Mercurial > wow > inventory
view Core.lua @ 35:31e5da6a2b16
Added a description for which item count addon is used.
Virtual group option should no longer get disabled.
author | Zerotorescue |
---|---|
date | Wed, 03 Nov 2010 19:38:53 +0100 |
parents | e732843b16d2 |
children | 58fb38f0b447 |
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-- You can access this addon's object through: LibStub("AceAddon-3.0"):GetAddon("Inventorium") local addon = select(2, ...); addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Inventorium", "AceEvent-3.0"); local AceGUI = LibStub("AceGUI-3.0"); local AceConfigDialog, AceConfigRegistry, AceSerializer; local groupIdToName, groupIsVirtual, options = {}, {}, {}; local includeTradeSkillItems = 500; -- All modules must be able to retrieve our supported addons database, thus keep it public addon.supportedAddons = {}; addon.supportedAddons.auctionPricing = {}; addon.supportedAddons.itemCount = {}; addon.supportedAddons.crafting = {}; function addon:OnInitialize() self:Debug("OnInitialize"); -- SAVED VARIABLES local defaults = { global = { groups = {}, defaults = { auctionPricingAddon = "Auctioneer", itemCountAddon = "Altoholic", craftingAddon = "AdvancedTradeSkillWindow", minimumStock = 60, alertBelowMinimum = true, summaryThresholdShow = 10, restockTarget = 60, minCraftingQueue = 0.05, bonusQueue = 0.1, priceThreshold = 0, summaryHidePriceThreshold = false, trackAtCharacters = {}, localItemData = { ["Bag"] = true, ["Auction House"] = true, }, summary = { speed = 5, width = 650, height = 600, }, colors = { red = 0, orange = 0.3, yellow = 0.6, green = 0.95, }, }, }, factionrealm = { characters = {}, }, }; -- Register our saved variables database self.db = LibStub("AceDB-3.0"):New("InventoriumDB", defaults, true); -- SLASH COMMANDS -- Disable the AddonLoader slash commands SLASH_INVENTORIUM1 = nil; SLASH_IY1 = nil; -- Register our own slash commands SLASH_INVENTORIUM1 = "/inventorium"; SLASH_INVENTORIUM2 = "/im"; SlashCmdList["INVENTORIUM"] = function(msg) self:CommandHandler(msg); end -- INTERFACE OPTIONS -- Attempt to remove the interface options added by AddonLoader (if enabled) if AddonLoader and AddonLoader.RemoveInterfaceOptions then AddonLoader:RemoveInterfaceOptions("Inventorium"); end -- Now create our own options frame local frame = CreateFrame("Frame", nil, UIParent); frame:Hide(); frame.name = "Inventorium"; frame:HookScript("OnShow", function(self) -- Refresh the frame to instantly show the right options InterfaceOptionsFrame_OpenToCategory(self.name) end); -- And add it to the interface options InterfaceOptions_AddCategory(frame); self:MakeItemLinkButtonWidget(); self:MakeConfigItemLinkButtonWidget(); -- Remember this character is mine local playerName = UnitName("player"); if not self.db.factionrealm.characters[playerName] then self.db.factionrealm.characters[playerName] = true; -- Default to tracking on all chars, untracking is a convenience, not tracking by default would probably get multiple issue reports. self.db.global.defaults.trackAtCharacters[playerName] = true; end self:PremadeGroupsCheck(); end local function InGroup(itemId) -- Go through all groups to see if this item is already somewhere for groupName, values in pairs(addon.db.global.groups) do if values.items and values.items[itemId] then return groupName; end end return; end function addon:PremadeGroupsCheck(updateGroupName, updateKey, accept) -- Compare the current premade groups with those used, notify about changes if addon.defaultGroups then for key, groupInfo in pairs(addon.defaultGroups) do -- Go through all default groups for groupName, values in pairs(addon.db.global.groups) do -- Go through all groups to find those with this premade group if values.premadeGroups and values.premadeGroups[key] and values.premadeGroups[key] < groupInfo.version then -- Outdated group if updateGroupName and updateKey then -- This function was called after pressing yes or no in a confirm box if accept then -- Yes was clicked for itemId, version in pairs(groupInfo.items) do -- Go through all items in this premade group if version > values.premadeGroups[key] then -- This item was added in a more recent version than this group: Add item if InGroup(itemId) then print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); elseif AddToGroup(groupName, itemId) then print(("Added %s (#%d) found in the premade group |cfffed000%s|r to the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); end end end -- Remember the new version values.premadeGroups[key] = groupInfo.version; else -- No was clicked -- Let user know what was not added for itemId, version in pairs(groupInfo.items) do -- Go through all items in this premade group if version > values.premadeGroups[key] then -- This item was added in a more recent version than this group: don't add (since we clicked no), but announce it print(("Skipping %s (#%d) found in the premade group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); end end -- Remember the new version values.premadeGroups[key] = groupInfo.version; end else StaticPopupDialogs["InventoriumConfirmUpdatePremadeGroup"] = { text = "The premade group |cfffed000%s|r used in the group |cfffed000%s|r has been changed. Do you wish to copy these changes?", button1 = YES, button2 = NO, OnAccept = function(self) addon:PremadeGroupsCheck(groupName, key, true); end, OnCancel = function(self, _, reason) if reason == "clicked" then addon:PremadeGroupsCheck(groupName, key, false); end end, timeout = 0, whileDead = 1, hideOnEscape = 1, }; StaticPopup_Show("InventoriumConfirmUpdatePremadeGroup", key, groupName); return; end end end end end end local slashArgs = {}; function addon:RegisterSlash(func, ...) for _, arg in pairs({ ... }) do slashArgs[arg] = func; end end function addon:MakeItemLinkButtonWidget() --[[ [ ItemLinkButton ] This custom widget has to show an icon with the item link next to it. Upon hover it must show the item tooltip. Upon click it must execute the function provided through user data. UserData: itemId, onClickEvent OnEnter: tooltip show OnLeave: tooltip hide OnClick: UserData.onClickEvent ]] local widgetType = "ItemLinkButton"; local widgetVersion = 1; local function Constructor() local widget = AceGUI:Create("InteractiveLabel"); widget.type = widgetType; -- We overwrite the OnAcquire as we want to set our callbacks even -- when the widget is re-used from the widget pool widget.originalOnAcquire = widget.OnAcquire; widget.OnAcquire = function(self, ...) -- We overwrite the setcallback because we don't want anything else -- to overwrite our OnEnter, OnLeave and OnClick events -- which would be done by the AceConfigDialog after a widget gets re-used if not self.originalSetCallBack then self.originalSetCallBack = self.SetCallback; self.SetCallback = function(this, event, func, ...) if event == "OnEnter" or event == "OnLeave" or event == "OnClick" then -- Don't allow overwriting of these events return; elseif event == "CustomOnEnter" then return this.originalSetCallBack(this, "OnEnter", func, ...); elseif event == "CustomOnLeave" then return this.originalSetCallBack(this, "OnLeave", func, ...); elseif event == "CustomOnClick" then return this.originalSetCallBack(this, "OnClick", func, ...); else return this.originalSetCallBack(this, event, func, ...); end end; end -- Set our own events, since we disabled the normal event-names, we'll call them our custom versions self:SetCallback("CustomOnEnter", function(this) local itemId = this:GetUserData("itemId"); if itemId then GameTooltip:SetOwner(this.frame, "ANCHOR_TOPRIGHT"); GameTooltip:SetHyperlink(("item:%d"):format(itemId)); GameTooltip:Show(); end end); self:SetCallback("CustomOnLeave", function(this) GameTooltip:Hide(); end); self:SetCallback("CustomOnClick", function(this, ...) -- Below is used in child widgets to prepare for onclick if this.OnClick then this.OnClick(this, ...); end local func = this:GetUserData("exec"); local itemId = this:GetUserData("itemId"); if func then -- If this is a config option we will need the group id local path = this:GetUserData("path"); local groupId = (path and path[2]) or nil; func(groupId, itemId, ...); end end); -- Then also do whatever it wanted to do self.originalOnAcquire(self, ...); end; -- Remember the original SetText as this might get overwritten by the config-widget widget.originalSetText = widget.SetText; widget.SetItemId = function(self, itemId) self:SetUserData("itemId", itemId); -- Put the icon in front of it self:SetImage(GetItemIcon(itemId)); -- Standardize the size self:SetImageSize(16, 16); -- Make readable font self:SetFontObject(GameFontHighlight); -- We don't want to set the itemId as text, but rather the item link, so get that. local itemLink = select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId); self:originalSetText(itemLink); end; return widget; end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion); end function addon:MakeConfigItemLinkButtonWidget() -- Define out custom item link button widget -- This will be called as if it's an input element, we overwrite some of the related functions which are called for default input fields local widgetType = "ConfigItemLinkButton"; local widgetVersion = 1; -- Empty function for disabling functions local function Dummy() end -- Makes an instance of our ItemLinkButton widget local function GetItemLinkButton() local widget = AceGUI:Create("ItemLinkButton"); widget.type = widgetType; -- We can only provide custom widgets for input, select and multiselect fields -- Input being the simplest, we use that - however, it provides two parameters: label and text. We only need one, disable the other. widget.SetLabel = Dummy; -- SetText is called when this button is being created and contains the itemId -- Forward that itemId to the ItemLinkButton widget.SetText = function(self, value, ...) if value and tonumber(value) then self:SetItemId(tonumber(value)); end end; widget.OnClick = function(self, ...) local option = self:GetUserData("option"); if option and option.set then self:SetUserData("exec", option.set); end end; return widget; end AceGUI:RegisterWidgetType(widgetType, GetItemLinkButton, widgetVersion); end function addon:CommandHandler(message) local cmd, arg = string.split(" ", (message or ""), 2); cmd = string.lower(cmd); if cmd == "c" or cmd == "config" or cmd == "conf" or cmd == "option" or cmd == "options" or cmd == "opt" or cmd == "setting" or cmd == "settings" then -- We don't want any other windows open at this time. for name, module in self:IterateModules() do if module.CloseFrame then module:CloseFrame(); end end self:Show(); elseif cmd == "d" or cmd == "debug" then self.debugChannel = false; for i = 1, NUM_CHAT_WINDOWS do local name = GetChatWindowInfo(i); if name:upper() == "DEBUG" then self.debugChannel = _G["ChatFrame" .. i]; print("A debug channel already exists, used the old one. (" .. i .. ")"); return; end end if not self.debugChannel then -- Create a new debug channel local chatFrame = FCF_OpenNewWindow('Debug'); ChatFrame_RemoveAllMessageGroups(chatFrame); self.debugChannel = chatFrame; print("New debug channel created."); end elseif slashArgs[cmd] then slashArgs[cmd](); else print("Wrong command, available: /inventorium config (or /im c) and /inventorium summary (or /im s)"); end end function addon:Load() if not AceConfigDialog and not AceConfigRegistry then self:FillOptions(); -- Build options dialog AceConfigDialog = LibStub("AceConfigDialog-3.0"); AceConfigRegistry = LibStub("AceConfigRegistry-3.0"); -- Register options table LibStub("AceConfig-3.0"):RegisterOptionsTable("InventoriumOptions", options); -- Set a nice default size (so that 4 normal sized elements fit next to eachother) AceConfigDialog:SetDefaultSize("InventoriumOptions", 975, 600); -- In case the addon is loaded from another condition, always call the remove interface options if AddonLoader and AddonLoader.RemoveInterfaceOptions then AddonLoader:RemoveInterfaceOptions("Inventorium"); end -- Add to the blizzard addons options thing --AceConfigDialog:AddToBlizOptions("InventoriumOptions"); end end function addon:Show() self:Load(); AceConfigDialog:Open("InventoriumOptions"); end function addon:FillOptions() options = { type = "group", name = "Inventorium", childGroups = "tree", args = { }, }; self:FillGeneralOptions(); options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db, true); options.args.profiles.order = 200; self:MakeGroupOptions(); self:FillGroupOptions(); end local goldText = "%s%d|cffffd700g|r "; local silverText = "%s%d|cffc7c7cfs|r "; local copperText = "%s%d|cffeda55fc|r"; function addon:ReadableMoney(copper, clean) local text = ""; local gold = floor( copper / COPPER_PER_GOLD ); if gold > 0 then text = goldText:format(text, gold); end if not clean or (not gold or gold < 10) then local silver = floor( ( copper % COPPER_PER_GOLD ) / COPPER_PER_SILVER ); if silver > 0 then text = silverText:format(text, silver); end if not clean or (not gold or gold < 1) then local copper = floor( copper % COPPER_PER_SILVER ); if copper > 0 or text == "" then text = copperText:format(text, copper); end end end return string.trim(text); end function addon:ReadableMoneyToCopper(value) -- If a player enters a value it will be filled without color codes -- If it is retrieved from the database, it will be colored coded -- Thus we look for both local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); return ( (gold or 0) * COPPER_PER_GOLD ) + ( (silver or 0) * COPPER_PER_SILVER ) + (copper or 0); end function addon:ValidateReadableMoney(info, value) -- If a player enters a value it will be filled without color codes -- If it is retrieved from the database, it will be colored coded -- Thus we look for both local gold = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+g|r") or string.match(value, "(%d+)g")); local silver = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+s|r") or string.match(value, "(%d+)s")); local copper = tonumber(string.match(value, "(%d+)|c[a-fA-F0-9]+c|r") or string.match(value, "(%d+)c")); if not gold and not silver and not copper then return "The provided amount of money is invalid. Please provide the amount of money as #g#s#c, e.g. 591617g24s43c."; else return true; end end function addon:FillGeneralOptions() options.args.general = { order = 100, type = "group", name = "General", desc = "Change general Inventorium settings.", args = { info = { order = 1, type = "group", inline = true, name = "BETA Information", args = { description = { order = 5, type = "description", name = "Please note that all multi-select |cfffed000dropdown|r boxes were turned into multi-select |cfffed000toggle|r boxes. I do not intend to keep it this way, however it can not yet be reverted due to a major bug in one of the libraries used by Inventorium. The layout of this config may look terribly organized in it's current state.\n\n" .. "Since this is a beta some functionality might not be implemented yet while the options are available (usually - but not always - tagged as \"NYI\"). These options are used to indicate a feature is on the way and will be implemented before Inventorium is tagged as a release.\n\n" .. "Please request things you want and report anything that's clunky, weird, vague or otherwise buggy at |cfffed000the Inventorium development addon page|r. You can find this by searching for \"|cfffed000Inventorium|r\" at |cfffed000CurseForge.com|r.\n\n" .. "Tutorials for Inventorium will be created after the first stable release. If you require any help before that you can always contact me in the |cfffed000#JMTC|r IRC channel at |cfffed000QuakeNet.org|r. You may also report issues and request things there if you wish.\n\n" .. "You might notice the summary window currently gets very slow when refreshed once you get over 100-200 items in the list, this is a known issue and will be fixed in |cfffed000version 1.1|r (which is after the initial release).", }, }, }, general = { order = 1, type = "group", inline = true, name = "General", args = { description = { order = 0, type = "description", name = function() local t = "Here you can set general settings. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; local currentAddon, selectedAddonName = addon:GetItemCountAddon(); if currentAddon then --GetCharacterCount --self.supportedAddons.itemCount[selectedExternalAddon] t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then t = t .. " This addon supports |cfffed000both total as local|r item counts."; elseif currentAddon.GetTotalCount then t = t .. " This addon supports |cfffed000only total|r item counts."; elseif currentAddon.GetCharacterCount then t = t .. " This addon supports |cfffed000only local|r item counts."; end end return t; end, }, header = { order = 5, type = "header", name = "", }, auctionPricingAddon = { order = 10, type = "select", name = "Prefered pricing addon", desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(self.supportedAddons.auctionPricing) do temp[name] = name; end return temp; end, get = function() return self.db.global.defaults.auctionPricingAddon; end, set = function(i, v) self.db.global.defaults.auctionPricingAddon = v; end, }, itemCountAddon = { order = 20, type = "select", name = "Prefered item count addon", desc = "Select the addon you prefer data to be retrieved from. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(self.supportedAddons.itemCount) do temp[name] = name; end return temp; end, get = function() return self.db.global.defaults.itemCountAddon; end, set = function(i, v) self.db.global.defaults.itemCountAddon = v; end, }, craftingAddon = { order = 30, type = "select", name = "Prefered crafting addon", desc = "Select the addon you prefer data to be queued into. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(self.supportedAddons.crafting) do temp[name] = name; end return temp; end, get = function() return self.db.global.defaults.craftingAddon; end, set = function(i, v) self.db.global.defaults.craftingAddon = v; end, }, localItemData = { order = 40, type = "multiselect", name = "Include in local item data", desc = "Select which data should be included in the local item data.", values = { ["Bag"] = "Bag", ["Bank"] = "Bank", ["Auction House"] = "Auction House", ["Mailbox"] = "Mailbox", }, get = function(i, v) return self.db.global.defaults.localItemData and self.db.global.defaults.localItemData[v]; end, set = function(i, v, e) self.db.global.defaults.localItemData[v] = e or nil; end, --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. }, }, }, minimumStock = { order = 10, type = "group", inline = true, name = "Minimum stock", args = { description = { order = 0, type = "description", name = "Here you can specify the default minimum amount of items you wish to keep in stock and related settings. The settings entered here will be used when you choose not to override the settings within an individual group.", }, header = { order = 5, type = "header", name = "", }, minimumStock = { order = 10, type = "range", min = 0, max = 100000, softMax = 100, step = 1, name = "Minimum stock", desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", get = function() return self.db.global.defaults.minimumStock; end, set = function(i, v) self.db.global.defaults.minimumStock = v; end, }, summaryThresholdShow = { order = 20, type = "range", min = 0, max = 100, softMax = 10, step = 0.05, isPercent = true, name = "Show in summary when below", desc = "Show items in the summary when below this percentage of the minimum stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", get = function() return self.db.global.defaults.summaryThresholdShow; end, set = function(i, v) self.db.global.defaults.summaryThresholdShow = v; end, }, alertBelowMinimum = { order = 30, type = "toggle", name = "NYI | Alert when below minimum", desc = "Show an alert when this item gets below this threshold.", get = function() return self.db.global.defaults.alertBelowMinimum; end, set = function(i, v) self.db.global.defaults.alertBelowMinimum = v; end, }, trackAtCharacters = { order = 40, type = "multiselect", name = "Track at", desc = "Select at which characters this should appear in the summary and generate alerts.", values = function() local temp = {}; for charName in pairs(self.db.factionrealm.characters) do temp[charName] = charName; end return temp; end, get = function(i, v) return self.db.global.defaults.trackAtCharacters[v]; end, set = function(i, v, e) self.db.global.defaults.trackAtCharacters[v] = e or nil; end, --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. }, }, }, refill = { order = 20, type = "group", inline = true, name = "Replenishing stock", args = { description = { order = 0, type = "description", name = function() local r = "Here you can specify the default amount of items to which you wish to restock when you are collecting new items. This may be higher than the minimum stock. The settings entered here will be used when you choose not to override the settings within an individual group.\n\n"; r = r .. "When restocking the target amount is |cfffed000" .. self.db.global.defaults.restockTarget .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( self.db.global.defaults.minCraftingQueue * self.db.global.defaults.restockTarget ) .. "|r (|cfffed000" .. ( self.db.global.defaults.minCraftingQueue * 100 ) .. "%|r) of the restock target."; return r; end, }, header = { order = 5, type = "header", name = "", }, restockTarget = { order = 10, type = "range", min = 0, max = 100000, softMax = 100, step = 1, name = "Restock target", desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", get = function() return self.db.global.defaults.restockTarget; end, set = function(i, v) self.db.global.defaults.restockTarget = v; end, }, minCraftingQueue = { order = 20, type = "range", min = 0, max = 1, step = 0.01, -- 1% isPercent = true, name = "Don't queue if I only miss", desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", get = function() return self.db.global.defaults.minCraftingQueue; end, set = function(i, v) self.db.global.defaults.minCraftingQueue = v; end, }, bonusQueue = { order = 30, type = "range", min = 0, max = 10, -- 1000% step = 0.01, -- 1% isPercent = true, name = "Bonus queue", desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", get = function() return self.db.global.defaults.bonusQueue; end, set = function(i, v) self.db.global.defaults.bonusQueue = v; end, }, priceThreshold = { order = 40, type = "input", name = "Price threshold", desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", validate = function(info, value) return self:ValidateReadableMoney(info, value); end, get = function() return self:ReadableMoney(self.db.global.defaults.priceThreshold); end, set = function(i, v) self.db.global.defaults.priceThreshold = self:ReadableMoneyToCopper(v); end, }, summaryHidePriceThreshold = { order = 50, type = "toggle", name = "Hide when below threshold", desc = "Hide items from the summary when their value is below the set price threshold.", get = function() return self.db.global.defaults.summaryHidePriceThreshold; end, set = function(i, v) self.db.global.defaults.summaryHidePriceThreshold = v; end, }, alwaysGetAuctionValue = { order = 60, type = "toggle", name = "Always show auction value", desc = "Always cache and show the auction value of items, even if the price threshold is set to 0|cffeda55fc|r.", get = function() return self.db.global.defaults.alwaysGetAuctionValue; end, set = function(i, v) self.db.global.defaults.alwaysGetAuctionValue = v; end, }, }, }, colorCodes = { order = 30, type = "group", inline = true, name = "Color codes", args = { description = { order = 0, type = "description", name = "Change the color code thresholds based on the current stock remaining of the required minimum stock.", }, header = { order = 5, type = "header", name = "", }, green = { order = 10, type = "range", min = 0, max = 1, step = 0.01, isPercent = true, name = "|cff00ff00Green|r", desc = "Show quantity in green when at least this much of the minimum stock is available.", get = function() return self.db.global.defaults.colors.green; end, set = function(i, v) self.db.global.defaults.colors.green = v; end, }, yellow = { order = 20, type = "range", min = 0, max = 1, step = 0.01, isPercent = true, name = "|cffffff00Yellow|r", desc = "Show quantity in yellow when at least this much of the minimum stock is available.", get = function() return self.db.global.defaults.colors.yellow; end, set = function(i, v) self.db.global.defaults.colors.yellow = v; end, }, orange = { order = 30, type = "range", min = 0, max = 1, step = 0.01, isPercent = true, name = "|cffff9933Orange|r", desc = "Show quantity in orange when at least this much of the minimum stock is available.", get = function() return self.db.global.defaults.colors.orange; end, set = function(i, v) self.db.global.defaults.colors.orange = v; end, }, red = { order = 40, type = "range", min = 0, max = 1, step = 0.01, isPercent = true, name = "|cffff0000Red|r", desc = "Show quantity in red when at least this much of the minimum stock is available.", get = function() return self.db.global.defaults.colors.red; end, set = function(i, v) self.db.global.defaults.colors.red = v; end, }, }, }, }, }; end local count = 0; local temp = {}; local function SetOption(info, value, multiSelectEnabled) local groupName = groupIdToName[info[2]]; local optionName = info[#info]; -- Special treatment for override toggle boxes if optionName:find("override") then if not value and info.arg then -- If this override was disabled and a saved variable name was provided, set it to nil rather than false value = nil; -- If this is an override toggler then also set the related field to nil addon.db.global.groups[groupName][info.arg] = nil; elseif value and info.arg then -- If this override is now enabled, we need to copy the default into this field (unless it is not nil (which is supposed to be impossible), in which case we'll use the already selected value) addon.db.global.groups[groupName][info.arg] = addon:GetOptionByKey(groupName, info.arg); end end if multiSelectEnabled ~= nil then -- The saved vars for a multiselect will always be an array, it may not yet exist in which case it must be created. if not addon.db.global.groups[groupName][optionName] then addon.db.global.groups[groupName][optionName] = {}; end addon.db.global.groups[groupName][optionName][value] = multiSelectEnabled or nil; else addon.db.global.groups[groupName][optionName] = value; end end function addon:GetOptionByKey(groupName, optionName, noDefault) if groupName and self.db.global.groups[groupName] and self.db.global.groups[groupName][optionName] ~= nil then -- If this option exists within the settings of this group return self.db.global.groups[groupName][optionName]; elseif groupName and self.db.global.groups[groupName] and self.db.global.groups[groupName].virtualGroup ~= "" and not noDefault then -- If a virtual group was selected return self:GetOptionByKey(self.db.global.groups[groupName].virtualGroup, optionName, noDefault); elseif self.db.global.defaults[optionName] and not noDefault then return self.db.global.defaults[optionName]; else return nil; end end local function GetOption(info) local groupName = groupIdToName[info[2]]; local optionName = info[#info]; local noDefault; if optionName:find("override") then noDefault = true; end return addon:GetOptionByKey(groupName, optionName, noDefault); end local function GetMultiOption(info, value) local groupName = groupIdToName[info[2]]; local optionName = info[#info]; if addon.db.global.groups[groupName][optionName] ~= nil then return addon.db.global.groups[groupName][optionName][value]; elseif addon.db.global.defaults[optionName] then return addon.db.global.defaults[optionName][value]; else return nil; end end local function GetDisabled(info) local groupName = groupIdToName[info[2]]; local optionName = info[#info]; if optionName:find("override") or not info.arg then return false; end return (addon:GetOptionByKey(groupName, info.arg, true) == nil); end local function ValidateGroupName(_, value) value = string.lower(string.trim(value or "")); for name, _ in pairs(addon.db.global.groups) do if string.lower(name) == value then return ("A group named \"%s\" already exists."):format(name); end end return true; end local function AddToGroup(groupName, itemId) if InGroup(itemId) then return false; end if not addon.db.global.groups[groupName].items then addon.db.global.groups[groupName].items = {}; end -- Set this item addon.db.global.groups[groupName].items[itemId] = true; -- Now rebuild the list AceConfigRegistry:NotifyChange("InventoriumOptions"); return true; end local tblAddItemTemplate = { order = 0, type = "input", name = function(info) local itemName, _, itemRarity = GetItemInfo(info[#info]); return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); end, get = function(info) return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side end, set = function(groupId, itemId) -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. if itemId then local groupName = groupIdToName[groupId]; if not AddToGroup(groupName, itemId) then print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); end end end, width = "double", dialogControl = "ConfigItemLinkButton", }; local tblRemoveItemTemplate = { order = 0, type = "input", name = function(info) local itemName, _, itemRarity = GetItemInfo(info[#info]); return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); end, get = function(info) return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side end, set = function(groupId, itemId) -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. if itemId then local groupName = groupIdToName[groupId]; -- Unset this item addon.db.global.groups[groupName].items[itemId] = nil; -- Now rebuild the list AceConfigRegistry:NotifyChange("InventoriumOptions"); end end, width = "double", dialogControl = "ConfigItemLinkButton", }; local function UpdateAddItemList(info) local groupName = groupIdToName[info[2]]; if not addon.db.global.groups[groupName].items then addon.db.global.groups[groupName].items = {}; end -- Merge all items from all groups together local items = {}; for groupName, values in pairs(addon.db.global.groups) do if values.items then for itemId, _ in pairs(values.items) do items[itemId] = true; end end end local ref = options.args.groups.args[info[2]].args.add.args.list.args; -- Remaking the list, so out with the old, in with the new table.wipe(ref); -- Parse bags and show these for bagID = 4, 0, -1 do for slot = 1, GetContainerNumSlots(bagID) do local itemId = addon:GetItemId(GetContainerItemLink(bagID, slot)); if itemId then if not items[itemId] then -- If this item isn't used in any group yet ref[itemId] = tblAddItemTemplate; else -- It's already used in a group, don't show it ref[itemId] = nil; end end end end if includeTradeSkillItems ~= 500 then -- Include tradeskill items -- Go through all trade skills for the profession for i = 1, GetNumTradeSkills() do -- Try to retrieve the itemlink, this will be nil if current item is a group instead local itemLink = GetTradeSkillItemLink(i); if itemLink then local itemId = addon:GetItemId(itemLink); if not itemId then -- If this isn't an item, it can only be an enchant instead itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h")); itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds end if itemId then local itemLevel = select(4, GetItemInfo(itemId)) or 0; if includeTradeSkillItems == 0 or itemLevel >= includeTradeSkillItems then if not items[itemId] then -- If this item isn't used in any group yet ref[itemId] = tblAddItemTemplate; else -- It's already used in a group, don't show it ref[itemId] = nil; end end else addon:Debug("|cffff0000ERROR|r: Couldn't find proper item id for " .. itemLink); end end end end end local function UpdateRemoveItemList(info) local groupName = groupIdToName[info[2]]; if not addon.db.global.groups[groupName].items then addon.db.global.groups[groupName].items = {}; end local ref = options.args.groups.args[info[2]].args.remove.args.list.args; -- Unset all for itemId, _ in pairs(ref) do ref[itemId] = nil; end -- Parse items in group and show these for itemId, _ in pairs(addon.db.global.groups[groupName].items) do ref[itemId] = tblRemoveItemTemplate; end end function addon:GetItemId(itemLink) itemLink = itemLink and itemLink:match("|Hitem:([-0-9]+):"); -- if itemLink is nil, it won't execute the second part itemLink = itemLink and tonumber(itemLink); return itemLink; end -- Default group local defaultGroup = { order = 0, type = "group", childGroups = "tab", name = function(info) local groupId = info[#info]; if groupIsVirtual[groupId] then return ("%s |cfffed000Virtual|r"):format(groupIdToName[groupId]); else return groupIdToName[groupId]; end end, desc = function(info) local groupId = info[#info]; if groupIsVirtual[groupId] then return "This is a virtual group, you can use it to override the defaults for other groups."; end end, args = { general = { order = 10, type = "group", name = "General", desc = "Change the general settings for just this group.", args = { general = { order = 0, type = "group", inline = true, name = "General", set = SetOption, get = GetOption, disabled = GetDisabled, args = { description = { order = 0, type = "description", name = function(info) local groupName = groupIdToName[info[2]]; local t = "Here you can set general settings for the currently selected group. If you do not wish to override a setting, the default setting specified in the general group will be used.\n\n"; local currentAddon, selectedAddonName = addon:GetItemCountAddon(groupName); if currentAddon then --GetCharacterCount --self.supportedAddons.itemCount[selectedExternalAddon] t = t .. "Currently using |cfffed000" .. selectedAddonName .. "|r as your item count addon. This addon is " .. ((currentAddon.IsEnabled() and "|cff00ff00enabled|r") or "|cffff0000disabled|r") .. "."; if currentAddon.GetTotalCount and currentAddon.GetCharacterCount then t = t .. " This addon supports |cfffed000both total as local|r item counts."; elseif currentAddon.GetTotalCount then t = t .. " This addon supports |cfffed000only total|r item counts."; elseif currentAddon.GetCharacterCount then t = t .. " This addon supports |cfffed000only local|r item counts."; end end return t; end, }, header = { order = 5, type = "header", name = "", }, overrideAuctionPricingAddon = { order = 9, type = "toggle", name = "Override pricing addon", desc = "Allows you to override the pricing addon setting for this group.", arg = "auctionPricingAddon", }, auctionPricingAddon = { order = 10, type = "select", name = "Prefered pricing addon", desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(addon.supportedAddons.auctionPricing) do temp[name] = name; end return temp; end, arg = "overrideAuctionPricingAddon", }, overrideItemCountAddon = { order = 19, type = "toggle", name = "Override item count addon", desc = "Allows you to override the item count addon setting for this group.", arg = "itemCountAddon", }, itemCountAddon = { order = 20, type = "select", name = "Prefered item count addon", desc = "Select the addon you prefer data for this group to be retrieved from. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(addon.supportedAddons.itemCount) do temp[name] = name; end return temp; end, arg = "overrideItemCountAddon", }, overrideCraftingAddon = { order = 29, type = "toggle", name = "Override crafting addon", desc = "Allows you to override the crafting addon setting for this group.", arg = "craftingAddon", }, craftingAddon = { order = 30, type = "select", name = "Prefered crafting addon", desc = "Select the addon you prefer data from this group to be queued into. A random supported addon will be used if the selected addon can not be found.", values = function() local temp = {}; for name, value in pairs(addon.supportedAddons.crafting) do temp[name] = name; end return temp; end, arg = "overrideCraftingAddon", }, overrideLocalItemData = { order = 39, type = "toggle", name = "Override local item data", desc = "Allows you to override the local item data setting for this group.", arg = "localItemData", }, localItemData = { order = 40, type = "multiselect", name = "Include in local item data", desc = "Select which data should be included in the local item data.", values = { ["Bag"] = "Bag", ["Bank"] = "Bank", ["Auction House"] = "Auction House", ["Mailbox"] = "Mailbox", }, get = GetMultiOption, --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. arg = "overrideLocalItemData", }, virtualGroup = { order = 50, type = "select", name = "Use virtual group settings", desc = "Use the settings from a virtual group before using the general defaults.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Off|r: Use the overridden options in this group and then the defaults.\n\n|cfffed000On|r: Use the overridden options in this group, then the ones in the selected virtual group and then the defaults.", values = function(info) local groupName = groupIdToName[info[2]]; local temp = {}; temp[""] = ""; for name, values in pairs(addon.db.global.groups) do if values.isVirtual and name ~= groupName then temp[name] = name; end end return temp; end, set = function(info, value) local groupName = groupIdToName[info[2]]; local optionName = info[#info]; addon.db.global.groups[groupName][optionName] = value ~= "" and value; end, disabled = false, }, }, }, minimumStock = { order = 10, type = "group", inline = true, name = "Minimum stock", set = SetOption, get = GetOption, disabled = GetDisabled, args = { description = { order = 0, type = "description", name = "Here you can specify the minimum amount of items you wish to keep in stock and related settings for the currently selected group. Please note the values entered here do not affect the queued quantities, you must set settings for that in the area below.", }, header = { order = 5, type = "header", name = "", }, overrideMinimumStock = { order = 9, type = "toggle", name = "Override min stock", desc = "Allows you to override the minimum stock setting for this group.", arg = "minimumStock", }, minimumStock = { order = 10, type = "range", min = 0, max = 100000, softMax = 100, step = 1, name = "Minimum stock", desc = "You can manually enter a value between 100 and 100.000 in the text box below if the provided range is insufficient.", arg = "overrideMinimumStock", }, overrideSummaryThresholdShow = { order = 19, type = "toggle", name = "Override summary showing", desc = "Allows you to override when this group should appear in the summary.", arg = "summaryThresholdShow", }, summaryThresholdShow = { order = 20, type = "range", min = 0, max = 100, softMax = 10, step = 0.05, isPercent = true, name = "Show in summary when below", desc = "Show items in the summary when below the specified percentage of the minimum stock.\n\nYou can manually enter a value between 1.000% and 10.000% in the edit box if the provided range is insufficient.", arg = "overrideSummaryThresholdShow", }, overrideAlertBelowMinimum = { order = 29, type = "toggle", name = "Override minimum alert", desc = "Allows you to override wether an alert should be shown when an item in this group gets below the minimum stock threshold.", arg = "alertBelowMinimum", }, alertBelowMinimum = { order = 30, type = "toggle", name = "NYI | Alert when below minimum", desc = "Show an alert when an item in this group gets below the minimum stock threshold.", arg = "overrideAlertBelowMinimum", }, overrideTrackAtCharacters = { order = 39, type = "toggle", name = "Override track at", desc = "Allows you to override at which characters items in this group should appear in the summary and generate alerts.", arg = "trackAtCharacters", }, trackAtCharacters = { order = 40, type = "multiselect", name = "Track at", desc = "Select at which characters this should appear in the summary and generate alerts.", values = function() local temp = {}; for charName in pairs(addon.db.factionrealm.characters) do temp[charName] = charName; end return temp; end, get = GetMultiOption, --dialogControl = "Dropdown", -- this is not standard, normal multiselect control gives us a list of all chars with toggle-boxes. UGLY! We want a multiselect-box instead. arg = "overrideTrackAtCharacters", }, }, }, refill = { order = 20, type = "group", inline = true, name = "Replenishing stock", set = SetOption, get = GetOption, disabled = GetDisabled, args = { description = { order = 0, type = "description", name = function(info) local groupName = groupIdToName[info[2]]; local r = "Here you can specify the amount of items to which you wish to restock when you are collecting new items for the currently selected group. This may be higher than the minimum stock.\n\n"; r = r .. "When restocking the target amount is |cfffed000" .. addon:GetOptionByKey(groupName, "restockTarget") .. "|r of every item. Not queueing craftable items when only missing |cfffed000" .. floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "minCraftingQueue") * 100 ) .. "%|r) of the restock target and making |cfffed000" .. floor( ( addon:GetOptionByKey(groupName, "bonusQueue") * addon:GetOptionByKey(groupName, "restockTarget") ) + .5 ) .. "|r (|cfffed000" .. ( addon:GetOptionByKey(groupName, "bonusQueue") * 100 ) .. "%|r) extra items when you completely ran out. "; if addon:GetOptionByKey(groupName, "priceThreshold") == 0 then r = r .. "Queueing items at |cfffed000any|r auction value."; else r = r .. "Queueing items worth |cfffed000" .. addon:ReadableMoney(addon:GetOptionByKey(groupName, "priceThreshold")) .. "|r or more."; end return r; end, }, header = { order = 5, type = "header", name = "", }, overrideRestockTarget = { order = 9, type = "toggle", name = "Override restock target", desc = "Allows you to override the restock target setting for this group.", arg = "restockTarget", }, restockTarget = { order = 10, type = "range", min = 0, max = 100000, softMax = 100, step = 1, name = "Restock target", desc = "You can manually enter a value between 100 and 100.000 in the edit box if the provided range is insufficient.", arg = "overrideRestockTarget", }, overrideMinCraftingQueue = { order = 19, type = "toggle", name = "Override min queue", desc = "Allows you to override the minimum craftable items queue setting for this group.", arg = "minCraftingQueue", }, minCraftingQueue = { order = 20, type = "range", min = 0, max = 1, step = 0.01, isPercent = true, name = "Don't queue if I only miss", desc = "Don't add a craftable item to the queue if I only miss this much or less of the restock target.\n\nExample: if your restock target is set to 60 and this is set to 5%, an item won't be queued unless you are missing more than 3 of it.", arg = "overrideMinCraftingQueue", }, overrideBonusQueue = { order = 29, type = "toggle", name = "Override bonus queue", desc = "Allows you to override the bonus craftable items queue setting for this group.", arg = "bonusQueue", }, bonusQueue = { order = 30, type = "range", min = 0, max = 10, -- 1000% step = 0.01, -- 1% isPercent = true, name = "Bonus queue", desc = "Get additional items when there are none left.\n\nExample: if your restock target is set to 60 and this is set to 10%, you will get 66 items instead of just 60 if you end up with none left while queueing.", arg = "overrideBonusQueue", }, overridePriceThreshold = { order = 39, type = "toggle", name = "Override price threshold", desc = "Allows you to override the price threshold setting for this group.", arg = "priceThreshold", }, priceThreshold = { order = 40, type = "input", name = "Price threshold", desc = "Only queue craftable items when they are worth at least this much according to your auction house addon.\n\nSet to 0 to ignore auction prices.", validate = function(info, value) return addon:ValidateReadableMoney(info, value); end, get = function(i) return addon:ReadableMoney(GetOption(i)); end, set = function(i, v) SetOption(i, addon:ReadableMoneyToCopper(v)); end, arg = "overridePriceThreshold", }, overrideSummaryHidePriceThreshold = { order = 49, type = "toggle", name = "Override summary showing", desc = "Allows you to override if items in this group should be hidden from the summary while their value is below the price threshold.", arg = "summaryHidePriceThreshold", }, summaryHidePriceThreshold = { order = 50, type = "toggle", name = "Hide when below threshold", desc = "Hide items from the summary when their value is below the set price threshold.", arg = "overrideSummaryHidePriceThreshold", }, overrideAlwaysGetAuctionValue = { order = 59, type = "toggle", name = "Override auction value showing", desc = "Allows you to override if the auction value of items in this group should be cached and displayed even when the price threshold is set to 0|cffeda55fc|r.", arg = "alwaysGetAuctionValue", }, alwaysGetAuctionValue = { order = 60, type = "toggle", name = "Always show auction value", desc = "Always cache and show the auction value of items in this group, even if the price threshold is set to 0|cffeda55fc|r.", arg = "overrideAlwaysGetAuctionValue", }, }, }, }, }, group = { order = 20, type = "group", name = "Management", desc = "Rename, delete, duplicate or export this group.", args = { actions = { order = 10, type = "group", name = "Actions", inline = true, args = { rename = { order = 10, type = "input", name = "Rename group - New name", desc = "Change the name of this group to something else. You can also use item links here as you wish.", validate = ValidateGroupName, set = function(info, value) local oldGroupName = groupIdToName[info[2]]; addon.db.global.groups[value] = CopyTable(addon.db.global.groups[oldGroupName]); addon.db.global.groups[oldGroupName] = nil; groupIdToName[info[2]] = value; groupIdToName[value] = true; groupIdToName[oldGroupName] = nil; addon:FillGroupOptions(); end, get = function(info) return groupIdToName[info[2]]; end, }, duplicate = { order = 20, type = "input", name = "Duplicate group - New name", desc = "Duplicate this group. You can also use item links here as you wish.\n\nAll item data will be erased.", validate = ValidateGroupName, set = function(info, value) local oldGroupName = groupIdToName[info[2]]; addon.db.global.groups[value] = CopyTable(addon.db.global.groups[oldGroupName]); -- Reset item data (duplicate items me no want) addon.db.global.groups[value].items = nil; addon:FillGroupOptions(); end, get = false, }, delete = { order = 30, type = "execute", name = "Delete group", desc = "Delete the currently selected group.", confirm = true, confirmText = "Are you sure you wish to |cffff0000DELETE|r this group? This action is not reversable!", func = function(info) local groupName = groupIdToName[info[2]]; addon.db.global.groups[groupName] = nil; addon:FillGroupOptions(); end, }, }, }, export = { order = 40, type = "group", name = "Export", inline = true, args = { input = { order = 10, type = "input", multiline = true, name = "Group data", width = "full", desc = "Export the group data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", set = false, get = function(info) local groupName = groupIdToName[info[2]]; -- We want to include the group name, so we copy the table then set another value local temp = CopyTable(addon.db.global.groups[groupName]); temp.name = groupName; temp.trackAtCharacters = nil; temp.overrideTrackAtCharacters = nil; if not AceSerializer then AceSerializer = LibStub("AceSerializer-3.0"); end return AceSerializer:Serialize(temp); end, }, }, }, }, }, add = { order = 30, type = "group", name = "Add items", desc = "Add new items to this group.", hidden = function(info) return groupIsVirtual[info[2]]; end, args = { singleAdd = { order = 10, type = "group", inline = true, name = "Add items", args = { help = { order = 10, type = "description", name = "You can add a single item to this group at a time by pasting the item-id or an item-link in the field to the left or you can also import multiple items at once by pasting exported item data in the field to the right. Scroll further down to add items based on your inventory contents.", }, itemLink = { order = 20, type = "input", name = "Single item add (item-link or item-id)", desc = "Shift-click an item-link or enter an item-id to add the related item to this group. You can only add one item link or item id at a time.", validate = function(info, value) -- If the value is empty we'll allow passing to clear the carret if value == "" then return true; end local groupName = groupIdToName[info[2]]; local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); if not itemId then return "This is not a valid item link."; elseif InGroup(itemId) then return ("This item is already in the group \"%s\"."):format(InGroup(itemId)); end return true; end, set = function(info, value) if value and value ~= "" then local groupName = groupIdToName[info[2]]; local itemId = addon:GetItemId(string.trim(value or "")) or tonumber(string.trim(value or "")); AddToGroup(groupName, itemId); print(("Added %s"):format(select(2, GetItemInfo(itemId)) or ("Unknown (#%d)"):format(itemId))); end end, get = false, }, importItemData = { order = 30, type = "input", name = "Import item data", desc = "Import item data from an exported item data-string. Any items already grouped will be skipped.", set = function(info, value) local groupName = groupIdToName[info[2]]; local allItemIds = { string.split(";", value or "") }; for _, value in pairs(allItemIds) do local itemId = tonumber(value); if not itemId then print(("\"%s\" is not a number."):format(value)); elseif InGroup(itemId) then print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); else AddToGroup(groupName, itemId); end end end, get = false, }, importPremadeData = { order = 40, type = "select", name = "Import premade data", desc = "Import item data from a premade item-group. Any items already grouped will be skipped.", values = function() local temp = {}; for key, group in pairs(addon.defaultGroups) do temp[key] = key; end return temp; end, set = function(info, value) local groupName = groupIdToName[info[2]]; print(("Importing items from the premade group \"|cfffed000%s|r\"."):format(value)); -- Remember we imported this group and it's version so if it is ever changed, people can be notified if not addon.db.global.groups[groupName].premadeGroups then addon.db.global.groups[groupName].premadeGroups = {}; end addon.db.global.groups[groupName].premadeGroups[value] = addon.defaultGroups[value].version; for itemId, _ in pairs(addon.defaultGroups[value].items) do itemId = itemId and tonumber(itemId); if not itemId then print(("\"|cfffed000%s|r\" is not a number."):format(value)); elseif InGroup(itemId) then print(("Skipping |cfffed000%s|r (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); else AddToGroup(groupName, itemId); end end end, get = false, }, }, }, massAdd = { order = 20, type = "group", inline = true, name = "Mass add", args = { help = { order = 10, type = "description", name = "Click the items you wish to add to this group or add multiple of these items at once by providing a name filter in the field below.", }, massAdd = { order = 20, type = "input", name = "Add all items matching...", desc = "Add every item in your inventory matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in your inventory containing this in their name will be added to this group.", set = function(info, value) local groupName = groupIdToName[info[2]]; if not value then return; end value = value:lower(); local ref = options.args.groups.args[info[2]].args.add.args.list.args; for itemId, test in pairs(ref) do if test then local itemName = GetItemInfo(itemId); if itemName:lower():find(value) then if not AddToGroup(groupName, itemId) then print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); end end end end end, get = false, }, minItemLevel = { order = 40, type = "select", values = function() local temp = {}; temp[0] = "Include everything"; local itemLevelTemplate = "Itemlevel >= %d"; for i = 1, 49 do temp[( i * 10 )] = itemLevelTemplate:format(( i * 10 )); end temp[500] = "Include nothing"; return temp; end, name = "Include tradeskill items", desc = "Include all items above this item level from the currently opened tradeskill window in the below item list.\n\nSetting this very low this might considerably slow down this config window.\n\nSet to 500 to disable showing of items completely.", set = function(i, v) includeTradeSkillItems = v; end, get = function() return includeTradeSkillItems; end, disabled = function() if GetTradeSkillLine() == "UNKNOWN" then includeTradeSkillItems = 500; return true; -- disabled else return false; end end, }, }, }, list = { order = 30, type = "group", inline = true, name = "Item list", hidden = UpdateAddItemList, args = { }, }, }, }, remove = { order = 40, type = "group", name = "Current items", desc = "View, export or remove items from this group.", hidden = function(info) return groupIsVirtual[info[2]]; end, args = { help = { order = 10, type = "group", inline = true, name = "Help", hidden = false, args = { help = { order = 10, type = "description", name = "Click the items you wish to remove from this group.", }, massRemove = { order = 20, type = "input", name = "Remove all items matching...", desc = "Remove every item in this group matching the name entered in this field. If you enter \"Glyph\" as a filter, any items in this group containing this in their name will be removed from this group.", set = function(info, value) local groupName = groupIdToName[info[2]]; if not value then return; end value = value:lower(); local ref = options.args.groups.args[info[2]].args.remove.args.list.args; for itemId, test in pairs(ref) do if test then local itemName = GetItemInfo(itemId); if itemName:lower():find(value) then -- Unset this item addon.db.global.groups[groupName].items[itemId] = nil; end end end end, get = false, }, premadeGroups = { order = 30, type = "select", name = "Imported premade groups", desc = "This is a list of all premade groups that were imported into this group. You will be notified when any of these premade groups have changed and you will be able to import these changes.\n\nSelect a group to stop reminding you of changes to the premade group (the item list will be unaffected). Doing so will require you to manually update this when new items are added to the game.", values = function(info) local groupName = groupIdToName[info[2]]; local temp = {}; if addon.db.global.groups[groupName].premadeGroups then for name, version in pairs(addon.db.global.groups[groupName].premadeGroups) do temp[name] = name; end end return temp; end, set = function(info, value) -- Remove premade group from this group local groupName = groupIdToName[info[2]]; addon.db.global.groups[groupName].premadeGroups[value] = nil; print(("No longer notifying you about changes made to the premade group named \"|cfffed000%s|r\"."):format(value)); end, get = false, disabled = function(info) local groupName = groupIdToName[info[2]]; return (not addon.db.global.groups[groupName].premadeGroups); end, }, }, }, list = { order = 20, type = "group", inline = true, name = "Item list", hidden = UpdateRemoveItemList, args = { }, }, export = { order = 30, type = "group", name = "Export", inline = true, args = { input = { order = 10, type = "input", name = "Item data", width = "full", desc = "Export the item data for the currently selected group. Press CTRL-A to select all and CTRL-C to copy the text.", set = false, get = function(info) local groupName = groupIdToName[info[2]]; local combinedItemIds; -- Parse items in group and show these for itemId, _ in pairs(addon.db.global.groups[groupName].items) do if not combinedItemIds then combinedItemIds = tostring(itemId); else combinedItemIds = combinedItemIds .. (";%d"):format(itemId); end end return combinedItemIds; -- We don't serialize this because we actually DO want people to be able to manually modify it - besides, parsing it isn't going to be hard end, }, }, }, }, }, }, }; local currentGroupType = "Normal"; function addon:MakeGroupOptions() options.args.groups = { order = 1100, type = "group", name = "Groups", desc = "Change a group.", args = { create = { order = 10, type = "group", inline = true, name = "Create a brand new group", args = { name = { order = 10, type = "input", name = "Group name", desc = "The name of the group. You can also use item links as you wish.", validate = ValidateGroupName, set = function(_, value) self.db.global.groups[value] = {}; if currentGroupType == "Virtual" then self.db.global.groups[value].isVirtual = true; end addon:FillGroupOptions(); end, get = false, width = "double", }, type = { order = 20, type = "select", name = "Type (advanced)", desc = "The type of the new group. This can not be changed at a later time.\n\n|cffff9933This is an advanced option, you will probably not need it unless you manage a lot of groups.|r\n\n|cfffed000Normal|r: A normal group with complete functionality.\n\n|cfffed000Virtual|r: A virtual group which you can use to override the defaults for a set of groups. You can not add items to virtual groups.", values = { ["Normal"] = "Normal", ["Virtual"] = "Virtual", }, set = function(_, value) currentGroupType = value; end, get = function() return currentGroupType; end, }, }, }, import = { order = 20, type = "group", inline = true, name = "Import a group", args = { input = { order = 10, type = "input", multiline = true, name = "Group data", desc = "Paste the group data as provided by a group export. If you are trying to import multiple groups at the same time, make sure to use newlines to seperate them.", set = function(info, value) local data = { string.split("\n", value or "") }; for _, current in pairs(data) do if not AceSerializer then AceSerializer = LibStub("AceSerializer-3.0"); end local result, temp = AceSerializer:Deserialize(current); if not temp.name then print("|cffff0000The provided data is not supported.|r"); elseif ValidateGroupName(nil, temp.name) ~= true then print(("|cffff0000Aborting: A group named \"%s\" already exists.|r"):format(temp.name)); else local name = temp.name; temp.name = nil; print(("Importing %s..."):format(name)); -- Remove items that are already in another group for value, _ in pairs(temp.items) do local itemId = tonumber(value); if not itemId then print(("\"%s\" is not a number."):format(value)); temp.items[value] = nil; elseif InGroup(itemId) then print(("Skipping %s (#%d) as it is already in the group |cfffed000%s|r."):format(select(2, GetItemInfo(itemId)) or "Unknown", itemId, InGroup(itemId))); temp.items[value] = nil; else -- Ensure the keys are numeric temp.items[value] = nil; temp.items[itemId] = true; end end -- Ensure this data isn't received (this would be silly/buggy as exports from other accounts - with different characters - won't know what to do with this) temp.trackAtCharacters = nil; temp.overrideTrackAtCharacters = nil; self.db.global.groups[name] = temp; end end self:FillGroupOptions(); end, get = false, width = "full", }, }, }, }, }; end function addon:FillGroupOptions() for id, name in pairs(groupIdToName) do if type(name) == "string" and not self.db.global.groups[name] then options.args.groups.args[id] = nil; groupIdToName[id] = nil; groupIdToName[name] = nil; groupIsVirtual[id] = nil; end end for name, values in pairs(self.db.global.groups) do if not groupIdToName[name] then options.args.groups.args[tostring(count)] = defaultGroup; groupIdToName[tostring(count)] = name; groupIdToName[name] = true; if values.isVirtual then groupIsVirtual[tostring(count)] = true; end count = ( count + 1 ); end end end -- General functions used addon-wide function addon:GetItemCountAddon(group) local selectedExternalAddon = self:GetOptionByKey(group, "itemCountAddon"); if self.supportedAddons.itemCount[selectedExternalAddon] and self.supportedAddons.itemCount[selectedExternalAddon].IsEnabled() then -- Try to use the default item count addon return self.supportedAddons.itemCount[selectedExternalAddon], selectedExternalAddon; else -- Default not available, get the first one then for name, value in pairs(self.supportedAddons.itemCount) do if value.IsEnabled() then return value, name; end end end return; end function addon:GetItemCount(itemId, group) itemId = tonumber(itemId); if not itemId then return; end local itemCountAddon = self:GetItemCountAddon(group); return (itemCountAddon and itemCountAddon.GetTotalCount(itemId)) or -1; end function addon:GetAuctionValue(itemLink, group) if not itemLink then return -5; end local selectedExternalAddon = self:GetOptionByKey(group, "auctionPricingAddon"); if self.supportedAddons.auctionPricing[selectedExternalAddon] and self.supportedAddons.auctionPricing[selectedExternalAddon].IsEnabled() then -- Try to use the default auction pricing addon return self.supportedAddons.auctionPricing[selectedExternalAddon].GetValue(itemLink); else -- Default not available, get the first one then for name, value in pairs(self.supportedAddons.auctionPricing) do if value.IsEnabled() then return value.GetValue(itemLink); end end end return -2; end -- Public function IMRegisterPricingAddon(name, get, enabled) addon.supportedAddons.auctionPricing[name] = { GetValue = get, IsEnabled = enabled, }; end function IMRegisterItemCountAddon(name, getTotal, getCharacter, enabled) addon.supportedAddons.itemCount[name] = { GetTotalCount = getTotal, GetCharacterCount = getCharacter, IsEnabled = enabled, }; end function IMRegisterCraftingAddon(name, queue, enabled) addon.supportedAddons.crafting[name] = { Queue = queue, IsEnabled = enabled, }; end -- Debug function addon:Debug(t) if not self.debugChannel and self.debugChannel ~= false then -- We want to check just once, so if you add a debug channel later just do a /reload (registering an event for this is wasted resources) self.debugChannel = false; for i = 1, NUM_CHAT_WINDOWS do local name = GetChatWindowInfo(i); if name:upper() == "DEBUG" then self.debugChannel = _G["ChatFrame" .. i]; end end end if self.debugChannel then self.debugChannel:AddMessage(t); end end