Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua @ 8:1b2d819b4fa8
Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info.
Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable.
When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
| author | Zerotorescue |
|---|---|
| date | Thu, 09 Sep 2010 10:53:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Label Widget Displays text and optionally an icon. -------------------------------------------------------------------------------]] local Type, Version = "Label", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local max, select, pairs = math.max, select, pairs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: GameFontHighlightSmall --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function UpdateImageAnchor(self) if self.resizing then return end local frame = self.frame local width = frame.width or frame:GetWidth() or 0 local image = self.image local label = self.label local height label:ClearAllPoints() image:ClearAllPoints() if self.imageshown then local imagewidth = image:GetWidth() if (width - imagewidth) < 200 or (label:GetText() or "") == "" then -- image goes on top centered when less than 200 width for the text, or if there is no text image:SetPoint("TOP") label:SetPoint("TOP", image, "BOTTOM") label:SetPoint("LEFT") label:SetWidth(width) height = image:GetHeight() + label:GetHeight() else -- image on the left image:SetPoint("TOPLEFT") label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) label:SetWidth(width - imagewidth - 4) height = max(image:GetHeight(), label:GetHeight()) end else -- no image shown label:SetPoint("TOPLEFT") label:SetWidth(width) height = label:GetHeight() end self.resizing = true frame:SetHeight(height) frame.height = height self.resizing = nil end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) -- set the flag to stop constant size updates self.resizing = true -- height is set dynamically by the text and image size self:SetWidth(200) self:SetText() self:SetImage(nil) self:SetImageSize(16, 16) self:SetColor() self:SetFontObject() -- reset the flag self.resizing = nil -- run the update explicitly UpdateImageAnchor(self) end, -- ["OnRelease"] = nil, ["OnWidthSet"] = function(self, width) UpdateImageAnchor(self) end, ["SetText"] = function(self, text) self.label:SetText(text) UpdateImageAnchor(self) end, ["SetColor"] = function(self, r, g, b) if not (r and g and b) then r, g, b = 1, 1, 1 end self.label:SetVertexColor(r, g, b) end, ["SetImage"] = function(self, path, ...) local image = self.image image:SetTexture(path) if image:GetTexture() then self.imageshown = true local n = select("#", ...) if n == 4 or n == 8 then image:SetTexCoord(...) else image:SetTexCoord(0, 1, 0, 1) end else self.imageshown = nil end UpdateImageAnchor(self) end, ["SetFont"] = function(self, font, height, flags) self.label:SetFont(font, height, flags) end, ["SetFontObject"] = function(self, font) self:SetFont((font or GameFontHighlightSmall):GetFont()) end, ["SetImageSize"] = function(self, width, height) self.image:SetWidth(width) self.image:SetHeight(height) UpdateImageAnchor(self) end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") label:SetJustifyH("LEFT") label:SetJustifyV("TOP") local image = frame:CreateTexture(nil, "BACKGROUND") -- create widget local widget = { label = label, image = image, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
