view Queue.lua @ 23:7d7aaa3fbe94

If Auctioneer data can not be retrieved, it will now display as ?Error? rather than break the caching. The premade group update check should now be fully functional. You can now shift-click item links into other text fields and alt-click while the auction house window is open to search it. Added an option to the config to select the data used for the local item data. This option currently does nothing and is just a placeholder (just like the ?alert when below threshold? option). Removed useless pullout hiding code for the track at characters option. Added an option to always show the auction value, even when the threshold is nil. When overriding an option, the default value should now be copied into the group, even without you changing it back and forth (previously if you overridden an option and didn?t change the value, it would still use the default value). The ?Stock settings? tab is now called the ?General? tab. The ?Group Management? tab is now called ?Management? tab. Added tooltip descriptions to the ?Add items? and ?Current items? tabs. Added the option to override the preferred addons to individual groups. No longer copying tables when making the groups list in the config. We can just reference it (saves quite some memory). Bumped the interface version from 30300 to 40000. Added slash command arguement ?reset? (or the short version ?r?) to reset the size of the summary frame (I messed mine up while making some screenshots /facepalm). You can now close the summary frame with escape.
author Zerotorescue
date Thu, 28 Oct 2010 19:14:30 +0200
parents 8f5c02113c5c
children e732843b16d2
line wrap: on
line source
local addon = select(2, ...);
local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0");

function mod:OnEnable()
	-- Register our own slash commands
	addon:RegisterSlash(function()
		self:QueueAll();
	end, "q", "que", "queue");
	
	self:RegisterMessage("IM_QUEUE_ALL");
	self:RegisterMessage("IM_QUEUE_GROUP");
end

function mod:IM_QUEUE_ALL()
	self:QueueAll();
end

function mod:IM_QUEUE_GROUP(event, groupName)
	self:QueueGroup(groupName);
end

function mod:QueueAll()
	local playerName = UnitName("player");
	
	-- Go through all groups
	for groupName, values in pairs(addon.db.global.groups) do
		local trackAt = (values.trackAtCharacters or (values.trackAtCharacters == nil and addon.db.global.defaults.trackAtCharacters));
		
		if trackAt[playerName] then
			self:QueueGroup(groupName);
		end
	end
end

function mod:QueueGroup(groupName)
	if not addon.db.global.groups[groupName] then
		print(("Tried to queue items from a group named \"%s\", but no such group exists."):format(groupName));
		return;
	end
	
	local temp = {};
	
	-- Go through all trade skills for the profession
	for i = 1, GetNumTradeSkills() do
		-- Process every single tradeskill
		self:ProcessTradeSkill(i, groupName, temp);
	end
		
	for itemId, _ in pairs(addon.db.global.groups[groupName].items) do
		if not temp[itemId] then
			local itemLink = select(2, GetItemInfo(itemId));
			print("Couldn't queue " .. itemLink .. " (not part of this profession)");
		end
	end
end

function mod:ProcessTradeSkill(i, groupName, temp)
	-- Try to retrieve the itemlink, this will be nil if current item is a group instead
	local itemLink = GetTradeSkillItemLink(i);
	
	if itemLink then
		local itemId = addon:GetItemId(itemLink);
		if not itemId then
			-- If this isn't an item, it can only be an enchant instead
			itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h"));
			
			itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
		end
		
		if addon.db.global.groups[groupName].items[itemId] then
			-- This item is in this group, queue it!
			
			if temp then
				-- Remember which items have been processed
				temp[itemId] = true;
			end
			
			local currentStock = addon:GetItemCount(itemId, groupName);
			if currentStock >= 0 then
				-- Current stock will be -1 when no itemcount addon was found
				local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
				local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
				local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * restockTarget );
				
				local amount = ( restockTarget - currentStock );
				
				if currentStock == 0 and bonusQueue > 0 then
					amount = floor( ( amount * ( bonusQueue + 1 ) ) + .5 ); -- round
				end
				
				if amount > 0 and amount >= minCraftingQueue then
					self:Queue(i, amount, groupName);
					
					print("Queued " .. amount .. " of " .. itemLink);
				end
			else
				print("No usable itemcount addon found.");
			end
		end
	end
end

function mod:Queue(tradeSkillIndex, amount, group)
	tradeSkillIndex = tonumber(tradeSkillIndex);
	amount = tonumber(amount);
	
	if not tradeSkillIndex or not amount then return; end
	
	local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
	
	if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
		-- Try to use the default auction pricing addon
		
		return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
	else
		-- Default not available, get the first one then
		
		for name, value in pairs(addon.supportedAddons.crafting) do
			if value.IsEnabled() then
				return value.Queue(tradeSkillIndex, amount);
			end
		end
	end
	
	return -2;
end