Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua @ 8:1b2d819b4fa8
Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info.
Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable.
When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
| author | Zerotorescue |
|---|---|
| date | Thu, 09 Sep 2010 10:53:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- Checkbox Widget -------------------------------------------------------------------------------]] local Type, Version = "CheckBox", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local select, pairs = select, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: SetDesaturation, GameFontHighlight --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function AlignImage(self) local img = self.image:GetTexture() self.text:ClearAllPoints() if not img then self.text:SetPoint("LEFT", self.checkbg, "RIGHT") self.text:SetPoint("RIGHT") else self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) self.text:SetPoint("RIGHT") end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function CheckBox_OnMouseDown(frame) local self = frame.obj if not self.disabled then if self.image:GetTexture() then self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) else self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) end end AceGUI:ClearFocus() end local function CheckBox_OnMouseUp(frame) local self = frame.obj if not self.disabled then self:ToggleChecked() if self.checked then PlaySound("igMainMenuOptionCheckBoxOn") else -- for both nil and false (tristate) PlaySound("igMainMenuOptionCheckBoxOff") end self:Fire("OnValueChanged", self.checked) AlignImage(self) end end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetType() self:SetValue(false) self:SetTriState(nil) -- height is calculated from the width and required space for the description self:SetWidth(200) self:SetImage() self:SetDisabled(nil) self:SetDescription(nil) end, -- ["OnRelease"] = nil, ["OnWidthSet"] = function(self, width) if self.desc then self.desc:SetWidth(width - 30) if self.desc:GetText() and self.desc:GetText() ~= "" then self:SetHeight(28 + self.desc:GetHeight()) end end end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.frame:Disable() self.text:SetTextColor(0.5, 0.5, 0.5) SetDesaturation(self.check, true) else self.frame:Enable() self.text:SetTextColor(1, 1, 1) if self.tristate and self.checked == nil then SetDesaturation(self.check, true) else SetDesaturation(self.check, false) end end end, ["SetValue"] = function(self,value) local check = self.check self.checked = value if value then SetDesaturation(self.check, false) self.check:Show() else --Nil is the unknown tristate value if self.tristate and value == nil then SetDesaturation(self.check, true) self.check:Show() else SetDesaturation(self.check, false) self.check:Hide() end end self:SetDisabled(self.disabled) end, ["GetValue"] = function(self) return self.checked end, ["SetTriState"] = function(self, enabled) self.tristate = enabled self:SetValue(self:GetValue()) end, ["SetType"] = function(self, type) local checkbg = self.checkbg local check = self.check local highlight = self.highlight local size if type == "radio" then size = 16 checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") checkbg:SetTexCoord(0, 0.25, 0, 1) check:SetTexture("Interface\\Buttons\\UI-RadioButton") check:SetTexCoord(0.25, 0.5, 0, 1) check:SetBlendMode("ADD") highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") highlight:SetTexCoord(0.5, 0.75, 0, 1) else size = 24 checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexCoord(0, 1, 0, 1) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexCoord(0, 1, 0, 1) check:SetBlendMode("BLEND") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexCoord(0, 1, 0, 1) end checkbg:SetHeight(size) checkbg:SetWidth(size) end, ["ToggleChecked"] = function(self) local value = self:GetValue() if self.tristate then --cycle in true, nil, false order if value then self:SetValue(nil) elseif value == nil then self:SetValue(false) else self:SetValue(true) end else self:SetValue(not self:GetValue()) end end, ["SetLabel"] = function(self, label) self.text:SetText(label) end, ["SetDescription"] = function(self, desc) if desc then if not self.desc then local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") desc:ClearAllPoints() desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) desc:SetWidth(self.frame.width - 30) desc:SetJustifyH("LEFT") desc:SetJustifyV("TOP") self.desc = desc end self.desc:Show() --self.text:SetFontObject(GameFontNormal) self.desc:SetText(desc) self:SetHeight(28 + self.desc:GetHeight()) else if self.desc then self.desc:SetText("") self.desc:Hide() end --self.text:SetFontObject(GameFontHighlight) self:SetHeight(24) end end, ["SetImage"] = function(self, path, ...) local image = self.image image:SetTexture(path) if image:GetTexture() then local n = select("#", ...) if n == 4 or n == 8 then image:SetTexCoord(...) else image:SetTexCoord(0, 1, 0, 1) end end AlignImage(self) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Button", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) local checkbg = frame:CreateTexture(nil, "ARTWORK") checkbg:SetWidth(24) checkbg:SetHeight(24) checkbg:SetPoint("TOPLEFT") checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") local check = frame:CreateTexture(nil, "OVERLAY") check:SetAllPoints(checkbg) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") text:SetJustifyH("LEFT") text:SetHeight(18) text:SetPoint("LEFT", checkbg, "RIGHT") text:SetPoint("RIGHT") local highlight = frame:CreateTexture(nil, "HIGHLIGHT") highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetBlendMode("ADD") highlight:SetAllPoints(checkbg) local image = frame:CreateTexture(nil, "OVERLAY") image:SetHeight(16) image:SetWidth(16) image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) local widget = { checkbg = checkbg, check = check, text = text, highlight = highlight, image = image, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
