view LFGFilter.lua @ 0:df29f8179b76

initial import
author ovolkov
date Wed, 12 Nov 2014 08:48:32 +0300
parents
children 041bc456db50
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line source
local aName, aEnv = ...
aEnv.LFGFilter_Allow_Activity = {}
aEnv.LFGFilter_Allow_Activity.count = 0
local LFGFilter_Allow_Activity = aEnv.LFGFilter_Allow_Activity

function LFGListUtil_SortSearchResults(results)
   if LFGFilter_Allow_Activity.count > 0 then
      local shift_down = 0
      local original_size = #results
      for idx = 1, original_size do
         local result = results[idx]
         local _, activityID = C_LFGList.GetSearchResultInfo(result)
         if LFGFilter_Allow_Activity[activityID] then
            if shift_down > 0 then
               results[idx - shift_down] = result
            end
         else
            shift_down = shift_down + 1
         end
      end
      for idx = original_size - shift_down + 1, original_size do
         results[idx] = nil
      end
   end
	table.sort(results, LFGListUtil_SortSearchResultsCB);
end

function LFGListUtil_SortSearchResultsCB(id1, id2)
   local id1, activityID1, name1, comment1, voiceChat1, iLvl1, age1, numBNetFriends1, numCharFriends1, numGuildMates1, isDelisted1 = C_LFGList.GetSearchResultInfo(id1);
   local id2, activityID2, name2, comment2, voiceChat2, iLvl2, age2, numBNetFriends2, numCharFriends2, numGuildMates2, isDelisted2 = C_LFGList.GetSearchResultInfo(id2);

   --If one has more friends, do that one first
   if ( numBNetFriends1 ~= numBNetFriends2 ) then
      return numBNetFriends1 > numBNetFriends2;
   end

   if ( numCharFriends1 ~= numCharFriends2 ) then
      return numCharFriends1 > numCharFriends2;
   end

   if ( numGuildMates1 ~= numGuildMates2 ) then
      return numGuildMates1 > numGuildMates2;
   end

   if ( activityID1 ~= activityID2 ) then
      return activityID1 > activityID2;
   end

   --If we aren't sorting by anything else, just go by ID
   return id1 < id2;
end

function LFGPrintRawResults()
   local totalResults, results = C_LFGList.GetSearchResults()
   for idx = 1, totalResults do
      local id1, activityID1, name1, comment1, voiceChat1, iLvl1, age1, numBNetFriends1, numCharFriends1, numGuildMates1, isDelisted1 = C_LFGList.GetSearchResultInfo(results[idx])
      print(id1, activityID1, C_LFGList.GetActivityInfo(activityID1), '*', name1)
   end
end

-- SoO (Normal): 4
-- SoO (Heroic): 41
-- SoO (Mythic): 42
-- /run LFGFilter_Allow_Activity = { [42] = true }