view Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs = pairs

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame

--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
	if not self.HasAlpha then
		a = 1
	end
	self:SetColor(r, g, b, a)
	if ColorPickerFrame:IsVisible() then
		--colorpicker is still open
		self:Fire("OnValueChanged", r, g, b, a)
	else
		--colorpicker is closed, color callback is first, ignore it,
		--alpha callback is the final call after it closes so confirm now
		if isAlpha then
			self:Fire("OnValueConfirmed", r, g, b, a)
		end
	end
end

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
	frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
	frame.obj:Fire("OnLeave")
end

local function ColorSwatch_OnClick(frame)
	HideUIPanel(ColorPickerFrame)
	local self = frame.obj
	if not self.disabled then
		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")

		ColorPickerFrame.func = function()
			local r, g, b = ColorPickerFrame:GetColorRGB()
			local a = 1 - OpacitySliderFrame:GetValue()
			ColorCallback(self, r, g, b, a)
		end

		ColorPickerFrame.hasOpacity = self.HasAlpha
		ColorPickerFrame.opacityFunc = function()
			local r, g, b = ColorPickerFrame:GetColorRGB()
			local a = 1 - OpacitySliderFrame:GetValue()
			ColorCallback(self, r, g, b, a, true)
		end

		local r, g, b, a = self.r, self.g, self.b, self.a
		if self.HasAlpha then
			ColorPickerFrame.opacity = 1 - (a or 0)
		end
		ColorPickerFrame:SetColorRGB(r, g, b)

		ColorPickerFrame.cancelFunc = function()
			ColorCallback(self, r, g, b, a, true)
		end

		ShowUIPanel(ColorPickerFrame)
	end
	AceGUI:ClearFocus()
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetHeight(24)
		self:SetWidth(200)
		self:SetHasAlpha(false)
		self:SetColor(0, 0, 0, 1)
		self:SetDisabled(nil)
		self:SetLabel(nil)
	end,

	-- ["OnRelease"] = nil,

	["SetLabel"] = function(self, text)
		self.text:SetText(text)
	end,

	["SetColor"] = function(self, r, g, b, a)
		self.r = r
		self.g = g
		self.b = b
		self.a = a or 1
		self.colorSwatch:SetVertexColor(r, g, b, a)
	end,

	["SetHasAlpha"] = function(self, HasAlpha)
		self.HasAlpha = HasAlpha
	end,

	["SetDisabled"] = function(self, disabled)
		self.disabled = disabled
		if self.disabled then
			self.frame:Disable()
			self.text:SetTextColor(0.5, 0.5, 0.5)
		else
			self.frame:Enable()
			self.text:SetTextColor(1, 1, 1)
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	local frame = CreateFrame("Button", nil, UIParent)
	frame:Hide()

	frame:EnableMouse(true)
	frame:SetScript("OnEnter", Control_OnEnter)
	frame:SetScript("OnLeave", Control_OnLeave)
	frame:SetScript("OnClick", ColorSwatch_OnClick)

	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
	colorSwatch:SetWidth(19)
	colorSwatch:SetHeight(19)
	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
	colorSwatch:SetPoint("LEFT")

	local texture = frame:CreateTexture(nil, "BACKGROUND")
	texture:SetWidth(16)
	texture:SetHeight(16)
	texture:SetTexture(1, 1, 1)
	texture:SetPoint("CENTER", colorSwatch)
	texture:Show()

	local checkers = frame:CreateTexture(nil, "BACKGROUND")
	checkers:SetWidth(14)
	checkers:SetHeight(14)
	checkers:SetTexture("Tileset\\Generic\\Checkers")
	checkers:SetTexCoord(.25, 0, 0.5, .25)
	checkers:SetDesaturated(true)
	checkers:SetVertexColor(1, 1, 1, 0.75)
	checkers:SetPoint("CENTER", colorSwatch)
	checkers:Show()

	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
	text:SetHeight(24)
	text:SetJustifyH("LEFT")
	text:SetTextColor(1, 1, 1)
	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
	text:SetPoint("RIGHT")

	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
	--highlight:SetBlendMode("ADD")
	--highlight:SetAllPoints(frame)

	local widget = {
		colorSwatch = colorSwatch,
		text        = text,
		frame       = frame,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end

	return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)