diff Modules/Queue.lua @ 84:3bec0ea44607

Cleaned the Inventorium folder; moved all classes to classes directory, modules to modules directory and support addons to plugins directory. In addition support addons are now references within XML files rather than inside the TOC. Fixed the default local item count setting, you can now exclude bag and AH data from it. Fixed some mover algorithm bugs. Mover can no longer freeze the game but instead will terminate the process after a 1000 passes. Now reversing the moves table after making it, rather than every single time it is used. Fixed guild bank support. Now displaying the amount of items moved. Scanner now scans all guild bank tabs rather than only the current. Fixed a bug with local item data not being retrieved properly. Disabled ?enterClicksFirstButton? within dialogs as this causes the dialog to consume all keypress. Events are now at the addon object rather than local.
author Zerotorescue
date Thu, 06 Jan 2011 20:05:30 +0100
parents Queue.lua@2127ab01ed4a
children a12d22ef3f39
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Modules/Queue.lua	Thu Jan 06 20:05:30 2011 +0100
@@ -0,0 +1,151 @@
+local addon = select(2, ...);
+local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0");
+
+local pairs = pairs;
+
+function mod:OnEnable()
+	-- Register our own slash commands
+	-- /im queue
+	addon:RegisterSlash(function()
+		mod:QueueAll();
+	end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character.");
+	
+	self:RegisterMessage("IM_QUEUE_ALL");
+	self:RegisterMessage("IM_QUEUE_GROUP");
+end
+
+function mod:IM_QUEUE_ALL()
+	self:QueueAll();
+end
+
+function mod:IM_QUEUE_GROUP(event, groupName)
+	self:QueueGroup(groupName);
+end
+
+function mod:QueueAll()
+	local playerName = UnitName("player");
+	
+	-- Go through all groups
+	for groupName, values in pairs(addon.db.profile.groups) do
+		local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
+		
+		if trackAt[playerName] then
+			self:QueueGroup(groupName);
+		end
+	end
+end
+
+function mod:QueueGroup(groupName)
+	if not addon.db.profile.groups[groupName] then
+		print(("Tried to queue items from a group named \"%s\", but no such group exists."):format(groupName));
+		return;
+	end
+	
+	local temp = {};
+	
+	local tradeskillName, currentLevel, maxLevel = GetTradeSkillLine();
+	
+	if tradeskillName ~= "UNKNOWN" then
+		-- Go through all trade skills for the profession
+		for i = 1, GetNumTradeSkills() do
+			-- Process every single tradeskill
+			self:ProcessTradeSkill(i, groupName, temp);
+		end
+	end
+	
+	if addon.db.profile.groups[groupName].items then
+		for itemId, _ in pairs(addon.db.profile.groups[groupName].items) do
+			if not temp[itemId] then
+				local itemLink = select(2, GetItemInfo(itemId));
+				
+				print("Couldn't queue " .. (itemLink or itemId or "???") .. " (not part of this profession)");
+			end
+		end
+	end
+end
+
+function mod:ProcessTradeSkill(i, groupName, temp)
+	-- Try to retrieve the itemlink, this will be nil if current item is a group instead
+	local itemLink = GetTradeSkillItemLink(i);
+	
+	if itemLink then
+		local itemId = addon:GetItemId(itemLink);
+		if not itemId then
+			-- If this isn't an item, it can only be an enchant instead
+			itemId = tonumber(itemLink:match("|Henchant:([-0-9]+)|h"));
+			
+			itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
+		end
+		
+		if addon.db.profile.groups[groupName].items[itemId] then
+			-- This item is in this group, queue it!
+			
+			if temp then
+				-- Remember which items have been processed
+				temp[itemId] = true;
+			end
+			
+			local currentStock = addon:GetItemCount(itemId, groupName);
+			
+			if currentStock >= 0 then
+				-- Current stock will be -1 when no itemcount addon was found
+				
+				-- Retrieve group settings
+				local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
+				local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
+				local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * restockTarget );
+				
+				-- Calculate the amount to be queued
+				local amount = ( restockTarget - currentStock );
+				
+				if currentStock == 0 and bonusQueue > 0 then
+					-- If we have none left and the bonus queue is enabled, modify the amount to  be queued
+					
+					amount = floor( ( amount * ( bonusQueue + 1 ) ) + .5 ); -- round
+				end
+				
+				if amount > 0 and amount >= minCraftingQueue then
+					-- If we are queueing at least one AND more than the minimum amount, then proceed
+					
+					-- Auction value settings
+					local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold");
+					
+					if priceThreshold == 0 or addon:GetAuctionValue(itemLink, groupName) >= priceThreshold then
+						-- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed
+						
+						self:Queue(i, amount, groupName);
+						
+						print("Queued " .. amount .. " of " .. itemLink);
+					end
+				end
+			else
+				print("No usable itemcount addon found.");
+			end
+		end
+	end
+end
+
+function mod:Queue(tradeSkillIndex, amount, group)
+	tradeSkillIndex = tonumber(tradeSkillIndex);
+	amount = tonumber(amount);
+	
+	if not tradeSkillIndex or not amount then return; end
+	
+	local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
+	
+	if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
+		-- Try to use the default auction pricing addon
+		
+		return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
+	else
+		-- Default not available, get the first one then
+		
+		for name, value in pairs(addon.supportedAddons.crafting) do
+			if value.IsEnabled() then
+				return value.Queue(tradeSkillIndex, amount);
+			end
+		end
+	end
+	
+	return -2;
+end