tercio@0: --[[----------------------------------------------------------------------------- tercio@0: Heading Widget tercio@0: -------------------------------------------------------------------------------]] tercio@0: local Type, Version = "Heading", 20 tercio@0: local AceGUI = LibStub and LibStub("AceGUI-3.0", true) tercio@0: if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end tercio@0: tercio@0: -- Lua APIs tercio@0: local pairs = pairs tercio@0: tercio@0: -- WoW APIs tercio@0: local CreateFrame, UIParent = CreateFrame, UIParent tercio@0: tercio@0: --[[----------------------------------------------------------------------------- tercio@0: Methods tercio@0: -------------------------------------------------------------------------------]] tercio@0: local methods = { tercio@0: ["OnAcquire"] = function(self) tercio@0: self:SetText() tercio@0: self:SetFullWidth() tercio@0: self:SetHeight(18) tercio@0: end, tercio@0: tercio@0: -- ["OnRelease"] = nil, tercio@0: tercio@0: ["SetText"] = function(self, text) tercio@0: self.label:SetText(text or "") tercio@0: if text and text ~= "" then tercio@0: self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) tercio@0: self.right:Show() tercio@0: else tercio@0: self.left:SetPoint("RIGHT", -3, 0) tercio@0: self.right:Hide() tercio@0: end tercio@0: end tercio@0: } tercio@0: tercio@0: --[[----------------------------------------------------------------------------- tercio@0: Constructor tercio@0: -------------------------------------------------------------------------------]] tercio@0: local function Constructor() tercio@0: local frame = CreateFrame("Frame", nil, UIParent) tercio@0: frame:Hide() tercio@0: tercio@0: local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") tercio@0: label:SetPoint("TOP") tercio@0: label:SetPoint("BOTTOM") tercio@0: label:SetJustifyH("CENTER") tercio@0: tercio@0: local left = frame:CreateTexture(nil, "BACKGROUND") tercio@0: left:SetHeight(8) tercio@0: left:SetPoint("LEFT", 3, 0) tercio@0: left:SetPoint("RIGHT", label, "LEFT", -5, 0) tercio@0: left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") tercio@0: left:SetTexCoord(0.81, 0.94, 0.5, 1) tercio@0: tercio@0: local right = frame:CreateTexture(nil, "BACKGROUND") tercio@0: right:SetHeight(8) tercio@0: right:SetPoint("RIGHT", -3, 0) tercio@0: right:SetPoint("LEFT", label, "RIGHT", 5, 0) tercio@0: right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") tercio@0: right:SetTexCoord(0.81, 0.94, 0.5, 1) tercio@0: tercio@0: local widget = { tercio@0: label = label, tercio@0: left = left, tercio@0: right = right, tercio@0: frame = frame, tercio@0: type = Type tercio@0: } tercio@0: for method, func in pairs(methods) do tercio@0: widget[method] = func tercio@0: end tercio@0: tercio@0: return AceGUI:RegisterAsWidget(widget) tercio@0: end tercio@0: tercio@0: AceGUI:RegisterWidgetType(Type, Constructor, Version)