Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua @ 1:6f17035de058
MO will now request a server refresh when mail opening has finished, ignoring the timer.
(Collected Module) Fixed the time spent to only be displayed if it is being tracked.
The inventory full sound will properly be played again when your bags change.
| author | Zerotorescue |
|---|---|
| date | Sun, 05 Sep 2010 17:02:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Keybinding Widget Set Keybindings in the Config UI. -------------------------------------------------------------------------------]] local Type, Version = "Keybinding", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: NOT_BOUND --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Keybinding_OnClick(frame, button) if button == "LeftButton" or button == "RightButton" then local self = frame.obj if self.waitingForKey then frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil else frame:EnableKeyboard(true) self.msgframe:Show() frame:LockHighlight() self.waitingForKey = true end end AceGUI:ClearFocus() end local ignoreKeys = { ["BUTTON1"] = true, ["BUTTON2"] = true, ["UNKNOWN"] = true, ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, } local function Keybinding_OnKeyDown(frame, key) local self = frame.obj if self.waitingForKey then local keyPressed = key if keyPressed == "ESCAPE" then keyPressed = "" else if ignoreKeys[keyPressed] then return end if IsShiftKeyDown() then keyPressed = "SHIFT-"..keyPressed end if IsControlKeyDown() then keyPressed = "CTRL-"..keyPressed end if IsAltKeyDown() then keyPressed = "ALT-"..keyPressed end end frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil if not self.disabled then self:SetKey(keyPressed) self:Fire("OnKeyChanged", keyPressed) end end end local function Keybinding_OnMouseDown(frame, button) if button == "LeftButton" or button == "RightButton" then return elseif button == "MiddleButton" then button = "BUTTON3" elseif button == "Button4" then button = "BUTTON4" elseif button == "Button5" then button = "BUTTON5" end Keybinding_OnKeyDown(frame, button) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetLabel("") self:SetKey("") self.waitingForKey = nil self.msgframe:Hide() self:SetDisabled(false) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.button:Disable() self.label:SetTextColor(0.5,0.5,0.5) else self.button:Enable() self.label:SetTextColor(1,1,1) end end, ["SetKey"] = function(self, key) if (key or "") == "" then self.button:SetText(NOT_BOUND) self.button:SetNormalFontObject("GameFontNormal") else self.button:SetText(key) self.button:SetNormalFontObject("GameFontHighlight") end end, ["GetKey"] = function(self) local key = self.button:GetText() if key == NOT_BOUND then key = nil end return key end, ["SetLabel"] = function(self, label) self.label:SetText(label or "") if (label or "") == "" then self.alignoffset = nil self:SetHeight(24) else self.alignoffset = 30 self:SetHeight(44) end end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local ControlBackdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 3, bottom = 3 } } local function keybindingMsgFixWidth(frame) frame:SetWidth(frame.msg:GetWidth() + 10) frame:SetScript("OnUpdate", nil) end local function Constructor() local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") button:EnableMouse(true) button:RegisterForClicks("AnyDown") button:SetScript("OnEnter", Control_OnEnter) button:SetScript("OnLeave", Control_OnLeave) button:SetScript("OnClick", Keybinding_OnClick) button:SetScript("OnKeyDown", Keybinding_OnKeyDown) button:SetScript("OnMouseDown", Keybinding_OnMouseDown) button:SetPoint("BOTTOMLEFT") button:SetPoint("BOTTOMRIGHT") button:SetHeight(24) local text = button:GetFontString() text:SetPoint("LEFT", 7, 0) text:SetPoint("RIGHT", -7, 0) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") label:SetPoint("TOPLEFT") label:SetPoint("TOPRIGHT") label:SetJustifyH("CENTER") label:SetHeight(18) local msgframe = CreateFrame("Frame", nil, UIParent) msgframe:SetHeight(30) msgframe:SetBackdrop(ControlBackdrop) msgframe:SetBackdropColor(0,0,0) msgframe:SetFrameStrata("FULLSCREEN_DIALOG") msgframe:SetFrameLevel(1000) local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") msgframe.msg = msg msg:SetPoint("TOPLEFT", 5, -5) msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) msgframe:SetPoint("BOTTOM", button, "TOP") msgframe:Hide() local widget = { button = button, label = label, msgframe = msgframe, frame = frame, alignoffset = 30, type = Type } for method, func in pairs(methods) do widget[method] = func end button.obj = widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
