Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @ 3:c6f0976069c7
Default value for the welcome / bye notification is now set to false
The mailframe checkbox now primarily toggles the mail opening, however if you hold shift you can still disable the entire addon
Now properly removes QuickAuction?s mail count
Now tracks when a mail lost all attachments rather than it being deleted in order to continue processing the next item (mail sent by players containing text should now work properly). This should also be good for a nice speed increase.
Added a variable called ?busy? to the MailOpener object indicating whether or not Mail Opener is currently working. Other addons (or macros) can retrieve it with ?LibStub("AceAddon-3.0"):GetAddon("MailOpener").busy?
A mail refresh from the Postal service should no longer occur while mail is being opened but will happen instantly afterwards.
Postal?s module toggling will now be handled by Postal itself.
Added a short summary to the top of all modules for other developers.
The time remaining until next mail box refresh should be displayed for as long as Mail Opener can be sure.
| author | Zerotorescue |
|---|---|
| date | Tue, 07 Sep 2010 17:46:27 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] local Type, Version = "DropdownGroup", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local assert, pairs, type = assert, pairs, type -- WoW APIs local CreateFrame = CreateFrame --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function SelectedGroup(self, event, value) local group = self.parentgroup local status = group.status or group.localstatus status.selected = value self.parentgroup:Fire("OnGroupSelected", value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.dropdown:SetText("") self:SetDropdownWidth(200) self:SetTitle("") end, ["OnRelease"] = function(self) self.dropdown.list = nil self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) self.dropdown.frame:ClearAllPoints() if title and title ~= "" then self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) else self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) end end, ["SetGroupList"] = function(self,list) self.dropdown:SetList(list) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status end, ["SetGroup"] = function(self,group) self.dropdown:SetValue(group) local status = self.status or self.localstatus status.selected = group self:Fire("OnGroupSelected", group) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 26 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 63 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["LayoutFinished"] = function(self, width, height) self:SetHeight((height or 0) + 63) end, ["SetDropdownWidth"] = function(self, width) self.dropdown:SetWidth(width) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame") frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOPLEFT", 4, -5) titletext:SetPoint("TOPRIGHT", -4, -5) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) local dropdown = AceGUI:Create("Dropdown") dropdown.frame:SetParent(frame) dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) dropdown:SetCallback("OnValueChanged", SelectedGroup) dropdown.frame:SetPoint("TOPLEFT", -1, 0) dropdown.frame:Show() dropdown:SetLabel("") local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, localstatus = {}, titletext = titletext, dropdown = dropdown, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end dropdown.parentgroup = widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
