Mercurial > wow > inventory
comparison Config.lua @ 75:2127ab01ed4a
Overriding toggle boxes should no longer give errors.
Adding / removing items from config groups works again.
Fixed full support for the Cauldron crafting addon.
No longer trying to queue crafting items when no tradeskill window is open. This would cause errors.
author | Zerotorescue |
---|---|
date | Sat, 25 Dec 2010 15:33:40 +0100 |
parents | 6329ee822172 |
children | 958aba5f3297 |
comparison
equal
deleted
inserted
replaced
74:8d11fc88ecab | 75:2127ab01ed4a |
---|---|
22 elseif value and info.arg then | 22 elseif value and info.arg then |
23 -- If this override is now enabled, we need to copy the default into this field (unless it is not nil (which is supposed to be impossible), in which case we'll use the already selected value) | 23 -- If this override is now enabled, we need to copy the default into this field (unless it is not nil (which is supposed to be impossible), in which case we'll use the already selected value) |
24 | 24 |
25 local inheritedValue = addon:GetOptionByKey(groupName, info.arg); | 25 local inheritedValue = addon:GetOptionByKey(groupName, info.arg); |
26 | 26 |
27 addon.db.profile.groups[groupName][info.arg] = (type(inheritedValue) ~= "table" and inheritedValue) or CopyTable(inheritedValue); -- copying defaults by reference would let one (unintendedly) change the defaults | 27 addon.db.profile.groups[groupName][info.arg] = (type(inheritedValue) == "table" and CopyTable(inheritedValue)) or inheritedValue; -- copying defaults by reference would let one (unintendedly) change the defaults |
28 end | 28 end |
29 end | 29 end |
30 | 30 |
31 if multiSelectEnabled ~= nil then | 31 if multiSelectEnabled ~= nil then |
32 -- The saved vars for a multiselect will always be an array, it may not yet exist in which case it must be created. | 32 -- The saved vars for a multiselect will always be an array, it may not yet exist in which case it must be created. |
93 return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); | 93 return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); |
94 end, | 94 end, |
95 get = function(info) | 95 get = function(info) |
96 return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side | 96 return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side |
97 end, | 97 end, |
98 set = function(groupId, itemId) | 98 set = function(groupId, itemData) |
99 -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. | 99 -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. |
100 | 100 |
101 if itemId then | 101 if itemData and itemData.id then |
102 local groupName = groupIdToName[groupId]; | 102 local groupName = groupIdToName[groupId]; |
103 | 103 |
104 if not mod:AddItemToGroup(groupName, itemId) then | 104 if not mod:AddItemToGroup(groupName, itemData.id) then |
105 print("|cffff0000Couldn't add the item with itemId (" .. itemId .. ") because it is already in a group.|r"); | 105 print("|cffff0000Couldn't add the item with itemId (" .. itemData.id .. ") because it is already in a group.|r"); |
106 end | 106 end |
107 end | 107 end |
108 end, | 108 end, |
109 width = "double", | 109 width = "double", |
110 dialogControl = "ConfigItemLinkButton", | 110 dialogControl = "ConfigItemLinkButton", |
118 return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); | 118 return tostring( 7 - (itemRarity or 0) ) .. (itemName or ""); |
119 end, | 119 end, |
120 get = function(info) | 120 get = function(info) |
121 return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side | 121 return tostring(info[#info]); -- Ace is going to be anal about this if it's a numeric value, so we transmute it into a string here then back to a number on the other side |
122 end, | 122 end, |
123 set = function(groupId, itemId) | 123 set = function(groupId, itemData) |
124 -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. | 124 -- This is NOT a real "set", we pass the widget reference to this function which contains similar, but not the same, info. |
125 | 125 |
126 if itemId then | 126 if itemData and itemData.id then |
127 local groupName = groupIdToName[groupId]; | 127 local groupName = groupIdToName[groupId]; |
128 | 128 |
129 mod:RemoveItemFromGroup(groupName, itemId); | 129 mod:RemoveItemFromGroup(groupName, itemData.id); |
130 | 130 |
131 -- Now rebuild the list | 131 -- Now rebuild the list |
132 AceConfigRegistry:NotifyChange("InventoriumOptions"); | 132 AceConfigRegistry:NotifyChange("InventoriumOptions"); |
133 end | 133 end |
134 end, | 134 end, |