Mercurial > wow > inventory
view Modules/Scanner.lua @ 109:3bbad0429d87
Now only giving the ?bags are full? message once per item rather then for every queued move.
Neater coding for the container functions and prepared mailbox support (although this is not currently planned to be further developed for the moment).
Updated todo list to include mailbox support.
author | Zerotorescue |
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date | Wed, 12 Jan 2011 22:48:25 +0100 |
parents | d3fbb5676a5e |
children | 67bd5057ecb7 |
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local addon = select(2, ...); local mod = addon:NewModule("Scanner", "AceEvent-3.0", "AceTimer-3.0"); addon.Locations = { Bag = 0, Bank = 1, Guild = 2, Mailbox = 3, }; local Mover, paused, currentLocation; local itemCache = {}; local function OnMoveAccept(this) mod:Pause(); Mover:BeginMove(currentLocation, mod.Unpause); InventoriumItemMover:Hide(); end local function OnMoveCancel(this) Mover:ResetQueue(); currentLocation = nil; InventoriumItemMover:Hide(); end function mod:ClearCache() table.wipe(itemCache); end function mod:CacheLocation(location, remember) -- Reset cache just in case it was filled self:ClearCache(); if location == addon.Locations.Bag or location == addon.Locations.Bank then local start, stop; if location == addon.Locations.Bag then start = 0; stop = NUM_BAG_SLOTS; else -- If we requested the bank then we don't want the bag info start = ( NUM_BAG_SLOTS + 1 ); stop = ( NUM_BAG_SLOTS + NUM_BANKBAGSLOTS ); end -- Go through all our bags, including the backpack for i = start, ((location == addon.Locations.Bag and stop) or (location == addon.Locations.Bank and (stop + 1))) do -- if scanning bags stop at normal bag slot, if scanning bank, stop one later to allow BANK_CONTAINER to be scanned too -- Scan the default 100 slots whenever we're at a non-existing index local bagId = (i == (stop + 1) and BANK_CONTAINER) or i; local slotId = GetContainerNumSlots(bagId); while slotId ~= 0 do -- A not equal-comparison should be quicker than a larger than-comparison local itemId = GetContainerItemID(bagId, slotId); local itemCount = itemId and select(2, GetContainerItemInfo(bagId, slotId)); if itemId and itemCount and itemCount > 0 then local itemMove; if not itemCache[itemId] then -- If this is the first time we see this item, make a new object itemMove = addon.ContainerItem:New(); itemCache[itemId] = itemMove; else -- If we had this item in another slot too itemMove = itemCache[itemId]; end itemMove:AddLocation(bagId, slotId, itemCount); end -- Continue scanning a different slot slotId = (slotId - 1); end end elseif location == addon.Locations.Guild then for tabId = 1, GetNumGuildBankTabs() do local isViewable = select(3, GetGuildBankTabInfo(tabId)); if isViewable == 1 then local slotId = (MAX_GUILDBANK_SLOTS_PER_TAB or 98); -- start by scanning the last slot while slotId ~= 0 do -- A not equal-comparison should be quicker than a larger than-comparison local itemLink = GetGuildBankItemLink(tabId, slotId); local itemId = itemLink and addon:GetItemId(itemLink); local itemCount = itemLink and select(2, GetGuildBankItemInfo(tabId, slotId)); if itemLink and itemId and itemCount and itemCount > 0 then -- If there is actually an item in this slot local itemMove; if not itemCache[itemId] then -- If this is the first time we see this item, make a new object itemMove = addon.ContainerItem:New(); itemCache[itemId] = itemMove; else -- If we had this item in another slot too itemMove = itemCache[itemId]; end itemMove:AddLocation(tabId, slotId, itemCount); end -- Continue scanning a different slot slotId = (slotId - 1); end end end else error("Invalid location provided for CacheLocation. Must be Bank or Guild."); end if not remember then -- Copy the table as clearing the cache wipes it empty (and tables are passed by reference) local cacheCopy = CopyTable(itemCache); self:ClearCache(); return cacheCopy; end end function mod:Scan(location) -- We might pause the scanning when we invoke moves ourself if paused then return; end local playerName = UnitName("player"); currentLocation = location; self:CacheLocation(location, true); -- Go through all groups for groupName, values in pairs(addon.db.profile.groups) do local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters"); local localItemData = addon:GetOptionByKey(groupName, "localItemData"); if values.items and trackAt[playerName] and addon:GetOptionByKey(groupName, "autoRefill") and (location ~= addon.Locations.Bank or not localItemData or not localItemData["Bank"]) then -- Is this character interested in this data? local minLocalStock = addon:GetOptionByKey(groupName, "minLocalStock"); -- Go through all items for itemId, _ in pairs(values.items) do -- Check if we have enough items local (but only do so if this location also has enough available) local missingItems = itemCache[itemId] and (minLocalStock - addon:GetLocalItemCount(itemId, groupName)); if itemCache[itemId] and missingItems > 0 then -- Check how many are available local availableItems = ((itemCache[itemId] and itemCache[itemId].totalCount) or 0); -- Calculate how many we'll be moving (less missing than available? use missing, otherwise use available) local moving = (((missingItems <= availableItems) and missingItems) or availableItems); if availableItems > 0 then --addon:Print("Insufficient " .. IdToItemLink(itemId) .. " but this location has " .. availableItems .. " (moving " .. moving .. ")"); Mover:AddMove(itemId, moving, missingItems, availableItems); else --addon:Print("Insufficient " .. IdToItemLink(itemId)); end end end end end self:ClearCache(); if Mover:HasMoves() then if addon.db.profile.defaults.autoRefillSkipConfirm then OnMoveAccept(true); else -- This table is never copied, just referenced. It is the same for every row. local columns = { { value = function(data, cols, realrow, column, table) return IdToItemLink(data[realrow].rowData.id); end, }, -- item { value = function(data, cols, realrow, column, table) return data[realrow].rowData.num; end, }, -- moving { value = function(data, cols, realrow, column, table) return addon:DisplayItemCount(data[realrow].rowData.available, data[realrow].rowData.missing); -- available / missing end, color = function(data, cols, realrow, column, table) return ((data[realrow].rowData.available < data[realrow].rowData.missing) and { r = 1, g = 0, b = 0, a = 1 }) or { r = 1, g = 1, b = 1, a = 1 }; end, }, -- missing / available }; -- Store the list with rows in this local data = {}; for i, move in pairs(Mover:GetMoves()) do table.insert(data, { ["rowData"] = move, -- this is not a key usually found in a row item and ignored by the library ["cols"] = columns, }); end addon:SetMoverFrameData(data); end end end -- Events -- Player bank function mod:BANKFRAME_OPENED() addon:Debug("Scanner:BANKFRAME_OPENED"); mod:RegisterEvent("BANKFRAME_CLOSED"); -- Scan once when the bank is opened, but no need to scan after mod:Scan(addon.Locations.Bank); end function mod:BANKFRAME_CLOSED() addon:Debug("Scanner:BANKFRAME_CLOSED"); self:ClearCache(); mod:UnregisterEvent("BANKFRAME_CLOSED"); InventoriumItemMover:Hide(); Mover:ResetQueue(); end -- Guild bank local tmrScanGuild, scanned; function mod:GUILDBANKBAGSLOTS_CHANGED() -- This event is spammed the first time the guild bank is opened if not scanned then self:CancelTimer(tmrScanGuild, true); -- silent tmrScanGuild = self:ScheduleTimer("DoScanGuild", 1); end end function mod:DoScanGuild() if not scanned then addon:Debug("Scanner:DoScanGuild"); scanned = true; self:Scan(addon.Locations.Guild); end end function mod:GUILDBANKFRAME_CLOSED() addon:Debug("Scanner:GUILDBANKFRAME_CLOSED"); scanned = nil; self:ClearCache(); self:UnregisterEvent("GUILDBANKFRAME_CLOSED"); self:UnregisterEvent("GUILDBANKBAGSLOTS_CHANGED"); self:CancelTimer(tmrScanGuild, true); -- silent InventoriumItemMover:Hide(); Mover:ResetQueue(); end function mod:GUILDBANKFRAME_OPENED() addon:Debug("Scanner:GUILDBANKFRAME_OPENED"); scanned = nil; -- Get the contents for every tab into our cache for tabId = 1, GetNumGuildBankTabs() do local isViewable = select(3, GetGuildBankTabInfo(tabId)); if isViewable == 1 then QueryGuildBankTab(tabId); end end self:RegisterEvent("GUILDBANKFRAME_CLOSED"); self:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED"); end function mod:OnEnable() -- Scan once when the bankframe is opened self:RegisterEvent("BANKFRAME_OPENED"); self:RegisterEvent("GUILDBANKFRAME_OPENED"); Mover = addon:GetModule("Mover"); if not InventoriumItemMover then addon:CreateMoverFrame(OnMoveAccept, OnMoveCancel); end end function mod:OnDisable() Mover = nil; currentLocation = nil; paused = nil; -- Bank self:UnregisterEvent("BANKFRAME_OPENED"); -- Guild self:GUILDBANKFRAME_CLOSED(); self:UnregisterEvent("GUILDBANKFRAME_OPENED"); end function mod:Pause() paused = true; end function mod:Unpause() paused = nil; end