view Modules/Scanner.lua @ 98:252292b703ce

All print(...) function calls are now handled by addon:Print(text, color). The cursor will be cleared of any items/spells before moving as well as when aborting.
author Zerotorescue
date Sun, 09 Jan 2011 17:49:33 +0100
parents 31493364b163
children 6ae44d372360
line wrap: on
line source
local addon = select(2, ...);
local mod = addon:NewModule("Scanner", "AceEvent-3.0", "AceTimer-3.0");

addon.Locations = {
	Bag = 0,
	Bank = 1,
	Guild = 2,
};

local Mover, paused;
local itemCache = {};

function mod:ClearCache()
	table.wipe(itemCache);
end

function mod:CacheLocation(location, remember)
	-- Reset cache just in case it was filled
	self:ClearCache();
	
	if location == addon.Locations.Bag or location == addon.Locations.Bank then
		local start, stop;
		if location == addon.Locations.Bag then
			start = 0;
			stop = NUM_BAG_SLOTS;
		else
			-- If we requested the bank then we don't want the bag info
			start = ( NUM_BAG_SLOTS + 1 );
			stop = ( NUM_BAG_SLOTS + NUM_BANKBAGSLOTS );
		end
		
		-- Go through all our bags, including the backpack
		for i = start, ((location == addon.Locations.Bag and stop) or (location == addon.Locations.Bank and (stop + 1))) do -- if scanning bags stop at normal bag slot, if scanning bank, stop one later to allow BANK_CONTAINER to be scanned too
			-- Scan the default 100 slots whenever we're at a non-existing index
			local bagId = (i == (stop + 1) and BANK_CONTAINER) or i;
			local slotId = GetContainerNumSlots(bagId);
			
			while slotId ~= 0 do
				-- A not equal-comparison should be quicker than a larger than-comparison
				
				local itemId = GetContainerItemID(bagId, slotId);
				local itemCount = itemId and select(2, GetContainerItemInfo(bagId, slotId));
				
				if itemId and itemCount and itemCount > 0 then
					local itemMove;
					if not itemCache[itemId] then
						-- If this is the first time we see this item, make a new object
						itemMove = addon.ContainerItem:New();
						itemCache[itemId] = itemMove;
					else
						-- If we had this item in another slot too
						itemMove = itemCache[itemId];
					end
					
					itemMove:AddLocation(bagId, slotId, itemCount);
				end
			
				-- Continue scanning a different slot
				slotId = (slotId - 1);
			end
		end
	elseif location == addon.Locations.Guild then
		for tabId = 1, GetNumGuildBankTabs() do
			local isViewable = select(3, GetGuildBankTabInfo(tabId));
			
			if isViewable == 1 then
				local slotId = (MAX_GUILDBANK_SLOTS_PER_TAB or 98); -- start by scanning the last slot
				
				while slotId ~= 0 do
					-- A not equal-comparison should be quicker than a larger than-comparison
					
					local itemLink = GetGuildBankItemLink(tabId, slotId);
					local itemId = itemLink and addon:GetItemId(itemLink);
					local itemCount = itemLink and select(2, GetGuildBankItemInfo(tabId, slotId));
						
					if itemLink and itemId and itemCount and itemCount > 0 then
						-- If there is actually an item in this slot
						local itemMove;
						if not itemCache[itemId] then
							-- If this is the first time we see this item, make a new object
							itemMove = addon.ContainerItem:New();
							itemCache[itemId] = itemMove;
						else
							-- If we had this item in another slot too
							itemMove = itemCache[itemId];
						end
						
						itemMove:AddLocation(tabId, slotId, itemCount);
					end
					
					-- Continue scanning a different slot
					slotId = (slotId - 1);
				end
			end
		end
	else
		error("Invalid location provided for CacheLocation. Must be Bank or Guild.");
	end
	
	if not remember then
		-- Copy the table as clearing the cache wipes it empty (and tables are passed by reference)
		local cacheCopy = CopyTable(itemCache);
		
		self:ClearCache();
		
		return cacheCopy;
	end
end

function mod:Scan(location)
	-- We might pause the scanning when we invoke moves ourself
	if paused then
		return;
	end
	
	local playerName = UnitName("player");
	
	self:CacheLocation(location, true);
	
	-- Go through all groups
	for groupName, values in pairs(addon.db.profile.groups) do
		local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
		local localItemData = addon:GetOptionByKey(groupName, "localItemData");
		
		if values.items and trackAt[playerName] and addon:GetOptionByKey(groupName, "autoRefill") and (location ~= addon.Locations.Bank or not localItemData or not localItemData["Bank"]) then
			-- Is this character interested in this data?
			
			local minLocalStock = addon:GetOptionByKey(groupName, "minLocalStock");
			
			-- Go through all items
			for itemId, _ in pairs(values.items) do
				
				-- Check if we have enough items local (but only do so if this location also has enough available)
				local missingItems = itemCache[itemId] and (minLocalStock - addon:GetLocalItemCount(itemId, groupName));
				
				if itemCache[itemId] and missingItems > 0 then
					-- Check how many are available
					local availableItems = ((itemCache[itemId] and itemCache[itemId].totalCount) or 0);
					
					if availableItems > 0 then
						addon:Print("Insufficient " .. select(2, GetItemInfo(itemId)) .. " but this location has " .. availableItems .. " (moving " .. missingItems .. ")");
						
						Mover:AddMove(itemId, missingItems);
					else
						addon:Print("Insufficient " .. IdToItemLink(itemId));
					end
				end
			end
		end
	end
	
	self:ClearCache();
	
	if Mover:HasMoves() then
		StaticPopupDialogs["InventoriumRefill"] = {
			text = "There are items that can be refilled from this location, do you wish to proceed?",
			button1 = YES,
			button2 = NO,
			OnAccept = function()
				mod:Pause();
				Mover:BeginMove(location, self.Unpause);
			end,
			timeout = 0,
			whileDead = 1,
			hideOnEscape = 1,
			exclusive = 1,
		};
		StaticPopup_Show("InventoriumRefill");
	end
end



-- Events

-- Player bank

function mod:BANKFRAME_OPENED()
	addon:Debug("Scanner:BANKFRAME_OPENED");
	
	mod:RegisterEvent("BANKFRAME_CLOSED");
	
	-- Scan once when the bank is opened, but no need to scan after
	mod:Scan(addon.Locations.Bank);
end

function mod:BANKFRAME_CLOSED()
	addon:Debug("Scanner:BANKFRAME_CLOSED");
	
	self:ClearCache();
	
	mod:UnregisterEvent("BANKFRAME_CLOSED");
	
	StaticPopup_Hide("InventoriumRefill");
end

-- Guild bank

local tmrScanGuild, scanned;
function mod:GUILDBANKBAGSLOTS_CHANGED()
	-- This event is spammed the first time the guild bank is opened
	if not scanned then
		self:CancelTimer(tmrScanGuild, true); -- silent
		tmrScanGuild = self:ScheduleTimer("DoScanGuild", 1);
	end
end

function mod:DoScanGuild()
	if not scanned then
		addon:Debug("Scanner:DoScanGuild");
		
		scanned = true;
		
		self:Scan(addon.Locations.Guild);
	end
end

function mod:GUILDBANKFRAME_CLOSED()
	addon:Debug("Scanner:GUILDBANKFRAME_CLOSED");
	
	scanned = nil;
	self:ClearCache();
	
	self:UnregisterEvent("GUILDBANKFRAME_CLOSED");
	self:UnregisterEvent("GUILDBANKBAGSLOTS_CHANGED");
	
	self:CancelTimer(tmrScanGuild, true); -- silent
	
	StaticPopup_Hide("InventoriumRefill");
end

function mod:GUILDBANKFRAME_OPENED()
	addon:Debug("Scanner:GUILDBANKFRAME_OPENED");
	
	scanned = nil;
	
	-- Get the contents for every tab into our cache
	for tabId = 1, GetNumGuildBankTabs() do
		local isViewable = select(3, GetGuildBankTabInfo(tabId));
		if isViewable == 1 then		
			QueryGuildBankTab(tabId);
		end
	end
	
	self:RegisterEvent("GUILDBANKFRAME_CLOSED");
	self:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED");
end

function mod:OnEnable()
	-- Scan once when the bankframe is opened
	self:RegisterEvent("BANKFRAME_OPENED");
	self:RegisterEvent("GUILDBANKFRAME_OPENED");
	
	Mover = addon:GetModule("Mover");
end

function mod:OnDisable()
	Mover = nil;
	
	-- Bank
	self:UnregisterEvent("BANKFRAME_OPENED");
	
	-- Guild
	self:GUILDBANKFRAME_CLOSED();
	self:UnregisterEvent("GUILDBANKFRAME_OPENED");
end

function mod:Pause()
	paused = true;
end

function mod:Unpause()
	paused = nil;
end