view Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs = pairs

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetText()
		self:SetFullWidth()
		self:SetHeight(18)
	end,

	-- ["OnRelease"] = nil,

	["SetText"] = function(self, text)
		self.label:SetText(text or "")
		if text and text ~= "" then
			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
			self.right:Show()
		else
			self.left:SetPoint("RIGHT", -3, 0)
			self.right:Hide()
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	frame:Hide()

	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
	label:SetPoint("TOP")
	label:SetPoint("BOTTOM")
	label:SetJustifyH("CENTER")

	local left = frame:CreateTexture(nil, "BACKGROUND")
	left:SetHeight(8)
	left:SetPoint("LEFT", 3, 0)
	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	left:SetTexCoord(0.81, 0.94, 0.5, 1)

	local right = frame:CreateTexture(nil, "BACKGROUND")
	right:SetHeight(8)
	right:SetPoint("RIGHT", -3, 0)
	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	right:SetTexCoord(0.81, 0.94, 0.5, 1)

	local widget = {
		label = label,
		left  = left,
		right = right,
		frame = frame,
		type  = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end

	return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)