Mercurial > wow > hansgar_and_franzok_assist
view Hansgar_And_Franzok_Assist.lua @ 0:f18f59592449
- Major bug fixes.
| author | Tercio |
|---|---|
| date | Mon, 23 Feb 2015 13:27:32 -0300 |
| parents | |
| children | 5d4efee0e528 |
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local floor = floor local min = min local UnitExists = UnitExists local GetPlayerMapPosition = GetPlayerMapPosition local UnitHealth = UnitHealth local f = CreateFrame ("frame", "Hansgar_And_Franzok_Assist", UIParent) f:SetFrameStrata ("DIALOG") f:SetSize (155, 156) f:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}, edgeFile = "Interface\\AddOns\\Hansgar_And_Franzok_Assist\\border_2", edgeSize = 8}) f:SetPoint ("center", UIParent, "center") f:SetBackdropColor (0, 0, 0, 0) f:SetBackdropBorderColor (0, 0, 0, 1) f:SetMovable (true) f:EnableMouse (true) f:Hide() local title = f:CreateFontString (nil, "overlay", "GameFontNormal") title:SetText ("Hansgar & Franzok Assist") title:SetPoint ("center", f, "center") title:SetPoint ("bottom", f, "top", 0, 2) -- local frame_event = CreateFrame ("frame", "Hansgar_And_Franzok_AssistEvents", f) frame_event:RegisterEvent ("ENCOUNTER_START") frame_event:RegisterEvent ("ENCOUNTER_END") frame_event:RegisterEvent ("ADDON_LOADED") -- local player_bar = CreateFrame ("statusbar", "Hansgar_And_Franzok_AssistPlayerBar", f) player_bar:SetPoint ("topleft", f, "bottomleft", 0, -3) player_bar:SetPoint ("topright", f, "bottomright", 0, -3) player_bar:SetHeight (14) player_bar:SetStatusBarColor (0, 0, 0, 0) player_bar:SetMinMaxValues (0, 100) player_bar:SetValue (0) f.player_bar = player_bar player_bar.texture = player_bar:CreateTexture (nil, "overlay") player_bar.texture:SetTexture ("Interface\\AddOns\\Hansgar_And_Franzok_Assist\\bar_skyline") player_bar:SetStatusBarTexture (player_bar.texture) -- local db frame_event:SetFrameStrata ("FULLSCREEN") frame_event:SetScript ("OnEvent", function (self, event, ...) if (event == "ADDON_LOADED" and select (1, ...) == "Hansgar_And_Franzok_Assist") then db = Hansgar_And_Franzok_DB if (not db) then db = {} Hansgar_And_Franzok_DB = db end db.STAMPERS_DELAY = db.STAMPERS_DELAY or 5 SLASH_Hansgar_And_Franzok_Assist1, SLASH_Hansgar_And_Franzok_Assist2 = "/hansgar", "/franzok" function SlashCmdList.Hansgar_And_Franzok_Assist (msg, editbox) local command, rest = msg:match ("^(%S*)%s*(.-)$") if (command == "delay") then local t = tonumber (rest) if (t) then db.STAMPERS_DELAY = t print ("|cFFFFAA00Hansgar and Franzok Assist|r delay set to: ", t) else print ("|cFFFFAA00Hansgar and Franzok Assist|r invalid time.", t) end elseif (command == "test" or command == "show") then if (f.StampersPhase) then return f:StopTracking() end f:StartTracking() elseif (command == "hide") then if (f.StampersPhase) then return f:StopTracking() end else print ("|cFFFFAA00Hansgar and Franzok Assist|r Commands:") print ("|cFFFFFF00/hansgar delay <time>|r: time in seconds until the percentage goes from 0 to 100.") print ("|cFFFFFF00/hansgar test|r: active the addon on test mode.") print ("|cFFFFFF00/hansgar show|r: show the window and start test mode.") print ("|cFFFFFF00/hansgar hide|r: hide the window.") end end elseif (event == "ENCOUNTER_START" or event == "ENCOUNTER_END") then local encounterID, encounterName, difficultyID, raidSize = select (1, ...) if (encounterID == 1693 and difficultyID == 16) then if (event == "ENCOUNTER_START") then print ("|cFFFFAA00Hansgar and Franzok Assist|r: addon enabled, good look!") if (f.StampersPhase) then f:StopTracking() end f:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") elseif (event == "ENCOUNTER_END") then f:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") if (f.StampersPhase) then f:StopTracking() end end end end end) -- f:SetScript ("OnEvent", function (self, event, time, token, _, who_serial, who_name, who_flags, _, target_serial, target_name, target_flags, _, spellid, spellname, spellschool, buff_type, ...) if (event == "SPELL_AURA_APPLIED" and spellid == 162124 and not f.StampersPhase) then f:StartTracking() elseif (event == "SPELL_AURA_REMOVED" and spellid == 162124 and f.StampersPhase) then f:StopTracking() end end) local frame_tracker = CreateFrame ("frame", "Hansgar_And_Franzok_AssistTracker", UIParent) local on_update_tracker = function (self, elapsed) for i = 1, GetNumGroupMembers() do local x, y = GetPlayerMapPosition ("raid"..i) if (UnitExists ("raid"..i) and UnitHealth ("raid"..i) > 1 and x and y) then local block = f:WhichBlock (x, y) if (block) then if (not f.block_tracker [block]) then --> was a clear block f.block_tracker [block] = GetTime() f:Paint (f.all_blocks [block]) end end end end local px, py = GetPlayerMapPosition ("player") local player_block = f:WhichBlock (px, py) if (player_block) then local time_limit_at = f.block_tracker [player_block] + db.STAMPERS_DELAY local time_now = GetTime() f.player_bar:SetValue ((time_limit_at - time_now) / db.STAMPERS_DELAY * 100) f.player_bar:Show() local block_frame = f.all_blocks [player_block] f.player_loc_box:SetPoint ("center", block_frame, "center") f.player_loc_box:Show() player_bar:Show() else f.player_loc_box:Hide() f.player_bar:Hide() end end function f:StartTracking() print ("|cFFFFAA00Hansgar and Franzok Assist|r: Smart Stampers phase started.") f.StampersPhase = true if (not f.frames_built) then f:CreateWindow() end f:ResetBlocks() f.player_loc_box:Hide() f.block_tracker = f.block_tracker or {} table.wipe (f.block_tracker) SetMapToCurrentZone() frame_tracker:SetScript ("OnUpdate", on_update_tracker) f:Show() end function f:StopTracking() print ("|cFFFFAA00Hansgar and Franzok Assist|r: Smart Stampers phase ended.") f.StampersPhase = false frame_tracker:SetScript ("OnUpdate", nil) table.wipe (f.block_tracker) f.player_loc_box:Hide() f:Hide() end local on_mouse_down = function (self) if (not self.isMoving) then self.isMoving = true f:StartMoving() end end local on_mouse_up = function (self) if (self.isMoving) then self.isMoving = nil f:StopMovingOrSizing() end end local painting = function (self, elapsed) self.step = self.step + elapsed self.total_time = self.total_time + elapsed if (self.step > 0.2) then self.step = 0 local percent = self.total_time / db.STAMPERS_DELAY * 100 percent = min (percent, 100) local r, g, b = f:percent_color (percent, true) self:SetBackdropColor (r, g, b, 0.5) self.number:SetText (floor (percent) .. "%") self.number:SetTextColor (1, 1, 1, 1) if (percent == 100) then self:SetScript ("OnUpdate", nil) self.stamper_icon:Show() self.number:Hide() end end end function f:Paint (block) block.step = 0 block.total_time = 0 block:SetScript ("OnUpdate", painting) end function f:ResetBlocks() for _, block in ipairs (f.all_blocks) do block:SetScript ("OnUpdate", nil) block:SetBackdropColor (.8, .8, .8, 0.5) block.number:SetText (block.id) block.number:SetTextColor (1, 1, 1, 0.5) block.number:Show() block.stamper_icon:Hide() end end function f:CreateWindow() local x = 0 local y = 0 f.player_loc_box = frame_event:CreateTexture (nil, "overlay") f.player_loc_box:SetSize (32, 40) f.player_loc_box:SetTexture ([[Interface\ContainerFrame\UI-Icon-QuestBorder]]) f.player_loc_box:Hide() f.all_blocks = {} for i = 1, 20 do local block = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_Block" .. i, f) block:SetSize (30, 38) block:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}, }) block:SetBackdropBorderColor (0, 0, 0, 1) block:SetBackdropColor (.8, .8, .8, 0.5) block:SetPoint ("TopLeft", f, "TopLeft", x, y) block:SetScript ("OnMouseDown", on_mouse_down) block:SetScript ("OnMouseUp", on_mouse_up) block.id = i local number = block:CreateFontString (nil, "artwork", "GameFontHighlight") number:SetPoint ("center", block, "center") number:SetText (i) number:SetTextColor (1, 1, 1, 0.5) block.number = number local stamper_icon = block:CreateTexture (nil, "overlay") stamper_icon:SetTexture ([[Interface\ICONS\Warrior_talent_icon_LambsToTheSlaughter]]) stamper_icon:SetTexCoord (4/64, 60/64, 4/64, 60/64) stamper_icon:SetSize (24, 24) stamper_icon:SetPoint ("center", block, "center") stamper_icon:Hide() block.stamper_icon = stamper_icon x = x + 31 if (x >= 155) then x = 0 y = y - 40 end tinsert (f.all_blocks, block) end f.frames_built = true end local locs = { --block 1: {x1 = 0.51104891300201, y1 = 0.70877063274384, x2 = 0.50024521350861, y2 = 0.73220580816269}, --block 2: {x1 = 0.49676024913788, y1 = 0.70914703607559, x2 = 0.48485481739044, y2 = 0.73210543394089}, --block 3: {x1 = 0.48142266273499, y1 = 0.70876735448837, x2 = 0.46925610303879, y2 = 0.73205661773682}, --block 4: {x1 = 0.46603119373322, y1 = 0.70929777622223, x2 = 0.45397216081619, y2 = 0.73167610168457}, --block 5: {x1 = 0.45079308748245, y1 = 0.70926278829575, x2 = 0.43927478790283, y2 = 0.73225915431976}, --block 6 {x1 = 0.51104187965393, y1 = 0.73422884941101, x2 = 0.49990028142929, y2 = 0.76343530416489}, --block 7 {x1 = 0.49673527479172, y1 = 0.73338270187378, x2 = 0.48483556509018, y2 = 0.76356953382492}, --block 8 {x1 = 0.48133307695389, y1 = 0.73373115062714, x2 = 0.46920585632324, y2 = 0.76366758346558}, --block 9 {x1 = 0.46568286418915, y1 = 0.73440700769424, x2 = 0.45381307601929, y2 = 0.76358675956726}, --block 10 {x1 = 0.45046973228455, y1 = 0.73361301422119, x2 = 0.43929302692413, y2 = 0.76388084888458}, --block 11 {x1 = 0.51104211807251, y1 = 0.76532691717148, x2 = 0.50021582841873, y2 = 0.79546189308167}, --block 12 {x1 = 0.4964514374733, y1 = 0.76603573560715, x2 = 0.48449218273163, y2 = 0.79527854919434}, --block 13 {x1 = 0.48101079463959, y1 = 0.76503103971481, x2 = 0.46944016218185, y2 = 0.79543298482895}, --block 14 {x1 = 0.46541726589203, y1 = 0.7654857635498, x2 = 0.45369201898575, y2 = 0.79529416561127}, --block 15 {x1 = 0.45051556825638, y1 = 0.76583826541901, x2 = 0.43931984901428, y2 = 0.79570162296295}, --block 16 {x1 = 0.51103663444519, y1 = 0.79726493358612, x2 = 0.50061076879501, y2 = 0.8241291642189}, --block 17 {x1 = 0.49670505523682, y1 = 0.79692482948303, x2 = 0.48469054698944, y2 = 0.82489335536957}, --block 18 {x1 = 0.48130965232849, y1 = 0.79742962121964, x2 = 0.46962946653366, y2 = 0.82453238964081}, --block 19 {x1 = 0.46575212478638, y1 = 0.79766929149628, x2 = 0.45400339365005, y2 = 0.82176661491394}, --block 20 {x1 = 0.45073217153549, y1 = 0.79751670360565, x2 = 0.43945103883743, y2 = 0.82504689693451}, } function f:WhichBlock (x, y) for i = 1, #locs do local loc = locs [i] if (x >= loc.x2 and x <= loc.x1 and y >= loc.y1 and y <= loc.y2) then return i end end end function f:percent_color (value, inverted) local r, g if (value < 50) then r = 255 else r = floor ( 255 - (value * 2 - 100) * 255 / 100) end if (value > 50) then g = 255 else g = floor ( (value * 2) * 255 / 100) end if (inverted) then return g/255, r/255, 0 else return r/255, g/255, 0 end end
