnableMouseWheel(false)
	end,

	-- ["OnRelease"] = nil,

	["SetDisabled"] = function(self, disabled)
		self.disabled = disabled
		if disabled then
			self.slider:EnableMouse(false)
			self.label:SetTextColor(.5, .5, .5)
			self.hightext:SetTextColor(.5, .5, .5)
			self.lowtext:SetTextColor(.5, .5, .5)
			--self.valuetext:SetTextColor(.5, .5, .5)
			self.editbox:SetTextColor(.5, .5, .5)
			self.editbox:EnableMouse(false)
			self.editbox:ClearFocus()
		else
			self.slider:EnableMouse(true)
			self.label:SetTextColor(1, .82, 0)
			self.hightext:SetTextColor(1, 1, 1)
			self.lowtext:SetTextColor(1, 1, 1)
			--self.valuetext:SetTextColor(1, 1, 1)
			self.editbox:SetTextColor(1, 1, 1)
			self.editbox:EnableMouse(true)
		end
	end,

	["SetValue"] = function(self, value)
		self.slider.setup = true
		self.slider:SetValue(value)
		self.value = value
		UpdateText(self)
		self.slider.setup = nil
	end,

	["GetValue"] = function(self)
		return self.value
	end,

	["SetLabel"] = function(self, text)
		self.label:SetText(text)
	end,

	["SetSliderValues"] = function(self, min, max, step)
		local frame = self.slider
		frame.setup = true
		self.min = min
		self.max = max
		self.step = step
		frame:SetMinMaxValues(min or 0,max or 100)
		UpdateLabels(self)
		frame:SetValueStep(step or 1)
		if self.value then
			frame:SetValue(self.value)
		end
		frame.setup = nil
	end,

	["SetIsPercent"] = function(self, value)
		self.ispercent = value
		UpdateLabels(self)
		UpdateText(self)
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local SliderBackdrop  = {
	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
	tile = true, tileSize = 8, edgeSize = 8,
	insets = { left = 3, right = 3, top = 6, bottom = 6 }
}

local ManualBackdrop = {
	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
	tile = true, edgeSize = 1, tileSize = 5,
}

local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)

	frame:EnableMouse(true)
	frame:SetScript("OnMouseDown", Frame_OnMouseDown)

	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	label:SetPoint("TOPLEFT")
	label:SetPoint("TOPRIGHT")
	label:SetJustifyH("CENTER")
	label:SetHeight(15)

	local slider = CreateFrame("Slider", nil, frame)
	slider:SetOrientation("HORIZONTAL")
	slider:SetHeight(15)
	slider:SetHitRectInsets(0, 0, -10, 0)
	slider:SetBackdrop(SliderBackdrop)
	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
	slider:SetPoint("TOP", label, "BOTTOM")
	slider:SetPoint("LEFT", 3, 0)
	slider:SetPoint("RIGHT", -3, 0)
	slider:SetValue(0)
	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
	slider:SetScript("OnEnter", Control_OnEnter)
	slider:SetScript("OnLeave", Control_OnLeave)
	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)

	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)

	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)

	local editbox = CreateFrame("EditBox", nil, frame)
	editbox:SetAutoFocus(false)
	editbox:SetFontObject(GameFontHighlightSmall)
	editbox:SetPoint("TOP", slider, "BOTTOM")
	editbox:SetHeight(14)
	editbox:SetWidth(70)
	editbox:SetJustifyH("CENTER")
	editbox:EnableMouse(true)
	editbox:SetBackdrop(ManualBackdrop)
	editbox:SetBackdropColor(0, 0, 0, 0.5)
	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
	editbox:SetScript("OnEnter", EditBox_OnEnter)
	editbox:SetScript("OnLeave", EditBox_OnLeave)
	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)

	local widget = {
		label       = label,
		slider      = slider,
		lowtext     = lowtext,
		hightext    = hightext,
		editbox     = editbox,
		alignoffset = 25,
		frame       = frame,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end
	slider.obj, editbox.obj = widget, widget

	return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type,Constructor,Version)