view Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs = pairs

-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]

local function Control_OnEnter(frame)
	frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
	frame.obj:Fire("OnLeave")
end

local function Keybinding_OnClick(frame, button)
	if button == "LeftButton" or button == "RightButton" then
		local self = frame.obj
		if self.waitingForKey then
			frame:EnableKeyboard(false)
			self.msgframe:Hide()
			frame:UnlockHighlight()
			self.waitingForKey = nil
		else
			frame:EnableKeyboard(true)
			self.msgframe:Show()
			frame:LockHighlight()
			self.waitingForKey = true
		end
	end
	AceGUI:ClearFocus()
end

local ignoreKeys = {
	["BUTTON1"] = true, ["BUTTON2"] = true,
	["UNKNOWN"] = true,
	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
	local self = frame.obj
	if self.waitingForKey then
		local keyPressed = key
		if keyPressed == "ESCAPE" then
			keyPressed = ""
		else
			if ignoreKeys[keyPressed] then return end
			if IsShiftKeyDown() then
				keyPressed = "SHIFT-"..keyPressed
			end
			if IsControlKeyDown() then
				keyPressed = "CTRL-"..keyPressed
			end
			if IsAltKeyDown() then
				keyPressed = "ALT-"..keyPressed
			end
		end

		frame:EnableKeyboard(false)
		self.msgframe:Hide()
		frame:UnlockHighlight()
		self.waitingForKey = nil

		if not self.disabled then
			self:SetKey(keyPressed)
			self:Fire("OnKeyChanged", keyPressed)
		end
	end
end

local function Keybinding_OnMouseDown(frame, button)
	if button == "LeftButton" or button == "RightButton" then
		return
	elseif button == "MiddleButton" then
		button = "BUTTON3"
	elseif button == "Button4" then
		button = "BUTTON4"
	elseif button == "Button5" then
		button = "BUTTON5"
	end
	Keybinding_OnKeyDown(frame, button)
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetWidth(200)
		self:SetLabel("")
		self:SetKey("")
		self.waitingForKey = nil
		self.msgframe:Hide()
		self:SetDisabled(false)
	end,

	-- ["OnRelease"] = nil,

	["SetDisabled"] = function(self, disabled)
		self.disabled = disabled
		if disabled then
			self.button:Disable()
			self.label:SetTextColor(0.5,0.5,0.5)
		else
			self.button:Enable()
			self.label:SetTextColor(1,1,1)
		end
	end,

	["SetKey"] = function(self, key)
		if (key or "") == "" then
			self.button:SetText(NOT_BOUND)
			self.button:SetNormalFontObject("GameFontNormal")
		else
			self.button:SetText(key)
			self.button:SetNormalFontObject("GameFontHighlight")
		end
	end,

	["GetKey"] = function(self)
		local key = self.button:GetText()
		if key == NOT_BOUND then
			key = nil
		end
		return key
	end,

	["SetLabel"] = function(self, label)
		self.label:SetText(label or "")
		if (label or "") == "" then
			self.alignoffset = nil
			self:SetHeight(24)
		else
			self.alignoffset = 30
			self:SetHeight(44)
		end
	end,
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]

local ControlBackdrop  = {
	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
	tile = true, tileSize = 16, edgeSize = 16,
	insets = { left = 3, right = 3, top = 3, bottom = 3 }
}

local function keybindingMsgFixWidth(frame)
	frame:SetWidth(frame.msg:GetWidth() + 10)
	frame:SetScript("OnUpdate", nil)
end

local function Constructor()
	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)

	local frame = CreateFrame("Frame", nil, UIParent)
	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")

	button:EnableMouse(true)
	button:RegisterForClicks("AnyDown")
	button:SetScript("OnEnter", Control_OnEnter)
	button:SetScript("OnLeave", Control_OnLeave)
	button:SetScript("OnClick", Keybinding_OnClick)
	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
	button:SetPoint("BOTTOMLEFT")
	button:SetPoint("BOTTOMRIGHT")
	button:SetHeight(24)

	local text = button:GetFontString()
	text:SetPoint("LEFT", 7, 0)
	text:SetPoint("RIGHT", -7, 0)

	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
	label:SetPoint("TOPLEFT")
	label:SetPoint("TOPRIGHT")
	label:SetJustifyH("CENTER")
	label:SetHeight(18)

	local msgframe = CreateFrame("Frame", nil, UIParent)
	msgframe:SetHeight(30)
	msgframe:SetBackdrop(ControlBackdrop)
	msgframe:SetBackdropColor(0,0,0)
	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
	msgframe:SetFrameLevel(1000)

	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
	msgframe.msg = msg
	msg:SetPoint("TOPLEFT", 5, -5)
	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
	msgframe:SetPoint("BOTTOM", button, "TOP")
	msgframe:Hide()

	local widget = {
		button      = button,
		label       = label,
		msgframe    = msgframe,
		frame       = frame,
		alignoffset = 30,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end
	button.obj = widget

	return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)