view Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local select, pairs = select, pairs

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
	frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
	frame.obj:Fire("OnLeave")
end

local function Label_OnClick(frame, button)
	frame.obj:Fire("OnClick", button)
	AceGUI:ClearFocus()
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:LabelOnAcquire()
		self:SetHighlight()
		self:SetHighlightTexCoord()
		self:SetDisabled(false)
	end,

	-- ["OnRelease"] = nil,

	["SetHighlight"] = function(self, ...)
		self.highlight:SetTexture(...)
	end,

	["SetHighlightTexCoord"] = function(self, ...)
		local c = select("#", ...)
		if c == 4 or c == 8 then
			self.highlight:SetTexCoord(...)
		else
			self.highlight:SetTexCoord(0, 1, 0, 1)
		end
	end,

	["SetDisabled"] = function(self,disabled)
		self.disabled = disabled
		if disabled then
			self.frame:EnableMouse(false)
			self.label:SetTextColor(0.5, 0.5, 0.5)
		else
			self.frame:EnableMouse(true)
			self.label:SetTextColor(1, 1, 1)
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	-- create a Label type that we will hijack
	local label = AceGUI:Create("Label")

	local frame = label.frame
	frame:EnableMouse(true)
	frame:SetScript("OnEnter", Control_OnEnter)
	frame:SetScript("OnLeave", Control_OnLeave)
	frame:SetScript("OnMouseDown", Label_OnClick)

	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
	highlight:SetTexture(nil)
	highlight:SetAllPoints()
	highlight:SetBlendMode("ADD")

	label.highlight = highlight
	label.type = Type
	label.LabelOnAcquire = label.OnAcquire
	for method, func in pairs(methods) do
		label[method] = func
	end

	return label
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)