view Classes/ItemData.class.lua @ 84:3bec0ea44607

Cleaned the Inventorium folder; moved all classes to classes directory, modules to modules directory and support addons to plugins directory. In addition support addons are now references within XML files rather than inside the TOC. Fixed the default local item count setting, you can now exclude bag and AH data from it. Fixed some mover algorithm bugs. Mover can no longer freeze the game but instead will terminate the process after a 1000 passes. Now reversing the moves table after making it, rather than every single time it is used. Fixed guild bank support. Now displaying the amount of items moved. Scanner now scans all guild bank tabs rather than only the current. Fixed a bug with local item data not being retrieved properly. Disabled ?enterClicksFirstButton? within dialogs as this causes the dialog to consume all keypress. Events are now at the addon object rather than local.
author Zerotorescue
date Thu, 06 Jan 2011 20:05:30 +0100
parents ItemData.class.lua@958aba5f3297
children
line wrap: on
line source
local addon = select(2, ...);

-- Define the class

addon.ItemData = {};
addon.ItemData.__index = addon.ItemData;

-- Construct
function addon.ItemData:New(itemId)
	local self = {};
	
	setmetatable(self, addon.ItemData);
	
	local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId);
	
	-- Standard info everything needs
	self.id = itemId;
	self.name = itemName;
	self.link = itemLink;
	self.rarity = itemRarity;
	self.icon = itemTexture;
	
	-- Detailed stuff
	self.value = -3;
	self.globalCount = -3;
	self.localCount = -3;
	self.set = {};
	
	return self;
end

function addon.ItemData:AddToGroup(groupName)
	if self:InGroup() then
		return false;
	end
	
	if not addon.db.profile.groups[groupName].items then
		addon.db.profile.groups[groupName].items = {};
	end
	
	-- Set this item
	addon.db.profile.groups[groupName].items[self.id] = true;
	
	return true;
end

-- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check
function addon.ItemData:RemoveFromGroup(groupName)
	if self:InGroup() ~= groupName then
		return false;
	end
	
	-- Unset this item
	addon.db.profile.groups[groupName].items[self.id] = nil;
	
	return true;
end

function addon.ItemData:InGroup()
	-- Go through all groups to see if this item is already somewhere
	for groupName, values in pairs(addon.db.profile.groups) do
		if values.items and values.items[self.id] then
			return groupName;
		end
	end
	
	return;
end