Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua @ 1:6f17035de058
MO will now request a server refresh when mail opening has finished, ignoring the timer.
(Collected Module) Fixed the time spent to only be displayed if it is being tracked.
The inventory full sound will properly be played again when your bags change.
| author | Zerotorescue |
|---|---|
| date | Sun, 05 Sep 2010 17:02:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Slider Widget Graphical Slider, like, for Range values. -------------------------------------------------------------------------------]] local Type, Version = "Slider", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local min, max, floor = math.min, math.max, math.floor local tonumber, pairs = tonumber, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: GameFontHighlightSmall --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function UpdateText(self) local value = self.value or 0 if self.ispercent then self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) else self.editbox:SetText(floor(value * 100 + 0.5) / 100) end end local function UpdateLabels(self) local min, max = (self.min or 0), (self.max or 100) if self.ispercent then self.lowtext:SetFormattedText("%s%%", (min * 100)) self.hightext:SetFormattedText("%s%%", (max * 100)) else self.lowtext:SetText(min) self.hightext:SetText(max) end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Frame_OnMouseDown(frame) frame.obj.slider:EnableMouseWheel(true) AceGUI:ClearFocus() end local function Slider_OnValueChanged(frame) local self = frame.obj if not frame.setup then local newvalue = frame:GetValue() if newvalue ~= self.value and not self.disabled then self.value = newvalue self:Fire("OnValueChanged", newvalue) end if self.value then UpdateText(self) end end end local function Slider_OnMouseUp(frame) local self = frame.obj self:Fire("OnMouseUp", self.value) end local function Slider_OnMouseWheel(frame, v) local self = frame.obj if not self.disabled then local value = self.value if v > 0 then value = min(value + (self.step or 1), self.max) else value = max(value - (self.step or 1), self.min) end self.slider:SetValue(value) end end local function EditBox_OnEscapePressed(frame) frame:ClearFocus() end local function EditBox_OnEnterPressed(frame) local self = frame.obj local value = frame:GetText() if self.ispercent then value = value:gsub('%%', '') value = tonumber(value) / 100 else value = tonumber(value) end if value then PlaySound("igMainMenuOptionCheckBoxOn") self.slider:SetValue(value) self:Fire("OnMouseUp", value) end end local function EditBox_OnEnter(frame) frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) end local function EditBox_OnLeave(frame) frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetHeight(44) self:SetDisabled(false) self:SetIsPercent(nil) self:SetSliderValues(0,100,1) self:SetValue(0) self.slider:EnableMouseWheel(false) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.slider:EnableMouse(false) self.label:SetTextColor(.5, .5, .5) self.hightext:SetTextColor(.5, .5, .5) self.lowtext:SetTextColor(.5, .5, .5) --self.valuetext:SetTextColor(.5, .5, .5) self.editbox:SetTextColor(.5, .5, .5) self.editbox:EnableMouse(false) self.editbox:ClearFocus() else self.slider:EnableMouse(true) self.label:SetTextColor(1, .82, 0) self.hightext:SetTextColor(1, 1, 1) self.lowtext:SetTextColor(1, 1, 1) --self.valuetext:SetTextColor(1, 1, 1) self.editbox:SetTextColor(1, 1, 1) self.editbox:EnableMouse(true) end end, ["SetValue"] = function(self, value) self.slider.setup = true self.slider:SetValue(value) self.value = value UpdateText(self) self.slider.setup = nil end, ["GetValue"] = function(self) return self.value end, ["SetLabel"] = function(self, text) self.label:SetText(text) end, ["SetSliderValues"] = function(self, min, max, step) local frame = self.slider frame.setup = true self.min = min self.max = max self.step = step frame:SetMinMaxValues(min or 0,max or 100) UpdateLabels(self) frame:SetValueStep(step or 1) if self.value then frame:SetValue(self.value) end frame.setup = nil end, ["SetIsPercent"] = function(self, value) self.ispercent = value UpdateLabels(self) UpdateText(self) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local SliderBackdrop = { bgFile = "Interface\\Buttons\\UI-SliderBar-Background", edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", tile = true, tileSize = 8, edgeSize = 8, insets = { left = 3, right = 3, top = 6, bottom = 6 } } local ManualBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, edgeSize = 1, tileSize = 5, } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:EnableMouse(true) frame:SetScript("OnMouseDown", Frame_OnMouseDown) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") label:SetPoint("TOPLEFT") label:SetPoint("TOPRIGHT") label:SetJustifyH("CENTER") label:SetHeight(15) local slider = CreateFrame("Slider", nil, frame) slider:SetOrientation("HORIZONTAL") slider:SetHeight(15) slider:SetHitRectInsets(0, 0, -10, 0) slider:SetBackdrop(SliderBackdrop) slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") slider:SetPoint("TOP", label, "BOTTOM") slider:SetPoint("LEFT", 3, 0) slider:SetPoint("RIGHT", -3, 0) slider:SetValue(0) slider:SetScript("OnValueChanged",Slider_OnValueChanged) slider:SetScript("OnEnter", Control_OnEnter) slider:SetScript("OnLeave", Control_OnLeave) slider:SetScript("OnMouseUp", Slider_OnMouseUp) slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) local editbox = CreateFrame("EditBox", nil, frame) editbox:SetAutoFocus(false) editbox:SetFontObject(GameFontHighlightSmall) editbox:SetPoint("TOP", slider, "BOTTOM") editbox:SetHeight(14) editbox:SetWidth(70) editbox:SetJustifyH("CENTER") editbox:EnableMouse(true) editbox:SetBackdrop(ManualBackdrop) editbox:SetBackdropColor(0, 0, 0, 0.5) editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) editbox:SetScript("OnEnter", EditBox_OnEnter) editbox:SetScript("OnLeave", EditBox_OnLeave) editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) local widget = { label = label, slider = slider, lowtext = lowtext, hightext = hightext, editbox = editbox, alignoffset = 25, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end slider.obj, editbox.obj = widget, widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type,Constructor,Version)
