Mercurial > wow > hansgar_and_franzok_assist
view Libs/DF/split_bar.lua @ 22:dbd417f413a8
- framework update.
| author | Tercio |
|---|---|
| date | Tue, 08 Sep 2015 13:16:49 -0300 |
| parents | dc1c77254f80 |
| children | 5da06cb420d4 |
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local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local cleanfunction = function() end local SplitBarMetaFunctions = {} local APISplitBarFunctions ------------------------------------------------------------------------------------------------------------ --> metatables SplitBarMetaFunctions.__call = function (_table, value) if (not value) then return _table.statusbar:GetValue() else _table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0) return _table.statusbar:SetValue (value) end end SplitBarMetaFunctions.__add = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v + v1 v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue (v) end end SplitBarMetaFunctions.__sub = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0) v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v - v1 v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0) v2.statusbar:SetValue (v) end end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object.statusbar:IsShown() end --> frame width local gmember_width = function (_object) return _object.statusbar:GetWidth() end --> frame height local gmember_height = function (_object) return _object.statusbar:GetHeight() end --> value local gmember_value = function (_object) return _object.statusbar:GetValue() end --> right text local gmember_rtext = function (_object) return _object.textright:GetText() end --> left text local gmember_ltext = function (_object) return _object.textleft:GetText() end --> right color local gmember_rcolor = function (_object) return _object.background.original_colors end --> left color local gmember_lcolor = function (_object) return _object.texture.original_colors end --> right icon local gmember_ricon = function (_object) return _object.iconright:GetTexture() end --> left icon local gmember_licon = function (_object) return _object.iconleft:GetTexture() end --> texture local gmember_texture = function (_object) return _object.texture:GetTexture() end --> font size local gmember_textsize = function (_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --> font face local gmember_textfont = function (_object) local fontface = _object.textleft:GetFont() return fontface end --> font color local gmember_textcolor = function (_object) return _object.textleft:GetTextColor() end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["width"] = gmember_width, ["height"] = gmember_height, ["value"] = gmember_value, ["righttext"] = gmember_rtext, ["lefttext"] = gmember_ltext, ["rightcolor"] = gmember_rcolor, ["leftcolor"] = gmember_lcolor, ["righticon"] = gmember_ricon, ["lefticon"] = gmember_licon, ["texture"] = gmember_texture, ["fontsize"] = gmember_textsize, ["fontface"] = gmember_textfont, ["fontcolor"] = gmember_textcolor, ["textsize"] = gmember_textsize, --alias ["textfont"] = gmember_textfont, --alias ["textcolor"] = gmember_textcolor --alias } SplitBarMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return SplitBarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_shown = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --> width local smember_width = function (_object, _value) return _object.statusbar:SetWidth (_value) end --> height local smember_height = function (_object, _value) return _object.statusbar:SetHeight (_value) end --> statusbar value local smember_value = function (_object, _value) _object.statusbar:SetValue (_value) return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0) end --> right text local smember_rtext = function (_object, _value) return _object.textright:SetText (_value) end --> left text local smember_ltext = function (_object, _value) return _object.textleft:SetText (_value) end --> right color local smember_rcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.background.original_colors = {_value1, _value2, _value3, _value4} return _object.background:SetVertexColor (_value1, _value2, _value3, _value4) end --> left color local smember_lcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4) _object.texture.original_colors = {_value1, _value2, _value3, _value4} return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4) end --> right icon local smember_ricon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.iconright:SetTexture (_value1) if (_value2) then _object.iconright:SetTexCoord (_unpack (_value2)) end else _object.iconright:SetTexture (_value) end return end --> left icon local smember_licon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.iconleft:SetTexture (_value1) if (_value2) then _object.iconleft:SetTexCoord (_unpack (_value2)) end else _object.iconleft:SetTexture (_value) end return end --> texture local smember_texture = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object.texture:SetTexture (_value1) _object.background:SetTexture (_value1) if (_value2) then _object.texture:SetTexCoord (_unpack (_value2)) _object.background:SetTexCoord (_unpack (_value2)) end else _object.texture:SetTexture (_value) _object.background:SetTexture (_value) end return end --> font face local smember_textfont = function (_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --> font size local smember_textsize = function (_object, _value) DF:SetFontSize (_object.textleft, _value) return DF:SetFontSize (_object.textright, _value) end --> font color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.textleft:SetTextColor (_value1, _value2, _value3, _value4) return _object.textright:SetTextColor (_value1, _value2, _value3, _value4) end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["shown"] = smember_shown, ["width"] = smember_width, ["height"] = smember_height, ["value"] = smember_value, ["righttext"] = smember_rtext, ["lefttext"] = smember_ltext, ["rightcolor"] = smember_rcolor, ["leftcolor"] = smember_lcolor, ["righticon"] = smember_ricon, ["lefticon"] = smember_licon, ["texture"] = smember_texture, ["fontsize"] = smember_textsize, ["fontface"] = smember_textfont, ["fontcolor"] = smember_textcolor, ["textsize"] = smember_textsize, --alias ["textfont"] = smember_textfont, --alias ["textcolor"] = smember_textcolor --alias } SplitBarMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function SplitBarMetaFunctions:Show() return self.statusbar:Show() end function SplitBarMetaFunctions:Hide() return self.statusbar:Hide() end -- set split function SplitBarMetaFunctions:SetSplit (value) if (not value) then value = self.statusbar:GetValue() elseif (value < 0 or value > 100) then return end self.statusbar:SetValue (value) self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0) end -- setpoint function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function SplitBarMetaFunctions:SetSize (w, h) if (w) then self.statusbar:SetWidth (w) end if (h) then self.statusbar:SetHeight (h) end end -- texture function SplitBarMetaFunctions:SetTexture (texture) self.background:SetTexture (texture) self.texture:SetTexture (texture) end -- texts function SplitBarMetaFunctions:SetLeftText (text) self.textleft:SetText (text) end function SplitBarMetaFunctions:SetRightText (text) self.textright:SetText (text) end -- colors function SplitBarMetaFunctions:SetLeftColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self.texture:SetVertexColor (r, g, b, a) self.texture.original_colors = {r, g, b, a} end function SplitBarMetaFunctions:SetRightColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self.background:SetVertexColor (r, g, b, a) self.background.original_colors = {r, g, b, a} end -- icons function SplitBarMetaFunctions:SetLeftIcon (texture, ...) self.iconleft:SetTexture (texture) if (...) then local L, R, U, D = unpack (...) self.iconleft:SetTexCoord (L, R, U, D) end end function SplitBarMetaFunctions:SetRightIcon (texture, ...) self.iconright:SetTexture (texture) if (...) then local L, R, U, D = unpack (...) self.iconright:SetTexCoord (L, R, U, D) end end -- tooltip function SplitBarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function SplitBarMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function SplitBarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function SplitBarMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.statusbar:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel (framelevel) end end -- frame stratas function SplitBarMetaFunctions:SetFrameStrata() return self.statusbar:GetFrameStrata() end function SplitBarMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.statusbar:SetFrameStrata (strata:GetFrameStrata()) else self.statusbar:SetFrameStrata (strata) end end --> hooks function SplitBarMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (frame) if (frame.MyObject.OnEnterHook) then local interrupt = frame.MyObject.OnEnterHook (frame) if (interrupt) then return end end frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0) if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine (frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip (frame, "tooltip") end end local OnLeave = function (frame) if (frame.MyObject.OnLeaveHook) then local interrupt = frame.MyObject.OnLeaveHook (frame) if (interrupt) then return end end if (frame.MyObject.have_tooltip) then DF.popup:ShowMe (false) end end local OnHide = function (frame) if (frame.MyObject.OnHideHook) then local interrupt = frame.MyObject.OnHideHook (frame) if (interrupt) then return end end end local OnShow = function (frame) if (frame.MyObject.OnShowHook) then local interrupt = frame.MyObject.OnShowHook (frame) if (interrupt) then return end end end local OnMouseDown = function (frame, button) if (frame.MyObject.OnMouseDownHook) then local interrupt = frame.MyObject.OnMouseDownHook (frame, button) if (interrupt) then return end end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function (frame, button) if (frame.MyObject.OnMouseUpHook) then local interrupt = frame.MyObject.OnMouseUpHook (frame, button) if (interrupt) then return end end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end local OnSizeChanged = function (statusbar) statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0) end ------------------------------------------------------------------------------------------------------------ --> object constructor function DetailsFrameworkSplitlBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.background.original_colors = {.5, .5, .5, 1} self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0) return true end function DF:CreateSplitBar (parent, parent, w, h, member, name) return DF:NewSplitBar (parent, container, name, member, w, h) end function DF:NewSplitBar (parent, container, name, member, w, h) if (not name) then name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter DF.SplitBarCounter = DF.SplitBarCounter + 1 end if (not parent) then return nil end if (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local SplitBarObject = {type = "barsplit", dframework = true} if (member) then parent [member] = SplitBarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> default members: --> hooks SplitBarObject.OnEnterHook = nil SplitBarObject.OnLeaveHook = nil SplitBarObject.OnHideHook = nil SplitBarObject.OnShowHook = nil SplitBarObject.OnMouseDownHook = nil SplitBarObject.OnMouseUpHook = nil --> misc SplitBarObject.tooltip = nil SplitBarObject.locked = false SplitBarObject.have_tooltip = nil SplitBarObject.container = container --> create widgets SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkSplitBarTemplate") SplitBarObject.widget = SplitBarObject.statusbar if (not APISplitBarFunctions) then APISplitBarFunctions = true local idx = getmetatable (SplitBarObject.statusbar).__index for funcName, funcAddress in pairs (idx) do if (not SplitBarMetaFunctions [funcName]) then SplitBarMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end SplitBarObject.statusbar:SetHeight (h or 200) SplitBarObject.statusbar:SetWidth (w or 14) SplitBarObject.statusbar.MyObject = SplitBarObject SplitBarObject.textleft = _G [name .. "_TextLeft"] SplitBarObject.textright = _G [name .. "_TextRight"] SplitBarObject.iconleft = _G [name .. "_IconLeft"] SplitBarObject.iconright = _G [name .. "_IconRight"] SplitBarObject.background = _G [name .. "_StatusBarBackground"] SplitBarObject.texture = _G [name .. "_StatusBarTexture"] SplitBarObject.div = _G [name .. "_Spark"] --> hooks SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter) SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave) SplitBarObject.statusbar:SetScript ("OnHide", OnHide) SplitBarObject.statusbar:SetScript ("OnShow", OnShow) SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown) SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp) SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged) _setmetatable (SplitBarObject, SplitBarMetaFunctions) return SplitBarObject end
