Mercurial > wow > hansgar_and_franzok_assist
view Libs/DF/normal_bar.lua @ 22:dbd417f413a8
- framework update.
| author | Tercio |
|---|---|
| date | Tue, 08 Sep 2015 13:16:49 -0300 |
| parents | dc1c77254f80 |
| children | 7a285d98b95f |
line wrap: on
line source
local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _rawset = rawset --> lua locals local _rawget = rawget --> lua locals local _setmetatable = setmetatable --> lua locals local _unpack = unpack --> lua locals local _type = type --> lua locals local _math_floor = math.floor --> lua locals local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0") local cleanfunction = function() end local BarMetaFunctions = {} local APIBarFunctions ------------------------------------------------------------------------------------------------------------ --> metatables BarMetaFunctions.__call = function (_table, value) if (not value) then return _table.statusbar:GetValue() else return _table.statusbar:SetValue (value) end end BarMetaFunctions.__add = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v + v1 v2.statusbar:SetValue (v) end end BarMetaFunctions.__sub = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v - v1 v2.statusbar:SetValue (v) end end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object.statusbar:IsShown() end --> frame width local gmember_width = function (_object) return _object.statusbar:GetWidth() end --> frame height local gmember_height = function (_object) return _object.statusbar:GetHeight() end --> value local gmember_value = function (_object) return _object.statusbar:GetValue() end --> right text local gmember_rtext = function (_object) return _object.textright:GetText() end --> left text local gmember_ltext = function (_object) return _object.textleft:GetText() end --> left color local gmember_color = function (_object) return _object._texture.original_colors end --> icon local gmember_icon = function (_object) return _object._icon:GetTexture() end --> texture local gmember_texture = function (_object) return _object._texture:GetTexture() end --> font size local gmember_textsize = function (_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --> font face local gmember_textfont = function (_object) local fontface = _object.textleft:GetFont() return fontface end --> font color local gmember_textcolor = function (_object) return _object.textleft:GetTextColor() end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["width"] = gmember_width, ["height"] = gmember_height, ["value"] = gmember_value, ["lefttext"] = gmember_ltext, ["righttext"] = gmember_rtext, ["color"] = gmember_color, ["icon"] = gmember_icon, ["texture"] = gmember_texture, ["fontsize"] = gmember_textsize, ["fontface"] = gmember_textfont, ["fontcolor"] = gmember_textcolor, ["textsize"] = gmember_textsize, --alias ["textfont"] = gmember_textfont, --alias ["textcolor"] = gmember_textcolor --alias } BarMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return BarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_shown = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --> width local smember_width = function (_object, _value) return _object.statusbar:SetWidth (_value) end --> height local smember_height = function (_object, _value) return _object.statusbar:SetHeight (_value) end --> statusbar value local smember_value = function (_object, _value) _object.statusbar:SetValue (_value) return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 16, 0) end --> right text local smember_rtext = function (_object, _value) return _object.textright:SetText (_value) end --> left text local smember_ltext = function (_object, _value) return _object.textleft:SetText (_value) end --> color local smember_color = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4) _object._texture.original_colors = {_value1, _value2, _value3, _value4} _object.timer_texture:SetVertexColor (_value1, _value2, _value3, _value4) return _object._texture:SetVertexColor (_value1, _value2, _value3, _value4) end --> icon local smember_icon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object._icon:SetTexture (_value1) if (_value2) then _object._icon:SetTexCoord (_unpack (_value2)) end else _object._icon:SetTexture (_value) end return end --> texture local smember_texture = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object._texture:SetTexture (_value1) _object.timer_texture:SetTexture (_value1) if (_value2) then _object._texture:SetTexCoord (_unpack (_value2)) _object.timer_texture:SetTexCoord (_unpack (_value2)) end else if (_value:find ("\\")) then _object._texture:SetTexture (_value) else local file = SharedMedia:Fetch ("statusbar", _value) if (file) then _object._texture:SetTexture (file) _object.timer_texture:SetTexture (file) else _object._texture:SetTexture (_value) _object.timer_texture:SetTexture (_value) end end end return end --> font face local smember_textfont = function (_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --> font size local smember_textsize = function (_object, _value) DF:SetFontSize (_object.textleft, _value) return DF:SetFontSize (_object.textright, _value) end --> font color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.textleft:SetTextColor (_value1, _value2, _value3, _value4) return _object.textright:SetTextColor (_value1, _value2, _value3, _value4) end --> outline (shadow) local smember_outline = function (_object, _value) DF:SetFontOutline (_object.textleft, _value) return DF:SetFontOutline (_object.textright, _value) end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["shown"] = smember_shown, ["width"] = smember_width, ["height"] = smember_height, ["value"] = smember_value, ["righttext"] = smember_rtext, ["lefttext"] = smember_ltext, ["color"] = smember_color, ["icon"] = smember_icon, ["texture"] = smember_texture, ["fontsize"] = smember_textsize, ["fontface"] = smember_textfont, ["fontcolor"] = smember_textcolor, ["textsize"] = smember_textsize, --alias ["textfont"] = smember_textfont, --alias ["textcolor"] = smember_textcolor, --alias ["shadow"] = smember_outline, ["outline"] = smember_outline, --alias } BarMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function BarMetaFunctions:Show() self.statusbar:Show() end function BarMetaFunctions:Hide() self.statusbar:Hide() end --> set value (status bar) function BarMetaFunctions:SetValue (value) if (not value) then value = 0 end self.statusbar:SetValue (value) self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 16, 0) end --> set point function BarMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end --> set sizes function BarMetaFunctions:SetSize (w, h) if (w) then self.statusbar:SetWidth (w) end if (h) then self.statusbar:SetHeight (h) end end --> set texture function BarMetaFunctions:SetTexture (texture) self._texture:SetTexture (texture) end --> set texts function BarMetaFunctions:SetLeftText (text) self.textleft:SetText (text) end function BarMetaFunctions:SetRightText (text) self.textright:SetText (text) end --> set color function BarMetaFunctions:SetColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self._texture:SetVertexColor (r, g, b, a) self.statusbar:SetStatusBarColor (r, g, b, a) self._texture.original_colors = {r, g, b, a} end --> set icons function BarMetaFunctions:SetIcon (texture, ...) self._icon:SetTexture (texture) if (...) then local L, R, U, D = _unpack (...) self._icon:SetTexCoord (L, R, U, D) end end --> show div function BarMetaFunctions:ShowDiv (bool) if (bool) then self.div:Show() else self.div:Hide() end end -- tooltip function BarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function BarMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function BarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function BarMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.statusbar:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel (framelevel) end end -- frame stratas function BarMetaFunctions:SetFrameStrata() return self.statusbar:GetFrameStrata() end function BarMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.statusbar:SetFrameStrata (strata:GetFrameStrata()) else self.statusbar:SetFrameStrata (strata) end end --> container function BarMetaFunctions:SetContainer (container) self.container = container end --> hooks function BarMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (frame) if (frame.MyObject.OnEnterHook) then local interrupt = frame.MyObject.OnEnterHook (frame, frame.MyObject) if (interrupt) then return end end frame.MyObject.background:Show() if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine (frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip (frame, "tooltip") end end local OnLeave = function (frame) if (frame.MyObject.OnLeaveHook) then local interrupt = frame.MyObject.OnLeaveHook (frame) if (interrupt) then return end end if (frame.MyObject.have_tooltip) then GameCooltip2:ShowMe (false) end end local OnHide = function (frame) if (frame.MyObject.OnHideHook) then local interrupt = frame.MyObject.OnHideHook (frame) if (interrupt) then return end end end local OnShow = function (frame) if (frame.MyObject.OnShowHook) then local interrupt = frame.MyObject.OnShowHook (frame) if (interrupt) then return end end end local OnMouseDown = function (frame, button) if (frame.MyObject.OnMouseDownHook) then local interrupt = frame.MyObject.OnMouseDownHook (frame, button) if (interrupt) then return end end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function (frame, button) if (frame.MyObject.OnMouseUpHook) then local interrupt = frame.MyObject.OnMouseUpHook (frame, button) if (interrupt) then return end end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end ------------------------------------------------------------------------------------------------------------ --> timer function BarMetaFunctions:OnTimerEnd() if (self.OnTimerEndHook) then local interrupt = self.OnTimerEndHook() if (interrupt) then return end end self.timer_texture:Hide() self.div_timer:Hide() self:Hide() self.timer = false end local OnUpdate = function (self, elapsed) local timepct = (elapsed / self.tempo) * 100 self.c = self.c - (timepct*self.width/100) self.remaining = self.remaining - elapsed self.righttext:SetText (_math_floor (self.remaining)) self.timertexture:SetWidth (self.c) if (self.c < 1) then self:SetScript ("OnUpdate", nil) self.MyObject:OnTimerEnd() end end function BarMetaFunctions:SetTimer (tempo) self.statusbar.width = self.statusbar:GetWidth() self.statusbar.tempo = tempo self.statusbar.remaining = tempo self.statusbar.c = self.statusbar.width self.timer_texture:Show() self.timer_texture:SetWidth (self.statusbar.width) self.statusbar.t = self.timer_texture self (1) self.div_timer:Show() self.background:Show() self:Show() self.timer = true self.statusbar:SetScript ("OnUpdate", OnUpdate) end ------------------------------------------------------------------------------------------------------------ --> object constructor function DetailsFrameworkNormalBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.background.original_colors = {.3, .3, .3, .3} self.timertexture.original_colors = {.3, .3, .3, .3} return true end function DF:CreateBar (parent, texture, w, h, value, member, name) return DF:NewBar (parent, parent, name, member, w, h, value, texture) end function DF:NewBar (parent, container, name, member, w, h, value, texture_name) if (not name) then name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter DF.BarNameCounter = DF.BarNameCounter + 1 elseif (not parent) then return nil elseif (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local BarObject = {type = "bar", dframework = true} if (member) then parent [member] = BarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end value = value or 0 w = w or 150 h = h or 14 --> default members: --> hooks BarObject.OnEnterHook = nil BarObject.OnLeaveHook = nil BarObject.OnHideHook = nil BarObject.OnShowHook = nil BarObject.OnMouseDownHook = nil BarObject.OnMouseUpHook = nil BarObject.OnTimerEndHook = nil --> misc BarObject.tooltip = nil BarObject.locked = false BarObject.have_tooltip = nil BarObject.container = container --> create widgets BarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkNormalBarTemplate") BarObject.widget = BarObject.statusbar if (not APIBarFunctions) then APIBarFunctions = true local idx = getmetatable (BarObject.statusbar).__index for funcName, funcAddress in pairs (idx) do if (not BarMetaFunctions [funcName]) then BarMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end BarObject.statusbar:SetHeight (h) BarObject.statusbar:SetWidth (w) BarObject.statusbar:SetFrameLevel (parent:GetFrameLevel()+1) BarObject.statusbar:SetMinMaxValues (0, 100) BarObject.statusbar:SetValue (value or 50) BarObject.statusbar.MyObject = BarObject BarObject.timer_texture = _G [name .. "_timerTexture"] BarObject.timer_texture:SetWidth (w) BarObject.timer_texture:SetHeight (h) BarObject._texture = _G [name .. "_statusbarTexture"] BarObject.background = _G [name .. "_background"] BarObject._icon = _G [name .. "_icon"] BarObject.textleft = _G [name .. "_TextLeft"] BarObject.textright = _G [name .. "_TextRight"] BarObject.div = _G [name .. "_sparkMouseover"] BarObject.div_timer = _G [name .. "_sparkTimer"] --> hooks BarObject.statusbar:SetScript ("OnEnter", OnEnter) BarObject.statusbar:SetScript ("OnLeave", OnLeave) BarObject.statusbar:SetScript ("OnHide", OnHide) BarObject.statusbar:SetScript ("OnShow", OnShow) BarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown) BarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp) --> set class _setmetatable (BarObject, BarMetaFunctions) --> set texture if (texture_name) then smember_texture (BarObject, texture_name) end return BarObject end
