Mercurial > wow > inventory
view Modules/Queue.lua @ 89:a12d22ef3f39
AceSerializer has been enabled again as it?s used when exporting/importing groups. All other unused libraries are now really removed.
Adjusted debug function to format only when a debug channel is available.
Fixed moving from guild banks, checking if items are locked is different then with banks.
Now unregistering the item locking event so it doesn?t continue to try to move every time an item is switched after the automated cycle has finished. (geeezus, this description is a total overkill)
Fixed item queueing.
Queue all when there?s a group without any items inside no longer crashes.
Removing cached container data after closing a container.
author | Zerotorescue |
---|---|
date | Fri, 07 Jan 2011 22:19:03 +0100 |
parents | 3bec0ea44607 |
children | 88898c1e9e61 |
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local addon = select(2, ...); local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0"); local pairs = pairs; function mod:OnEnable() -- Register our own slash commands -- /im queue addon:RegisterSlash(function() mod:QueueAll(); end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character."); self:RegisterMessage("IM_QUEUE_ALL"); self:RegisterMessage("IM_QUEUE_GROUP"); end function mod:IM_QUEUE_ALL() self:QueueAll(); end function mod:IM_QUEUE_GROUP(event, groupName) self:QueueGroup(groupName); end function mod:QueueAll() local playerName = UnitName("player"); -- Go through all groups for groupName, values in pairs(addon.db.profile.groups) do local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters"); if trackAt[playerName] then self:QueueGroup(groupName); end end end function mod:QueueGroup(groupName) if not addon.db.profile.groups[groupName] then print(("Tried to queue items from a group named \"%s\", but no such group exists."):format(groupName)); return; end local temp = {}; local tradeskillName, currentLevel, maxLevel = GetTradeSkillLine(); if tradeskillName ~= "UNKNOWN" then -- Go through all trade skills for the profession for i = 1, GetNumTradeSkills() do -- Process every single tradeskill self:ProcessTradeSkill(i, groupName, temp); end end if addon.db.profile.groups[groupName].items then for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do if not temp[itemId] then local itemLink = select(2, GetItemInfo(itemId)); print("Couldn't queue " .. (itemLink or itemId or "???") .. " (not part of this profession)"); end end end end function mod:ProcessTradeSkill(i, groupName, temp) -- Try to retrieve the itemlink, this will be nil if current item is a group instead local itemLink = GetTradeSkillItemLink(i); if itemLink then local itemId = addon:GetItemID(itemLink); if not itemId then -- If this isn't an item, it can only be an enchant instead itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h")); itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds end if addon.db.profile.groups[groupName].items and addon.db.profile.groups[groupName].items[itemId] then -- This item is in this group, queue it! if temp then -- Remember which items have been processed temp[itemId] = true; end local currentStock = addon:GetItemCount(itemId, groupName); if currentStock >= 0 then -- Current stock will be -1 when no itemcount addon was found -- Retrieve group settings local restockTarget = addon:GetOptionByKey(groupName, "restockTarget"); local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue"); local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * restockTarget ); -- Calculate the amount to be queued local amount = ( restockTarget - currentStock ); if currentStock == 0 and bonusQueue > 0 then -- If we have none left and the bonus queue is enabled, modify the amount to be queued amount = floor( ( amount * ( bonusQueue + 1 ) ) + .5 ); -- round end if amount > 0 and amount >= minCraftingQueue then -- If we are queueing at least one AND more than the minimum amount, then proceed -- Auction value settings local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold"); if priceThreshold == 0 or addon:GetAuctionValue(itemLink, groupName) >= priceThreshold then -- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed self:Queue(i, amount, groupName); print("Queued " .. amount .. " of " .. itemLink); end end else print("No usable itemcount addon found."); end end end end function mod:Queue(tradeSkillIndex, amount, group) tradeSkillIndex = tonumber(tradeSkillIndex); amount = tonumber(amount); if not tradeSkillIndex or not amount then return; end local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon"); if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then -- Try to use the default auction pricing addon return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount); else -- Default not available, get the first one then for name, value in pairs(addon.supportedAddons.crafting) do if value.IsEnabled() then return value.Queue(tradeSkillIndex, amount); end end end return -2; end