view Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @ 1:6f17035de058

MO will now request a server refresh when mail opening has finished, ignoring the timer. (Collected Module) Fixed the time spent to only be displayed if it is being tracked. The inventory full sound will properly be played again when your bags change.
author Zerotorescue
date Sun, 05 Sep 2010 17:02:19 +0200
parents 823e33465b6e
children
line wrap: on
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--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe

-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
	PlaySound("gsTitleOptionExit")
	frame.obj:Hide()
end

local function Frame_OnClose(frame)
	frame.obj:Fire("OnClose")
end

local function Frame_OnMouseDown(frame)
	AceGUI:ClearFocus()
end

local function Title_OnMouseDown(frame)
	frame:GetParent():StartMoving()
	AceGUI:ClearFocus()
end

local function MoverSizer_OnMouseUp(mover)
	local frame = mover:GetParent()
	frame:StopMovingOrSizing()
	local self = frame.obj
	local status = self.status or self.localstatus
	status.width = frame:GetWidth()
	status.height = frame:GetHeight()
	status.top = frame:GetTop()
	status.left = frame:GetLeft()
end

local function SizerSE_OnMouseDown(frame)
	frame:GetParent():StartSizing("BOTTOMRIGHT")
	AceGUI:ClearFocus()
end

local function SizerS_OnMouseDown(frame)
	frame:GetParent():StartSizing("BOTTOM")
	AceGUI:ClearFocus()
end

local function SizerE_OnMouseDown(frame)
	frame:GetParent():StartSizing("RIGHT")
	AceGUI:ClearFocus()
end

local function StatusBar_OnEnter(frame)
	frame.obj:Fire("OnEnterStatusBar")
end

local function StatusBar_OnLeave(frame)
	frame.obj:Fire("OnLeaveStatusBar")
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self.frame:SetParent(UIParent)
		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
		self:SetTitle()
		self:SetStatusText()
		self:ApplyStatus()
		self:Show()
	end,

	["OnRelease"] = function(self)
		self.status = nil
		wipe(self.localstatus)
	end,

	["OnWidthSet"] = function(self, width)
		local content = self.content
		local contentwidth = width - 34
		if contentwidth < 0 then
			contentwidth = 0
		end
		content:SetWidth(contentwidth)
		content.width = contentwidth
	end,

	["OnHeightSet"] = function(self, height)
		local content = self.content
		local contentheight = height - 57
		if contentheight < 0 then
			contentheight = 0
		end
		content:SetHeight(contentheight)
		content.height = contentheight
	end,

	["SetTitle"] = function(self, title)
		self.titletext:SetText(title)
	end,

	["SetStatusText"] = function(self, text)
		self.statustext:SetText(text)
	end,

	["Hide"] = function(self)
		self.frame:Hide()
	end,

	["Show"] = function(self)
		self.frame:Show()
	end,

	-- called to set an external table to store status in
	["SetStatusTable"] = function(self, status)
		assert(type(status) == "table")
		self.status = status
		self:ApplyStatus()
	end,

	["ApplyStatus"] = function(self)
		local status = self.status or self.localstatus
		local frame = self.frame
		self:SetWidth(status.width or 700)
		self:SetHeight(status.height or 500)
		frame:ClearAllPoints()
		if status.top and status.left then
			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
		else
			frame:SetPoint("CENTER")
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
	tile = true, tileSize = 32, edgeSize = 32,
	insets = { left = 8, right = 8, top = 8, bottom = 8 }
}

local PaneBackdrop  = {
	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
	tile = true, tileSize = 16, edgeSize = 16,
	insets = { left = 3, right = 3, top = 5, bottom = 3 }
}

local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	frame:Hide()

	frame:EnableMouse(true)
	frame:SetMovable(true)
	frame:SetResizable(true)
	frame:SetFrameStrata("FULLSCREEN_DIALOG")
	frame:SetBackdrop(FrameBackdrop)
	frame:SetBackdropColor(0, 0, 0, 1)
	frame:SetMinResize(400, 200)
	frame:SetToplevel(true)
	frame:SetScript("OnHide", Frame_OnClose)
	frame:SetScript("OnMouseDown", Frame_OnMouseDown)

	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
	closebutton:SetScript("OnClick", Button_OnClick)
	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
	closebutton:SetHeight(20)
	closebutton:SetWidth(100)
	closebutton:SetText(CLOSE)

	local statusbg = CreateFrame("Button", nil, frame)
	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
	statusbg:SetHeight(24)
	statusbg:SetBackdrop(PaneBackdrop)
	statusbg:SetBackdropColor(0.1,0.1,0.1)
	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
	statusbg:SetScript("OnLeave", StatusBar_OnLeave)

	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	statustext:SetPoint("TOPLEFT", 7, -2)
	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
	statustext:SetHeight(20)
	statustext:SetJustifyH("LEFT")
	statustext:SetText("")

	local titlebg = frame:CreateTexture(nil, "OVERLAY")
	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
	titlebg:SetPoint("TOP", 0, 12)
	titlebg:SetWidth(100)
	titlebg:SetHeight(40)

	local title = CreateFrame("Frame", nil, frame)
	title:EnableMouse(true)
	title:SetScript("OnMouseDown", Title_OnMouseDown)
	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
	title:SetAllPoints(titlebg)

	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)

	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
	titlebg_l:SetWidth(30)
	titlebg_l:SetHeight(40)

	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
	titlebg_r:SetWidth(30)
	titlebg_r:SetHeight(40)

	local sizer_se = CreateFrame("Frame", nil, frame)
	sizer_se:SetPoint("BOTTOMRIGHT")
	sizer_se:SetWidth(25)
	sizer_se:SetHeight(25)
	sizer_se:EnableMouse()
	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
	line1:SetWidth(14)
	line1:SetHeight(14)
	line1:SetPoint("BOTTOMRIGHT", -8, 8)
	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	local x = 0.1 * 14/17
	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
	line2:SetWidth(8)
	line2:SetHeight(8)
	line2:SetPoint("BOTTOMRIGHT", -8, 8)
	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
	local x = 0.1 * 8/17
	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

	local sizer_s = CreateFrame("Frame", nil, frame)
	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
	sizer_s:SetPoint("BOTTOMLEFT")
	sizer_s:SetHeight(25)
	sizer_s:EnableMouse(true)
	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	local sizer_e = CreateFrame("Frame", nil, frame)
	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
	sizer_e:SetPoint("TOPRIGHT")
	sizer_e:SetWidth(25)
	sizer_e:EnableMouse(true)
	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

	--Container Support
	local content = CreateFrame("Frame", nil, frame)
	content:SetPoint("TOPLEFT", 17, -27)
	content:SetPoint("BOTTOMRIGHT", -17, 40)

	local widget = {
		localstatus = {},
		titletext   = titletext,
		statustext  = statustext,
		content     = content,
		frame       = frame,
		type        = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end
	closebutton.obj, statusbg.obj = widget, widget

	return AceGUI:RegisterAsContainer(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)