Mercurial > wow > inventory
changeset 62:fee06221176f
Seperated the config from Core.lua.
Many other code cleaning up for readability.
Added local references for much used globals.
Moved widgets to a different file for readability.
Re-added global function for slash command handling since we do need it for our chat-hyperlinks.
Fixed queueing to properly use the track at property of virtual groups.
Fixed queueing to display the item id instead of the item link if the item link could not be loaded.
Speed slider at the summary now has an interval of 1% down from 5% and rounds rather than ceils it?s value so 101% will become 100% rather than 105%.
Now using the right stock properties at the summary.
Added a help group to the config.
author | Zerotorescue |
---|---|
date | Wed, 22 Dec 2010 19:56:55 +0100 |
parents | d903b0a151d3 |
children | 533761fef07b |
files | Config.lua Core.lua Inventorium.toc Queue.lua Summary.lua Widgets.lua |
diffstat | 6 files changed, 2368 insertions(+), 2206 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Config.lua Wed Dec 22 19:56:55 2010 +0100 @@ -0,0 +1,1905 @@ +local addon = select(2, ...); +local mod = addon:NewModule("Config"); + +local options, groupIdToName, groupIsVirtual, temp, count, includeTradeSkillItems, currentGroupType = {}, {}, {}, {}, 0, 500, "Normal"; +local AceConfigDialog, AceConfigRegistry, AceSerializer; + +-- Private functions and tables + +local function SetOption(info, value, multiSelectEnabled) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + -- Special treatment for override toggle boxes + if optionName:find("override") then + if not value and info.arg then + -- If this override was disabled and a saved variable name was provided, set it to nil rather than false + + value = nil; + + -- If this is an override toggler then also set the related field to nil + addon.db.profile.groups[groupName][info.arg] = nil; + elseif value and info.arg then + -- If this override is now enabled, we need to copy the default into this field (unless it is not nil (which is supposed to be impossible), in which case we'll use the already selected value) + + addon.db.profile.groups[groupName][info.arg] = addon:GetOptionByKey(groupName, info.arg); + end + end + + if multiSelectEnabled ~= nil then + -- The saved vars for a multiselect will always be an array, it may not yet exist in which case it must be created. + if not addon.db.profile.groups[groupName][optionName] then + addon.db.profile.groups[groupName][optionName] = {}; + end + + addon.db.profile.groups[groupName][optionName][value] = multiSelectEnabled or nil; + else + addon.db.profile.groups[groupName][optionName] = value; + end +end + +local function GetOption(info) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + local noDefault; + + if optionName:find("override") then + noDefault = true; + end + + return addon:GetOptionByKey(groupName, optionName, noDefault); +end + +local function GetMultiOption(info, value) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + if addon.db.profile.groups[groupName][optionName] ~= nil then + return addon.db.profile.groups[groupName][optionName][value]; + elseif addon.db.profile.defaults[optionName] then + return addon.db.profile.defaults[optionName][value]; + else + return nil; + end +end + +local function GetDisabled(info) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + if optionName:find("override") or not info.arg then + return false; + end + + return (addon:GetOptionByKey(groupName, info.arg, true) == nil); +end + +local function ValidateGroupName(_, value) + value = string.lower(string.trim(value or "")); + + for name, _ in pairs(addon.db.profile.groups) do + if string.lower(name) == value then + return ("A group named \"%s\" already exists."):format(name); + end + end + + return true; +end + +local tblAddItemTemplate = { + order = 0, + type = "input", + name = function(info) + local itemName, _, itemRarity = GetItemInfo(info[#info]); + return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); + end, + get = function(info) + return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side + end, + set = function(groupId, itemId) + -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. + + if itemId then + local groupName = groupIdToName[groupId]; + + if not addon:AddItemToGroup(groupName, itemId) then + print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); + end + end + end, + width = "double", + dialogControl = "ConfigItemLinkButton", +}; + +local tblRemoveItemTemplate = { + order = 0, + type = "input", + name = function(info) + local itemName, _, itemRarity = GetItemInfo(info[#info]); + return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); + end, + get = function(info) + return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side + end, + set = function(groupId, itemId) + -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. + + if itemId then + local groupName = groupIdToName[groupId]; + + addon:RemoveItemFromGroup(groupName, itemId); + + -- Now rebuild the list + AceConfigRegistry:NotifyChange("InventoriumOptions"); + end + end, + width = "double", + dialogControl = "ConfigItemLinkButton", +}; + +local function UpdateAddItemList(info) + local groupName = groupIdToName[info[2]]; + + if not addon.db.profile.groups[groupName].items then + addon.db.profile.groups[groupName].items = {}; + end + + -- Merge all items from all groups together + local items = {}; + for groupName, values in pairs(addon.db.profile.groups) do + if values.items then + for itemId, _ in pairs(values.items) do + items[itemId] = true; + end + end + end + + local ref = options.args.groups.args[info[2]].args.add.args.list.args; + + -- Remaking the list, so out with the old, in with the new + table.wipe(ref); + + -- Parse bags and show these + for bagID = 4, 0, -1 do + for slot = 1, GetContainerNumSlots(bagID) do + local itemId = addon:GetItemId(GetContainerItemLink(bagID, slot)); + + if itemId then + if not items[itemId] then + -- If this item isn't used in any group yet + ref[itemId] = tblAddItemTemplate; + else + -- It's already used in a group, don't show it + ref[itemId] = nil; + end + end + end + end + + if includeTradeSkillItems ~= 500 then + -- Include tradeskill items + + -- Go through all trade skills for the profession + for i = 1, GetNumTradeSkills() do + -- Try to retrieve the itemlink, this will be nil if current item is a group instead + local itemLink = GetTradeSkillItemLink(i); + + if itemLink then + local itemId = addon:GetItemId(itemLink); + if not itemId then + -- If this isn't an item, it can only be an enchant instead + itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h")); + + itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds + end + + if itemId then + local itemLevel = select(4, GetItemInfo(itemId)) or 0; + + if includeTradeSkillItems == 0 or itemLevel >= includeTradeSkillItems then + if not items[itemId] then + -- If this item isn't used in any group yet + ref[itemId] = tblAddItemTemplate; + else + -- It's already used in a group, don't show it + ref[itemId] = nil; + end + end + else + addon:Debug("|cffff0000ERROR|r: Couldn't find proper item id for " .. itemLink); + end + end + end + end +end + +local function UpdateRemoveItemList(info) + local groupName = groupIdToName[info[2]]; + + if not addon.db.profile.groups[groupName].items then + addon.db.profile.groups[groupName].items = {}; + end + + local ref = options.args.groups.args[info[2]].args.remove.args.list.args; + + -- Unset all + for itemId, _ in pairs(ref) do + ref[itemId] = nil; + end + + -- Parse items in group and show these + for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do + ref[itemId] = tblRemoveItemTemplate; + end +end + +-- Default group +local defaultGroup = { + order = 0, + type = "group", + childGroups = "tab", + name = function(info) + local groupId = info[#info]; + if groupIsVirtual[groupId] then + return ("%s |cfffed000Virtual|r"):format(groupIdToName[groupId]); + else + return groupIdToName[groupId]; + end + end, + desc = function(info) + local groupId = info[#info]; + if groupIsVirtual[groupId] then + return "This is a virtual group, you can use it to override the defaults for other groups."; + end + end, + args = { + general = { + order = 10, + type = "group", + name = "General", + desc = "Change the general settings for just this group.", + args = { + general = { + order = 0, + type = "group", + inline = true, + name = "General", + set = SetOption, + get = GetOption, + disabled = GetDisabled, + args = { + description = { + order = 0, + type = "description", + name = function(info) + local groupName = groupIdToName[info[2]]; + + local t = "Here you can set general settings for the currently selected group. If you do not wish to override a setting, the default setting specified in the general group will be used.\n\n"; + + local currentAddon, selectedAddonName = addon:GetItemCountAddon(groupName); + local preferedAddon = addon:GetOptionByKey(groupName, "itemCountAddon"); + + if currentAddon then + --GetCharacterCount + --addon.supportedAddons.itemCount[selectedExternalAddon] + t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; + + if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then + t = t .. " This addon supports |cfffed000both total as local|r item counts."; + elseif currentAddon.GetTotalCount then + t = t .. " This addon supports |cfffed000only total|r item counts."; + elseif currentAddon.GetCharacterCount then + t = t .. " This addon supports |cfffed000only local|r item counts."; + end + + if preferedAddon ~= selectedAddonName then + t = t .. "\n\n|cffff0000You have selected |cfffed000" .. preferedAddon .. "|r|cffff0000 as your item count addon, but this appears to be disabled and thus a random alternative was selected.|r"; + end + end + + return t; + end, + }, + header = { + order = 5, + type = "header", + name = "", + }, + overrideAuctionPricingAddon = { + order = 9, + type = "toggle", + name = "Override pricing addon", + desc = "Allows you to override the pricing addon setting for this group.", + arg = "auctionPricingAddon", + }, + auctionPricingAddon = { + order = 10, + type = "select", + name = "Prefered pricing addon", + desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.auctionPricing) do + temp[name] = name; + end + + return temp; + end, + set = function(info, value) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + addon.db.profile.groups[groupName][optionName] = value ~= "" and value; + + if addon.supportedAddons.auctionPricing[value].OnSelect then + addon.supportedAddons.auctionPricing[value].OnSelect(); + end + end, + arg = "overrideAuctionPricingAddon", + }, + overrideItemCountAddon = { + order = 19, + type = "toggle", + name = "Override item count addon", + desc = "Allows you to override the item count addon setting for this group.", + arg = "itemCountAddon", + }, + itemCountAddon = { + order = 20, + type = "select", + name = "Prefered item count addon", + desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.itemCount) do + temp[name] = name; + end + + return temp; + end, + set = function(info, value) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + addon.db.profile.groups[groupName][optionName] = value ~= "" and value; + + if addon.supportedAddons.itemCount[value].OnSelect then + addon.supportedAddons.itemCount[value].OnSelect(); + end + end, + arg = "overrideItemCountAddon", + }, + overrideCraftingAddon = { + order = 29, + type = "toggle", + name = "Override crafting addon", + desc = "Allows you to override the crafting addon setting for this group.", + arg = "craftingAddon", + }, + craftingAddon = { + order = 30, + type = "select", + name = "Prefered crafting addon", + desc = "Select the addon you prefer data from this group to be queued into. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.crafting) do + temp[name] = name; + end + + return temp; + end, + set = function(info, value) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + addon.db.profile.groups[groupName][optionName] = value ~= "" and value; + + if addon.supportedAddons.crafting[value].OnSelect then + addon.supportedAddons.crafting[value].OnSelect(); + end + end, + arg = "overrideCraftingAddon", + }, + overrideLocalItemData = { + order = 39, + type = "toggle", + name = "Override local item data", + desc = "Allows you to override the local item data setting for this group.", + arg = "localItemData", + }, + localItemData = { + order = 40, + type = "multiselect", + name = "Include in local item data", + desc = "Select which data should be included in the local item data.", + values = { + ["Bag"] = "Bag", + ["Bank"] = "Bank", + ["Auction House"] = "Auction House", + ["Mailbox"] = "Mailbox", + }, + get = GetMultiOption, + --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. + arg = "overrideLocalItemData", + }, + virtualGroup = { + order = 50, + type = "select", + name = "Use virtual group settings", + desc = "Use the settings from a virtual group before using the general defaults.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Off|r: Use the overridden options in this group and then the defaults.\n\n|cfffed000On|r: Use the overridden options in this group, then the ones in the selected virtual group and then the defaults.", + values = function(info) + local groupName = groupIdToName[info[2]]; + + local temp = {}; + + temp[""] = ""; + for name, values in pairs(addon.db.profile.groups) do + if values.isVirtual and name ~= groupName then + temp[name] = name; + end + end + + return temp; + end, + set = function(info, value) + local groupName = groupIdToName[info[2]]; + local optionName = info[#info]; + + addon.db.profile.groups[groupName][optionName] = value ~= "" and value; + end, + disabled = false, + }, + }, + }, + minimumStock = { + order = 10, + type = "group", + inline = true, + name = "Minimum stock", + set = SetOption, + get = GetOption, + disabled = GetDisabled, + args = { + description = { + order = 0, + type = "description", + name = "Here you can specify the minimum amount of items you wish to keep in stock and related settings for the currently selected group. Please note the values entered here do not affect the queued quantities, you must set settings for that in the area below.", + }, + header = { + order = 5, + type = "header", + name = "", + }, + + overrideMinLocalStock = { + order = 10, + type = "toggle", + name = "Override min local stock", + desc = "Allows you to override the minimum local stock setting for this group.", + arg = "minLocalStock", + }, + minLocalStock = { + order = 11, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Minimum local stock", + desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", + arg = "overrideMinLocalStock", + }, + overrideAlertBelowLocalMinimum = { + order = 15, + type = "toggle", + name = "Override local minimum alert", + desc = "Allows you to override wether an alert should be shown when an item in this group gets below the local minimum stock threshold.", + arg = "alertBelowLocalMinimum", + }, + alertBelowLocalMinimum = { + order = 16, + type = "toggle", + name = "Alert when below local minimum (NYI)", + desc = "Show an alert when an item in this group gets below the local minimum stock threshold.", + arg = "overrideAlertBelowLocalMinimum", + }, + + overrideMinGlobalStock = { + order = 20, + type = "toggle", + name = "Override min global stock", + desc = "Allows you to override the minimum global stock setting for this group.", + arg = "minGlobalStock", + }, + minGlobalStock = { + order = 21, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Minimum global stock", + desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", + arg = "overrideMinGlobalStock", + }, + overrideAlertBelowGlobalMinimum = { + order = 25, + type = "toggle", + name = "Override global minimum alert", + desc = "Allows you to override wether an alert should be shown when an item in this group gets below the global minimum stock threshold.", + arg = "alertBelowGlobalMinimum", + }, + alertBelowGlobalMinimum = { + order = 26, + type = "toggle", + name = "Alert when below global minimum (NYI)", + desc = "Show an alert when an item in this group gets below the global minimum stock threshold.", + arg = "overrideAlertBelowGlobalMinimum", + }, + + overrideSummaryThresholdShow = { + order = 34, + type = "toggle", + name = "Override summary showing", + desc = "Allows you to override when this group should appear in the summary.", + arg = "summaryThresholdShow", + }, + summaryThresholdShow = { + order = 35, + type = "range", + min = 0, + max = 10, + softMax = 100, + step = 0.05, + isPercent = true, + name = "Show in summary when below", + desc = "Show items in the summary when below the specified percentage of the minimum stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", + arg = "overrideSummaryThresholdShow", + }, + overrideTrackAtCharacters = { + order = 39, + type = "toggle", + name = "Override track at", + desc = "Allows you to override at which characters items in this group should appear in the summary and generate alerts.", + arg = "trackAtCharacters", + }, + trackAtCharacters = { + order = 40, + type = "multiselect", + name = "Track at", + desc = "Select at which characters this should appear in the summary and generate alerts.", + values = function() + local temp = {}; + for charName in pairs(addon.db.factionrealm.characters) do + temp[charName] = charName; + end + + return temp; + end, + get = GetMultiOption, + --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. + arg = "overrideTrackAtCharacters", + }, + }, + }, + refill = { + order = 20, + type = "group", + inline = true, + name = "Replenishing stock", + set = SetOption, + get = GetOption, + disabled = GetDisabled, + args = { + description = { + order = 0, + type = "description", + name = function(info) + local groupName = groupIdToName[info[2]]; + local r = "Here you can specify the amount of items to which you wish to restock when you are collecting new items for the currently selected group. This may be higher than the minimum stock.\n\n"; + + r = r .. "When restocking the target amount is |cfffed000" .. addon:GetOptionByKey(groupName, "restockTarget") .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "minCraftingQueue") * 100 ) .. "%|r) of the restock target and making |cfffed000" .. floor( ( addon:GetOptionByKey(groupName, "bonusQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) + .5 ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "bonusQueue") * 100 ) .. "%|r) extra items when you completely ran out. "; + + if addon:GetOptionByKey(groupName, "priceThreshold") == 0 then + r = r .. "Queueing items at |cfffed000any|r auction value."; + else + r = r .. "Queueing items worth |cfffed000" .. addon:ReadableMoney(addon:GetOptionByKey(groupName, "priceThreshold")) .. "|r or more."; + end + + return r; + end, + }, + header = { + order = 5, + type = "header", + name = "", + }, + overrideRestockTarget = { + order = 9, + type = "toggle", + name = "Override restock target", + desc = "Allows you to override the restock target setting for this group.", + arg = "restockTarget", + }, + restockTarget = { + order = 10, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Restock target", + desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", + arg = "overrideRestockTarget", + }, + overrideMinCraftingQueue = { + order = 19, + type = "toggle", + name = "Override min queue", + desc = "Allows you to override the minimum craftable items queue setting for this group.", + arg = "minCraftingQueue", + }, + minCraftingQueue = { + order = 20, + type = "range", + min = 0, + max = 1, + step = 0.01, + isPercent = true, + name = "Don't queue if I only miss", + desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", + arg = "overrideMinCraftingQueue", + }, + overrideBonusQueue = { + order = 29, + type = "toggle", + name = "Override bonus queue", + desc = "Allows you to override the bonus craftable items queue setting for this group.", + arg = "bonusQueue", + }, + bonusQueue = { + order = 30, + type = "range", + min = 0, + max = 10, -- 1000% + step = 0.01, -- 1% + isPercent = true, + name = "Bonus queue", + desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", + arg = "overrideBonusQueue", + }, + overridePriceThreshold = { + order = 39, + type = "toggle", + name = "Override price threshold", + desc = "Allows you to override the price threshold setting for this group.", + arg = "priceThreshold", + }, + priceThreshold = { + order = 40, + type = "input", + name = "Price threshold", + desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", + validate = function(info, value) return addon:ValidateReadableMoney(info, value); end, + get = function(i) return addon:ReadableMoney(GetOption(i)); end, + set = function(i, v) SetOption(i, addon:ReadableMoneyToCopper(v)); end, + arg = "overridePriceThreshold", + }, + overrideSummaryHidePriceThreshold = { + order = 49, + type = "toggle", + name = "Override summary showing", + desc = "Allows you to override if items in this group should be hidden from the summary while their value is below the price threshold.", + arg = "summaryHidePriceThreshold", + }, + summaryHidePriceThreshold = { + order = 50, + type = "toggle", + name = "Hide when below threshold", + desc = "Hide items from the summary when their value is below the set price threshold.", + arg = "overrideSummaryHidePriceThreshold", + }, + overrideAlwaysGetAuctionValue = { + order = 59, + type = "toggle", + name = "Override auction value showing", + desc = "Allows you to override if the auction value of items in this group should be cached and displayed even when the price threshold is set to 0|cffeda55fc|r.", + arg = "alwaysGetAuctionValue", + }, + alwaysGetAuctionValue = { + order = 60, + type = "toggle", + name = "Always show auction value", + desc = "Always cache and show the auction value of items in this group, even if the price threshold is set to 0|cffeda55fc|r.", + arg = "overrideAlwaysGetAuctionValue", + }, + }, + }, + }, + }, + group = { + order = 20, + type = "group", + name = "Management", + desc = "Rename, delete, duplicate or export this group.", + args = { + actions = { + order = 10, + type = "group", + name = "Actions", + inline = true, + args = { + rename = { + order = 10, + type = "input", + name = "Rename group - New name", + desc = "Change the name of this group to something else. You can also use item links here as you wish.", + validate = ValidateGroupName, + set = function(info, value) + local oldGroupName = groupIdToName[info[2]]; + + addon.db.profile.groups[value] = CopyTable(addon.db.profile.groups[oldGroupName]); + addon.db.profile.groups[oldGroupName] = nil; + + groupIdToName[info[2]] = value; + groupIdToName[value] = true; + groupIdToName[oldGroupName] = nil; + + mod:FillGroupOptions(); + end, + get = function(info) + return groupIdToName[info[2]]; + end, + }, + duplicate = { + order = 20, + type = "input", + name = "Duplicate group - New name", + desc = "Duplicate this group. You can also use item links here as you wish.\n\nAll item data will be erased.", + validate = ValidateGroupName, + set = function(info, value) + local oldGroupName = groupIdToName[info[2]]; + + addon.db.profile.groups[value] = CopyTable(addon.db.profile.groups[oldGroupName]); + + -- Reset item data (duplicate items me no want) + addon.db.profile.groups[value].items = nil; + + mod:FillGroupOptions(); + end, + get = false, + }, + delete = { + order = 30, + type = "execute", + name = "Delete group", + desc = "Delete the currently selected group.", + confirm = true, + confirmText = "Are you sure you wish to |cffff0000DELETE|r this group? This action is not reversable!", + func = function(info) + local groupName = groupIdToName[info[2]]; + + addon.db.profile.groups[groupName] = nil; + + mod:FillGroupOptions(); + end, + }, + }, + }, + export = { + order = 40, + type = "group", + name = "Export", + inline = true, + args = { + input = { + order = 10, + type = "input", + multiline = true, + name = "Group data", + width = "full", + desc = "Export the group data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", + set = false, + get = function(info) + local groupName = groupIdToName[info[2]]; + + -- We want to include the group name, so we copy the table then set another value + local temp = CopyTable(addon.db.profile.groups[groupName]); + temp.name = groupName; + temp.trackAtCharacters = nil; + temp.overrideTrackAtCharacters = nil; + + if not AceSerializer then + AceSerializer = LibStub("AceSerializer-3.0"); + end + + return AceSerializer:Serialize(temp); + end, + }, + }, + }, + }, + }, + add = { + order = 30, + type = "group", + name = "Add items", + desc = "Add new items to this group.", + hidden = function(info) return groupIsVirtual[info[2]]; end, + args = { + singleAdd = { + order = 10, + type = "group", + inline = true, + name = "Add items", + args = { + help = { + order = 10, + type = "description", + name = "You can add a single item to this group at a time by pasting the item-id or an item-link in the field to the left or you can also import multiple items at once by pasting exported item data in the field to the right. Scroll further down to add items based on your inventory contents.", + }, + itemLink = { + order = 20, + type = "input", + name = "Single item add (item-link or item-id)", + desc = "Shift-click an item-link or enter an item-id to add the related item to this group. You can only add one item link or item id at a time.", + validate = function(info, value) + -- If the value is empty we'll allow passing to clear the carret + if value == "" then return true; end + + local groupName = groupIdToName[info[2]]; + + local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); + + if not itemId then + return "This is not a valid item link."; + elseif addon:InGroup(itemId) then + return ("This item is already in the group \"%s\"."):format(addon:InGroup(itemId)); + end + + return true; + end, + set = function(info, value) + if value and value ~= "" then + local groupName = groupIdToName[info[2]]; + + local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); + + addon:AddItemToGroup(groupName, itemId); + + print(("Added %s"):format(select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId))); + end + end, + get = false, + }, + importItemData = { + order = 30, + type = "input", + name = "Import item data", + desc = "Import item data from an exported item data-string. Any items already grouped will be skipped.", + set = function(info, value) + local groupName = groupIdToName[info[2]]; + + local allItemIds = { string.split(";", value or "") }; + + for _, value in pairs(allItemIds) do + local itemId = tonumber(value); + + if not itemId then + print(("\"%s\" is not a number."):format(value)); + elseif addon:InGroup(itemId) then + print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, addon:InGroup(itemId))); + else + addon:AddItemToGroup(groupName, itemId); + end + end + end, + get = false, + }, + importPremadeData = { + order = 40, + type = "select", + name = "Import premade data", + desc = "Import item data from a premade item-group. Any items already grouped will be skipped.", + values = function() + local temp = {}; + for key, group in pairs(addon.defaultGroups) do + temp[key] = key; + end + + return temp; + end, + set = function(info, value) + local groupName = groupIdToName[info[2]]; + + print(("Importing items from the premade group \"|cfffed000%s|r\"."):format(value)); + + -- Remember we imported this group and it's version so if it is ever changed, people can be notified + if not addon.db.profile.groups[groupName].premadeGroups then + addon.db.profile.groups[groupName].premadeGroups = {}; + end + addon.db.profile.groups[groupName].premadeGroups[value] = addon.defaultGroups[value].version; + + for itemId, version in pairs(addon.defaultGroups[value].items) do + if version > 0 then + itemId = itemId and tonumber(itemId); + + if not itemId then + print(("\"|cfffed000%s|r\" is not a number."):format(value)); + elseif addon:InGroup(itemId) then + print(("|cffff0000Skipping|r |cfffed000%s|r (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, addon:InGroup(itemId))); + else + addon:AddItemToGroup(groupName, itemId); + print(("|cff00ff00Added|r |cfffed000%s|r (#%d) to the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, groupName)); + end + end + end + end, + get = false, + }, + }, + }, + massAdd = { + order = 20, + type = "group", + inline = true, + name = "Mass add", + args = { + help = { + order = 10, + type = "description", + name = "Click the items you wish to add to this group or add multiple of these items at once by providing a name filter in the field below.", + }, + massAdd = { + order = 20, + type = "input", + name = "Add all items matching...", + desc = "Add every item in your inventory matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in your inventory containing this in their name will be added to this group.", + set = function(info, value) + local groupName = groupIdToName[info[2]]; + + if not value then return; end + + value = value:lower(); + + local ref = options.args.groups.args[info[2]].args.add.args.list.args; + + for itemId, test in pairs(ref) do + if test then + local itemName = GetItemInfo(itemId); + + if itemName:lower():find(value) then + if not addon:AddItemToGroup(groupName, itemId) then + print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); + end + end + end + end + end, + get = false, + }, + minItemLevel = { + order = 40, + type = "select", + values = function() + local temp = {}; + + temp[0] = "Include everything"; + + local itemLevelTemplate = "Itemlevel >= %d"; + + for i = 1, 49 do + temp[( i * 10 )] = itemLevelTemplate:format(( i * 10 )); + end + + temp[500] = "Include nothing"; + + return temp; + end, + name = "Include tradeskill items", + desc = "Include all items above this item level from the currently opened tradeskill window in the below item list.\n\nSetting this very low this might considerably slow down this config window.\n\nSet to 500 to disable showing of items completely.", + set = function(i, v) includeTradeSkillItems = v; end, + get = function() return includeTradeSkillItems; end, + disabled = function() + if GetTradeSkillLine() == "UNKNOWN" then + includeTradeSkillItems = 500; + return true; -- disabled + else + return false; + end + end, + }, + }, + }, + list = { + order = 30, + type = "group", + inline = true, + name = "Item list", + hidden = UpdateAddItemList, + args = { + + }, + }, + }, + }, + remove = { + order = 40, + type = "group", + name = "Current items", + desc = "View, export or remove items from this group.", + hidden = function(info) return groupIsVirtual[info[2]]; end, + args = { + help = { + order = 10, + type = "group", + inline = true, + name = "Help", + hidden = false, + args = { + help = { + order = 10, + type = "description", + name = "Click the items you wish to remove from this group.", + }, + massRemove = { + order = 20, + type = "input", + name = "Remove all items matching...", + desc = "Remove every item in this group matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in this group containing this in their name will be removed from this group.", + set = function(info, value) + local groupName = groupIdToName[info[2]]; + + if not value then return; end + + value = value:lower(); + + local ref = options.args.groups.args[info[2]].args.remove.args.list.args; + + for itemId, test in pairs(ref) do + if test then + local itemName = GetItemInfo(itemId); + + if itemName:lower():find(value) then + addon:RemoveItemFromGroup(groupName, itemId); + print(("|cffff0000Removed|r %s (#%d)."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId)); + end + end + end + + -- Now rebuild the list + AceConfigRegistry:NotifyChange("InventoriumOptions"); + end, + get = false, + }, + premadeGroups = { + order = 30, + type = "select", + name = "Imported premade groups", + desc = "This is a list of all premade groups that were imported into this group. You will be notified when any of these premade groups have changed and you will be able to import these changes.\n\nSelect a group to stop reminding you of changes to the premade group (the item list will be unaffected). Doing so will require you to manually update this when new items are added to the game.", + values = function(info) + local groupName = groupIdToName[info[2]]; + + local temp = {}; + if addon.db.profile.groups[groupName].premadeGroups then + for name, version in pairs(addon.db.profile.groups[groupName].premadeGroups) do + temp[name] = name; + end + end + + return temp; + end, + set = function(info, value) + -- Remove premade group from this group + local groupName = groupIdToName[info[2]]; + + addon.db.profile.groups[groupName].premadeGroups[value] = nil; + + print(("No longer notifying you about changes made to the premade group named \"|cfffed000%s|r\"."):format(value)); + end, + get = false, + disabled = function(info) + local groupName = groupIdToName[info[2]]; + + return (not addon.db.profile.groups[groupName].premadeGroups); + end, + }, + }, + }, + list = { + order = 20, + type = "group", + inline = true, + name = "Item list", + hidden = UpdateRemoveItemList, + args = { + + }, + }, + export = { + order = 30, + type = "group", + name = "Export", + inline = true, + args = { + input = { + order = 10, + type = "input", + name = "Item data", + width = "full", + desc = "Export the item data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", + set = false, + get = function(info) + local groupName = groupIdToName[info[2]]; + + local combinedItemIds; + -- Parse items in group and show these + for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do + if not combinedItemIds then + combinedItemIds = tostring(itemId); + else + combinedItemIds = combinedItemIds .. (";%d"):format(itemId); + end + end + + return combinedItemIds; -- We don't serialize this because we actually DO want people to be able to manually modify it - besides, parsing it isn't going to be hard + end, + }, + }, + }, + }, + }, + }, +}; + + + + + + + + + +-- Object functions + +function mod:OnEnable() + -- Register our config slash command + -- /im config + addon:RegisterSlash(function(this) + -- We don't want any other windows open at this time. + for name, module in this:IterateModules() do + if module.CloseFrame then + module:CloseFrame(); + end + end + + this:GetModule("Config"):Show(); + end, { "c", "config", "conf", "option", "options", "opt", "setting", "settings" }, "|Hfunction:InventoriumCommandHandler:config|h|cff00fff7/im config|r|h (or /im c) - Open the config window to change the settings and manage groups."); + + -- Whenever the profile is changed, update the groups | args: (object for the functionName, eventName, functionName) + addon.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig"); + addon.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig"); + addon.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig"); + + -- Register our custom widgets + local Widgets = addon:GetModule("Widgets"); + Widgets:ItemLinkButton(); + Widgets:ConfigItemLinkButton(); +end + +function mod:RefreshConfig() + self:FillGroupOptions(); +end + +function mod:Load() + if not AceConfigDialog and not AceConfigRegistry then + self:FillOptions(); + + -- Build options dialog + AceConfigDialog = LibStub("AceConfigDialog-3.0"); + AceConfigRegistry = LibStub("AceConfigRegistry-3.0"); + -- Register options table + LibStub("AceConfig-3.0"):RegisterOptionsTable("InventoriumOptions", options); + -- Set a nice default size (so that 4 normal sized elements fit next to eachother) + AceConfigDialog:SetDefaultSize("InventoriumOptions", 975, 600); + + -- In case the addon is loaded from another condition, always call the remove interface options + if AddonLoader and AddonLoader.RemoveInterfaceOptions then + AddonLoader:RemoveInterfaceOptions("Inventorium"); + end + + -- Add to the blizzard addons options thing + AceConfigDialog:AddToBlizOptions("InventoriumOptions"); + end +end + +function mod:Show() + self:Load(); + + AceConfigDialog:Open("InventoriumOptions"); +end + +function mod:FillOptions() + options = { + type = "group", + name = "Inventorium Config", + childGroups = "tree", + args = { + }, + }; + + -- General + self:FillGeneralOptions(); + + -- Help + self:FillHelpOptions(); + + -- Profile + options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(addon.db, true); + options.args.profiles.order = 200; + + -- Groups + self:MakeGroupOptions(); + + -- Groups-contents + self:FillGroupOptions(); +end + +function mod:FillGeneralOptions() + options.args.general = { + order = 100, + type = "group", + name = "General", + desc = "Change general Inventorium settings.", + args = { + general = { + order = 1, + type = "group", + inline = true, + name = "General", + args = { + description = { + order = 0, + type = "description", + name = function() + local t = "Here you can set general settings. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; + + local currentAddon, selectedAddonName = addon:GetItemCountAddon(); + local preferedAddon = addon.db.profile.defaults.itemCountAddon; + + if currentAddon then + t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; + + if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then + t = t .. " This addon supports |cfffed000both total as local|r item counts."; + elseif currentAddon.GetTotalCount then + t = t .. " This addon supports |cfffed000only total|r item counts."; + elseif currentAddon.GetCharacterCount then + t = t .. " This addon supports |cfffed000only local|r item counts."; + end + + if preferedAddon ~= selectedAddonName then + t = t .. "\n\n|cffff0000You have selected |cfffed000" .. preferedAddon .. "|r|cffff0000 as your item count addon, but this appears to be disabled and thus a random alternative was selected.|r"; + end + end + + return t; + end, + }, + header = { + order = 5, + type = "header", + name = "", + }, + auctionPricingAddon = { + order = 10, + type = "select", + name = "Prefered pricing addon", + desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.auctionPricing) do + temp[name] = name; + end + + return temp; + end, + get = function() return addon.db.profile.defaults.auctionPricingAddon; end, + set = function(i, v) + addon.db.profile.defaults.auctionPricingAddon = v; + + if addon.supportedAddons.auctionPricing[v].OnSelect then + addon.supportedAddons.auctionPricing[v].OnSelect(); + end + end, + }, + itemCountAddon = { + order = 20, + type = "select", + name = "Prefered item count addon", + desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.itemCount) do + temp[name] = name; + end + + return temp; + end, + get = function() return addon.db.profile.defaults.itemCountAddon; end, + set = function(i, v) + addon.db.profile.defaults.itemCountAddon = v; + + if addon.supportedAddons.itemCount[v].OnSelect then + addon.supportedAddons.itemCount[v].OnSelect(); + end + end, + }, + craftingAddon = { + order = 30, + type = "select", + name = "Prefered crafting addon", + desc = "Select the addon you prefer data to be queued into. A random supported addon will be used if the selected addon can not be found.", + values = function() + local temp = {}; + for name, value in pairs(addon.supportedAddons.crafting) do + temp[name] = name; + end + + return temp; + end, + get = function() return addon.db.profile.defaults.craftingAddon; end, + set = function(i, v) + addon.db.profile.defaults.craftingAddon = v; + + if addon.supportedAddons.crafting[v].OnSelect then + addon.supportedAddons.crafting[v].OnSelect(); + end + end, + }, + localItemData = { + order = 40, + type = "multiselect", + name = "Include in local item data", + desc = "Select which data should be included in the local item data.", + values = { + ["Bag"] = "Bag", + ["Bank"] = "Bank", + ["Auction House"] = "Auction House", + ["Mailbox"] = "Mailbox", + }, + get = function(i, v) return addon.db.profile.defaults.localItemData and addon.db.profile.defaults.localItemData[v]; end, + set = function(i, v, e) addon.db.profile.defaults.localItemData[v] = e or nil; end, + --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. + }, + }, + }, + minimumStock = { + order = 10, + type = "group", + inline = true, + name = "Minimum stock", + args = { + description = { + order = 0, + type = "description", + name = "Here you can specify the default minimum amount of items you wish to keep in stock and related settings. The settings entered here will be used when you choose not to override the settings within an individual group.", + }, + header = { + order = 5, + type = "header", + name = "", + }, + minLocalStock = { + order = 10, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Minimum local stock", + desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", + get = function() return addon.db.profile.defaults.minLocalStock; end, + set = function(i, v) addon.db.profile.defaults.minLocalStock = v; end, + }, + alertBelowLocalMinimum = { + order = 11, + type = "toggle", + name = "Alert when below local minimum (NYI)", + desc = "Show an alert when this item gets below this threshold.", + get = function() return addon.db.profile.defaults.alertBelowLocalMinimum; end, + set = function(i, v) addon.db.profile.defaults.alertBelowLocalMinimum = v; end, + }, + minGlobalStock = { + order = 20, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Minimum global stock", + desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", + get = function() return addon.db.profile.defaults.minGlobalStock; end, + set = function(i, v) addon.db.profile.defaults.minGlobalStock = v; end, + }, + alertBelowGlobalMinimum = { + order = 21, + type = "toggle", + name = "Alert when below global minimum (NYI)", + desc = "Show an alert when this item gets below this threshold.", + get = function() return addon.db.profile.defaults.alertBelowGlobalMinimum; end, + set = function(i, v) addon.db.profile.defaults.alertBelowGlobalMinimum = v; end, + }, + summaryThresholdShow = { + order = 30, + type = "range", + min = 0, + max = 10, + softMax = 100, + step = 0.05, + isPercent = true, + name = "Show in summary when below", + desc = "Show items in the summary when below this percentage of the minimum stock. This can be either below the minimum or the global stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", + get = function() return addon.db.profile.defaults.summaryThresholdShow; end, + set = function(i, v) addon.db.profile.defaults.summaryThresholdShow = v; end, + }, + trackAtCharacters = { + order = 40, + type = "multiselect", + name = "Track at", + desc = "Select at which characters this should appear in the summary and generate alerts.", + values = function() + local temp = {}; + for charName in pairs(addon.db.factionrealm.characters) do + temp[charName] = charName; + end + + return temp; + end, + get = function(i, v) return addon.db.profile.defaults.trackAtCharacters[v]; end, + set = function(i, v, e) addon.db.profile.defaults.trackAtCharacters[v] = e or nil; end, + --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. + }, + }, + }, + refill = { + order = 20, + type = "group", + inline = true, + name = "Replenishing stock", + args = { + description = { + order = 0, + type = "description", + name = function() + local r = "Here you can specify the default amount of items to which you wish to restock when you are collecting new items. This may be higher than the minimum stock. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; + + r = r .. "When restocking the target amount is |cfffed000" .. addon.db.profile.defaults.restockTarget .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( addon.db.profile.defaults.minCraftingQueue * addon.db.profile.defaults.restockTarget ) .. "|r (|cfffed000" .. ( addon.db.profile.defaults.minCraftingQueue * 100 ) .. "%|r) of the restock target."; + + return r; + end, + }, + header = { + order = 5, + type = "header", + name = "", + }, + restockTarget = { + order = 10, + type = "range", + min = 0, + max = 100000, + softMax = 100, + step = 1, + name = "Restock target", + desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", + get = function() return addon.db.profile.defaults.restockTarget; end, + set = function(i, v) addon.db.profile.defaults.restockTarget = v; end, + }, + minCraftingQueue = { + order = 20, + type = "range", + min = 0, + max = 1, + step = 0.01, -- 1% + isPercent = true, + name = "Don't queue if I only miss", + desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", + get = function() return addon.db.profile.defaults.minCraftingQueue; end, + set = function(i, v) addon.db.profile.defaults.minCraftingQueue = v; end, + }, + bonusQueue = { + order = 30, + type = "range", + min = 0, + max = 10, -- 1000% + step = 0.01, -- 1% + isPercent = true, + name = "Bonus queue", + desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", + get = function() return addon.db.profile.defaults.bonusQueue; end, + set = function(i, v) addon.db.profile.defaults.bonusQueue = v; end, + }, + priceThreshold = { + order = 40, + type = "input", + name = "Price threshold", + desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", + validate = function(info, value) return addon:ValidateReadableMoney(info, value); end, + get = function() return addon:ReadableMoney(addon.db.profile.defaults.priceThreshold); end, + set = function(i, v) addon.db.profile.defaults.priceThreshold = addon:ReadableMoneyToCopper(v); end, + }, + summaryHidePriceThreshold = { + order = 50, + type = "toggle", + name = "Hide when below threshold", + desc = "Hide items from the summary when their value is below the set price threshold.", + get = function() return addon.db.profile.defaults.summaryHidePriceThreshold; end, + set = function(i, v) addon.db.profile.defaults.summaryHidePriceThreshold = v; end, + }, + alwaysGetAuctionValue = { + order = 60, + type = "toggle", + name = "Always show auction value", + desc = "Always cache and show the auction value of items, even if the price threshold is set to 0|cffeda55fc|r.", + get = function() return addon.db.profile.defaults.alwaysGetAuctionValue; end, + set = function(i, v) addon.db.profile.defaults.alwaysGetAuctionValue = v; end, + }, + }, + }, + colorCodes = { + order = 30, + type = "group", + inline = true, + name = "Color codes", + args = { + description = { + order = 0, + type = "description", + name = "Change the color code thresholds based on the current stock remaining of the required minimum stock.", + }, + header = { + order = 5, + type = "header", + name = "", + }, + green = { + order = 10, + type = "range", + min = 0, + max = 1, + step = 0.01, + isPercent = true, + name = "|cff00ff00Green|r", + desc = "Show quantity in green when at least this much of the minimum stock is available.", + get = function() return addon.db.profile.defaults.colors.green; end, + set = function(i, v) addon.db.profile.defaults.colors.green = v; end, + }, + yellow = { + order = 20, + type = "range", + min = 0, + max = 1, + step = 0.01, + isPercent = true, + name = "|cffffff00Yellow|r", + desc = "Show quantity in yellow when at least this much of the minimum stock is available.", + get = function() return addon.db.profile.defaults.colors.yellow; end, + set = function(i, v) addon.db.profile.defaults.colors.yellow = v; end, + }, + orange = { + order = 30, + type = "range", + min = 0, + max = 1, + step = 0.01, + isPercent = true, + name = "|cffff9933Orange|r", + desc = "Show quantity in orange when at least this much of the minimum stock is available.", + get = function() return addon.db.profile.defaults.colors.orange; end, + set = function(i, v) addon.db.profile.defaults.colors.orange = v; end, + }, + red = { + order = 40, + type = "range", + min = 0, + max = 1, + step = 0.01, + isPercent = true, + name = "|cffff0000Red|r", + desc = "Show quantity in red when at least this much of the minimum stock is available.", + get = function() return addon.db.profile.defaults.colors.red; end, + set = function(i, v) addon.db.profile.defaults.colors.red = v; end, + }, + }, + }, + }, + }; +end + +function mod:FillHelpOptions() + options.args.help = { + order = 150, + type = "group", + childGroups = "tab", + name = "Help", + desc = "Useful information for if you're unfamiliar with a part of the addon.", + args = { + general = { + order = 1, + type = "group", + name = "General", + args = { + description = { + order = 0, + type = "description", + name = "Please note that all multi-select |cfffed000dropdown|r boxes were turned into multi-select |cfffed000toggle|r boxes. I do not intend to keep it this way, however it can not yet be reverted due to a major bug in one of the libraries used by Inventorium. The layout of this config may look terribly organized in it's current state.\n\n" .. + "Since this is a beta some functionality might not be implemented yet while the options are available (usually - but not always - tagged as \"NYI\"). These options are used to indicate a feature is on the way and will be implemented before Inventorium is tagged as a release.\n\n" .. + "Please request things you want and report anything that's clunky, weird, vague or otherwise buggy at |cfffed000the Inventorium development addon page|r. You can find this by searching for \"|cfffed000Inventorium|r\" at |cfffed000CurseForge.com|r.\n\n" .. + "Tutorials for Inventorium will be created after the first stable release. If you require any help before that you can always contact me in the |cfffed000#JMTC|r IRC channel at |cfffed000QuakeNet.org|r. You may also report issues and request things there if you wish.\n\n" .. + "You might notice the summary window currently gets very slow when refreshed once you get over 100-200 items in the list, this is a known issue and will be fixed in |cfffed000version 1.1|r or a little later (which is after the initial release).", + }, + }, + }, + manual = { + order = 2, + type = "group", + name = "Manual", + args = { + intro = { + order = 1, + type = "group", + inline = true, + name = "Intro", + args = { + description = { + order = 0, + type = "description", + name = "|cfffed000Inventorium|r is an inventory tracking and restocking addon aimed towards making it extremely easy to keep enough stock of specific items at your characters. It provides a quick overview where you can see your current stock compared to the required stock and the current item value at the auction house whenever you find this relevant. From this overview you can queue craftable items into your favorite crafting profession addon and even restock from a vendor.", + }, + }, + }, + Overview = { + order = 2, + type = "group", + inline = true, + name = "Overview", + args = { + description = { + order = 0, + type = "description", + name = "In the stock overview, which is called the summary, you can view a list with all items relevant to your current character with their updated stock and auction house values. You can sort this list on item quality, current stock, percentage of stock missing, and item values and this way easily manually find the items you wish to process. If you prefer to automate the process, you can also configure the groups exactly as you wish and hit the queue button to process everything in that group.\n\n" .. + + "The item count data can be retrieved from most popular item count addons. This includes |cfffed000ItemCount|r and |cfffed000DataStore|r, but also |cfffed000Altoholic|r (even though this is not really a proper item count addon).\n" .. + "The auction house values data can also be retrieved from most popular auction house addons. This includes |cfffed000Auctionator|r, |cfffed000Auctioneer|r, |cfffed000AuctionLite|r, |cfffed000AuctionMaster|r and any other addon implementing the standard for retrieving item values. Item values from the summary windows of |cfffed000AuctionProfitMaster|r and |cfffed000ZeroAuctions|r are also supported, but not recommended.", + }, + }, + }, + Groups = { + order = 3, + type = "group", + inline = true, + name = "Groups", + args = { + description = { + order = 0, + type = "description", + name = "All items can be distributed over multiple groups to configure them exactly as you want. You can put all your glyphs in one group, gems in another and scrolls in a third with every single one of them having it's own set of unique settings. Per group you can set a price threshold, required item count, relevant characters and much more. The setup will feel very familiar to anyone that has used Quick Auctions to some extend as it uses a similar standard (though with many enhancements).", + }, + }, + }, + Queueing = { + order = 4, + type = "group", + inline = true, + name = "Queueing", + args = { + description = { + order = 0, + type = "description", + name = "Queueing items into your crafting profession addon can be done per group or for all visible groups at once. This requires the relevant profession window to be open. All queueing is done based on the filters set in the config for the related group, any items falling outside will be ignored.\n\n" .. + + "The queueing can be done into most popular crafting profession window replacing addons. This includes |cfffed000AdvancedTradeSkillWindow|r, |cfffed000GnomeWorks|r and |cfffed000Skillet|r.", + }, + }, + }, + Configuring = { + order = 5, + type = "group", + inline = true, + name = "Configuring", + args = { + description = { + order = 0, + type = "description", + name = "The system resources used by this addon while it is stand-by are at a minimum, so you can just leave it enabled for all your characters unless you wish otherwise.\n\n" .. + + "To start using Inventorium write |cfffed000/im|r in your chat. This will show a list of all available commands; |cfffed000/im config|r, |cfffed000summary|r and some others. Tip: Most of these commands have short alternatives, such as |cfffed000c|r for |cfffed000config|r and |cfffed000s|r for |cfffed000summary|r.\n\n" .. + + "Write |cfffed000/im c|r to open the config window to start configuring your groups. The first tab you will find opened is the |cfffed000General|r config. Go ahead and select your prefered item count, crafting and pricing addons. Scroll down and quickly take note of all other options there, you won't really need everything (yet) but knowing it is available will save you from searching later on.\n\n" .. + + "Click on the |cfffed000Groups|r tab. Here you will see a view handy options, in the future you might be able to find complete groups to import at popular blogs or forums making Inventorium very easy to import and initially setup, but for now we will have to make one manually. Quickly think about an easy-to-use and handy naming pattern and enter a name for your new group (e.g. |cfffed000Glyphs (Hunter)|r) and hit enter (leave the group type to the default). This group will be created and added to the list under the groups tab. Open the config for this group by clicking the group name.\n\n" .. + + "You are now seeing a copy of the general config with override boxes next to everything. Configure this as you wish, for example override the |cfffed000minimum global stock|r to 20, |cfffed000track at|r to your banker and crafter (ensure your current char is also included) and the |cfffed000price threshold|r to 5g or so. Once done go to the \"add items\" tab to add items to this group so this group manages them. Again observice the available functionality so you know what you can do. Based on our previous example of Hunter glyphs we have three possibilities: one is to get all Hunter glyphs in our bags and add these, the second is to open the profession window and include everything above or equal to an item level of 0 and the third and in this case best possibility is to add items from a premade group. Select |cfffed000Glyphs (Hunter)|r from the |cfffed000premade groups|r select box to import all Hunter glyphs into this group. After doing so you can close the config window to check the results. Write |cfffed000/im s|r to view the summary window.\n\n" .. + + "You can now copy this group and repeat the same steps to add all other groups you require. Think of things like one group per class for glyphs, one group per color for gems, one group per type of scroll (e.g. Heirloom, Twinks and Popular), one group for craftable epics, one group for flasks, one group for inks, one for parchments, etc.", + }, + }, + }, + VirtualGroups = { + order = 6, + type = "group", + inline = true, + name = "Virtual groups", + args = { + description = { + order = 0, + type = "description", + name = "|cffccccccThis is advanced optional functionality. I recommend skipping this paragraph if you are new to Inventorium.|r\n\n" .. + + "To allow changing the settings of multiple groups at once you can make virtual groups. These groups are basically like the general tab as their values are used when you aren't overriding a setting in a more specific group. After making a virtual group you still have to select it in all the \"child\"-groups so these groups know where to look for their settings when they are empty. Going back to our |cfffed000Glyphs (Hunter)|r group, we could make a virtual group called |cfffed000Glyphs|r which contained info like a default price threshold of 5g and a minimum crafting queue for all glyph groups. In each specific group you can then further specify that you would - for example - want 20 Hunter glyphs but 40 Druid glyphs as these might just sell a lot more often.", + }, + }, + }, + }, + }, + FAQ = { + order = 3, + type = "group", + name = "FAQ", + args = { + description = { + order = 0, + type = "description", + name = "|cfffed000My groups don't appear in the summary window.|r\nPlease ensure your current character is toggled on at the \"track at\" option beneath the \"minimum stock\" category within a group or the defaults.\n\n" .. + "|cfffed000The auction value collumn always shows a \"-\".|r\nThe auction value will not be cached when you set the \"price threshold\" beneath the \"replenishing stock\" category to |cfffed0000c|r. You can change this behavior by adjusting this value or toggling the \"Always show auction value\" option on.\n\n" .. + "|cfffed000What relation does Inventorium have to ZeroAuctions or AuctionProfitMaster?|r\nNone. ZA/APM and IM are two completely seperate addons and do not interfere with eachother. At best you can use the auction pricing data displayed at the ZA/APM summary window as pricing source by selecting either addon as pricing addon, but neither IM nor ZA/APM will adjust any settings nor execute any other actions at one another. ZA/APM is an auction house addon. IM is a stock management addon. We are not related. We do not work together. We probably never will.\n\n" .. + "|cfffed000What use do profiles have?|r\nBecause there is already the \"track at\" option, profiles may not be useful to anyone. Nevertheless someone might find a use for it in some way and thus it is left available. You can use it to test certain things for example without the risk of your main groups being destroyed (although this should never be an excuse not to back up your settings from time to time).\n\n" .. + "|cfffed000Can you provide me with a sample scenario for virtual groups?|r\nNot really. If you are just getting to know Inventorium then I suggest leaving this functionality for the moment. It only makes things more complicated.\n\nAnyway, the simplest (and possibly most popular) setup to imagine are glyphs. There are over 300 glyphs available distributed over 10 classes. Glyphs for certain classes (such as the tribrids; Druids & Paladins) might sell a lot more often than those for others (such as pure DPS; Hunters, etc.).\n\nTo get an easily adjustable setup you can make one virtual group, called \"Glyphs\" and override all your prefered settings in there. After you are done, make a glyph-group for each class (such as \"Glyphs (Death Knight)\" etc.) and select \"Glyphs\" as virtual group for every one of them (you can easily insert item data to these class specific groups by selecting premade data).\n\nNow, to change the settings for all glyph groups you can just change the settings within the virtual \"Glyph\" group. To change the settings for one class in particular, such as Paladins because they sell more often than others, you can click this group and override the appropriate settings for just that group. There are many more possibilities for you to find out.\n\n" .. + "", + }, + }, + }, + }, + }; +end + +function mod:MakeGroupOptions() + options.args.groups = { + order = 1100, + type = "group", + name = "Groups", + desc = "Change a group.", + args = { + create = { + order = 10, + type = "group", + inline = true, + name = "Create a brand new group", + args = { + name = { + order = 10, + type = "input", + name = "Group name", + desc = "The name of the group. You can also use item links as you wish.", + validate = ValidateGroupName, + set = function(_, value) + addon.db.profile.groups[value] = {}; + if currentGroupType == "Virtual" then + addon.db.profile.groups[value].isVirtual = true; + end + + mod:FillGroupOptions(); + end, + get = false, + width = "double", + }, + type = { + order = 20, + type = "select", + name = "Type (advanced)", + desc = "The type of the new group. This can not be changed at a later time.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Normal|r: A normal group with complete functionality.\n\n|cfffed000Virtual|r: A virtual group which you can use to override the defaults for a set of groups. You can not add items to virtual groups.", + values = { + ["Normal"] = "Normal", + ["Virtual"] = "Virtual", + }, + set = function(_, value) currentGroupType = value; end, + get = function() return currentGroupType; end, + }, + }, + }, + import = { + order = 20, + type = "group", + inline = true, + name = "Import a group", + args = { + input = { + order = 10, + type = "input", + multiline = true, + name = "Group data", + desc = "Paste the group data as provided by a group export. If you are trying to import multiple groups at the same time, make sure to use newlines to seperate them.", + set = function(info, value) + local data = { string.split("\n", value or "") }; + + for _, current in pairs(data) do + if not AceSerializer then + AceSerializer = LibStub("AceSerializer-3.0"); + end + + local result, temp = AceSerializer:Deserialize(current); + + if not temp.name then + print("|cffff0000The provided data is not supported.|r"); + elseif ValidateGroupName(nil, temp.name) ~= true then + print(("|cffff0000Aborting: A group named \"%s\" already exists.|r"):format(temp.name)); + else + local name = temp.name; + temp.name = nil; + print(("Importing %s..."):format(name)); + + if temp.items then + -- Remove items that are already in another group + for value, _ in pairs(temp.items) do + local itemId = tonumber(value); + + if not itemId then + print(("\"%s\" is not a number."):format(value)); + temp.items[value] = nil; + elseif addon:InGroup(itemId) then + print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, addon:InGroup(itemId))); + temp.items[value] = nil; + else + -- Ensure the keys are numeric + temp.items[value] = nil; + temp.items[itemId] = true; + end + end + end + + -- Ensure this data isn't received (this would be silly/buggy as exports from other accounts - with different characters - won't know what to do with this) + temp.trackAtCharacters = nil; + temp.overrideTrackAtCharacters = nil; + + addon.db.profile.groups[name] = temp; + end + end + + self:FillGroupOptions(); + end, + get = false, + width = "full", + }, + }, + }, + }, + }; +end + +function mod:FillGroupOptions() + for id, name in pairs(groupIdToName) do + if type(name) == "string" and not addon.db.profile.groups[name] then + options.args.groups.args[id] = nil; + groupIdToName[id] = nil; + groupIdToName[name] = nil; + groupIsVirtual[id] = nil; + end + end + + for name, values in pairs(addon.db.profile.groups) do + if not groupIdToName[name] then + options.args.groups.args[tostring(count)] = defaultGroup; + + groupIdToName[tostring(count)] = name; + groupIdToName[name] = true; + if values.isVirtual then + groupIsVirtual[tostring(count)] = true; + end + + count = ( count + 1 ); + end + end +end
--- a/Core.lua Wed Dec 22 15:04:09 2010 +0100 +++ b/Core.lua Wed Dec 22 19:56:55 2010 +0100 @@ -2,8 +2,6 @@ local addon = select(2, ...); addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Inventorium", "AceEvent-3.0"); -local AceGUI = LibStub("AceGUI-3.0"); - --@debug@ local addonRevision = 1; --@end-debug@ @@ -11,30 +9,15 @@ local addonRevision = @project-revision@; --@end-non-debug@]===] -local AceConfigDialog, AceConfigRegistry, AceSerializer; -local groupIdToName, groupIsVirtual, options = {}, {}, {}; -local includeTradeSkillItems = 500; +local _G = _G; +local print, pairs, tonumber = _G.print, _G.pairs, _G.tonumber; -local slashArgs = {}; -local slashError = "Wrong argument, the following arguments are available:"; - --- All modules must be able to retrieve our supported addons database, thus keep it public +-- All modules must be able to retrieve our supported addons database, thus keep it a part of the addon object rather than local addon.supportedAddons = {}; addon.supportedAddons.auctionPricing = {}; addon.supportedAddons.itemCount = {}; addon.supportedAddons.crafting = {}; -local function CommandHandler(message) - local cmd, arg = string.split(" ", (message or ""), 2); - cmd = string.lower(cmd); - - if slashArgs[cmd] then - slashArgs[cmd](addon, arg); - else - print(slashError); - end -end - function addon:OnInitialize() self:Debug("OnInitialize"); @@ -88,10 +71,57 @@ -- Register our saved variables database self.db = LibStub("AceDB-3.0"):New("InventoriumDB", defaults, true); - self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig") - self.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig") - self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig") + -- SLASH COMMANDS + + -- Disable the AddonLoader slash commands + SLASH_INVENTORIUM1 = nil; + SLASH_IM1 = nil; + + -- Register our own slash commands + SLASH_INVENTORIUM1 = "/inventorium"; + SLASH_INVENTORIUM2 = "/im"; + SlashCmdList["INVENTORIUM"] = function(msg) + addon:CommandHandler(msg); + end; + + -- Debug command handling + self:RegisterSlash(function(this) + this.debugChannel = false; + for i = 1, NUM_CHAT_WINDOWS do + local name = GetChatWindowInfo(i); + + if name:upper() == "DEBUG" then + this.debugChannel = _G["ChatFrame" .. i]; + + print("A debug channel already exists, used the old one. (" .. i .. ")"); + return; + end + end + + if not this.debugChannel then + -- Create a new debug channel + local chatFrame = FCF_OpenNewWindow('Debug'); + ChatFrame_RemoveAllMessageGroups(chatFrame); + this.debugChannel = chatFrame; + + print("New debug channel created."); + end + end, { "d", "debug" }); + + -- Remember this character is on this account + local playerName = UnitName("player"); + if not self.db.factionrealm.characters[playerName] then + self.db.factionrealm.characters[playerName] = true; + + -- Default to tracking on all chars, untracking is a convenience, not tracking by default would probably get multiple issue reports. + self.db.profile.defaults.trackAtCharacters[playerName] = true; + end + + self:PremadeGroupsCheck(); +end + +function addon:UpdateDatabase() if not self.db.global.version or self.db.global.version < addonRevision then -- Is our database outdated? Then patch it. @@ -110,10 +140,10 @@ self.db.global.defaults = nil; self.db.global.groups = nil; - CommandHandler = function() - print("You must /reload once to finalize the database updates."); + self.CommandHandler = function() + message("You must /reload once to finalize the Inventorium database updates. This will only be required once during the BETA."); end; - CommandHandler(); + self:CommandHandler(); end if self.db.profile.defaults.minimumStock then @@ -152,131 +182,6 @@ -- Remember the version of our database self.db.global.version = addonRevision; end - - -- SLASH COMMANDS - - -- Disable the AddonLoader slash commands - SLASH_INVENTORIUM1 = nil; - SLASH_IY1 = nil; - - -- Register our own slash commands - SLASH_INVENTORIUM1 = "/inventorium"; - SLASH_INVENTORIUM2 = "/im"; - SlashCmdList["INVENTORIUM"] = CommandHandler; - - -- Config command handling - self:RegisterSlash(function(this) - -- We don't want any other windows open at this time. - for name, module in this:IterateModules() do - if module.CloseFrame then - module:CloseFrame(); - end - end - - this:Show(); - end, { "c", "config", "conf", "option", "options", "opt", "setting", "settings" }, "|Hfunction:InventoriumCommandHandler:config|h|cff00fff7/im config|r|h (or /im c) - Open the config window to change the settings and manage groups."); - - -- Debug command handling - self:RegisterSlash(function(this) - this.debugChannel = false; - for i = 1, NUM_CHAT_WINDOWS do - local name = GetChatWindowInfo(i); - - if name:upper() == "DEBUG" then - this.debugChannel = _G["ChatFrame" .. i]; - - print("A debug channel already exists, used the old one. (" .. i .. ")"); - return; - end - end - - if not this.debugChannel then - -- Create a new debug channel - local chatFrame = FCF_OpenNewWindow('Debug'); - ChatFrame_RemoveAllMessageGroups(chatFrame); - this.debugChannel = chatFrame; - - print("New debug channel created."); - end - end, { "d", "debug" }); - - -- INTERFACE OPTIONS - - -- Attempt to remove the interface options added by AddonLoader (if enabled) - if AddonLoader and AddonLoader.RemoveInterfaceOptions then - AddonLoader:RemoveInterfaceOptions("Inventorium"); - end - - -- Now create our own options frame - local frame = CreateFrame("Frame", nil, UIParent); - frame:Hide(); - frame.name = "Inventorium"; - frame:HookScript("OnShow", function(self) - -- Refresh the frame to instantly show the right options - InterfaceOptionsFrame_OpenToCategory(self.name) - end); - -- And add it to the interface options - InterfaceOptions_AddCategory(frame); - - self:MakeItemLinkButtonWidget(); - self:MakeConfigItemLinkButtonWidget(); - - -- Remember this character is on this account - local playerName = UnitName("player"); - if not self.db.factionrealm.characters[playerName] then - self.db.factionrealm.characters[playerName] = true; - - -- Default to tracking on all chars, untracking is a convenience, not tracking by default would probably get multiple issue reports. - self.db.profile.defaults.trackAtCharacters[playerName] = true; - end - - self:PremadeGroupsCheck(); -end - -function addon:RefreshConfig() - self:FillGroupOptions(); -end - -local function InGroup(itemId) - -- Go through all groups to see if this item is already somewhere - for groupName, values in pairs(addon.db.profile.groups) do - if values.items and values.items[itemId] then - return groupName; - end - end - - return; -end - -local function AddToGroup(groupName, itemId) - if InGroup(itemId) then - return false; - end - - if not addon.db.profile.groups[groupName].items then - addon.db.profile.groups[groupName].items = {}; - end - - -- Set this item - addon.db.profile.groups[groupName].items[itemId] = true; - - if AceConfigRegistry then - -- Now rebuild the list - AceConfigRegistry:NotifyChange("InventoriumOptions"); - end - - return true; -end - -local function RemoveFromGroup(groupName, itemId) - if InGroup(itemId) ~= groupName then - return false; - end - - -- Unset this item - addon.db.profile.groups[groupName].items[itemId] = nil; - - return true; end function addon:PremadeGroupsCheck(updateGroupName, updateKey, accept) @@ -303,17 +208,17 @@ if version > values.premadeGroups[premadeGroupName] then -- This item was added in a more recent version than this group: Add item - if InGroup(itemId) then - print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); - elseif AddToGroup(groupName, itemId) then - print(("|cff00ff00Added|r %s (#%d) found in the premade group |cfffed000%s|r to the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, premadeGroupName, InGroup(itemId))); + if self:InGroup(itemId) then + print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, self:InGroup(itemId))); + elseif self:AddItemToGroup(groupName, itemId) then + print(("|cff00ff00Added|r %s (#%d) found in the premade group |cfffed000%s|r to the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, premadeGroupName, self:InGroup(itemId))); end elseif ( version * -1 ) > values.premadeGroups[premadeGroupName] then - if InGroup(itemId) == groupName then - print(("|cffff0000Removed|r %s (#%d) from the group |cfffed000%s|r as it was removed from the premade group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId), premadeGroupName)); - RemoveFromGroup(groupName, itemId); + if self:InGroup(itemId) == groupName then + print(("|cffff0000Removed|r %s (#%d) from the group |cfffed000%s|r as it was removed from the premade group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, self:InGroup(itemId), premadeGroupName)); + self:RemoveItemFromGroup(groupName, itemId); else - print(("Skipping the removal of %s (#%d) as it isn't in this group."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); + print(("Skipping the removal of %s (#%d) as it isn't in this group."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, self:InGroup(itemId))); end end end @@ -330,7 +235,7 @@ if version > values.premadeGroups[premadeGroupName] then -- This item was added in a more recent version than this group: don't add (since we clicked no), but announce it - print(("Skipping %s (#%d) found in the premade group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); + print(("Skipping %s (#%d) found in the premade group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, self:InGroup(itemId))); end end @@ -364,913 +269,6 @@ end end - - -function addon:MakeItemLinkButtonWidget() - --[[ - [ ItemLinkButton ] - This custom widget has to show an icon with the item link next to it. - Upon hover it must show the item tooltip. - Upon click it must execute the function provided through user data. - - UserData: itemId, onClickEvent - - OnEnter: tooltip show - OnLeave: tooltip hide - OnClick: UserData.onClickEvent - ]] - - local widgetType = "ItemLinkButton"; - local widgetVersion = 1; - - local function Constructor() - local widget = AceGUI:Create("InteractiveLabel"); - widget.type = widgetType; - - -- We overwrite the OnAcquire as we want to set our callbacks even - -- when the widget is re-used from the widget pool - widget.originalOnAcquire = widget.OnAcquire; - widget.OnAcquire = function(self, ...) - - - -- We overwrite the setcallback because we don't want anything else - -- to overwrite our OnEnter, OnLeave and OnClick events - -- which would be done by the AceConfigDialog after a widget gets re-used - if not self.originalSetCallBack then - self.originalSetCallBack = self.SetCallback; - self.SetCallback = function(this, event, func, ...) - if event == "OnEnter" or event == "OnLeave" or event == "OnClick" then - -- Don't allow overwriting of these events - return; - elseif event == "CustomOnEnter" then - return this.originalSetCallBack(this, "OnEnter", func, ...); - elseif event == "CustomOnLeave" then - return this.originalSetCallBack(this, "OnLeave", func, ...); - elseif event == "CustomOnClick" then - return this.originalSetCallBack(this, "OnClick", func, ...); - else - return this.originalSetCallBack(this, event, func, ...); - end - end; - end - - - - -- Set our own events, since we disabled the normal event-names, we'll call them our custom versions - self:SetCallback("CustomOnEnter", function(this) - local itemId = this:GetUserData("itemId"); - - if itemId then - GameTooltip:SetOwner(this.frame, "ANCHOR_TOPRIGHT"); - GameTooltip:SetHyperlink(("item:%d"):format(itemId)); - GameTooltip:Show(); - end - end); - self:SetCallback("CustomOnLeave", function(this) - GameTooltip:Hide(); - end); - self:SetCallback("CustomOnClick", function(this, ...) - -- Below is used in child widgets to prepare for onclick - if this.OnClick then - this.OnClick(this, ...); - end - - local func = this:GetUserData("exec"); - local itemId = this:GetUserData("itemId"); - - if func then - -- If this is a config option we will need the group id - local path = this:GetUserData("path"); - local groupId = (path and path[2]) or nil; - - func(groupId, itemId, ...); - end - end); - - - - -- Then also do whatever it wanted to do - self.originalOnAcquire(self, ...); - end; - - -- Remember the original SetText as this might get overwritten by the config-widget - widget.originalSetText = widget.SetText; - - widget.SetItemId = function(self, itemId) - self:SetUserData("itemId", itemId); - - -- Put the icon in front of it - self:SetImage(GetItemIcon(itemId)); - -- Standardize the size - self:SetImageSize(16, 16); - - -- Make readable font - self:SetFontObject(GameFontHighlight); - - -- We don't want to set the itemId as text, but rather the item link, so get that. - local itemLink = select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId); - - self:originalSetText(itemLink); - end; - - return widget; - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion); -end - -function addon:MakeConfigItemLinkButtonWidget() - -- Define out custom item link button widget - -- This will be called as if it's an input element, we overwrite some of the related functions which are called for default input fields - - local widgetType = "ConfigItemLinkButton"; - local widgetVersion = 1; - - -- Empty function for disabling functions - local function Dummy() end - - -- Makes an instance of our ItemLinkButton widget - local function GetItemLinkButton() - local widget = AceGUI:Create("ItemLinkButton"); - widget.type = widgetType; - - -- We can only provide custom widgets for input, select and multiselect fields - -- Input being the simplest, we use that - however, it provides two parameters: label and text. We only need one, disable the other. - widget.SetLabel = Dummy; - - -- SetText is called when this button is being created and contains the itemId - -- Forward that itemId to the ItemLinkButton - widget.SetText = function(self, value, ...) - if value and tonumber(value) then - self:SetItemId(tonumber(value)); - end - end; - - widget.OnClick = function(self, ...) - local option = self:GetUserData("option"); - - if option and option.set then - self:SetUserData("exec", option.set); - end - end; - - return widget; - end - - AceGUI:RegisterWidgetType(widgetType, GetItemLinkButton, widgetVersion); -end - -function addon:RegisterSlash(func, args, description) - for _, arg in pairs(args) do - slashArgs[arg] = func; - end - - if description then - slashError = slashError .. "\n" .. description; - end -end - -function addon:Load() - if not AceConfigDialog and not AceConfigRegistry then - self:FillOptions(); - - -- Build options dialog - AceConfigDialog = LibStub("AceConfigDialog-3.0"); - AceConfigRegistry = LibStub("AceConfigRegistry-3.0"); - -- Register options table - LibStub("AceConfig-3.0"):RegisterOptionsTable("InventoriumOptions", options); - -- Set a nice default size (so that 4 normal sized elements fit next to eachother) - AceConfigDialog:SetDefaultSize("InventoriumOptions", 975, 600); - - -- In case the addon is loaded from another condition, always call the remove interface options - if AddonLoader and AddonLoader.RemoveInterfaceOptions then - AddonLoader:RemoveInterfaceOptions("Inventorium"); - end - - -- Add to the blizzard addons options thing - --AceConfigDialog:AddToBlizOptions("InventoriumOptions"); - end -end - -function addon:Show() - self:Load(); - - AceConfigDialog:Open("InventoriumOptions"); -end - -function addon:FillOptions() - options = { - type = "group", - name = "Inventorium", - childGroups = "tree", - args = { - }, - }; - - self:FillGeneralOptions(); - - options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db, true); - options.args.profiles.order = 200; - - self:MakeGroupOptions(); - - self:FillGroupOptions(); -end - -local goldText = "%s%d|cffffd700g|r "; -local silverText = "%s%d|cffc7c7cfs|r "; -local copperText = "%s%d|cffeda55fc|r"; - -function addon:ReadableMoney(copper, clean) - local text = ""; - - local gold = floor( copper / COPPER_PER_GOLD ); - if gold > 0 then - text = goldText:format(text, gold); - end - - if not clean or (not gold or gold < 10) then - local silver = floor( ( copper % COPPER_PER_GOLD ) / COPPER_PER_SILVER ); - if silver > 0 then - text = silverText:format(text, silver); - end - - if not clean or (not gold or gold < 1) then - local copper = floor( copper % COPPER_PER_SILVER ); - if copper > 0 or text == "" then - text = copperText:format(text, copper); - end - end - end - - - return string.trim(text); -end - -function addon:ReadableMoneyToCopper(value) - -- If a player enters a value it will be filled without color codes - -- If it is retrieved from the database, it will be colored coded - -- Thus we look for both - local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); - local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); - local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); - - return ( (gold or 0) * COPPER_PER_GOLD ) + ( (silver or 0) * COPPER_PER_SILVER ) + (copper or 0); -end - -function addon:ValidateReadableMoney(info, value) - -- If a player enters a value it will be filled without color codes - -- If it is retrieved from the database, it will be colored coded - -- Thus we look for both - local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); - local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); - local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); - - if not gold and not silver and not copper then - return "The provided amount of money is invalid. Please provide the amount of money as #g#s#c, e.g. 591617g24s43c."; - else - return true; - end -end - -function addon:FillGeneralOptions() - options.args.general = { - order = 100, - type = "group", - name = "General", - desc = "Change general Inventorium settings.", - args = { - info = { - order = 1, - type = "group", - inline = true, - name = "BETA Information", - args = { - description = { - order = 5, - type = "description", - name = "Please note that all multi-select |cfffed000dropdown|r boxes were turned into multi-select |cfffed000toggle|r boxes. I do not intend to keep it this way, however it can not yet be reverted due to a major bug in one of the libraries used by Inventorium. The layout of this config may look terribly organized in it's current state.\n\n" .. - "Since this is a beta some functionality might not be implemented yet while the options are available (usually - but not always - tagged as \"NYI\"). These options are used to indicate a feature is on the way and will be implemented before Inventorium is tagged as a release.\n\n" .. - "Please request things you want and report anything that's clunky, weird, vague or otherwise buggy at |cfffed000the Inventorium development addon page|r. You can find this by searching for \"|cfffed000Inventorium|r\" at |cfffed000CurseForge.com|r.\n\n" .. - "Tutorials for Inventorium will be created after the first stable release. If you require any help before that you can always contact me in the |cfffed000#JMTC|r IRC channel at |cfffed000QuakeNet.org|r. You may also report issues and request things there if you wish.\n\n" .. - "You might notice the summary window currently gets very slow when refreshed once you get over 100-200 items in the list, this is a known issue and will be fixed in |cfffed000version 1.1|r (which is after the initial release).", - }, - }, - }, - general = { - order = 1, - type = "group", - inline = true, - name = "General", - args = { - description = { - order = 0, - type = "description", - name = function() - local t = "Here you can set general settings. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; - - local currentAddon, selectedAddonName = addon:GetItemCountAddon(); - local preferedAddon = self.db.profile.defaults.itemCountAddon; - - if currentAddon then - --GetCharacterCount - --self.supportedAddons.itemCount[selectedExternalAddon] - t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; - - if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then - t = t .. " This addon supports |cfffed000both total as local|r item counts."; - elseif currentAddon.GetTotalCount then - t = t .. " This addon supports |cfffed000only total|r item counts."; - elseif currentAddon.GetCharacterCount then - t = t .. " This addon supports |cfffed000only local|r item counts."; - end - - if preferedAddon ~= selectedAddonName then - t = t .. "\n\n|cffff0000You have selected |cfffed000" .. preferedAddon .. "|r|cffff0000 as your item count addon, but this appears to be disabled and thus a random alternative was selected.|r"; - end - end - - return t; - end, - }, - header = { - order = 5, - type = "header", - name = "", - }, - auctionPricingAddon = { - order = 10, - type = "select", - name = "Prefered pricing addon", - desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(self.supportedAddons.auctionPricing) do - temp[name] = name; - end - - return temp; - end, - get = function() return self.db.profile.defaults.auctionPricingAddon; end, - set = function(i, v) - self.db.profile.defaults.auctionPricingAddon = v; - - if self.supportedAddons.auctionPricing[v].OnSelect then - self.supportedAddons.auctionPricing[v].OnSelect(); - end - end, - }, - itemCountAddon = { - order = 20, - type = "select", - name = "Prefered item count addon", - desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(self.supportedAddons.itemCount) do - temp[name] = name; - end - - return temp; - end, - get = function() return self.db.profile.defaults.itemCountAddon; end, - set = function(i, v) - self.db.profile.defaults.itemCountAddon = v; - - if self.supportedAddons.itemCount[v].OnSelect then - self.supportedAddons.itemCount[v].OnSelect(); - end - end, - }, - craftingAddon = { - order = 30, - type = "select", - name = "Prefered crafting addon", - desc = "Select the addon you prefer data to be queued into. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(self.supportedAddons.crafting) do - temp[name] = name; - end - - return temp; - end, - get = function() return self.db.profile.defaults.craftingAddon; end, - set = function(i, v) - self.db.profile.defaults.craftingAddon = v; - - if self.supportedAddons.crafting[v].OnSelect then - self.supportedAddons.crafting[v].OnSelect(); - end - end, - }, - localItemData = { - order = 40, - type = "multiselect", - name = "Include in local item data", - desc = "Select which data should be included in the local item data.", - values = { - ["Bag"] = "Bag", - ["Bank"] = "Bank", - ["Auction House"] = "Auction House", - ["Mailbox"] = "Mailbox", - }, - get = function(i, v) return self.db.profile.defaults.localItemData and self.db.profile.defaults.localItemData[v]; end, - set = function(i, v, e) self.db.profile.defaults.localItemData[v] = e or nil; end, - --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. - }, - }, - }, - minimumStock = { - order = 10, - type = "group", - inline = true, - name = "Minimum stock", - args = { - description = { - order = 0, - type = "description", - name = "Here you can specify the default minimum amount of items you wish to keep in stock and related settings. The settings entered here will be used when you choose not to override the settings within an individual group.", - }, - header = { - order = 5, - type = "header", - name = "", - }, - minLocalStock = { - order = 10, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Minimum local stock", - desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", - get = function() return self.db.profile.defaults.minLocalStock; end, - set = function(i, v) self.db.profile.defaults.minLocalStock = v; end, - }, - alertBelowLocalMinimum = { - order = 11, - type = "toggle", - name = "Alert when below local minimum (NYI)", - desc = "Show an alert when this item gets below this threshold.", - get = function() return self.db.profile.defaults.alertBelowLocalMinimum; end, - set = function(i, v) self.db.profile.defaults.alertBelowLocalMinimum = v; end, - }, - minGlobalStock = { - order = 20, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Minimum global stock", - desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", - get = function() return self.db.profile.defaults.minGlobalStock; end, - set = function(i, v) self.db.profile.defaults.minGlobalStock = v; end, - }, - alertBelowGlobalMinimum = { - order = 21, - type = "toggle", - name = "Alert when below global minimum (NYI)", - desc = "Show an alert when this item gets below this threshold.", - get = function() return self.db.profile.defaults.alertBelowGlobalMinimum; end, - set = function(i, v) self.db.profile.defaults.alertBelowGlobalMinimum = v; end, - }, - summaryThresholdShow = { - order = 30, - type = "range", - min = 0, - max = 10, - softMax = 100, - step = 0.05, - isPercent = true, - name = "Show in summary when below", - desc = "Show items in the summary when below this percentage of the minimum stock. This can be either below the minimum or the global stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", - get = function() return self.db.profile.defaults.summaryThresholdShow; end, - set = function(i, v) self.db.profile.defaults.summaryThresholdShow = v; end, - }, - trackAtCharacters = { - order = 40, - type = "multiselect", - name = "Track at", - desc = "Select at which characters this should appear in the summary and generate alerts.", - values = function() - local temp = {}; - for charName in pairs(self.db.factionrealm.characters) do - temp[charName] = charName; - end - - return temp; - end, - get = function(i, v) return self.db.profile.defaults.trackAtCharacters[v]; end, - set = function(i, v, e) self.db.profile.defaults.trackAtCharacters[v] = e or nil; end, - --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. - }, - }, - }, - refill = { - order = 20, - type = "group", - inline = true, - name = "Replenishing stock", - args = { - description = { - order = 0, - type = "description", - name = function() - local r = "Here you can specify the default amount of items to which you wish to restock when you are collecting new items. This may be higher than the minimum stock. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; - - r = r .. "When restocking the target amount is |cfffed000" .. self.db.profile.defaults.restockTarget .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( self.db.profile.defaults.minCraftingQueue * self.db.profile.defaults.restockTarget ) .. "|r (|cfffed000" .. ( self.db.profile.defaults.minCraftingQueue * 100 ) .. "%|r) of the restock target."; - - return r; - end, - }, - header = { - order = 5, - type = "header", - name = "", - }, - restockTarget = { - order = 10, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Restock target", - desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", - get = function() return self.db.profile.defaults.restockTarget; end, - set = function(i, v) self.db.profile.defaults.restockTarget = v; end, - }, - minCraftingQueue = { - order = 20, - type = "range", - min = 0, - max = 1, - step = 0.01, -- 1% - isPercent = true, - name = "Don't queue if I only miss", - desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", - get = function() return self.db.profile.defaults.minCraftingQueue; end, - set = function(i, v) self.db.profile.defaults.minCraftingQueue = v; end, - }, - bonusQueue = { - order = 30, - type = "range", - min = 0, - max = 10, -- 1000% - step = 0.01, -- 1% - isPercent = true, - name = "Bonus queue", - desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", - get = function() return self.db.profile.defaults.bonusQueue; end, - set = function(i, v) self.db.profile.defaults.bonusQueue = v; end, - }, - priceThreshold = { - order = 40, - type = "input", - name = "Price threshold", - desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", - validate = function(info, value) return self:ValidateReadableMoney(info, value); end, - get = function() return self:ReadableMoney(self.db.profile.defaults.priceThreshold); end, - set = function(i, v) self.db.profile.defaults.priceThreshold = self:ReadableMoneyToCopper(v); end, - }, - summaryHidePriceThreshold = { - order = 50, - type = "toggle", - name = "Hide when below threshold", - desc = "Hide items from the summary when their value is below the set price threshold.", - get = function() return self.db.profile.defaults.summaryHidePriceThreshold; end, - set = function(i, v) self.db.profile.defaults.summaryHidePriceThreshold = v; end, - }, - alwaysGetAuctionValue = { - order = 60, - type = "toggle", - name = "Always show auction value", - desc = "Always cache and show the auction value of items, even if the price threshold is set to 0|cffeda55fc|r.", - get = function() return self.db.profile.defaults.alwaysGetAuctionValue; end, - set = function(i, v) self.db.profile.defaults.alwaysGetAuctionValue = v; end, - }, - }, - }, - colorCodes = { - order = 30, - type = "group", - inline = true, - name = "Color codes", - args = { - description = { - order = 0, - type = "description", - name = "Change the color code thresholds based on the current stock remaining of the required minimum stock.", - }, - header = { - order = 5, - type = "header", - name = "", - }, - green = { - order = 10, - type = "range", - min = 0, - max = 1, - step = 0.01, - isPercent = true, - name = "|cff00ff00Green|r", - desc = "Show quantity in green when at least this much of the minimum stock is available.", - get = function() return self.db.profile.defaults.colors.green; end, - set = function(i, v) self.db.profile.defaults.colors.green = v; end, - }, - yellow = { - order = 20, - type = "range", - min = 0, - max = 1, - step = 0.01, - isPercent = true, - name = "|cffffff00Yellow|r", - desc = "Show quantity in yellow when at least this much of the minimum stock is available.", - get = function() return self.db.profile.defaults.colors.yellow; end, - set = function(i, v) self.db.profile.defaults.colors.yellow = v; end, - }, - orange = { - order = 30, - type = "range", - min = 0, - max = 1, - step = 0.01, - isPercent = true, - name = "|cffff9933Orange|r", - desc = "Show quantity in orange when at least this much of the minimum stock is available.", - get = function() return self.db.profile.defaults.colors.orange; end, - set = function(i, v) self.db.profile.defaults.colors.orange = v; end, - }, - red = { - order = 40, - type = "range", - min = 0, - max = 1, - step = 0.01, - isPercent = true, - name = "|cffff0000Red|r", - desc = "Show quantity in red when at least this much of the minimum stock is available.", - get = function() return self.db.profile.defaults.colors.red; end, - set = function(i, v) self.db.profile.defaults.colors.red = v; end, - }, - }, - }, - }, - }; -end - -local count = 0; -local temp = {}; - -local function SetOption(info, value, multiSelectEnabled) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - -- Special treatment for override toggle boxes - if optionName:find("override") then - if not value and info.arg then - -- If this override was disabled and a saved variable name was provided, set it to nil rather than false - - value = nil; - - -- If this is an override toggler then also set the related field to nil - addon.db.profile.groups[groupName][info.arg] = nil; - elseif value and info.arg then - -- If this override is now enabled, we need to copy the default into this field (unless it is not nil (which is supposed to be impossible), in which case we'll use the already selected value) - - addon.db.profile.groups[groupName][info.arg] = addon:GetOptionByKey(groupName, info.arg); - end - end - - if multiSelectEnabled ~= nil then - -- The saved vars for a multiselect will always be an array, it may not yet exist in which case it must be created. - if not addon.db.profile.groups[groupName][optionName] then - addon.db.profile.groups[groupName][optionName] = {}; - end - - addon.db.profile.groups[groupName][optionName][value] = multiSelectEnabled or nil; - else - addon.db.profile.groups[groupName][optionName] = value; - end -end - -function addon:GetOptionByKey(groupName, optionName, noDefault) - if groupName and self.db.profile.groups[groupName] and self.db.profile.groups[groupName][optionName] ~= nil then - -- If this option exists within the settings of this group - - return self.db.profile.groups[groupName][optionName]; - elseif groupName and self.db.profile.groups[groupName] and self.db.profile.groups[groupName].virtualGroup ~= "" and not noDefault then - -- If a virtual group was selected - - return self:GetOptionByKey(self.db.profile.groups[groupName].virtualGroup, optionName, noDefault); - elseif self.db.profile.defaults[optionName] and not noDefault then - return self.db.profile.defaults[optionName]; - else - return nil; - end -end - -local function GetOption(info) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - local noDefault; - - if optionName:find("override") then - noDefault = true; - end - - return addon:GetOptionByKey(groupName, optionName, noDefault); -end - -local function GetMultiOption(info, value) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - if addon.db.profile.groups[groupName][optionName] ~= nil then - return addon.db.profile.groups[groupName][optionName][value]; - elseif addon.db.profile.defaults[optionName] then - return addon.db.profile.defaults[optionName][value]; - else - return nil; - end -end - -local function GetDisabled(info) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - if optionName:find("override") or not info.arg then - return false; - end - - return (addon:GetOptionByKey(groupName, info.arg, true) == nil); -end - -local function ValidateGroupName(_, value) - value = string.lower(string.trim(value or "")); - - for name, _ in pairs(addon.db.profile.groups) do - if string.lower(name) == value then - return ("A group named \"%s\" already exists."):format(name); - end - end - - return true; -end - -local tblAddItemTemplate = { - order = 0, - type = "input", - name = function(info) - local itemName, _, itemRarity = GetItemInfo(info[#info]); - return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); - end, - get = function(info) - return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side - end, - set = function(groupId, itemId) - -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. - - if itemId then - local groupName = groupIdToName[groupId]; - - if not AddToGroup(groupName, itemId) then - print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); - end - end - end, - width = "double", - dialogControl = "ConfigItemLinkButton", -}; - -local tblRemoveItemTemplate = { - order = 0, - type = "input", - name = function(info) - local itemName, _, itemRarity = GetItemInfo(info[#info]); - return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); - end, - get = function(info) - return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side - end, - set = function(groupId, itemId) - -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. - - if itemId then - local groupName = groupIdToName[groupId]; - - RemoveFromGroup(groupName, itemId); - - -- Now rebuild the list - AceConfigRegistry:NotifyChange("InventoriumOptions"); - end - end, - width = "double", - dialogControl = "ConfigItemLinkButton", -}; - -local function UpdateAddItemList(info) - local groupName = groupIdToName[info[2]]; - - if not addon.db.profile.groups[groupName].items then - addon.db.profile.groups[groupName].items = {}; - end - - -- Merge all items from all groups together - local items = {}; - for groupName, values in pairs(addon.db.profile.groups) do - if values.items then - for itemId, _ in pairs(values.items) do - items[itemId] = true; - end - end - end - - local ref = options.args.groups.args[info[2]].args.add.args.list.args; - - -- Remaking the list, so out with the old, in with the new - table.wipe(ref); - - -- Parse bags and show these - for bagID = 4, 0, -1 do - for slot = 1, GetContainerNumSlots(bagID) do - local itemId = addon:GetItemId(GetContainerItemLink(bagID, slot)); - - if itemId then - if not items[itemId] then - -- If this item isn't used in any group yet - ref[itemId] = tblAddItemTemplate; - else - -- It's already used in a group, don't show it - ref[itemId] = nil; - end - end - end - end - - if includeTradeSkillItems ~= 500 then - -- Include tradeskill items - - -- Go through all trade skills for the profession - for i = 1, GetNumTradeSkills() do - -- Try to retrieve the itemlink, this will be nil if current item is a group instead - local itemLink = GetTradeSkillItemLink(i); - - if itemLink then - local itemId = addon:GetItemId(itemLink); - if not itemId then - -- If this isn't an item, it can only be an enchant instead - itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h")); - - itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds - end - - if itemId then - local itemLevel = select(4, GetItemInfo(itemId)) or 0; - - if includeTradeSkillItems == 0 or itemLevel >= includeTradeSkillItems then - if not items[itemId] then - -- If this item isn't used in any group yet - ref[itemId] = tblAddItemTemplate; - else - -- It's already used in a group, don't show it - ref[itemId] = nil; - end - end - else - addon:Debug("|cffff0000ERROR|r: Couldn't find proper item id for " .. itemLink); - end - end - end - end -end - -local function UpdateRemoveItemList(info) - local groupName = groupIdToName[info[2]]; - - if not addon.db.profile.groups[groupName].items then - addon.db.profile.groups[groupName].items = {}; - end - - local ref = options.args.groups.args[info[2]].args.remove.args.list.args; - - -- Unset all - for itemId, _ in pairs(ref) do - ref[itemId] = nil; - end - - -- Parse items in group and show these - for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do - ref[itemId] = tblRemoveItemTemplate; - end -end - function addon:GetItemId(itemLink) itemLink = itemLink and itemLink:match("|Hitem:([-0-9]+):"); -- if itemLink is nil, it won't execute the second part itemLink = itemLink and tonumber(itemLink); @@ -1278,1069 +276,22 @@ return itemLink; end --- Default group -local defaultGroup = { - order = 0, - type = "group", - childGroups = "tab", - name = function(info) - local groupId = info[#info]; - if groupIsVirtual[groupId] then - return ("%s |cfffed000Virtual|r"):format(groupIdToName[groupId]); - else - return groupIdToName[groupId]; - end - end, - desc = function(info) - local groupId = info[#info]; - if groupIsVirtual[groupId] then - return "This is a virtual group, you can use it to override the defaults for other groups."; - end - end, - args = { - general = { - order = 10, - type = "group", - name = "General", - desc = "Change the general settings for just this group.", - args = { - general = { - order = 0, - type = "group", - inline = true, - name = "General", - set = SetOption, - get = GetOption, - disabled = GetDisabled, - args = { - description = { - order = 0, - type = "description", - name = function(info) - local groupName = groupIdToName[info[2]]; - - local t = "Here you can set general settings for the currently selected group. If you do not wish to override a setting, the default setting specified in the general group will be used.\n\n"; - - local currentAddon, selectedAddonName = addon:GetItemCountAddon(groupName); - local preferedAddon = addon:GetOptionByKey(groupName, "itemCountAddon"); - - if currentAddon then - --GetCharacterCount - --self.supportedAddons.itemCount[selectedExternalAddon] - t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; - - if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then - t = t .. " This addon supports |cfffed000both total as local|r item counts."; - elseif currentAddon.GetTotalCount then - t = t .. " This addon supports |cfffed000only total|r item counts."; - elseif currentAddon.GetCharacterCount then - t = t .. " This addon supports |cfffed000only local|r item counts."; - end - - if preferedAddon ~= selectedAddonName then - t = t .. "\n\n|cffff0000You have selected |cfffed000" .. preferedAddon .. "|r|cffff0000 as your item count addon, but this appears to be disabled and thus a random alternative was selected.|r"; - end - end - - return t; - end, - }, - header = { - order = 5, - type = "header", - name = "", - }, - overrideAuctionPricingAddon = { - order = 9, - type = "toggle", - name = "Override pricing addon", - desc = "Allows you to override the pricing addon setting for this group.", - arg = "auctionPricingAddon", - }, - auctionPricingAddon = { - order = 10, - type = "select", - name = "Prefered pricing addon", - desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(addon.supportedAddons.auctionPricing) do - temp[name] = name; - end - - return temp; - end, - set = function(info, value) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - addon.db.profile.groups[groupName][optionName] = value ~= "" and value; - - if addon.supportedAddons.auctionPricing[value].OnSelect then - addon.supportedAddons.auctionPricing[value].OnSelect(); - end - end, - arg = "overrideAuctionPricingAddon", - }, - overrideItemCountAddon = { - order = 19, - type = "toggle", - name = "Override item count addon", - desc = "Allows you to override the item count addon setting for this group.", - arg = "itemCountAddon", - }, - itemCountAddon = { - order = 20, - type = "select", - name = "Prefered item count addon", - desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(addon.supportedAddons.itemCount) do - temp[name] = name; - end - - return temp; - end, - set = function(info, value) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - addon.db.profile.groups[groupName][optionName] = value ~= "" and value; - - if addon.supportedAddons.itemCount[value].OnSelect then - addon.supportedAddons.itemCount[value].OnSelect(); - end - end, - arg = "overrideItemCountAddon", - }, - overrideCraftingAddon = { - order = 29, - type = "toggle", - name = "Override crafting addon", - desc = "Allows you to override the crafting addon setting for this group.", - arg = "craftingAddon", - }, - craftingAddon = { - order = 30, - type = "select", - name = "Prefered crafting addon", - desc = "Select the addon you prefer data from this group to be queued into. A random supported addon will be used if the selected addon can not be found.", - values = function() - local temp = {}; - for name, value in pairs(addon.supportedAddons.crafting) do - temp[name] = name; - end - - return temp; - end, - set = function(info, value) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - addon.db.profile.groups[groupName][optionName] = value ~= "" and value; - - if addon.supportedAddons.crafting[value].OnSelect then - addon.supportedAddons.crafting[value].OnSelect(); - end - end, - arg = "overrideCraftingAddon", - }, - overrideLocalItemData = { - order = 39, - type = "toggle", - name = "Override local item data", - desc = "Allows you to override the local item data setting for this group.", - arg = "localItemData", - }, - localItemData = { - order = 40, - type = "multiselect", - name = "Include in local item data", - desc = "Select which data should be included in the local item data.", - values = { - ["Bag"] = "Bag", - ["Bank"] = "Bank", - ["Auction House"] = "Auction House", - ["Mailbox"] = "Mailbox", - }, - get = GetMultiOption, - --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. - arg = "overrideLocalItemData", - }, - virtualGroup = { - order = 50, - type = "select", - name = "Use virtual group settings", - desc = "Use the settings from a virtual group before using the general defaults.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Off|r: Use the overridden options in this group and then the defaults.\n\n|cfffed000On|r: Use the overridden options in this group, then the ones in the selected virtual group and then the defaults.", - values = function(info) - local groupName = groupIdToName[info[2]]; - - local temp = {}; - - temp[""] = ""; - for name, values in pairs(addon.db.profile.groups) do - if values.isVirtual and name ~= groupName then - temp[name] = name; - end - end - - return temp; - end, - set = function(info, value) - local groupName = groupIdToName[info[2]]; - local optionName = info[#info]; - - addon.db.profile.groups[groupName][optionName] = value ~= "" and value; - end, - disabled = false, - }, - }, - }, - minimumStock = { - order = 10, - type = "group", - inline = true, - name = "Minimum stock", - set = SetOption, - get = GetOption, - disabled = GetDisabled, - args = { - description = { - order = 0, - type = "description", - name = "Here you can specify the minimum amount of items you wish to keep in stock and related settings for the currently selected group. Please note the values entered here do not affect the queued quantities, you must set settings for that in the area below.", - }, - header = { - order = 5, - type = "header", - name = "", - }, - - overrideMinLocalStock = { - order = 10, - type = "toggle", - name = "Override min local stock", - desc = "Allows you to override the minimum local stock setting for this group.", - arg = "minLocalStock", - }, - minLocalStock = { - order = 11, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Minimum local stock", - desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", - arg = "overrideMinLocalStock", - }, - overrideAlertBelowLocalMinimum = { - order = 15, - type = "toggle", - name = "Override local minimum alert", - desc = "Allows you to override wether an alert should be shown when an item in this group gets below the local minimum stock threshold.", - arg = "alertBelowLocalMinimum", - }, - alertBelowLocalMinimum = { - order = 16, - type = "toggle", - name = "Alert when below local minimum (NYI)", - desc = "Show an alert when an item in this group gets below the local minimum stock threshold.", - arg = "overrideAlertBelowLocalMinimum", - }, - - overrideMinGlobalStock = { - order = 20, - type = "toggle", - name = "Override min global stock", - desc = "Allows you to override the minimum global stock setting for this group.", - arg = "minGlobalStock", - }, - minGlobalStock = { - order = 21, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Minimum global stock", - desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", - arg = "overrideMinGlobalStock", - }, - overrideAlertBelowGlobalMinimum = { - order = 25, - type = "toggle", - name = "Override global minimum alert", - desc = "Allows you to override wether an alert should be shown when an item in this group gets below the global minimum stock threshold.", - arg = "alertBelowGlobalMinimum", - }, - alertBelowGlobalMinimum = { - order = 26, - type = "toggle", - name = "Alert when below global minimum (NYI)", - desc = "Show an alert when an item in this group gets below the global minimum stock threshold.", - arg = "overrideAlertBelowGlobalMinimum", - }, - - overrideSummaryThresholdShow = { - order = 34, - type = "toggle", - name = "Override summary showing", - desc = "Allows you to override when this group should appear in the summary.", - arg = "summaryThresholdShow", - }, - summaryThresholdShow = { - order = 35, - type = "range", - min = 0, - max = 10, - softMax = 100, - step = 0.05, - isPercent = true, - name = "Show in summary when below", - desc = "Show items in the summary when below the specified percentage of the minimum stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", - arg = "overrideSummaryThresholdShow", - }, - overrideTrackAtCharacters = { - order = 39, - type = "toggle", - name = "Override track at", - desc = "Allows you to override at which characters items in this group should appear in the summary and generate alerts.", - arg = "trackAtCharacters", - }, - trackAtCharacters = { - order = 40, - type = "multiselect", - name = "Track at", - desc = "Select at which characters this should appear in the summary and generate alerts.", - values = function() - local temp = {}; - for charName in pairs(addon.db.factionrealm.characters) do - temp[charName] = charName; - end - - return temp; - end, - get = GetMultiOption, - --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. - arg = "overrideTrackAtCharacters", - }, - }, - }, - refill = { - order = 20, - type = "group", - inline = true, - name = "Replenishing stock", - set = SetOption, - get = GetOption, - disabled = GetDisabled, - args = { - description = { - order = 0, - type = "description", - name = function(info) - local groupName = groupIdToName[info[2]]; - local r = "Here you can specify the amount of items to which you wish to restock when you are collecting new items for the currently selected group. This may be higher than the minimum stock.\n\n"; - - r = r .. "When restocking the target amount is |cfffed000" .. addon:GetOptionByKey(groupName, "restockTarget") .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "minCraftingQueue") * 100 ) .. "%|r) of the restock target and making |cfffed000" .. floor( ( addon:GetOptionByKey(groupName, "bonusQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) + .5 ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "bonusQueue") * 100 ) .. "%|r) extra items when you completely ran out. "; - - if addon:GetOptionByKey(groupName, "priceThreshold") == 0 then - r = r .. "Queueing items at |cfffed000any|r auction value."; - else - r = r .. "Queueing items worth |cfffed000" .. addon:ReadableMoney(addon:GetOptionByKey(groupName, "priceThreshold")) .. "|r or more."; - end - - return r; - end, - }, - header = { - order = 5, - type = "header", - name = "", - }, - overrideRestockTarget = { - order = 9, - type = "toggle", - name = "Override restock target", - desc = "Allows you to override the restock target setting for this group.", - arg = "restockTarget", - }, - restockTarget = { - order = 10, - type = "range", - min = 0, - max = 100000, - softMax = 100, - step = 1, - name = "Restock target", - desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", - arg = "overrideRestockTarget", - }, - overrideMinCraftingQueue = { - order = 19, - type = "toggle", - name = "Override min queue", - desc = "Allows you to override the minimum craftable items queue setting for this group.", - arg = "minCraftingQueue", - }, - minCraftingQueue = { - order = 20, - type = "range", - min = 0, - max = 1, - step = 0.01, - isPercent = true, - name = "Don't queue if I only miss", - desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", - arg = "overrideMinCraftingQueue", - }, - overrideBonusQueue = { - order = 29, - type = "toggle", - name = "Override bonus queue", - desc = "Allows you to override the bonus craftable items queue setting for this group.", - arg = "bonusQueue", - }, - bonusQueue = { - order = 30, - type = "range", - min = 0, - max = 10, -- 1000% - step = 0.01, -- 1% - isPercent = true, - name = "Bonus queue", - desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", - arg = "overrideBonusQueue", - }, - overridePriceThreshold = { - order = 39, - type = "toggle", - name = "Override price threshold", - desc = "Allows you to override the price threshold setting for this group.", - arg = "priceThreshold", - }, - priceThreshold = { - order = 40, - type = "input", - name = "Price threshold", - desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", - validate = function(info, value) return addon:ValidateReadableMoney(info, value); end, - get = function(i) return addon:ReadableMoney(GetOption(i)); end, - set = function(i, v) SetOption(i, addon:ReadableMoneyToCopper(v)); end, - arg = "overridePriceThreshold", - }, - overrideSummaryHidePriceThreshold = { - order = 49, - type = "toggle", - name = "Override summary showing", - desc = "Allows you to override if items in this group should be hidden from the summary while their value is below the price threshold.", - arg = "summaryHidePriceThreshold", - }, - summaryHidePriceThreshold = { - order = 50, - type = "toggle", - name = "Hide when below threshold", - desc = "Hide items from the summary when their value is below the set price threshold.", - arg = "overrideSummaryHidePriceThreshold", - }, - overrideAlwaysGetAuctionValue = { - order = 59, - type = "toggle", - name = "Override auction value showing", - desc = "Allows you to override if the auction value of items in this group should be cached and displayed even when the price threshold is set to 0|cffeda55fc|r.", - arg = "alwaysGetAuctionValue", - }, - alwaysGetAuctionValue = { - order = 60, - type = "toggle", - name = "Always show auction value", - desc = "Always cache and show the auction value of items in this group, even if the price threshold is set to 0|cffeda55fc|r.", - arg = "overrideAlwaysGetAuctionValue", - }, - }, - }, - }, - }, - group = { - order = 20, - type = "group", - name = "Management", - desc = "Rename, delete, duplicate or export this group.", - args = { - actions = { - order = 10, - type = "group", - name = "Actions", - inline = true, - args = { - rename = { - order = 10, - type = "input", - name = "Rename group - New name", - desc = "Change the name of this group to something else. You can also use item links here as you wish.", - validate = ValidateGroupName, - set = function(info, value) - local oldGroupName = groupIdToName[info[2]]; - - addon.db.profile.groups[value] = CopyTable(addon.db.profile.groups[oldGroupName]); - addon.db.profile.groups[oldGroupName] = nil; - - groupIdToName[info[2]] = value; - groupIdToName[value] = true; - groupIdToName[oldGroupName] = nil; - - addon:FillGroupOptions(); - end, - get = function(info) - return groupIdToName[info[2]]; - end, - }, - duplicate = { - order = 20, - type = "input", - name = "Duplicate group - New name", - desc = "Duplicate this group. You can also use item links here as you wish.\n\nAll item data will be erased.", - validate = ValidateGroupName, - set = function(info, value) - local oldGroupName = groupIdToName[info[2]]; - - addon.db.profile.groups[value] = CopyTable(addon.db.profile.groups[oldGroupName]); - - -- Reset item data (duplicate items me no want) - addon.db.profile.groups[value].items = nil; - - addon:FillGroupOptions(); - end, - get = false, - }, - delete = { - order = 30, - type = "execute", - name = "Delete group", - desc = "Delete the currently selected group.", - confirm = true, - confirmText = "Are you sure you wish to |cffff0000DELETE|r this group? This action is not reversable!", - func = function(info) - local groupName = groupIdToName[info[2]]; - - addon.db.profile.groups[groupName] = nil; - - addon:FillGroupOptions(); - end, - }, - }, - }, - export = { - order = 40, - type = "group", - name = "Export", - inline = true, - args = { - input = { - order = 10, - type = "input", - multiline = true, - name = "Group data", - width = "full", - desc = "Export the group data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", - set = false, - get = function(info) - local groupName = groupIdToName[info[2]]; - - -- We want to include the group name, so we copy the table then set another value - local temp = CopyTable(addon.db.profile.groups[groupName]); - temp.name = groupName; - temp.trackAtCharacters = nil; - temp.overrideTrackAtCharacters = nil; - - if not AceSerializer then - AceSerializer = LibStub("AceSerializer-3.0"); - end - - return AceSerializer:Serialize(temp); - end, - }, - }, - }, - }, - }, - add = { - order = 30, - type = "group", - name = "Add items", - desc = "Add new items to this group.", - hidden = function(info) return groupIsVirtual[info[2]]; end, - args = { - singleAdd = { - order = 10, - type = "group", - inline = true, - name = "Add items", - args = { - help = { - order = 10, - type = "description", - name = "You can add a single item to this group at a time by pasting the item-id or an item-link in the field to the left or you can also import multiple items at once by pasting exported item data in the field to the right. Scroll further down to add items based on your inventory contents.", - }, - itemLink = { - order = 20, - type = "input", - name = "Single item add (item-link or item-id)", - desc = "Shift-click an item-link or enter an item-id to add the related item to this group. You can only add one item link or item id at a time.", - validate = function(info, value) - -- If the value is empty we'll allow passing to clear the carret - if value == "" then return true; end - - local groupName = groupIdToName[info[2]]; - - local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); - - if not itemId then - return "This is not a valid item link."; - elseif InGroup(itemId) then - return ("This item is already in the group \"%s\"."):format(InGroup(itemId)); - end - - return true; - end, - set = function(info, value) - if value and value ~= "" then - local groupName = groupIdToName[info[2]]; - - local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); - - AddToGroup(groupName, itemId); - - print(("Added %s"):format(select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId))); - end - end, - get = false, - }, - importItemData = { - order = 30, - type = "input", - name = "Import item data", - desc = "Import item data from an exported item data-string. Any items already grouped will be skipped.", - set = function(info, value) - local groupName = groupIdToName[info[2]]; - - local allItemIds = { string.split(";", value or "") }; - - for _, value in pairs(allItemIds) do - local itemId = tonumber(value); - - if not itemId then - print(("\"%s\" is not a number."):format(value)); - elseif InGroup(itemId) then - print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); - else - AddToGroup(groupName, itemId); - end - end - end, - get = false, - }, - importPremadeData = { - order = 40, - type = "select", - name = "Import premade data", - desc = "Import item data from a premade item-group. Any items already grouped will be skipped.", - values = function() - local temp = {}; - for key, group in pairs(addon.defaultGroups) do - temp[key] = key; - end - - return temp; - end, - set = function(info, value) - local groupName = groupIdToName[info[2]]; - - print(("Importing items from the premade group \"|cfffed000%s|r\"."):format(value)); - - -- Remember we imported this group and it's version so if it is ever changed, people can be notified - if not addon.db.profile.groups[groupName].premadeGroups then - addon.db.profile.groups[groupName].premadeGroups = {}; - end - addon.db.profile.groups[groupName].premadeGroups[value] = addon.defaultGroups[value].version; - - for itemId, version in pairs(addon.defaultGroups[value].items) do - if version > 0 then - itemId = itemId and tonumber(itemId); - - if not itemId then - print(("\"|cfffed000%s|r\" is not a number."):format(value)); - elseif InGroup(itemId) then - print(("|cffff0000Skipping|r |cfffed000%s|r (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); - else - AddToGroup(groupName, itemId); - print(("|cff00ff00Added|r |cfffed000%s|r (#%d) to the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, groupName)); - end - end - end - end, - get = false, - }, - }, - }, - massAdd = { - order = 20, - type = "group", - inline = true, - name = "Mass add", - args = { - help = { - order = 10, - type = "description", - name = "Click the items you wish to add to this group or add multiple of these items at once by providing a name filter in the field below.", - }, - massAdd = { - order = 20, - type = "input", - name = "Add all items matching...", - desc = "Add every item in your inventory matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in your inventory containing this in their name will be added to this group.", - set = function(info, value) - local groupName = groupIdToName[info[2]]; - - if not value then return; end - - value = value:lower(); - - local ref = options.args.groups.args[info[2]].args.add.args.list.args; - - for itemId, test in pairs(ref) do - if test then - local itemName = GetItemInfo(itemId); - - if itemName:lower():find(value) then - if not AddToGroup(groupName, itemId) then - print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); - end - end - end - end - end, - get = false, - }, - minItemLevel = { - order = 40, - type = "select", - values = function() - local temp = {}; - - temp[0] = "Include everything"; - - local itemLevelTemplate = "Itemlevel >= %d"; - - for i = 1, 49 do - temp[( i * 10 )] = itemLevelTemplate:format(( i * 10 )); - end - - temp[500] = "Include nothing"; - - return temp; - end, - name = "Include tradeskill items", - desc = "Include all items above this item level from the currently opened tradeskill window in the below item list.\n\nSetting this very low this might considerably slow down this config window.\n\nSet to 500 to disable showing of items completely.", - set = function(i, v) includeTradeSkillItems = v; end, - get = function() return includeTradeSkillItems; end, - disabled = function() - if GetTradeSkillLine() == "UNKNOWN" then - includeTradeSkillItems = 500; - return true; -- disabled - else - return false; - end - end, - }, - }, - }, - list = { - order = 30, - type = "group", - inline = true, - name = "Item list", - hidden = UpdateAddItemList, - args = { - - }, - }, - }, - }, - remove = { - order = 40, - type = "group", - name = "Current items", - desc = "View, export or remove items from this group.", - hidden = function(info) return groupIsVirtual[info[2]]; end, - args = { - help = { - order = 10, - type = "group", - inline = true, - name = "Help", - hidden = false, - args = { - help = { - order = 10, - type = "description", - name = "Click the items you wish to remove from this group.", - }, - massRemove = { - order = 20, - type = "input", - name = "Remove all items matching...", - desc = "Remove every item in this group matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in this group containing this in their name will be removed from this group.", - set = function(info, value) - local groupName = groupIdToName[info[2]]; - - if not value then return; end - - value = value:lower(); - - local ref = options.args.groups.args[info[2]].args.remove.args.list.args; - - for itemId, test in pairs(ref) do - if test then - local itemName = GetItemInfo(itemId); - - if itemName:lower():find(value) then - RemoveFromGroup(groupName, itemId); - print(("|cffff0000Removed|r %s (#%d)."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId)); - end - end - end - - -- Now rebuild the list - AceConfigRegistry:NotifyChange("InventoriumOptions"); - end, - get = false, - }, - premadeGroups = { - order = 30, - type = "select", - name = "Imported premade groups", - desc = "This is a list of all premade groups that were imported into this group. You will be notified when any of these premade groups have changed and you will be able to import these changes.\n\nSelect a group to stop reminding you of changes to the premade group (the item list will be unaffected). Doing so will require you to manually update this when new items are added to the game.", - values = function(info) - local groupName = groupIdToName[info[2]]; - - local temp = {}; - if addon.db.profile.groups[groupName].premadeGroups then - for name, version in pairs(addon.db.profile.groups[groupName].premadeGroups) do - temp[name] = name; - end - end - - return temp; - end, - set = function(info, value) - -- Remove premade group from this group - local groupName = groupIdToName[info[2]]; - - addon.db.profile.groups[groupName].premadeGroups[value] = nil; - - print(("No longer notifying you about changes made to the premade group named \"|cfffed000%s|r\"."):format(value)); - end, - get = false, - disabled = function(info) - local groupName = groupIdToName[info[2]]; - - return (not addon.db.profile.groups[groupName].premadeGroups); - end, - }, - }, - }, - list = { - order = 20, - type = "group", - inline = true, - name = "Item list", - hidden = UpdateRemoveItemList, - args = { - - }, - }, - export = { - order = 30, - type = "group", - name = "Export", - inline = true, - args = { - input = { - order = 10, - type = "input", - name = "Item data", - width = "full", - desc = "Export the item data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", - set = false, - get = function(info) - local groupName = groupIdToName[info[2]]; - - local combinedItemIds; - -- Parse items in group and show these - for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do - if not combinedItemIds then - combinedItemIds = tostring(itemId); - else - combinedItemIds = combinedItemIds .. (";%d"):format(itemId); - end - end - - return combinedItemIds; -- We don't serialize this because we actually DO want people to be able to manually modify it - besides, parsing it isn't going to be hard - end, - }, - }, - }, - }, - }, - }, -}; - -local currentGroupType = "Normal"; -function addon:MakeGroupOptions() - options.args.groups = { - order = 1100, - type = "group", - name = "Groups", - desc = "Change a group.", - args = { - create = { - order = 10, - type = "group", - inline = true, - name = "Create a brand new group", - args = { - name = { - order = 10, - type = "input", - name = "Group name", - desc = "The name of the group. You can also use item links as you wish.", - validate = ValidateGroupName, - set = function(_, value) - self.db.profile.groups[value] = {}; - if currentGroupType == "Virtual" then - self.db.profile.groups[value].isVirtual = true; - end - - addon:FillGroupOptions(); - end, - get = false, - width = "double", - }, - type = { - order = 20, - type = "select", - name = "Type (advanced)", - desc = "The type of the new group. This can not be changed at a later time.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Normal|r: A normal group with complete functionality.\n\n|cfffed000Virtual|r: A virtual group which you can use to override the defaults for a set of groups. You can not add items to virtual groups.", - values = { - ["Normal"] = "Normal", - ["Virtual"] = "Virtual", - }, - set = function(_, value) currentGroupType = value; end, - get = function() return currentGroupType; end, - }, - }, - }, - import = { - order = 20, - type = "group", - inline = true, - name = "Import a group", - args = { - input = { - order = 10, - type = "input", - multiline = true, - name = "Group data", - desc = "Paste the group data as provided by a group export. If you are trying to import multiple groups at the same time, make sure to use newlines to seperate them.", - set = function(info, value) - local data = { string.split("\n", value or "") }; - - for _, current in pairs(data) do - if not AceSerializer then - AceSerializer = LibStub("AceSerializer-3.0"); - end - - local result, temp = AceSerializer:Deserialize(current); - - if not temp.name then - print("|cffff0000The provided data is not supported.|r"); - elseif ValidateGroupName(nil, temp.name) ~= true then - print(("|cffff0000Aborting: A group named \"%s\" already exists.|r"):format(temp.name)); - else - local name = temp.name; - temp.name = nil; - print(("Importing %s..."):format(name)); - - if temp.items then - -- Remove items that are already in another group - for value, _ in pairs(temp.items) do - local itemId = tonumber(value); - - if not itemId then - print(("\"%s\" is not a number."):format(value)); - temp.items[value] = nil; - elseif InGroup(itemId) then - print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); - temp.items[value] = nil; - else - -- Ensure the keys are numeric - temp.items[value] = nil; - temp.items[itemId] = true; - end - end - end - - -- Ensure this data isn't received (this would be silly/buggy as exports from other accounts - with different characters - won't know what to do with this) - temp.trackAtCharacters = nil; - temp.overrideTrackAtCharacters = nil; - - self.db.profile.groups[name] = temp; - end - end - - self:FillGroupOptions(); - end, - get = false, - width = "full", - }, - }, - }, - }, - }; -end - -function addon:FillGroupOptions() - for id, name in pairs(groupIdToName) do - if type(name) == "string" and not self.db.profile.groups[name] then - options.args.groups.args[id] = nil; - groupIdToName[id] = nil; - groupIdToName[name] = nil; - groupIsVirtual[id] = nil; - end - end - - for name, values in pairs(self.db.profile.groups) do - if not groupIdToName[name] then - options.args.groups.args[tostring(count)] = defaultGroup; - - groupIdToName[tostring(count)] = name; - groupIdToName[name] = true; - if values.isVirtual then - groupIsVirtual[tostring(count)] = true; - end - - count = ( count + 1 ); - end +function addon:GetOptionByKey(groupName, optionName, noDefault) + if groupName and addon.db.profile.groups[groupName] and addon.db.profile.groups[groupName][optionName] ~= nil then + -- If this option exists within the settings of this group + + return addon.db.profile.groups[groupName][optionName]; + elseif groupName and addon.db.profile.groups[groupName] and addon.db.profile.groups[groupName].virtualGroup ~= "" and not noDefault then + -- If a virtual group was selected + + return self:GetOptionByKey(addon.db.profile.groups[groupName].virtualGroup, optionName, noDefault); + elseif addon.db.profile.defaults[optionName] and not noDefault then + return addon.db.profile.defaults[optionName]; + else + return nil; end end - - --- General functions used addon-wide - function addon:GetItemCountAddon(group) local selectedExternalAddon = self:GetOptionByKey(group, "itemCountAddon"); @@ -2425,6 +376,135 @@ return -2; end +-- Slash commands + +local slashArgs = {}; +local slashError = "Wrong argument, the following arguments are available:"; + +function addon:CommandHandler(message) + local cmd, arg = string.split(" ", (message or ""), 2); + cmd = string.lower(cmd); + + if slashArgs[cmd] then + -- Pass a reference to the addon (to be used as "self") and the provided arg + slashArgs[cmd](addon, arg); + else + print(slashError); + end +end + +function addon:RegisterSlash(func, args, description) + for _, arg in pairs(args) do + slashArgs[arg] = func; + end + + if description then + slashError = slashError .. "\n" .. description; + end +end + +-- Group functions + +function addon:InGroup(itemId) + -- Go through all groups to see if this item is already somewhere + for groupName, values in pairs(addon.db.profile.groups) do + if values.items and values.items[itemId] then + return groupName; + end + end + + return; +end + +function addon:AddItemToGroup(groupName, itemId) + if self:InGroup(itemId) then + return false; + end + + if not addon.db.profile.groups[groupName].items then + addon.db.profile.groups[groupName].items = {}; + end + + -- Set this item + addon.db.profile.groups[groupName].items[itemId] = true; + + if AceConfigRegistry then + -- Now rebuild the list + AceConfigRegistry:NotifyChange("InventoriumOptions"); + end + + return true; +end + +function addon:RemoveItemFromGroup(groupName, itemId) + if self:InGroup(itemId) ~= groupName then + return false; + end + + -- Unset this item + addon.db.profile.groups[groupName].items[itemId] = nil; + + return true; +end + +-- Readable money + +local goldText = "%s%d|cffffd700g|r "; +local silverText = "%s%d|cffc7c7cfs|r "; +local copperText = "%s%d|cffeda55fc|r"; + +function addon:ReadableMoney(copper, clean) + local text = ""; + + local gold = floor( copper / COPPER_PER_GOLD ); + if gold > 0 then + text = goldText:format(text, gold); + end + + if not clean or (not gold or gold < 10) then + local silver = floor( ( copper % COPPER_PER_GOLD ) / COPPER_PER_SILVER ); + if silver > 0 then + text = silverText:format(text, silver); + end + + if not clean or (not gold or gold < 1) then + local copper = floor( copper % COPPER_PER_SILVER ); + if copper > 0 or text == "" then + text = copperText:format(text, copper); + end + end + end + + + return string.trim(text); +end + +function addon:ReadableMoneyToCopper(value) + -- If a player enters a value it will be filled without color codes + -- If it is retrieved from the database, it will be colored coded + -- Thus we look for both + local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); + local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); + local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); + + return ( (gold or 0) * COPPER_PER_GOLD ) + ( (silver or 0) * COPPER_PER_SILVER ) + (copper or 0); +end + +function addon:ValidateReadableMoney(info, value) + -- If a player enters a value it will be filled without color codes + -- If it is retrieved from the database, it will be colored coded + -- Thus we look for both + local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); + local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); + local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); + + if not gold and not silver and not copper then + return "The provided amount of money is invalid. Please provide the amount of money as #g#s#c, e.g. 591617g24s43c."; + else + return true; + end +end + -- Public @@ -2454,6 +534,11 @@ }; end +-- We need a global command handler for our chat-links +function InventoriumCommandHandler(msg) + addon:CommandHandler(msg); +end + -- Debug
--- a/Inventorium.toc Wed Dec 22 15:04:09 2010 +0100 +++ b/Inventorium.toc Wed Dec 22 19:56:55 2010 +0100 @@ -6,15 +6,25 @@ ## SavedVariables: InventoriumDB ## OptionalDeps: Altoholic, ItemCount, Auc-Advanced, Auc-ScanData, AdvancedTradeSkillWindow, Skillet, GnomeWorks, Auctionator +# Libraries embeds.xml +# Main Core.lua + +# Modules +Config.lua Summary.lua Queue.lua +# Stuff +Widgets.lua + +# Data Data\PremadeGroups.lua Data\Scrolls.lua +# Auction pricing addon support AuctionAddons\Auctionator.lua AuctionAddons\Auctioneer.lua AuctionAddons\AuctionLite.lua @@ -23,12 +33,14 @@ AuctionAddons\Others.lua AuctionAddons\ZeroAuctions.lua +# Item count addon support ItemCountAddons\Altoholic.lua ItemCountAddons\DataStore (current account only).lua ItemCountAddons\DataStore (with guilds).lua ItemCountAddons\DataStore (without guilds).lua ItemCountAddons\ItemCount.lua +# Crafting addon support CraftingAddons\AdvancedTradeSkillWindow.lua CraftingAddons\GnomeWorks.lua CraftingAddons\Skillet.lua
--- a/Queue.lua Wed Dec 22 15:04:09 2010 +0100 +++ b/Queue.lua Wed Dec 22 19:56:55 2010 +0100 @@ -1,8 +1,11 @@ local addon = select(2, ...); local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0"); +local pairs = pairs; + function mod:OnEnable() -- Register our own slash commands + -- /im queue addon:RegisterSlash(function() mod:QueueAll(); end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character."); @@ -24,7 +27,7 @@ -- Go through all groups for groupName, values in pairs(addon.db.profile.groups) do - local trackAt = (values.trackAtCharacters or (values.trackAtCharacters == nil and addon.db.profile.defaults.trackAtCharacters)); + local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters"); if trackAt[playerName] then self:QueueGroup(groupName); @@ -51,7 +54,7 @@ if not temp[itemId] then local itemLink = select(2, GetItemInfo(itemId)); - print("Couldn't queue " .. itemLink .. " (not part of this profession)"); + print("Couldn't queue " .. (itemLink or itemId or "???") .. " (not part of this profession)"); end end end
--- a/Summary.lua Wed Dec 22 15:04:09 2010 +0100 +++ b/Summary.lua Wed Dec 22 19:56:55 2010 +0100 @@ -1,23 +1,28 @@ -local addon = select(2, ...); -local mod = addon:NewModule("Summary", "AceEvent-3.0", "AceTimer-3.0"); - -local AceGUI = LibStub("AceGUI-3.0"); +local addon = select(2, ...); -- Get a reference to the main addon object +local mod = addon:NewModule("Summary", "AceEvent-3.0", "AceTimer-3.0"); -- register a new module, Summary: resposible for building the summary window local unknownItemName = "Unknown (#%d)"; -local itemsCache = {}; +local CACHE_ITEMS_TOTAL, CACHE_ITEMS_CURRENT, itemsCache = 0, 0, {}; +local AceGUI, cacheStart; -local CACHE_ITEMS_TOTAL, CACHE_ITEMS_CURRENT = 0, 0; -local cacheStart; +local _G = _G; -- prevent looking up of the global table +local printf, sgsub, supper, tinsert, pairs, ceil, GetItemInfo = _G.string.format, _G.string.gsub, _G.string.upper, _G.table.insert, _G.pairs, _G.ceil, _G.GetItemInfo; -- prevent looking up of the most used globals all the time function mod:OnEnable() - self:RegisterWidgets(); + -- Register the summary specific widget + addon:GetModule("Widgets"):InlineGroupWithButton(); + + AceGUI = LibStub("AceGUI-3.0"); -- Register our own slash commands + -- /im summary addon:RegisterSlash(function() mod:BuildMain(); mod:Build(); end, { "s", "sum", "summary" }, "|Hfunction:InventoriumCommandHandler:summary|h|cff00fff7/im summary|r|h (or /im s) - Show the summary window containing an overview of all items within the groups tracked at this current character."); + + -- /im reset addon:RegisterSlash(function() if mod.frame then mod.frame:SetWidth(650); @@ -47,48 +52,6 @@ GameTooltip:Hide(); end -function mod:RegisterWidgets() - -- Register InlineGroupWithButton-widget - -- This widget adds a button next to the header of an inline group - -- SetPoint doesn't seem usable within AceGUI. - - local widgetType = "InlineGroupWithButton"; - local widgetVersion = 1; - - local function Constructor() - local widget = AceGUI:Create("InlineGroup"); - widget.type = widgetType; - - widget.MakeButton = function(self, buttonSettings) - if type(buttonSettings) == "table" then - if not self.btnQueue then - -- Because widgets are re-used, we don't want to recreate this button - self.btnQueue = CreateFrame("Button", nil, self.frame, "UIPanelButtonTemplate"); - self.btnQueue:SetHeight(22); - self.btnQueue:SetWidth(120); - end - self.btnQueue:SetText(buttonSettings.name); - self.btnQueue:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -10, 5); - - -- Triggers - self.btnQueue:SetScript("OnClick", buttonSettings.exec); - - -- Tooltip - self.btnQueue.tooltipTitle = buttonSettings.name; - self.btnQueue.tooltip = buttonSettings.desc or ""; - self.btnQueue:SetScript("OnEnter", ShowTooltip); - self.btnQueue:SetScript("OnLeave", HideTooltip); - else - error("settings must be a table - usage: MakeButton(table);"); - end - end; - - return widget; - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion); -end - function mod:BuildMain() LibStub("AceConfigDialog-3.0"):Close("InventoriumOptions"); @@ -157,7 +120,7 @@ -- From http://www.wowwiki.com/API_sort local function pairsByKeys (t, f) local a = {} - for n in pairs(t) do table.insert(a, n) end + for n in pairs(t) do tinsert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function @@ -204,11 +167,11 @@ -- Speed slider local sdrSpeed = AceGUI:Create("Slider"); sdrSpeed:SetLabel("Processing speed"); - sdrSpeed:SetSliderValues(0.01, 5, 0.05); + sdrSpeed:SetSliderValues(0.01, 5, 0.01); -- min, max, interval sdrSpeed:SetIsPercent(true); sdrSpeed:SetRelativeWidth(.3); sdrSpeed:SetCallback("OnMouseUp", function(self, event, value) - addon.db.profile.defaults.summary.speed = ceil( value * 100 / 5 ); + addon.db.profile.defaults.summary.speed = ceil( ( ( value * 100 ) / 5) - .5 ); CACHE_ITEMS_PER_UPDATE = addon.db.profile.defaults.summary.speed; -- max = 20, min = 1 end); @@ -276,8 +239,8 @@ -- Get group settings - local minGlobalStock = addon:GetOptionByKey(groupName, "minimumStock"); - local minLocalStock = addon:GetOptionByKey(groupName, "minimumLocalStock"); + local minLocalStock = addon:GetOptionByKey(groupName, "minLocalStock"); + local minGlobalStock = addon:GetOptionByKey(groupName, "minGlobalStock"); local showWhenBelow = addon:GetOptionByKey(groupName, "summaryThresholdShow"); local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold"); local hideWhenBelowPriceThreshold = addon:GetOptionByKey(groupName, "summaryHidePriceThreshold"); @@ -363,9 +326,9 @@ for itemId, _ in pairs(values.items) do local itemName, itemLink, itemRarity = GetItemInfo(itemId); - table.insert(itemsCache[groupName], { + tinsert(itemsCache[groupName], { id = itemId, - name = itemName or unknownItemName:format(itemId), + name = itemName or printf(unknownItemName, itemId), link = itemLink, value = ((priceThreshold == 0 and not alwaysGetAuctionValue) and -4) or -3,-- if (no price threshold is set for this item and you don't want to always get auction value), then don't look it up either --addon:GetAuctionValue(itemLink), rarity = itemRarity or 1, @@ -387,9 +350,9 @@ -- Do a name-compare for items of the same rarity -- Otherwise epics first, then junk if sortDirectory == "ASC" then - return a.name:upper() < b.name:upper(); + return supper(a.name) < supper(b.name); else - return a.name:upper() > b.name:upper(); + return supper(a.name) > supper(b.name); end elseif sortMethod == "item" then if sortDirectory == "ASC" then @@ -429,7 +392,7 @@ if (( item.count / minGlobalStock ) < showWhenBelow or ( item.localCount / minLocalStock ) < showWhenBelow) and (not hideWhenBelowPriceThreshold or priceThreshold == 0 or item.value < 0 or item.value >= priceThreshold) then -- if the option "hide when below threshold" is disabled or no price threshold is set or the value is above the price threshold or the value could not be determined, proceed - + local btnItemLink = AceGUI:Create("ItemLinkButton"); btnItemLink:SetUserData("exec", function(_, itemId, _, buttonName) local itemName, itemLink = GetItemInfo(itemId); @@ -465,15 +428,6 @@ iGroup:AddChild(lblQuantity); - --[[ - -- Required stock - local lblMinimumStock = AceGUI:Create("Label"); - lblMinimumStock:SetText(minGlobalStock); - lblMinimumStock:SetRelativeWidth(.099); - - iGroup:AddChild(lblMinimumStock); - ]] - -- Value local lblValue = AceGUI:Create("Label"); lblValue:SetText(self:DisplayMoney(item.value, priceThreshold)); @@ -511,14 +465,14 @@ end if groupStartTime and groupTimes then - addon:Debug(("Building of %s took %d ms (%d / %d / %d / %d / %d)."):format(groupName, ceil( ( GetTime() - groupStartTime ) * 1000 ), groupTimes.init or 0, groupTimes.sorting or 0, groupTimes.preparing or 0, groupTimes.building or 0, ceil( ( GetTime() - buildStartTime ) * 1000 ))); + addon:Debug(printf("Building of %s took %d ms (%d / %d / %d / %d / %d).", groupName, ceil( ( GetTime() - groupStartTime ) * 1000 ), groupTimes.init or 0, groupTimes.sorting or 0, groupTimes.preparing or 0, groupTimes.building or 0, ceil( ( GetTime() - buildStartTime ) * 1000 ))); end end mod.scrollFrame:ResumeLayout(); mod.scrollFrame:DoLayout(); - addon:Debug(("Done building summary after %d ms."):format(ceil( ( GetTime() - buildStartTime ) * 1000 ))); + addon:Debug(printf("Done building summary after %d ms.", ceil( ( GetTime() - buildStartTime ) * 1000 ))); if CACHE_ITEMS_TOTAL > 0 then cacheStart = GetTime(); @@ -573,7 +527,7 @@ CACHE_ITEMS_CURRENT = CACHE_ITEMS_CURRENT + 1; if mod.frame then - mod.frame:SetStatusText(("Caching auction values and item-counts... %d%% has already been processed."):format(floor(CACHE_ITEMS_CURRENT / CACHE_ITEMS_TOTAL * 100))); + mod.frame:SetStatusText(printf("Caching auction values and item-counts... %d%% has already been processed.", floor(CACHE_ITEMS_CURRENT / CACHE_ITEMS_TOTAL * 100))); end if i >= addon.db.profile.defaults.summary.speed then @@ -604,13 +558,13 @@ local percentage = ( num / required ); if percentage >= addon.db.profile.defaults.colors.green then - return ("|cff00ff00%d|r"):format(num); + return printf("|cff00ff00%d|r", num); elseif percentage >= addon.db.profile.defaults.colors.yellow then - return ("|cffffff00%d|r"):format(num); + return printf("|cffffff00%d|r", num); elseif percentage >= addon.db.profile.defaults.colors.orange then - return ("|cffff9933%d|r"):format(num); + return printf("|cffff9933%d|r", num); elseif percentage >= addon.db.profile.defaults.colors.red then - return ("|cffff0000%d|r"):format(num); + return printf("|cffff0000%d|r", num); end end @@ -626,7 +580,7 @@ elseif value == -5 then return "|cffff9933Error|r"; elseif priceThreshold and value < priceThreshold then - return ("|cffaaaaaa%s|r"):format(addon:ReadableMoney(value or 0, true):gsub("|([a-fA-F0-9]+)([gsc]+)|r", "%2")); + return printf("|cffaaaaaa%s|r", sgsub(addon:ReadableMoney(value or 0, true), "|([a-fA-F0-9]+)([gsc]+)|r", "%2")); else return addon:ReadableMoney(value or 0, true); end @@ -638,15 +592,15 @@ elseif value == -3 then return "|cffffff00Unknown|r"; else - return ("%s / %d"):format(self:ColorCode(value, minimumStock), minimumStock); + return printf("%s / %d", self:ColorCode(value, minimumStock), minimumStock); end end function mod:NumberFormat(num) - local formatted = string.gsub(num, "(%d)(%d%d%d)$", "%1,%2", 1); + local formatted = sgsub(num, "(%d)(%d%d%d)$", "%1,%2", 1); while true do - formatted, matches = string.gsub(formatted, "(%d)(%d%d%d),", "%1,%2,", 1); + formatted, matches = sgsub(formatted, "(%d)(%d%d%d),", "%1,%2,", 1); if matches == 0 then break;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Widgets.lua Wed Dec 22 19:56:55 2010 +0100 @@ -0,0 +1,200 @@ +local addon = select(2, ...); +local Widgets = addon:NewModule("Widgets"); + +local AceGUI = LibStub("AceGUI-3.0"); + +function Widgets:ItemLinkButton() + --[[ + [ ItemLinkButton ] + This custom widget has to show an icon with the item link next to it. + Upon hover it must show the item tooltip. + Upon click it must execute the function provided through user data. + + UserData: itemId, onClickEvent + + OnEnter: tooltip show + OnLeave: tooltip hide + OnClick: UserData.onClickEvent + ]] + + local widgetType = "ItemLinkButton"; + local widgetVersion = 1; + + local function Constructor() + local widget = AceGUI:Create("InteractiveLabel"); + widget.type = widgetType; + + -- We overwrite the OnAcquire as we want to set our callbacks even + -- when the widget is re-used from the widget pool + widget.originalOnAcquire = widget.OnAcquire; + widget.OnAcquire = function(self, ...) + + + -- We overwrite the setcallback because we don't want anything else + -- to overwrite our OnEnter, OnLeave and OnClick events + -- which would be done by the AceConfigDialog after a widget gets re-used + if not self.originalSetCallBack then + self.originalSetCallBack = self.SetCallback; + self.SetCallback = function(this, event, func, ...) + if event == "OnEnter" or event == "OnLeave" or event == "OnClick" then + -- Don't allow overwriting of these events + return; + elseif event == "CustomOnEnter" then + return this.originalSetCallBack(this, "OnEnter", func, ...); + elseif event == "CustomOnLeave" then + return this.originalSetCallBack(this, "OnLeave", func, ...); + elseif event == "CustomOnClick" then + return this.originalSetCallBack(this, "OnClick", func, ...); + else + return this.originalSetCallBack(this, event, func, ...); + end + end; + end + + + + -- Set our own events, since we disabled the normal event-names, we'll call them our custom versions + self:SetCallback("CustomOnEnter", function(this) + local itemId = this:GetUserData("itemId"); + + if itemId then + GameTooltip:SetOwner(this.frame, "ANCHOR_TOPRIGHT"); + GameTooltip:SetHyperlink(("item:%d"):format(itemId)); + GameTooltip:Show(); + end + end); + self:SetCallback("CustomOnLeave", function(this) + GameTooltip:Hide(); + end); + self:SetCallback("CustomOnClick", function(this, ...) + -- Below is used in child widgets to prepare for onclick + if this.OnClick then + this.OnClick(this, ...); + end + + local func = this:GetUserData("exec"); + local itemId = this:GetUserData("itemId"); + + if func then + -- If this is a config option we will need the group id + local path = this:GetUserData("path"); + local groupId = (path and path[2]) or nil; + + func(groupId, itemId, ...); + end + end); + + + + -- Then also do whatever it wanted to do + self.originalOnAcquire(self, ...); + end; + + -- Remember the original SetText as this might get overwritten by the config-widget + widget.originalSetText = widget.SetText; + + widget.SetItemId = function(self, itemId) + self:SetUserData("itemId", itemId); + + -- Put the icon in front of it + self:SetImage(GetItemIcon(itemId)); + -- Standardize the size + self:SetImageSize(16, 16); + + -- Make readable font + self:SetFontObject(GameFontHighlight); + + -- We don't want to set the itemId as text, but rather the item link, so get that. + local itemLink = select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId); + + self:originalSetText(itemLink); + end; + + return widget; + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion); +end + +function Widgets:ConfigItemLinkButton() + -- Define out custom item link button widget + -- This will be called as if it's an input element, we overwrite some of the related functions which are called for default input fields + + local widgetType = "ConfigItemLinkButton"; + local widgetVersion = 1; + + -- Empty function for disabling functions + local function Dummy() end + + -- Makes an instance of our ItemLinkButton widget + local function GetItemLinkButton() + local widget = AceGUI:Create("ItemLinkButton"); + widget.type = widgetType; + + -- We can only provide custom widgets for input, select and multiselect fields + -- Input being the simplest, we use that - however, it provides two parameters: label and text. We only need one, disable the other. + widget.SetLabel = Dummy; + + -- SetText is called when this button is being created and contains the itemId + -- Forward that itemId to the ItemLinkButton + widget.SetText = function(self, value, ...) + if value and tonumber(value) then + self:SetItemId(tonumber(value)); + end + end; + + widget.OnClick = function(self, ...) + local option = self:GetUserData("option"); + + if option and option.set then + self:SetUserData("exec", option.set); + end + end; + + return widget; + end + + AceGUI:RegisterWidgetType(widgetType, GetItemLinkButton, widgetVersion); +end + +function Widgets:InlineGroupWithButton() + -- Register InlineGroupWithButton-widget + -- This widget adds a button next to the header of an inline group + -- SetPoint doesn't seem usable within AceGUI. + + local widgetType = "InlineGroupWithButton"; + local widgetVersion = 1; + + local function Constructor() + local widget = AceGUI:Create("InlineGroup"); + widget.type = widgetType; + + widget.MakeButton = function(self, buttonSettings) + if type(buttonSettings) == "table" then + if not self.btnQueue then + -- Because widgets are re-used, we don't want to recreate this button + self.btnQueue = CreateFrame("Button", nil, self.frame, "UIPanelButtonTemplate"); + self.btnQueue:SetHeight(22); + self.btnQueue:SetWidth(120); + end + self.btnQueue:SetText(buttonSettings.name); + self.btnQueue:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -10, 5); + + -- Triggers + self.btnQueue:SetScript("OnClick", buttonSettings.exec); + + -- Tooltip + self.btnQueue.tooltipTitle = buttonSettings.name; + self.btnQueue.tooltip = buttonSettings.desc or ""; + self.btnQueue:SetScript("OnEnter", ShowTooltip); + self.btnQueue:SetScript("OnLeave", HideTooltip); + else + error("settings must be a table - usage: MakeButton(table);"); + end + end; + + return widget; + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion); +end \ No newline at end of file