Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua @ 8:1b2d819b4fa8
Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info.
Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable.
When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
| author | Zerotorescue |
|---|---|
| date | Thu, 09 Sep 2010 10:53:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Icon Widget -------------------------------------------------------------------------------]] local Type, Version = "Icon", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local select, pairs, print = select, pairs, print -- WoW APIs local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Button_OnClick(frame, button) frame.obj:Fire("OnClick", button) AceGUI:ClearFocus() end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetHeight(110) self:SetWidth(110) self:SetLabel() self:SetImage(nil) self:SetImageSize(64, 64) self:SetDisabled(false) end, -- ["OnRelease"] = nil, ["SetLabel"] = function(self, text) if text and text ~= "" then self.label:Show() self.label:SetText(text) self:SetHeight(self.image:GetHeight() + 25) else self.label:Hide() self:SetHeight(self.image:GetHeight() + 10) end end, ["SetImage"] = function(self, path, ...) local image = self.image image:SetTexture(path) if image:GetTexture() then local n = select("#", ...) if n == 4 or n == 8 then image:SetTexCoord(...) else image:SetTexCoord(0, 1, 0, 1) end end end, ["SetImageSize"] = function(self, width, height) self.image:SetWidth(width) self.image:SetHeight(height) --self.frame:SetWidth(width + 30) if self.label:IsShown() then self:SetHeight(height + 25) else self:SetHeight(height + 10) end end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.frame:Disable() self.label:SetTextColor(0.5, 0.5, 0.5) self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) else self.frame:Enable() self.label:SetTextColor(1, 1, 1) self.image:SetVertexColor(1, 1, 1) end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Button", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) frame:SetScript("OnClick", Button_OnClick) local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") label:SetPoint("BOTTOMLEFT") label:SetPoint("BOTTOMRIGHT") label:SetJustifyH("CENTER") label:SetJustifyV("TOP") label:SetHeight(18) local image = frame:CreateTexture(nil, "BACKGROUND") image:SetWidth(64) image:SetHeight(64) image:SetPoint("TOP", 0, -5) local highlight = frame:CreateTexture(nil, "HIGHLIGHT") highlight:SetAllPoints(image) highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") highlight:SetTexCoord(0, 1, 0.23, 0.77) highlight:SetBlendMode("ADD") local widget = { label = label, image = image, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) if (select(4, GetBuildInfo()) < 40000) then widget.SetText = widget.SetLabel else widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
