Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua @ 1:6f17035de058
MO will now request a server refresh when mail opening has finished, ignoring the timer.
(Collected Module) Fixed the time spent to only be displayed if it is being tracked.
The inventory full sound will properly be played again when your bags change.
| author | Zerotorescue |
|---|---|
| date | Sun, 05 Sep 2010 17:02:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Heading Widget -------------------------------------------------------------------------------]] local Type, Version = "Heading", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetText() self:SetFullWidth() self:SetHeight(18) end, -- ["OnRelease"] = nil, ["SetText"] = function(self, text) self.label:SetText(text or "") if text and text ~= "" then self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) self.right:Show() else self.left:SetPoint("RIGHT", -3, 0) self.right:Hide() end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") label:SetPoint("TOP") label:SetPoint("BOTTOM") label:SetJustifyH("CENTER") local left = frame:CreateTexture(nil, "BACKGROUND") left:SetHeight(8) left:SetPoint("LEFT", 3, 0) left:SetPoint("RIGHT", label, "LEFT", -5, 0) left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") left:SetTexCoord(0.81, 0.94, 0.5, 1) local right = frame:CreateTexture(nil, "BACKGROUND") right:SetHeight(8) right:SetPoint("RIGHT", -3, 0) right:SetPoint("LEFT", label, "RIGHT", 5, 0) right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") right:SetTexCoord(0.81, 0.94, 0.5, 1) local widget = { label = label, left = left, right = right, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
