view CraftingAddons/Cauldron.lua @ 82:f885805da5d6

Added options to toggle the automatic refilling. This defaults to true. Normalized property amount names; a move has a ?num? that must be moved and a location has a ?count? indicating the amount of items at that slot. Target/source item verification should now be working properly for guilds. When ?bank? is included in the local item count, we will skip trying to auto refill from this.
author Zerotorescue
date Thu, 06 Jan 2011 10:48:56 +0100
parents 2127ab01ed4a
children
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do
	
	local function Queue(tradeSkillIndex, amount)
		local tradeskillName, currentLevel, maxLevel = GetTradeSkillLine();
		
		local link = GetTradeSkillItemLink(tradeSkillIndex);
		local itemName = link and link:match("%[([^%[%]]*)%]");
		
		if not itemName then
			return;
		end
		
		local skillInfo = Cauldron:GetSkillInfo(tradeskillName, itemName);
	
		CauldronQueue:AddItem(Cauldron.db.realm.userdata[Cauldron.vars.playername].queue, skillInfo, amount);
			
		Cauldron:UpdateQueue();
		
		-- update the shopping list
		Cauldron:UpdateShoppingListFromQueue();
		
		Cauldron:UpdateButtons();
		
		return;
	end
	
	local function IsEnabled()
		return (Cauldron and CauldronQueue and CauldronQueue.AddItem);
	end
	
	local function OnSelect()
		local addonName = "|r|cfffed000Cauldron|r|cffff6600";
		
		print("|cffff6600" .. addonName .. " has not yet been tested. Please report any of your experiences.|r");
	end
	
	IMRegisterCraftingAddon("Cauldron", Queue, IsEnabled, OnSelect);
	
end