Mercurial > wow > inventory
view Plugins/ItemCountAddons/DataStore (with guilds).lua @ 89:a12d22ef3f39
AceSerializer has been enabled again as it?s used when exporting/importing groups. All other unused libraries are now really removed.
Adjusted debug function to format only when a debug channel is available.
Fixed moving from guild banks, checking if items are locked is different then with banks.
Now unregistering the item locking event so it doesn?t continue to try to move every time an item is switched after the automated cycle has finished. (geeezus, this description is a total overkill)
Fixed item queueing.
Queue all when there?s a group without any items inside no longer crashes.
Removing cached container data after closing a container.
author | Zerotorescue |
---|---|
date | Fri, 07 Jan 2011 22:19:03 +0100 |
parents | 3bec0ea44607 |
children | de18ef96983b |
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do local function GetTotalCount(itemId) local realm = GetRealmName(); local totalCount = 0; local guilds = {}; -- Process all accounts for accountName in pairs(DataStore:GetAccounts()) do -- Process all charracters for characterName, character in pairs(DataStore:GetCharacters(realm, accountName)) do -- Get only useful info (currency / gear shouldn't contain the stuff we are interested in) local bag, bank = DataStore:GetContainerItemCount(character, itemId) or 0, 0; local auctionHouse = DataStore:GetAuctionHouseItemCount(character, itemId) or 0; local mail = DataStore:GetMailItemCount(character, itemId) or 0; totalCount = totalCount + bag + bank + auctionHouse + mail; end -- Process all guilds for guildName, guild in pairs(DataStore:GetGuilds(realm, accountName)) do if not guilds[guildName] then -- We don't want itemcounts from a single guild to be counted twice, so first to present data wins guilds[guildName] = true; local guild = DataStore:GetGuildBankItemCount(guild, itemId) or 0; totalCount = totalCount + guild; end end end return totalCount or -1; end local function GetCharacterCount(itemId) local character = DataStore:GetCharacter(); local bag, bank = DataStore:GetContainerItemCount(character, itemId) or 0, 0; local auctionHouse = DataStore:GetAuctionHouseItemCount(character, itemId) or 0; local mail = DataStore:GetMailItemCount(character, itemId) or 0; return bag, bank, auctionHouse, mail; end local function IsEnabled() return (DataStore and DataStore.GetContainerItemCount and DataStore.GetAuctionHouseItemCount and DataStore.GetMailItemCount); end IMRegisterItemCountAddon("DataStore (with guilds)", GetTotalCount, GetCharacterCount, IsEnabled); end