view Frames.lua @ 123:ee4672f21586

Restocking from a merchant now considers bonus queue and min crafting queue settings.
author Zerotorescue
date Sun, 16 Jan 2011 00:41:02 +0100
parents dc6f405c1a5d
children 8460855e3d90
line wrap: on
line source
local addon = select(2, ...);

local function ShowTooltip(self)
	-- If this function is called from a widget, self is the widget and self.frame the actual frame
	local this = self.frame or self;
	
	if not this.tooltipTitle then return; end
	
	GameTooltip:SetOwner(this, "ANCHOR_NONE");
	if this.tooltipLocation and this.tooltipLocation == "BOTTOM" then
		GameTooltip:SetPoint("TOP", this, "BOTTOM");
	else
		GameTooltip:SetPoint("BOTTOM", this, "TOP");
	end
	GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1);
	
	if type(this.tooltip) == "string" then
		GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1);
	end
	
	GameTooltip:Show();
end

local function HideTooltip()
	GameTooltip:Hide();
end

function addon:CreateMoverFrame()
	local frameWidth = 400;
	
	-- Main window
		local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent);
		-- Hide by default
		frame:Hide();
		-- Center the frame (will be adjusted later)
		frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
		-- Put in front of other windows
		frame:SetFrameStrata("FULLSCREEN_DIALOG");
		frame:SetToplevel(true);
		-- Give it a size
		frame:SetWidth(frameWidth);
		frame:SetHeight(175);
		-- Background
		frame:SetBackdrop({
			bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
			edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
			edgeSize = 20,
			insets = {
				left = 5,
				right = 5,
				top = 5,
				bottom = 5,
			},
		});
		frame:SetBackdropColor(0, 0, 0, .8);
		-- Mouse functions
		frame:EnableMouse();
		frame:SetMovable(true);
		frame:SetResizable(true);
		frame:SetMinResize(300, 175);
		-- Set event handlers
		frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end);
		frame:SetScript("OnShow", function(this)
			if not tContains(StaticPopup_DisplayedFrames, this) then
				-- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups
				local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames];
				if lastFrame then
					this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0);
				else
					this:SetPoint("TOP", UIParent, "TOP", 0, -135);
				end
				
				-- Position other static popups below this
				tinsert(StaticPopup_DisplayedFrames, this);
			end
			
			this:AdjustScrollTableRows();
			
			PlaySound("OrcExploration");
		end);
		frame:SetScript("OnHide", function(this)
			StaticPopup_CollapseTable(this);
		end);
	
	-- Title (AceGUI frame-widget-title used as example)
		local titleBackground = frame:CreateTexture(nil, "OVERLAY");
		titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
		titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63);
		titleBackground:SetPoint("TOP", 0, 12);
		titleBackground:SetWidth(150);
		titleBackground:SetHeight(40);
		
		frame.titleBackground = titleBackground;
		
		local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY");
		titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
		titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63);
		titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT");
		titleBackgroundLeft:SetWidth(30);
		titleBackgroundLeft:SetHeight(40);

		local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY");
		titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
		titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63);
		titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT");
		titleBackgroundRight:SetWidth(30);
		titleBackgroundRight:SetHeight(40);

		local frmTitle = CreateFrame("Frame", nil, frame);
		frmTitle:EnableMouse(true);
		frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end);
		frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
		frmTitle:SetAllPoints(titleBackground);

		local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14);
		
		frame.lblTitle = lblTitle;
	
	-- Resizer (vertical only)
		local frmResizer = CreateFrame("Frame", nil, frame);
		frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10);
		frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10);
		frmResizer:SetHeight(20);
		frmResizer:EnableMouse();
		frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end);
		frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
	
	-- Description
		local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -27);
		lblDescription:SetWidth(frameWidth - 15 - 15); -- 10 margin left & 10 margin right
		lblDescription:SetJustifyH("LEFT");
		lblDescription:SetJustifyV("TOP");
		
		frame.lblDescription = lblDescription;
	
	-- Buttons
		-- Move (proceed)
			local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate");
			btnMove:SetHeight(21);
			btnMove:SetWidth(125);
			btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 11);
			btnMove:SetText("Move Items");
			btnMove:SetScript("OnClick", function(this) this.OnClick(this); end);
			btnMove:SetScript("OnEnter", ShowTooltip);
			btnMove:SetScript("OnLeave", HideTooltip);
			
			frame.btnMove = btnMove;
			
		-- Cancel
			local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate");
			btnCancel:SetHeight(21);
			btnCancel:SetWidth(125);
			btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 11);
			btnCancel:SetScript("OnClick", function(this) this.OnClick(this); end);
			btnCancel:SetScript("OnEnter", ShowTooltip);
			btnCancel:SetScript("OnLeave", HideTooltip);
			
			frame.btnCancel = btnCancel;
		
	-- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure
		local frmMeasureDummy = CreateFrame("Frame", nil, frame);
		frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -18);
		frmMeasureDummy:SetPoint("LEFT", frame, "LEFT", 15, 0);
		frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35);
		
		frame.frmMeasureDummy = frmMeasureDummy;
		
	-- Scrolling table with a list of items to be moved
		local ScrollingTable = LibStub("ScrollingTable");
		local table = ScrollingTable:CreateST({}, 4, 15, nil, frame); -- inserting a dummy cols, real cols to be set in SetFrameSettings
		table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -18);
		table.frame:SetPoint("LEFT", frame, "LEFT", 15, 0);
		table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35);
		-- When moving over a row, provide a tooltip for the item
		table:RegisterEvents({
			["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
				if row and realrow then
					-- Data row
					
					if data[realrow] and data[realrow].rowData and data[realrow].rowData.itemId then
						GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE");
						GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT");
						GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].rowData.itemId));
						GameTooltip:Show();
					end
				else
					-- Header row
					
					if cols[column].tooltipTitle and type(cols[column].tooltipTitle) == "string" then
						cellFrame.tooltipTitle = cols[column].tooltipTitle;
						if cols[column].tooltip then
							cellFrame.tooltip = cols[column].tooltip; -- Optional
						else
							cellFrame.tooltip = nil;
						end
						
						ShowTooltip(cellFrame);
					end
				end
			end,
			["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
				HideTooltip();
			end,
		});
		
		frame.scrollTable = table;
	
	-- Change the amount of displayed rows based on the size of the frame
		frame.AdjustScrollTableRows = function(this)
			local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15);
			newRows = (newRows < 4 and 4) or newRows;
			
			this.scrollTable:SetDisplayRows(newRows, 15);
		end;
		frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows);
end

function addon:SetMoverFrameData(data)
	InventoriumItemMover.scrollTable:SetData(data);
	
	InventoriumItemMover:Show();
end

function addon:SetFrameSettings(title, description, proceed, cancel, headers)
	local frame = InventoriumItemMover;
	
	frame.lblTitle:SetText(title);
	-- Adjust size for the title background
	frame.titleBackground:SetWidth((frame.lblTitle:GetWidth() or 0) + 10); -- 10 pixels margin
	
	frame.lblDescription:SetText(description);
	
	frame.btnMove:SetText(proceed.text);
	frame.btnMove.tooltipTitle = proceed.tooltipTitle;
	frame.btnMove.tooltip = proceed.tooltip;
	frame.btnMove.OnClick = proceed.onClick;
	
	frame.btnCancel:SetText(cancel.text);
	frame.btnCancel.tooltipTitle = cancel.tooltipTitle;
	frame.btnCancel.tooltip = cancel.tooltip;
	frame.btnCancel.OnClick = cancel.onClick;
	
	frame.scrollTable:SetDisplayCols(headers);
end