view ItemData.class.lua @ 82:f885805da5d6

Added options to toggle the automatic refilling. This defaults to true. Normalized property amount names; a move has a ?num? that must be moved and a location has a ?count? indicating the amount of items at that slot. Target/source item verification should now be working properly for guilds. When ?bank? is included in the local item count, we will skip trying to auto refill from this.
author Zerotorescue
date Thu, 06 Jan 2011 10:48:56 +0100
parents 958aba5f3297
children
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local addon = select(2, ...);

-- Define the class

addon.ItemData = {};
addon.ItemData.__index = addon.ItemData;

-- Construct
function addon.ItemData:New(itemId)
	local self = {};
	
	setmetatable(self, addon.ItemData);
	
	local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId);
	
	-- Standard info everything needs
	self.id = itemId;
	self.name = itemName;
	self.link = itemLink;
	self.rarity = itemRarity;
	self.icon = itemTexture;
	
	-- Detailed stuff
	self.value = -3;
	self.globalCount = -3;
	self.localCount = -3;
	self.set = {};
	
	return self;
end

function addon.ItemData:AddToGroup(groupName)
	if self:InGroup() then
		return false;
	end
	
	if not addon.db.profile.groups[groupName].items then
		addon.db.profile.groups[groupName].items = {};
	end
	
	-- Set this item
	addon.db.profile.groups[groupName].items[self.id] = true;
	
	return true;
end

-- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check
function addon.ItemData:RemoveFromGroup(groupName)
	if self:InGroup() ~= groupName then
		return false;
	end
	
	-- Unset this item
	addon.db.profile.groups[groupName].items[self.id] = nil;
	
	return true;
end

function addon.ItemData:InGroup()
	-- Go through all groups to see if this item is already somewhere
	for groupName, values in pairs(addon.db.profile.groups) do
		if values.items and values.items[self.id] then
			return groupName;
		end
	end
	
	return;
end