view Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @ 3:c6f0976069c7

Default value for the welcome / bye notification is now set to false The mailframe checkbox now primarily toggles the mail opening, however if you hold shift you can still disable the entire addon Now properly removes QuickAuction?s mail count Now tracks when a mail lost all attachments rather than it being deleted in order to continue processing the next item (mail sent by players containing text should now work properly). This should also be good for a nice speed increase. Added a variable called ?busy? to the MailOpener object indicating whether or not Mail Opener is currently working. Other addons (or macros) can retrieve it with ?LibStub("AceAddon-3.0"):GetAddon("MailOpener").busy? A mail refresh from the Postal service should no longer occur while mail is being opened but will happen instantly afterwards. Postal?s module toggling will now be handled by Postal itself. Added a short summary to the top of all modules for other developers. The time remaining until next mail box refresh should be displayed for as long as Mail Opener can be sure.
author Zerotorescue
date Tue, 07 Sep 2010 17:46:27 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe

-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
	PlaySound("gsTitleOptionExit")
	frame.obj:Hide()
end

local function Frame_OnClose(frame)
	frame.obj:Fire("OnClose")
end

local function Frame_OnMouseDown(frame)
	AceGUI:ClearFocus()
end

local function Title_OnMouseDown(frame)
	frame:GetParent():StartMoving()
	AceGUI:ClearFocus()
end

local function MoverSizer_OnMouseUp(mover)
	local frame = mover:GetParent()
	frame:StopMovingOrSizing()
	local self = frame.obj
	local status = self.status or self.localstatus
	status.width = frame:GetWidth()
	status.height = frame:GetHeight()
	status.top = frame:GetTop()
	status.left = frame:GetLeft()
end

local function SizerSE_OnMouseDown(frame)
	frame:GetParent():StartSizing("BOTTOMRIGHT")
	AceGUI:ClearFocus()
end

local function SizerS_OnMouseDown(frame)
	frame:GetParent():StartSizing("BOTTOM")
	AceGUI:ClearFocus()
end

local function SizerE_OnMouseDown(frame)
	frame:GetParent():StartSizing("RIGHT")
	AceGUI:ClearFocus()
end

local function StatusBar_OnEnter(frame)
	frame.obj:Fire("OnEnterStatusBar")
end

local function StatusBar_OnLeave(frame)
	frame.obj:Fire("OnLeaveStatusBar")
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self.frame:SetParent(UIParent)
		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
		self:SetTitle()
		self:SetStatusText()
		self:ApplyStatus()
		self:Show()
	end,

	["OnRelease"] = function(self)
		self.status = nil
		wipe(self.localstatus)
	end,

	["OnWidthSet"] = function(self, width)
		local content = self.content
		local contentwidth = width - 34
		if contentwidth < 0 then
			contentwidth = 0
		end
		content:SetWidth(contentwidth)
		content.width = contentwidth
	end,

	["OnHeightSet"] = function(self, height)
		local content = self.content
		local contentheight = height - 57
		if contentheight < 0 then
			contentheight = 0
		end
		content:SetHeight(contentheight)
		content.height = contentheight
	end,

	["SetTitle"] = function(self, title)
		self.titletext:SetText(title)
	end,

	["SetStatusText"] = function(self, text)
		self.statustext:SetText(text)
	end,

	["Hide"] = function(self)
		self.frame:Hide()
	end,

	["Show"] = function(self)
		self.frame:Show()
	end,

	-- called to set an external table to store status in
	["SetStatusTable"] = function(self, status)
		assert(type(status) == "table")
		self.status = status
		self:ApplyStatus()
	end,

	["ApplyStatus"] = function(self)
		local status = self.status or self.localstatus
		local frame = self.frame
		self:SetWidth(status.width or 700)
		self:SetHeight(status.height or 500)
		frame:ClearAllPoints()
		if status.top and status.left then
			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
		else
			frame:SetPoint("CENTER")
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
	tile = true, tileSize = 32, edgeSize = 32,
	insets = { left = 8, right = 8, top = 8, bottom = 8 }
}

local PaneBackdrop  = {
	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
	tile = true, tileSize = 16, edgeSize = 16,
	insets = { left = 3, right = 3, top = 5, bottom = 3 }
}

local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	frame:Hide()

	frame:EnableMouse(true)
	frame:SetMovable(true)
	frame:SetResizable(true)
	frame:SetFrameStrata("FULLSCREEN_DIALOG")
	frame:SetBackdrop(FrameBackdrop)
	frame:SetBackdropColor(0, 0, 0, 1)
	frame:SetMinResize(400, 200)
	frame:SetToplevel(true)
	frame:SetScript("OnHide", Frame_OnClose)
	frame:SetScript("OnMouseDown", Frame_OnMouseDown)

	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
	closebutton:SetScript("OnClick", Button_OnClick)
	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
	closebutton:SetHeight(20)
	closebutton:SetWidth(100)
	closebutton:SetText(CLOSE)

	local statusbg = CreateFrame("Button", nil, frame)
	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
	statusbg:SetHeight(24)
	statusbg:SetBackdrop(PaneBackdrop)
	statusbg:SetBackdropColor(0.1,0.1,0.1)
	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
	statusbg:SetScript("OnLeave", StatusBar_OnLeave)

	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	statustext:SetPoint("TOPLEFT", 7, -2)
	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
	statustext:SetHeight(20)
	statustext:SetJustifyH("LEFT")
	statustext:SetText("")

	local titlebg = frame:CreateTexture(nil, "OVERLAY")
	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
	titlebg:SetPoint("TOP", 0, 12)
	titlebg:SetWidth(100)
	titlebg:SetHeight(40)

	local title = CreateFrame("Frame", nil, frame)
	title:EnableMouse(true)
	title:SetScript("OnMouseDown", Title_OnMouseDown)
	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
	title:SetAllPoints(titlebg)

	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)

	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
	titlebg_l:SetWidth(30)
	titlebg_l:SetHeight(40)

	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
	titlebg_r:SetWidth(30)
	titlebg_r:SetHeight(40)

	local sizer_se = CreateFrame("Frame", nil, frame)
	sizer_se:SetPoint("BOTTOMRIGHT")
	sizer_se:SetWidth(25)
	sizer_se:SetHeight(25)
	sizer_se:EnableMouse()
	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
	line1:SetWidth(14)
	line1:SetHeight(14)
	line1:SetPoint("BOTTOMRIGHT", -8, 8)
	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	local x = 0.1 * 14/17
	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
	line2:SetWidth(8)
	line2:SetHeight(8)
	line2:SetPoint("BOTTOMRIGHT", -8, 8)
	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	local x = 0.1 * 8/17
	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

	local sizer_s = CreateFrame("Frame", nil, frame)
	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
	sizer_s:SetPoint("BOTTOMLEFT")
	sizer_s:SetHeight(25)
	sizer_s:EnableMouse(true)
	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	local sizer_e = CreateFrame("Frame", nil, frame)
	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
	sizer_e:SetPoint("TOPRIGHT")
	sizer_e:SetWidth(25)
	sizer_e:EnableMouse(true)
	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	--Container Support
	local content = CreateFrame("Frame", nil, frame)
	content:SetPoint("TOPLEFT", 17, -27)
	content:SetPoint("BOTTOMRIGHT", -17, 40)

	local widget = {
		localstatus = {},
		titletext   = titletext,
		statustext  = statustext,
		content     = content,
		frame       = frame,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end
	closebutton.obj, statusbg.obj = widget, widget

	return AceGUI:RegisterAsContainer(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)