Mercurial > wow > hansgar_and_franzok_assist
changeset 24:7a285d98b95f
- framework update.
| author | Tercio |
|---|---|
| date | Mon, 14 Sep 2015 17:10:38 -0300 |
| parents | 52973d00a183 |
| children | 6bb668a41455 |
| files | Hansgar_And_Franzok_Assist.lua Libs/DF/colors.lua Libs/DF/fw.lua Libs/DF/normal_bar.lua Libs/DF/normal_bar.xml |
| diffstat | 5 files changed, 87 insertions(+), 16 deletions(-) [+] |
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--- a/Hansgar_And_Franzok_Assist.lua Tue Sep 08 13:23:31 2015 -0300 +++ b/Hansgar_And_Franzok_Assist.lua Mon Sep 14 17:10:38 2015 -0300 @@ -19,7 +19,7 @@ --local f = CreateFrame ("frame", "Hansgar_And_Franzok_Assist", UIParent) local f = DF:Create1PxPanel (_, 155, 166, "Hans & Franz", "Hansgar_And_Franzok_Assist", nil, "top", true) f:SetFrameStrata ("DIALOG") -f.version = "v0.15f" +f.version = "v0.15g" f.Close:SetScript ("OnClick", function (self) if (f.StampersPhase) then
--- a/Libs/DF/colors.lua Tue Sep 08 13:23:31 2015 -0300 +++ b/Libs/DF/colors.lua Mon Sep 14 17:10:38 2015 -0300 @@ -7,6 +7,18 @@ end DF.alias_text_colors = { + ["HUNTER"] = {0.67, 0.83, 0.45}, + ["WARLOCK"] = {0.58, 0.51, 0.79}, + ["PRIEST"] = {1.0, 1.0, 1.0}, + ["PALADIN"] = {0.96, 0.55, 0.73}, + ["MAGE"] = {0.41, 0.8, 0.94}, + ["ROGUE"] = {1.0, 0.96, 0.41}, + ["DRUID"] = {1.0, 0.49, 0.04}, + ["SHAMAN"] = {0.0, 0.44, 0.87}, + ["WARRIOR"] = {0.78, 0.61, 0.43}, + ["DEATHKNIGHT"] = {0.77, 0.12, 0.23}, + ["MONK"] = {0.0, 1.00, 0.59}, + ["aliceblue"] = {0.941176, 0.972549, 1, 1}, ["antiquewhite"] = {0.980392, 0.921569, 0.843137, 1}, ["aqua"] = {0, 1, 1, 1},
--- a/Libs/DF/fw.lua Tue Sep 08 13:23:31 2015 -0300 +++ b/Libs/DF/fw.lua Mon Sep 14 17:10:38 2015 -0300 @@ -1,5 +1,5 @@ -local major, minor = "DetailsFramework-1.0", 8 +local major, minor = "DetailsFramework-1.0", 9 local DF, oldminor = LibStub:NewLibrary (major, minor) if (not DF) then @@ -167,6 +167,10 @@ mmoc = {0, 0.7890625, 80/123, 123/128}, } +function DF:IntegerToTimer (value) + return "" .. floor (value/60) .. ":" .. format ("%02.f", value%60) +end + function DF:Embed (target) for k, v in pairs (embed_functions) do target[v] = self[v]
--- a/Libs/DF/normal_bar.lua Tue Sep 08 13:23:31 2015 -0300 +++ b/Libs/DF/normal_bar.lua Mon Sep 14 17:10:38 2015 -0300 @@ -509,48 +509,92 @@ function BarMetaFunctions:OnTimerEnd() if (self.OnTimerEndHook) then - local interrupt = self.OnTimerEndHook() + local interrupt = self.OnTimerEndHook (self) if (interrupt) then return end end self.timer_texture:Hide() + self.timer_textureR:Hide() self.div_timer:Hide() self:Hide() self.timer = false end local OnUpdate = function (self, elapsed) - local timepct = (elapsed / self.tempo) * 100 - self.c = self.c - (timepct*self.width/100) + --> percent of elapsed + local pct = abs (self.end_timer - GetTime() - self.tempo) / self.tempo + if (self.inverse) then + self.t:SetWidth (self.total_size * pct) + else + self.t:SetWidth (self.total_size * abs (pct-1)) + end + + --> right text self.remaining = self.remaining - elapsed - self.righttext:SetText (_math_floor (self.remaining)) - self.timertexture:SetWidth (self.c) - if (self.c < 1) then + if (self.MyObject.RightTextIsTimer) then + self.righttext:SetText (DF:IntegerToTimer (self.remaining)) + else + self.righttext:SetText (_math_floor (self.remaining)) + end + + if (pct >= 1) then + self.righttext:SetText ("") self:SetScript ("OnUpdate", nil) self.MyObject:OnTimerEnd() end end function BarMetaFunctions:SetTimer (tempo) - - self.statusbar.width = self.statusbar:GetWidth() + + -- o que é inverso + -- barra cheia + -- barra vazia + -- o que é left to right + -- barra que faz da direita pra esquerda + -- contrário + self.statusbar.tempo = tempo self.statusbar.remaining = tempo - self.statusbar.c = self.statusbar.width + self.statusbar.total_size = self.statusbar:GetWidth() + self.statusbar.end_timer = GetTime() + tempo + self.statusbar.inverse = self.BarIsInverse - self.timer_texture:Show() - self.timer_texture:SetWidth (self.statusbar.width) - self.statusbar.t = self.timer_texture - self (1) + self (0) self.div_timer:Show() self.background:Show() self:Show() + if (self.LeftToRight) then + self.timer_texture:Hide() + self.timer_textureR:Show() + self.statusbar.t = self.timer_textureR + self.timer_textureR:ClearAllPoints() + self.timer_textureR:SetPoint ("right", self.statusbar, "right") + self.div_timer:SetPoint ("left", self.timer_textureR, "left", -14, -1) + else + self.timer_texture:Show() + self.timer_textureR:Hide() + self.statusbar.t = self.timer_texture + self.timer_texture:ClearAllPoints() + self.timer_texture:SetPoint ("left", self.statusbar, "left") + self.div_timer:SetPoint ("left", self.timer_texture, "right", -16, -1) + end + + if (self.BarIsInverse) then + self.statusbar.t:SetWidth (1) + else + self.statusbar.t:SetWidth (self.statusbar.total_size) + end + self.timer = true - self.statusbar:SetScript ("OnUpdate", OnUpdate) + DF:ScheduleTimer ("StartTimeBarAnimation", 0.1, self) + end + + function DF:StartTimeBarAnimation (timebar) + timebar.statusbar:SetScript ("OnUpdate", OnUpdate) end ------------------------------------------------------------------------------------------------------------ @@ -644,6 +688,9 @@ BarObject.timer_texture:SetWidth (w) BarObject.timer_texture:SetHeight (h) + BarObject.timer_textureR = _G [name .. "_timerTextureR"] + BarObject.timer_textureR:Hide() + BarObject._texture = _G [name .. "_statusbarTexture"] BarObject.background = _G [name .. "_background"] BarObject._icon = _G [name .. "_icon"]
--- a/Libs/DF/normal_bar.xml Tue Sep 08 13:23:31 2015 -0300 +++ b/Libs/DF/normal_bar.xml Mon Sep 14 17:10:38 2015 -0300 @@ -23,6 +23,14 @@ <Anchor point="LEFT" relativeTo="$parent" /> </Anchors> </Texture> + <Texture name="$parent_timerTextureR" hidden="true" parentKey="timertextureR" file = "Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" horizTile="false" vertTile="false"> + <Size x="300" y="14" /> + <Color a = "1" r = "1" g = "1" b = "1" /> + <Anchors> + <Anchor point="TOPRIGHT" relativeTo="$parent" x="0" y="0"/> + <Anchor point="BOTTOMRIGHT" relativeTo="$parent" x="0" y="0"/> + </Anchors> + </Texture> <!-- statusbar texture --> <Texture name="$parent_statusbarTexture" hidden="false" parentKey="texture" file = "Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" horizTile="false" vertTile="false">
