Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @ 3:c6f0976069c7
Default value for the welcome / bye notification is now set to false
The mailframe checkbox now primarily toggles the mail opening, however if you hold shift you can still disable the entire addon
Now properly removes QuickAuction?s mail count
Now tracks when a mail lost all attachments rather than it being deleted in order to continue processing the next item (mail sent by players containing text should now work properly). This should also be good for a nice speed increase.
Added a variable called ?busy? to the MailOpener object indicating whether or not Mail Opener is currently working. Other addons (or macros) can retrieve it with ?LibStub("AceAddon-3.0"):GetAddon("MailOpener").busy?
A mail refresh from the Postal service should no longer occur while mail is being opened but will happen instantly afterwards.
Postal?s module toggling will now be handled by Postal itself.
Added a short summary to the top of all modules for other developers.
The time remaining until next mail box refresh should be displayed for as long as Mail Opener can be sure.
| author | Zerotorescue |
|---|---|
| date | Tue, 07 Sep 2010 17:46:27 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Frame Container -------------------------------------------------------------------------------]] local Type, Version = "Frame", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local wipe = table.wipe -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: CLOSE --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame) PlaySound("gsTitleOptionExit") frame.obj:Hide() end local function Frame_OnClose(frame) frame.obj:Fire("OnClose") end local function Frame_OnMouseDown(frame) AceGUI:ClearFocus() end local function Title_OnMouseDown(frame) frame:GetParent():StartMoving() AceGUI:ClearFocus() end local function MoverSizer_OnMouseUp(mover) local frame = mover:GetParent() frame:StopMovingOrSizing() local self = frame.obj local status = self.status or self.localstatus status.width = frame:GetWidth() status.height = frame:GetHeight() status.top = frame:GetTop() status.left = frame:GetLeft() end local function SizerSE_OnMouseDown(frame) frame:GetParent():StartSizing("BOTTOMRIGHT") AceGUI:ClearFocus() end local function SizerS_OnMouseDown(frame) frame:GetParent():StartSizing("BOTTOM") AceGUI:ClearFocus() end local function SizerE_OnMouseDown(frame) frame:GetParent():StartSizing("RIGHT") AceGUI:ClearFocus() end local function StatusBar_OnEnter(frame) frame.obj:Fire("OnEnterStatusBar") end local function StatusBar_OnLeave(frame) frame.obj:Fire("OnLeaveStatusBar") end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.frame:SetParent(UIParent) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self:SetTitle() self:SetStatusText() self:ApplyStatus() self:Show() end, ["OnRelease"] = function(self) self.status = nil wipe(self.localstatus) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 34 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 57 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) end, ["SetStatusText"] = function(self, text) self.statustext:SetText(text) end, ["Hide"] = function(self) self.frame:Hide() end, ["Show"] = function(self) self.frame:Show() end, -- called to set an external table to store status in ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status self:ApplyStatus() end, ["ApplyStatus"] = function(self) local status = self.status or self.localstatus local frame = self.frame self:SetWidth(status.width or 700) self:SetHeight(status.height or 500) frame:ClearAllPoints() if status.top and status.left then frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) else frame:SetPoint("CENTER") end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local FrameBackdrop = { bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 32, edgeSize = 32, insets = { left = 8, right = 8, top = 8, bottom = 8 } } local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetMovable(true) frame:SetResizable(true) frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetBackdrop(FrameBackdrop) frame:SetBackdropColor(0, 0, 0, 1) frame:SetMinResize(400, 200) frame:SetToplevel(true) frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnMouseDown", Frame_OnMouseDown) local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") closebutton:SetScript("OnClick", Button_OnClick) closebutton:SetPoint("BOTTOMRIGHT", -27, 17) closebutton:SetHeight(20) closebutton:SetWidth(100) closebutton:SetText(CLOSE) local statusbg = CreateFrame("Button", nil, frame) statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetHeight(24) statusbg:SetBackdrop(PaneBackdrop) statusbg:SetBackdropColor(0.1,0.1,0.1) statusbg:SetBackdropBorderColor(0.4,0.4,0.4) statusbg:SetScript("OnEnter", StatusBar_OnEnter) statusbg:SetScript("OnLeave", StatusBar_OnLeave) local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") statustext:SetPoint("TOPLEFT", 7, -2) statustext:SetPoint("BOTTOMRIGHT", -7, 2) statustext:SetHeight(20) statustext:SetJustifyH("LEFT") statustext:SetText("") local titlebg = frame:CreateTexture(nil, "OVERLAY") titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetPoint("TOP", 0, 12) titlebg:SetWidth(100) titlebg:SetHeight(40) local title = CreateFrame("Frame", nil, frame) title:EnableMouse(true) title:SetScript("OnMouseDown", Title_OnMouseDown) title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) title:SetAllPoints(titlebg) local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) local titlebg_l = frame:CreateTexture(nil, "OVERLAY") titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetWidth(30) titlebg_l:SetHeight(40) local titlebg_r = frame:CreateTexture(nil, "OVERLAY") titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetWidth(30) titlebg_r:SetHeight(40) local sizer_se = CreateFrame("Frame", nil, frame) sizer_se:SetPoint("BOTTOMRIGHT") sizer_se:SetWidth(25) sizer_se:SetHeight(25) sizer_se:EnableMouse() sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") line1:SetWidth(14) line1:SetHeight(14) line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") local x = 0.1 * 14/17 line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") line2:SetWidth(8) line2:SetHeight(8) line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") local x = 0.1 * 8/17 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local sizer_s = CreateFrame("Frame", nil, frame) sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) sizer_s:SetPoint("BOTTOMLEFT") sizer_s:SetHeight(25) sizer_s:EnableMouse(true) sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) local sizer_e = CreateFrame("Frame", nil, frame) sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) sizer_e:SetPoint("TOPRIGHT") sizer_e:SetWidth(25) sizer_e:EnableMouse(true) sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) --Container Support local content = CreateFrame("Frame", nil, frame) content:SetPoint("TOPLEFT", 17, -27) content:SetPoint("BOTTOMRIGHT", -17, 40) local widget = { localstatus = {}, titletext = titletext, statustext = statustext, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end closebutton.obj, statusbg.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
