Mercurial > wow > mailopener
view Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @ 8:1b2d819b4fa8
Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info.
Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable.
When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
| author | Zerotorescue |
|---|---|
| date | Thu, 09 Sep 2010 10:53:19 +0200 |
| parents | 823e33465b6e |
| children |
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--[[----------------------------------------------------------------------------- ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] local Type, Version = "ScrollFrame", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local min, max, floor = math.min, math.max, math.floor -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function FixScrollOnUpdate(frame) frame:SetScript("OnUpdate", nil) frame.obj:FixScroll() end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function ScrollFrame_OnMouseWheel(frame, value) frame.obj:MoveScroll(value) end local function ScrollFrame_OnSizeChanged(frame) frame:SetScript("OnUpdate", FixScrollOnUpdate) end local function ScrollBar_OnScrollValueChanged(frame, value) frame.obj:SetScroll(value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetScroll(0) end, ["OnRelease"] = function(self) self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil self.content.height, self.content.width = nil, nil end, ["SetScroll"] = function(self, value) local status = self.status or self.localstatus local viewheight = self.scrollframe:GetHeight() local height = self.content:GetHeight() local offset if viewheight > height then offset = 0 else offset = floor((height - viewheight) / 1000.0 * value) end self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset status.scrollvalue = value end, ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() if height > viewheight then self.scrollbar:Hide() else self.scrollbar:Show() local diff = height - viewheight local delta = 1 if value < 0 then delta = -1 end self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) end end, ["FixScroll"] = function(self) if self.updateLock then return end self.updateLock = true local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 local curvalue = self.scrollbar:GetValue() if viewheight < height then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") self:DoLayout() end else if not self.scrollBarShown then self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self:DoLayout() end local value = (offset / (viewheight - height) * 1000) if value > 1000 then value = 1000 end self.scrollbar:SetValue(value) self:SetScroll(value) if value < 1000 then self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset end end self.updateLock = nil end, ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.scrollvalue then status.scrollvalue = 0 end end, ["OnWidthSet"] = function(self, width) local content = self.content content.width = width end, ["OnHeightSet"] = function(self, height) local content = self.content content.height = height end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) local num = AceGUI:GetNextWidgetNum(Type) local scrollframe = CreateFrame("ScrollFrame", nil, frame) scrollframe:SetPoint("TOPLEFT") scrollframe:SetPoint("BOTTOMRIGHT") scrollframe:EnableMouseWheel(true) scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) scrollbar:SetMinMaxValues(0, 1000) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:Hide() -- set the script as the last step, so it doesn't fire yet scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) content:SetPoint("TOPLEFT") content:SetPoint("TOPRIGHT") content:SetHeight(400) scrollframe:SetScrollChild(content) local widget = { localstatus = { scrollvalue = 0 }, scrollframe = scrollframe, scrollbar = scrollbar, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end scrollframe.obj, scrollbar.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
