view Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs = pairs

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetWidth(300)
		self:SetHeight(100)
	end,

	-- ["OnRelease"] = nil,

	["SetTitle"] = function(self,title)
		self.titletext:SetText(title)
	end,


	["LayoutFinished"] = function(self, width, height)
		if self.noAutoHeight then return end
		self:SetHeight((height or 0) + 40)
	end,

	["OnWidthSet"] = function(self, width)
		local content = self.content
		local contentwidth = width - 20
		if contentwidth < 0 then
			contentwidth = 0
		end
		content:SetWidth(contentwidth)
		content.width = contentwidth
	end,

	["OnHeightSet"] = function(self, height)
		local content = self.content
		local contentheight = height - 20
		if contentheight < 0 then
			contentheight = 0
		end
		content:SetHeight(contentheight)
		content.height = contentheight
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop  = {
	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
	tile = true, tileSize = 16, edgeSize = 16,
	insets = { left = 3, right = 3, top = 5, bottom = 3 }
}

local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	frame:SetFrameStrata("FULLSCREEN_DIALOG")

	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	titletext:SetPoint("TOPLEFT", 14, 0)
	titletext:SetPoint("TOPRIGHT", -14, 0)
	titletext:SetJustifyH("LEFT")
	titletext:SetHeight(18)

	local border = CreateFrame("Frame", nil, frame)
	border:SetPoint("TOPLEFT", 0, -17)
	border:SetPoint("BOTTOMRIGHT", -1, 3)
	border:SetBackdrop(PaneBackdrop)
	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
	border:SetBackdropBorderColor(0.4, 0.4, 0.4)

	--Container Support
	local content = CreateFrame("Frame", nil, border)
	content:SetPoint("TOPLEFT", 10, -10)
	content:SetPoint("BOTTOMRIGHT", -10, 10)

	local widget = {
		frame     = frame,
		content   = content,
		titletext = titletext,
		type      = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end

	return AceGUI:RegisterAsContainer(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)