view Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function FixScrollOnUpdate(frame)
	frame:SetScript("OnUpdate", nil)
	frame.obj:FixScroll()
end

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function ScrollFrame_OnMouseWheel(frame, value)
	frame.obj:MoveScroll(value)
end

local function ScrollFrame_OnSizeChanged(frame)
	frame:SetScript("OnUpdate", FixScrollOnUpdate)
end

local function ScrollBar_OnScrollValueChanged(frame, value)
	frame.obj:SetScroll(value)
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self) 
		self:SetScroll(0)
	end,

	["OnRelease"] = function(self)
		self.status = nil
		for k in pairs(self.localstatus) do
			self.localstatus[k] = nil
		end
		self.scrollframe:SetPoint("BOTTOMRIGHT")
		self.scrollbar:Hide()
		self.scrollBarShown = nil
		self.content.height, self.content.width = nil, nil
	end,

	["SetScroll"] = function(self, value)
		local status = self.status or self.localstatus
		local viewheight = self.scrollframe:GetHeight()
		local height = self.content:GetHeight()
		local offset

		if viewheight > height then
			offset = 0
		else
			offset = floor((height - viewheight) / 1000.0 * value)
		end
		self.content:ClearAllPoints()
		self.content:SetPoint("TOPLEFT", 0, offset)
		self.content:SetPoint("TOPRIGHT", 0, offset)
		status.offset = offset
		status.scrollvalue = value
	end,

	["MoveScroll"] = function(self, value)
		local status = self.status or self.localstatus
		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
		
		if height > viewheight then
			self.scrollbar:Hide()
		else
			self.scrollbar:Show()
			local diff = height - viewheight
			local delta = 1
			if value < 0 then
				delta = -1
			end
			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
		end
	end,

	["FixScroll"] = function(self)
		if self.updateLock then return end
		self.updateLock = true
		local status = self.status or self.localstatus
		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
		local offset = status.offset or 0
		local curvalue = self.scrollbar:GetValue()
		if viewheight < height then
			if self.scrollBarShown then
				self.scrollBarShown = nil
				self.scrollbar:Hide()
				self.scrollbar:SetValue(0)
				self.scrollframe:SetPoint("BOTTOMRIGHT")
				self:DoLayout()
			end
		else
			if not self.scrollBarShown then
				self.scrollBarShown = true
				self.scrollbar:Show()
				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
				self:DoLayout()
			end
			local value = (offset / (viewheight - height) * 1000)
			if value > 1000 then value = 1000 end
			self.scrollbar:SetValue(value)
			self:SetScroll(value)
			if value < 1000 then
				self.content:ClearAllPoints()
				self.content:SetPoint("TOPLEFT", 0, offset)
				self.content:SetPoint("TOPRIGHT", 0, offset)
				status.offset = offset
			end
		end
		self.updateLock = nil
	end,

	["LayoutFinished"] = function(self, width, height)
		self.content:SetHeight(height or 0 + 20)
		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
	end,

	["SetStatusTable"] = function(self, status)
		assert(type(status) == "table")
		self.status = status
		if not status.scrollvalue then
			status.scrollvalue = 0
		end
	end,

	["OnWidthSet"] = function(self, width)
		local content = self.content
		content.width = width
	end,

	["OnHeightSet"] = function(self, height)
		local content = self.content
		content.height = height
	end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	local num = AceGUI:GetNextWidgetNum(Type)

	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
	scrollframe:SetPoint("TOPLEFT")
	scrollframe:SetPoint("BOTTOMRIGHT")
	scrollframe:EnableMouseWheel(true)
	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)

	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
	scrollbar:SetMinMaxValues(0, 1000)
	scrollbar:SetValueStep(1)
	scrollbar:SetValue(0)
	scrollbar:SetWidth(16)
	scrollbar:Hide()
	-- set the script as the last step, so it doesn't fire yet
	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)

	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
	scrollbg:SetAllPoints(scrollbar)
	scrollbg:SetTexture(0, 0, 0, 0.4)

	--Container Support
	local content = CreateFrame("Frame", nil, scrollframe)
	content:SetPoint("TOPLEFT")
	content:SetPoint("TOPRIGHT")
	content:SetHeight(400)
	scrollframe:SetScrollChild(content)

	local widget = {
		localstatus = { scrollvalue = 0 },
		scrollframe = scrollframe,
		scrollbar   = scrollbar,
		content     = content,
		frame       = frame,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end
	scrollframe.obj, scrollbar.obj = widget, widget

	return AceGUI:RegisterAsContainer(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)