Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @ 1:6f17035de058
MO will now request a server refresh when mail opening has finished, ignoring the timer.
(Collected Module) Fixed the time spent to only be displayed if it is being tracked.
The inventory full sound will properly be played again when your bags change.
| author | Zerotorescue |
|---|---|
| date | Sun, 05 Sep 2010 17:02:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] local Type, Version = "ScrollFrame", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local min, max, floor = math.min, math.max, math.floor -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function FixScrollOnUpdate(frame) frame:SetScript("OnUpdate", nil) frame.obj:FixScroll() end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function ScrollFrame_OnMouseWheel(frame, value) frame.obj:MoveScroll(value) end local function ScrollFrame_OnSizeChanged(frame) frame:SetScript("OnUpdate", FixScrollOnUpdate) end local function ScrollBar_OnScrollValueChanged(frame, value) frame.obj:SetScroll(value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetScroll(0) end, ["OnRelease"] = function(self) self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil self.content.height, self.content.width = nil, nil end, ["SetScroll"] = function(self, value) local status = self.status or self.localstatus local viewheight = self.scrollframe:GetHeight() local height = self.content:GetHeight() local offset if viewheight > height then offset = 0 else offset = floor((height - viewheight) / 1000.0 * value) end self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset status.scrollvalue = value end, ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() if height > viewheight then self.scrollbar:Hide() else self.scrollbar:Show() local diff = height - viewheight local delta = 1 if value < 0 then delta = -1 end self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) end end, ["FixScroll"] = function(self) if self.updateLock then return end self.updateLock = true local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 local curvalue = self.scrollbar:GetValue() if viewheight < height then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") self:DoLayout() end else if not self.scrollBarShown then self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self:DoLayout() end local value = (offset / (viewheight - height) * 1000) if value > 1000 then value = 1000 end self.scrollbar:SetValue(value) self:SetScroll(value) if value < 1000 then self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset end end self.updateLock = nil end, ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.scrollvalue then status.scrollvalue = 0 end end, ["OnWidthSet"] = function(self, width) local content = self.content content.width = width end, ["OnHeightSet"] = function(self, height) local content = self.content content.height = height end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) local num = AceGUI:GetNextWidgetNum(Type) local scrollframe = CreateFrame("ScrollFrame", nil, frame) scrollframe:SetPoint("TOPLEFT") scrollframe:SetPoint("BOTTOMRIGHT") scrollframe:EnableMouseWheel(true) scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) scrollbar:SetMinMaxValues(0, 1000) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:Hide() -- set the script as the last step, so it doesn't fire yet scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) content:SetPoint("TOPLEFT") content:SetPoint("TOPRIGHT") content:SetHeight(400) scrollframe:SetScrollChild(content) local widget = { localstatus = { scrollvalue = 0 }, scrollframe = scrollframe, scrollbar = scrollbar, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end scrollframe.obj, scrollbar.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
