Mercurial > wow > inventory
view Frames.lua @ 112:9765bc3b3d6b
Fixed item tooltips.
author | Zerotorescue |
---|---|
date | Fri, 14 Jan 2011 23:35:12 +0100 |
parents | 67bd5057ecb7 |
children | dc6f405c1a5d |
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local addon = select(2, ...); local function ShowTooltip(self) -- If this function is called from a widget, self is the widget and self.frame the actual frame local this = self.frame or self; if not this.tooltipTitle then return; end GameTooltip:SetOwner(this, "ANCHOR_NONE"); if this.tooltipLocation and this.tooltipLocation == "BOTTOM" then GameTooltip:SetPoint("TOP", this, "BOTTOM"); else GameTooltip:SetPoint("BOTTOM", this, "TOP"); end GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1); if type(this.tooltip) == "string" then GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1); end GameTooltip:Show(); end local function HideTooltip() GameTooltip:Hide(); end function addon:CreateMoverFrame() local frameWidth = 400; -- Main window local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent); -- Hide by default frame:Hide(); -- Center the frame (will be adjusted later) frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0); -- Put in front of other windows frame:SetFrameStrata("FULLSCREEN_DIALOG"); frame:SetToplevel(true); -- Give it a size frame:SetWidth(frameWidth); frame:SetHeight(175); -- Background frame:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 20, insets = { left = 5, right = 5, top = 5, bottom = 5, }, }); frame:SetBackdropColor(0, 0, 0, .8); -- Mouse functions frame:EnableMouse(); frame:SetMovable(true); frame:SetResizable(true); frame:SetMinResize(300, 175); -- Set event handlers frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end); frame:SetScript("OnShow", function(this) if not tContains(StaticPopup_DisplayedFrames, this) then -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames]; if lastFrame then this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0); else this:SetPoint("TOP", UIParent, "TOP", 0, -135); end -- Position other static popups below this tinsert(StaticPopup_DisplayedFrames, this); end this:AdjustScrollTableRows(); PlaySound("OrcExploration"); end); frame:SetScript("OnHide", function(this) StaticPopup_CollapseTable(this); end); -- Title (AceGUI frame-widget-title used as example) local titleBackground = frame:CreateTexture(nil, "OVERLAY"); titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63); titleBackground:SetPoint("TOP", 0, 12); titleBackground:SetWidth(150); titleBackground:SetHeight(40); local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY"); titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63); titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT"); titleBackgroundLeft:SetWidth(30); titleBackgroundLeft:SetHeight(40); local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY"); titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63); titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT"); titleBackgroundRight:SetWidth(30); titleBackgroundRight:SetHeight(40); local frmTitle = CreateFrame("Frame", nil, frame); frmTitle:EnableMouse(true); frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end); frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); frmTitle:SetAllPoints(titleBackground); local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal"); lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14); frame.lblTitle = lblTitle; -- Resizer (vertical only) local frmResizer = CreateFrame("Frame", nil, frame); frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10); frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10); frmResizer:SetHeight(20); frmResizer:EnableMouse(); frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end); frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); -- Description local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal"); lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -27); lblDescription:SetWidth(frameWidth - 15 - 15); -- 10 margin left & 10 margin right lblDescription:SetJustifyH("LEFT"); lblDescription:SetJustifyV("TOP"); frame.lblDescription = lblDescription; -- Buttons -- Move (proceed) local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate"); btnMove:SetHeight(21); btnMove:SetWidth(125); btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 11); btnMove:SetText("Move Items"); btnMove:SetScript("OnClick", function(this) this.OnClick(this); end); btnMove:SetScript("OnEnter", ShowTooltip); btnMove:SetScript("OnLeave", HideTooltip); frame.btnMove = btnMove; -- Cancel local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate"); btnCancel:SetHeight(21); btnCancel:SetWidth(125); btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 11); btnCancel:SetScript("OnClick", function(this) this.OnClick(this); end); btnCancel:SetScript("OnEnter", ShowTooltip); btnCancel:SetScript("OnLeave", HideTooltip); frame.btnCancel = btnCancel; -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure local frmMeasureDummy = CreateFrame("Frame", nil, frame); frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -18); frmMeasureDummy:SetPoint("LEFT", frame, "LEFT", 15, 0); frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); frame.frmMeasureDummy = frmMeasureDummy; -- Scrolling table with a list of items to be moved local ScrollingTable = LibStub("ScrollingTable"); local table = ScrollingTable:CreateST({}, 4, 15, nil, frame); -- inserting a dummy cols, real cols to be set in SetFrameSettings table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -18); table.frame:SetPoint("LEFT", frame, "LEFT", 15, 0); table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); -- When moving over a row, provide a tooltip for the item table:RegisterEvents({ ["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) if row and realrow then -- Data row if data[realrow] and data[realrow].rowData and data[realrow].rowData.itemId then GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE"); GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT"); GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].rowData.itemId)); GameTooltip:Show(); end else -- Header row if cols[column].tooltipTitle and type(cols[column].tooltipTitle) == "string" then cellFrame.tooltipTitle = cols[column].tooltipTitle; if cols[column].tooltip then cellFrame.tooltip = cols[column].tooltip; -- Optional else cellFrame.tooltip = nil; end ShowTooltip(cellFrame); end end end, ["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) HideTooltip(); end, }); frame.scrollTable = table; -- Change the amount of displayed rows based on the size of the frame frame.AdjustScrollTableRows = function(this) local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15); newRows = (newRows < 4 and 4) or newRows; this.scrollTable:SetDisplayRows(newRows, 15); end; frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows); end function addon:SetMoverFrameData(data) InventoriumItemMover.scrollTable:SetData(data); InventoriumItemMover:Show(); end function addon:SetFrameSettings(title, description, proceed, cancel, headers) local frame = InventoriumItemMover; frame.lblTitle:SetText(title); frame.lblDescription:SetText(description); frame.btnMove:SetText(proceed.text); frame.btnMove.tooltipTitle = proceed.tooltipTitle; frame.btnMove.tooltip = proceed.tooltip; frame.btnMove.OnClick = proceed.onClick; frame.btnCancel:SetText(cancel.text); frame.btnCancel.tooltipTitle = cancel.tooltipTitle; frame.btnCancel.tooltip = cancel.tooltip; frame.btnCancel.OnClick = cancel.onClick; frame.scrollTable:SetDisplayCols(headers); end