view Plugins/CraftingAddons/Cauldron.lua @ 111:41f0689dfda1

This implementation of vendor buying did not work well. Too many customizations were needed that made the code hard to read and understand and eventually it was found that vendor buying should be based on refill target, not local stock. The mover/refiller is not meant for this, we should just do this somewhere else.
author Zerotorescue
date Fri, 14 Jan 2011 23:31:12 +0100
parents 3bec0ea44607
children
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do
	
	local function Queue(tradeSkillIndex, amount)
		local tradeskillName, currentLevel, maxLevel = GetTradeSkillLine();
		
		local link = GetTradeSkillItemLink(tradeSkillIndex);
		local itemName = link and link:match("%[([^%[%]]*)%]");
		
		if not itemName then
			return;
		end
		
		local skillInfo = Cauldron:GetSkillInfo(tradeskillName, itemName);
	
		CauldronQueue:AddItem(Cauldron.db.realm.userdata[Cauldron.vars.playername].queue, skillInfo, amount);
			
		Cauldron:UpdateQueue();
		
		-- update the shopping list
		Cauldron:UpdateShoppingListFromQueue();
		
		Cauldron:UpdateButtons();
		
		return;
	end
	
	local function IsEnabled()
		return (Cauldron and CauldronQueue and CauldronQueue.AddItem);
	end
	
	local function OnSelect()
		local addonName = "|r|cfffed000Cauldron|r|cffff6600";
		
		print("|cffff6600" .. addonName .. " has not yet been tested. Please report any of your experiences.|r");
	end
	
	IMRegisterCraftingAddon("Cauldron", Queue, IsEnabled, OnSelect);
	
end