view ItemCountAddons/DataStore (with guilds).lua @ 17:8f5c02113c5c

Reduced the softmax of most ranges from 1.000 to 100. This should make them actually useful. You can still manually enter an amount below the sliders of up to 100.000. The help text for the ?Replenishing stock? category now includes bonus queue information. Added an option to the ?add items? tab called ?Import premade data? which allows a user to import item data from a premade group shipped with the addon. If this premade data ever changes, the user will be notified and queried for an update. Added a ?mass remove? option to the ?current items? tab. Item data should be imported again when importing a complete group. Added ?DataStore (current account only)?, ?DataStore (with guilds)? and ?DataStore (without guilds)? item count options. One might prefer these over Altoholic for a few reasons. Scroll IDs are now stored in a seperate file in a new ?data? folder. Premade groups data can be found there too. Bonus queue and min crafting queue options should now be fully functional. Enchanting scrolls should now work properly. Text in the summary of the value of items below the price threshold window will now be colored completely grey.
author Zerotorescue
date Wed, 20 Oct 2010 01:30:51 +0200
parents
children 06fee4208bf2
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do
	
	local function GetTotalCount(itemId)
		local realm = GetRealmName();
		
		local totalCount = 0;
		
		local guilds = {};
		
		-- Process all accounts
		for accountName in pairs(DataStore:GetAccounts()) do
		
			-- Process all charracters
			for characterName, character in pairs(DataStore:GetCharacters(realm, accountName)) do
				-- Get only useful info (currency / gear shouldn't contain the stuff we are interested in)
				local bag, bank = DataStore:GetContainerItemCount(character, itemId);
				local auctionHouse = DataStore:GetAuctionHouseItemCount(character, itemId);
				local mail = DataStore:GetMailItemCount(character, itemId);
				
				totalCount = totalCount + bag + bank + auctionHouse + mail;
			end
			
			-- Process all guilds
			for guildName, guild in pairs(DataStore:GetGuilds(realm, accountName)) do
				if not guilds[guildName] then
					-- We don't want itemcounts from a single guild to be counted twice, so first to present data wins
					
					guilds[guildName] = true;
					
					local guild = DataStore:GetGuildBankItemCount(guild, itemId);
				
					totalCount = totalCount + guild;
				end
			end
		end
		
		return totalCount or -1;
	end
	
	local function GetCharacterCount(itemId)
		local character = DataStore:GetCharacter();
		
		local bag, bank = DataStore:GetContainerItemCount(character, itemId);
		local auctionHouse = DataStore:GetAuctionHouseItemCount(character, itemId);
		local mail = DataStore:GetMailItemCount(character, itemId);
		
		return bag, bank, auctionHouse, mail;
	end
	
	local function IsEnabled()
		return (DataStore and DataStore.GetContainerItemCount and DataStore.GetAuctionHouseItemCount and DataStore.GetMailItemCount);
	end
	
	IMRegisterItemCountAddon("DataStore (with guilds)", GetTotalCount, GetCharacterCount, IsEnabled);
	
end