Mercurial > wow > hansgar_and_franzok_assist
view Libs/DF/auras.lua @ 42:e0a8f43009ea
- toc and framework update.
| author | Tercio |
|---|---|
| date | Tue, 25 Oct 2016 16:38:32 -0200 |
| parents | b740f601e824 |
| children | 0682d738499b |
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local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local tinsert = tinsert local GetSpellInfo = GetSpellInfo local lower = string.lower local GetSpellBookItemInfo = GetSpellBookItemInfo local cleanfunction = function() end do local metaPrototype = { WidgetType = "aura_tracker", SetHook = DF.SetHook, RunHooksForWidget = DF.RunHooksForWidget, } _G [DF.GlobalWidgetControlNames ["aura_tracker"]] = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] or metaPrototype end local AuraTrackerMetaFunctions = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] --create panels local on_profile_changed = function (self, newdb) self.db = newdb self.tracking_method:Select (newdb.aura_tracker.track_method) --automatic self.buff_ignored:SetData (newdb.aura_tracker.buff_banned) self.debuff_ignored:SetData (newdb.aura_tracker.debuff_banned) self.buff_available:Refresh() self.buff_ignored:Refresh() self.debuff_available:Refresh() self.debuff_ignored:Refresh() --manual self.buffs_added:SetData (newdb.aura_tracker.buff) self.debuffs_added:SetData (newdb.aura_tracker.debuff) self.buffs_added:Refresh() self.debuffs_added:Refresh() --method if (newdb.aura_tracker.track_method == 0x1) then self.f_auto:Show() self.f_manual:Hide() elseif (newdb.aura_tracker.track_method == 0x2) then self.f_auto:Hide() self.f_manual:Show() end end local aura_panel_defaultoptions = { height = 400, row_height = 16, width = 230, } function DF:CreateAuraConfigPanel (parent, name, db, method_change_callback, options) local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE") local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE") local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE") local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE") local f = CreateFrame ("frame", name, parent) f.db = db f.OnProfileChanged = on_profile_changed options = options or {} self.table.deploy (options, aura_panel_defaultoptions) local f_auto = CreateFrame ("frame", "$parent_Automatic", f) local f_manual = CreateFrame ("frame", "$parent_Manual", f) f_auto:SetPoint ("topleft", f, "topleft", 0, -24) f_manual:SetPoint ("topleft", f, "topleft", 0, -24) f_auto:SetSize (600, 600) f_manual:SetSize (600, 600) f.f_auto = f_auto f.f_manual = f_manual local on_select_tracking_option = function (_, _, method) f.db.aura_tracker.track_method = method if (method_change_callback) then method_change_callback (self, method) end if (method == 0x1) then f_auto:Show() f_manual:Hide() f.desc_label.text = "Auras are being tracked automatically, the addon controls what to show. You may entry an aura to ignore.\nCast spells to fill the Buff and Buff available boxes." f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 8) elseif (method == 0x2) then f_auto:Hide() f_manual:Show() f.desc_label.text = "Auras are being tracked manually, the addon only check for auras you entered below." f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 1) end end local tracking_options = function() return { {label = "Automatic", value = 0x1, onclick = on_select_tracking_option, desc = "Show all your auras by default, you can exclude those you don't want to show."}, {label = "Manual", value = 0x2, onclick = on_select_tracking_option, desc = "Do not show any aura by default, you need to manually add each aura you want to track."}, } end local tracking_method_label = self:CreateLabel (f, "Tracking Aura Method:", 12, "orange") local tracking_method = self:CreateDropDown (f, tracking_options, f.db.aura_tracker.track_method, 120, 20, "dropdown_tracking_method", _, self:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")) tracking_method_label:SetPoint ("topleft", f, "topleft", 10, -10) tracking_method:SetPoint ("left", tracking_method_label, "right", 2, 0) tracking_method:SetFrameStrata ("tooltip") tracking_method.tooltip = "Choose which aura tracking method you want to use." f.tracking_method = tracking_method f.desc_label = self:CreateLabel (f, "", 10, "silver") f.desc_label:SetSize (400, 40) f.desc_label:SetPoint ("topleft", tracking_method, "topright", 10, 8) f.desc_label:SetJustifyV ("top") --------automatic local ALL_BUFFS = {} local ALL_DEBUFFS = {} local width, height, row_height = options.width, options.height, options.row_height local buff_ignored = self:CreateSimpleListBox (f_auto, "$parentBuffIgnored", "Buffs Ignored", "The list is empty, select a spell from the buff list to ignore it.", f.db.aura_tracker.buff_banned, function (spellid) f.db.aura_tracker.buff_banned [spellid] = nil; end, { icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, text = function(spellid) return select (1, GetSpellInfo (spellid)) end, height = height, row_height = row_height, width = width, onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end, }) local buff_available = self:CreateSimpleListBox (f_auto, "$parentBuffAvailable", "Buffs Available", "The list is empty, cast spells to fill it", ALL_BUFFS, function (spellid) f.db.aura_tracker.buff_banned [spellid] = true; buff_ignored:Refresh() end, { icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, text = function(spellid) return select (1, GetSpellInfo (spellid)) end, height = height, row_height = row_height, width = width, onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end, }) local debuff_ignored = self:CreateSimpleListBox (f_auto, "$parentDebuffIgnored", "Debuffs Ignored", "The list is empty, select a spell from the debuff list to ignore it.", f.db.aura_tracker.debuff_banned, function (spellid) f.db.aura_tracker.debuff_banned [spellid] = nil; end, { icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, text = function(spellid) return select (1, GetSpellInfo (spellid)) end, height = height, row_height = row_height, width = width, onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end, }) local debuff_available = self:CreateSimpleListBox (f_auto, "$parentDebuffAvailable", "Debuffs Available", "The list is empty, cast spells to fill it", ALL_DEBUFFS, function (spellid) f.db.aura_tracker.debuff_banned [spellid] = true; debuff_ignored:Refresh() end, { icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, text = function(spellid) return select (1, GetSpellInfo (spellid)) end, height = height, row_height = row_height, width = width, onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end, }) --como ira preencher ela no inicio e como ficara o lance dos profiles local y = -40 buff_available:SetPoint ("topleft", f_auto, "topleft", 0, y) buff_ignored:SetPoint ("topleft", f_auto, "topleft", 6 + width, y) debuff_available:SetPoint ("topleft", f_auto, "topleft", 12 + (width*2), y) debuff_ignored:SetPoint ("topleft", f_auto, "topleft", 18 + (width*3), y) f.buff_available = buff_available f.buff_ignored = buff_ignored f.debuff_available = debuff_available f.debuff_ignored = debuff_ignored local readCombatLog = CreateFrame ("frame", nil, f_auto) readCombatLog:SetScript ("OnEvent", function (self, event, time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellid, spellname, spellschool, auraType, amount) if (auraType == "BUFF" and sourceGUID == readCombatLog.playerGUID) then if (not ALL_BUFFS [spellid]) then ALL_BUFFS [spellid] = true buff_available:Refresh() end elseif (auraType == "DEBUFF" and sourceGUID == readCombatLog.playerGUID) then if (not ALL_DEBUFFS [spellid]) then ALL_DEBUFFS [spellid] = true debuff_available:Refresh() end end end) f_auto:SetScript ("OnShow", function() for i = 1, BUFF_MAX_DISPLAY do local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL") if (name) then ALL_BUFFS [spellId] = true end local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL") if (name) then ALL_DEBUFFS [spellId] = true end end buff_available:Refresh() buff_ignored:Refresh() debuff_available:Refresh() debuff_ignored:Refresh() readCombatLog.playerGUID = UnitGUID ("player") readCombatLog:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") end) f_auto:SetScript ("OnHide", function() readCombatLog:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") end) --show the frame selecton on the f.db on_select_tracking_option (_, _, f.db.aura_tracker.track_method) -------manual --> build the two aura scrolls for buff and debuff local scroll_width = width local scroll_height = height local scroll_lines = 15 local scroll_line_height = 20 local backdrop_color = {.8, .8, .8, 0.2} local backdrop_color_on_enter = {.8, .8, .8, 0.4} local line_onenter = function (self) self:SetBackdropColor (unpack (backdrop_color_on_enter)) local spellid = select (7, GetSpellInfo (self.value)) if (spellid) then GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID (spellid) GameTooltip:AddLine (" ") GameTooltip:AddLine ("Click to untrack this aura", .2, 1, .2) GameTooltip:Show() end end local line_onleave = function (self) self:SetBackdropColor (unpack (backdrop_color)) GameTooltip:Hide() end local line_onclick = function (self) local spell = self.value local data = self:GetParent():GetData() for i = 1, #data do if (data[i] == spell) then tremove (data, i) break end end self:GetParent():Refresh() end local scroll_createline = function (self, index) local line = CreateFrame ("button", "$parentLine" .. index, self) line:SetPoint ("topleft", self, "topleft", 0, -((index-1)*(scroll_line_height+1))) line:SetSize (scroll_width, scroll_line_height) line:SetScript ("OnEnter", line_onenter) line:SetScript ("OnLeave", line_onleave) line:SetScript ("OnClick", line_onclick) line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) line:SetBackdropColor (unpack (backdrop_color)) local icon = line:CreateTexture ("$parentIcon", "overlay") icon:SetSize (scroll_line_height, scroll_line_height) local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal") icon:SetPoint ("left", line, "left", 2, 0) name:SetPoint ("left", icon, "right", 2, 0) line.icon = icon line.name = name return line end local scroll_refresh = function (self, data, offset, total_lines) for i = 1, total_lines do local index = i + offset local aura = data [index] if (aura) then local line = self:GetLine (i) local name, _, icon = GetSpellInfo (aura) line.value = aura if (name) then line.name:SetText (name) line.icon:SetTexture (icon) else line.name:SetText (aura) line.icon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]]) end end end end local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height) buffs_added:SetPoint ("topleft", f_manual, "topleft", 0, y) buffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) buffs_added:SetBackdropColor (0, 0, 0, 0.2) buffs_added:SetBackdropBorderColor (0, 0, 0, 1) for i = 1, scroll_lines do buffs_added:CreateLine (scroll_createline) end local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height) debuffs_added:SetPoint ("topleft", f_manual, "topleft", width+30, y) debuffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) debuffs_added:SetBackdropColor (0, 0, 0, 0.2) debuffs_added:SetBackdropBorderColor (0, 0, 0, 1) for i = 1, scroll_lines do debuffs_added:CreateLine (scroll_createline) end f.buffs_added = buffs_added f.debuffs_added = debuffs_added local buffs_added_name = DF:CreateLabel (buffs_added, "Buffs", 12, "silver") buffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) buffs_added_name:SetPoint ("bottomleft", buffs_added, "topleft", 0, 2) buffs_added.Title = buffs_added_name local debuffs_added_name = DF:CreateLabel (debuffs_added, "Debuffs", 12, "silver") debuffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) debuffs_added_name:SetPoint ("bottomleft", debuffs_added, "topleft", 0, 2) debuffs_added.Title = debuffs_added_name --> build the text entry to type the spellname local new_buff_string = self:CreateLabel (f_manual, "Add Buff") local new_debuff_string = self:CreateLabel (f_manual, "Add Debuff") local new_buff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template) local new_debuff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template) new_buff_entry:SetJustifyH ("left") new_debuff_entry:SetJustifyH ("left") DF:SetAutoCompleteWithSpells (new_buff_entry) DF:SetAutoCompleteWithSpells (new_debuff_entry) local add_buff_button = self:CreateButton (f_manual, function() local text = new_buff_entry.text new_buff_entry:SetText ("") new_buff_entry:ClearFocus() if (text ~= "") then --> check for more than one spellname if (text:find (";")) then for _, spellname in ipairs ({strsplit (";", text)}) do spellname = self:trim (spellname) if (string.len (spellname) > 0) then tinsert (f.db.aura_tracker.buff, spellname) end end else tinsert (f.db.aura_tracker.buff, text) end buffs_added:Refresh() end end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local add_debuff_button = self:CreateButton (f_manual, function() local text = new_debuff_entry.text new_debuff_entry:SetText ("") new_debuff_entry:ClearFocus() if (text ~= "") then --> check for more than one spellname if (text:find (";")) then for _, spellname in ipairs ({strsplit (";", text)}) do spellname = self:trim (spellname) if (string.len (spellname) > 0) then tinsert (f.db.aura_tracker.debuff, spellname) end end else tinsert (f.db.aura_tracker.debuff, text) end debuffs_added:Refresh() end end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local multiple_spells_label = DF:CreateLabel (buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray") multiple_spells_label:SetSize (350, 60) multiple_spells_label:SetJustifyV ("top") local export_box = self:CreateTextEntry (f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template) local export_buff_button = self:CreateButton (f_manual, function() local str = "" for _, spellname in ipairs (f.db.aura_tracker.buff) do str = str .. spellname .. "; " end export_box.text = str export_box:SetFocus (true) export_box:HighlightText() end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) local export_debuff_button = self:CreateButton (f_manual, function() local str = "" for _, spellname in ipairs (f.db.aura_tracker.debuff) do str = str .. spellname .. "; " end export_box.text = str export_box:SetFocus (true) export_box:HighlightText() end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) multiple_spells_label:SetPoint ("topleft", f_manual, "topleft", 480, -120) export_buff_button:SetPoint ("topleft", f_manual, "topleft", 480, -160) export_debuff_button:SetPoint ("left",export_buff_button, "right", 2, 0) export_box:SetPoint ("topleft", f_manual, "topleft", 480, -185) new_buff_string:SetPoint ("topleft", f_manual, "topleft", 480, -40) new_buff_entry:SetPoint ("topleft", new_buff_string, "bottomleft", 0, -2) add_buff_button:SetPoint ("left", new_buff_entry, "right", 2, 0) add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." new_debuff_string:SetPoint ("topleft", f_manual, "topleft", 480, -80) new_debuff_entry:SetPoint ("topleft", new_debuff_string, "bottomleft", 0, -2) add_debuff_button:SetPoint ("left", new_debuff_entry, "right", 2, 0) add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." buffs_added:Refresh() debuffs_added:Refresh() return f end function DF:GetAllPlayerSpells (include_lower_case) local playerSpells = {} local tab, tabTex, offset, numSpells = GetSpellTabInfo (2) for i = 1, numSpells do local index = offset + i local spellType, spellId = GetSpellBookItemInfo (index, "player") if (spellType == "SPELL") then local spellName = GetSpellInfo (spellId) tinsert (playerSpells, spellName) if (include_lower_case) then tinsert (playerSpells, lower (spellName)) end end end return playerSpells end function DF:SetAutoCompleteWithSpells (textentry) textentry:SetHook ("OnEditFocusGained", function() local playerSpells = DF:GetAllPlayerSpells (true) textentry.WordList = playerSpells end) textentry:SetAsAutoComplete ("WordList") end --check for aura -- add aura --handle savedvariables --remove a aura --handle UNIT_AURA event
