Mercurial > wow > hansgar_and_franzok_assist
view Libs/DF/button.lua @ 19:215f0dd37a6c
library update.
| author | Tercio |
|---|---|
| date | Sat, 18 Jul 2015 17:32:30 -0300 |
| parents | 2f09fe4be15c |
| children | dc1c77254f80 |
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local DF = _G ["DetailsFramework"] local _ local _rawset = rawset --> lua local local _rawget = rawget --> lua local local _setmetatable = setmetatable --> lua local local _unpack = unpack --> lua local local _type = type --> lua local local _math_floor = math.floor --> lua local local loadstring = loadstring --> lua local local cleanfunction = function() end local APIButtonFunctions = false local ButtonMetaFunctions = {} ------------------------------------------------------------------------------------------------------------ --> metatables ButtonMetaFunctions.__call = function (_table, value, ...) return self.func (_table.param1, _table.param2, value, ...) end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local gmember_tooltip = function (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object:IsShown() end --> frame width local gmember_width = function (_object) return _object.button:GetWidth() end --> frame height local gmember_height = function (_object) return _object.button:GetHeight() end --> text local gmember_text = function (_object) return _object.button.text:GetText() end --> function local gmember_function = function (_object) return _rawget (_object, "func") end --> text color local gmember_textcolor = function (_object) return _object.button.text:GetTextColor() end --> text font local gmember_textfont = function (_object) local fontface = _object.button.text:GetFont() return fontface end --> text size local gmember_textsize = function (_object) local _, fontsize = _object.button.text:GetFont() return fontsize end --> texture local gmember_texture = function (_object) return {_object.button:GetNormalTexture(), _object.button:GetHighlightTexture(), _object.button:GetPushedTexture(), _object.button:GetDisabledTexture()} end --> locked local gmember_locked = function (_object) return _rawget (_object, "is_locked") end local get_members_function_index = { ["tooltip"] = gmember_tooltip, ["shown"] = gmember_shown, ["width"] = gmember_width, ["height"] = gmember_height, ["text"] = gmember_text, ["clickfunction"] = gmember_function, ["texture"] = gmember_texture, ["locked"] = gmember_locked, ["fontcolor"] = gmember_textcolor, ["fontface"] = gmember_textfont, ["fontsize"] = gmember_textsize, ["textcolor"] = gmember_textcolor, --alias ["textfont"] = gmember_textfont, --alias ["textsize"] = gmember_textsize --alias } ButtonMetaFunctions.__index = function (_table, _member_requested) local func = get_members_function_index [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return ButtonMetaFunctions [_member_requested] end ------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_show = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (not _value) then return _object:Show() else return _object:Hide() end end --> frame width local smember_width = function (_object, _value) return _object.button:SetWidth (_value) end --> frame height local smember_height = function (_object, _value) return _object.button:SetHeight (_value) end --> text local smember_text = function (_object, _value) return _object.button.text:SetText (_value) end --> function local smember_function = function (_object, _value) return _rawset (_object, "func", _value) end --> text color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) return _object.button.text:SetTextColor (_value1, _value2, _value3, _value4) end --> text font local smember_textfont = function (_object, _value) return DF:SetFontFace (_object.button.text, _value) end --> text size local smember_textsize = function (_object, _value) return DF:SetFontSize (_object.button.text, _value) end --> texture local smember_texture = function (_object, _value) if (_type (_value) == "table") then local _value1, _value2, _value3, _value4 = unpack (_value) if (_value1) then _object.button:SetNormalTexture (_value1) end if (_value2) then _object.button:SetHighlightTexture (_value2, "ADD") end if (_value3) then _object.button:SetPushedTexture (_value3) end if (_value4) then _object.button:SetDisabledTexture (_value4) end else _object.button:SetNormalTexture (_value) _object.button:SetHighlightTexture (_value, "ADD") _object.button:SetPushedTexture (_value) _object.button:SetDisabledTexture (_value) end return end --> locked local smember_locked = function (_object, _value) if (_value) then _object.button:SetMovable (false) return _rawset (_object, "is_locked", true) else _object.button:SetMovable (true) _rawset (_object, "is_locked", false) return end end --> text align local smember_textalign = function (_object, _value) if (_value == "left" or _value == "<") then _object.button.text:SetPoint ("left", _object.button, "left", 2, 0) _object.capsule_textalign = "left" elseif (_value == "center" or _value == "|") then _object.button.text:SetPoint ("center", _object.button, "center", 0, 0) _object.capsule_textalign = "center" elseif (_value == "right" or _value == ">") then _object.button.text:SetPoint ("right", _object.button, "right", -2, 0) _object.capsule_textalign = "right" end end local set_members_function_index = { ["tooltip"] = smember_tooltip, ["show"] = smember_show, ["hide"] = smember_hide, ["width"] = smember_width, ["height"] = smember_height, ["text"] = smember_text, ["clickfunction"] = smember_function, ["textcolor"] = smember_textcolor, ["textfont"] = smember_textfont, ["textsize"] = smember_textsize, ["texture"] = smember_texture, ["locked"] = smember_locked, ["textalign"] = smember_textalign, } ButtonMetaFunctions.__newindex = function (_table, _key, _value) local func = set_members_function_index [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function ButtonMetaFunctions:IsShown() return self.button:IsShown() end function ButtonMetaFunctions:Show() return self.button:Show() end function ButtonMetaFunctions:Hide() return self.button:Hide() end -- setpoint function ButtonMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then error ("SetPoint: Invalid parameter.") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end -- sizes function ButtonMetaFunctions:SetSize (w, h) if (w) then self.button:SetWidth (w) end if (h) then return self.button:SetHeight (h) end end -- tooltip function ButtonMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function ButtonMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- functions function ButtonMetaFunctions:SetClickFunction (func, param1, param2, clicktype) if (not clicktype or string.find (string.lower (clicktype), "left")) then if (func) then _rawset (self, "func", func) else _rawset (self, "func", cleanfunction) end if (param1 ~= nil) then _rawset (self, "param1", param1) end if (param2 ~= nil) then _rawset (self, "param2", param2) end elseif (clicktype or string.find (string.lower (clicktype), "right")) then if (func) then _rawset (self, "funcright", func) else _rawset (self, "funcright", cleanfunction) end end end -- text function ButtonMetaFunctions:SetText (text) if (text) then self.button.text:SetText (text) else self.button.text:SetText (nil) end end -- textcolor function ButtonMetaFunctions:SetTextColor (color, arg2, arg3, arg4) if (arg2) then return self.button.text:SetTextColor (color, arg2, arg3, arg4 or 1) end local _value1, _value2, _value3, _value4 = DF:ParseColors (color) return self.button.text:SetTextColor (_value1, _value2, _value3, _value4) end -- textsize function ButtonMetaFunctions:SetTextSize (size) return DF:SetFontSize (self.button.text, _value) end -- textfont function ButtonMetaFunctions:SetTextFont (font) return DF:SetFontFace (_object.button.text, _value) end -- textures function ButtonMetaFunctions:SetTexture (normal, highlight, pressed, disabled) if (normal) then self.button:SetNormalTexture (normal) elseif (_type (normal) ~= "boolean") then self.button:SetNormalTexture (nil) end if (_type (highlight) == "boolean") then if (highlight and normal and _type (normal) ~= "boolean") then self.button:SetHighlightTexture (normal, "ADD") end elseif (highlight == nil) then self.button:SetHighlightTexture (nil) else self.button:SetHighlightTexture (highlight, "ADD") end if (_type (pressed) == "boolean") then if (pressed and normal and _type (normal) ~= "boolean") then self.button:SetPushedTexture (normal) end elseif (pressed == nil) then self.button:SetPushedTexture (nil) else self.button:SetPushedTexture (pressed, "ADD") end if (_type (disabled) == "boolean") then if (disabled and normal and _type (normal) ~= "boolean") then self.button:SetDisabledTexture (normal) end elseif (disabled == nil) then self.button:SetDisabledTexture (nil) else self.button:SetDisabledTexture (disabled, "ADD") end end -- frame levels function ButtonMetaFunctions:GetFrameLevel() return self.button:GetFrameLevel() end function ButtonMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.button:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.button:SetFrameLevel (framelevel) end end -- icon function ButtonMetaFunctions:SetIcon (texture, width, height, layout, texcoord, overlay, textdistance, leftpadding) if (not self.icon) then self.icon = self:CreateTexture (nil, "artwork") self.icon:SetSize (self.height*0.8, self.height*0.8) self.icon:SetPoint ("left", self.widget, "left", 4 + (leftpadding or 0), 0) self.icon.leftpadding = leftpadding or 0 self.widget.text:ClearAllPoints() self.widget.text:SetPoint ("left", self.icon, "right", textdistance or 2, 0) end self.icon:SetTexture (texture) self.icon:SetSize (width or self.height*0.8, height or self.height*0.8) self.icon:SetDrawLayer (layout or "artwork") if (texcoord) then self.icon:SetTexCoord (unpack (texcoord)) else self.icon:SetTexCoord (0, 1, 0, 1) end if (overlay) then if (type (overlay) == "string") then local r, g, b, a = DF:ParseColors (overlay) self.icon:SetVertexColor (r, g, b, a) else self.icon:SetVertexColor (unpack (overlay)) end else self.icon:SetVertexColor (1, 1, 1, 1) end local w = self.button:GetWidth() local iconw = self.icon:GetWidth() local text_width = self.button.text:GetStringWidth() if (text_width > w-15-iconw) then if (not short_method) then local new_width = text_width+15+iconw self.button:SetWidth (new_width) elseif (short_method == 1) then local loop = true local textsize = 11 while (loop) do if (text_width+15+iconw < w or textsize < 8) then loop = false break else DF:SetFontSize (self.button.text, textsize) text_width = self.button.text:GetStringWidth() textsize = textsize - 1 end end end end end -- frame stratas function ButtonMetaFunctions:SetFrameStrata() return self.button:GetFrameStrata() end function ButtonMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.button:SetFrameStrata (strata:GetFrameStrata()) else self.button:SetFrameStrata (strata) end end -- enabled function ButtonMetaFunctions:IsEnabled() return self.button:IsEnabled() end function ButtonMetaFunctions:Enable() return self.button:Enable() end function ButtonMetaFunctions:Disable() return self.button:Disable() end -- exec function ButtonMetaFunctions:Exec() return self.func (self.param1, self.param2) end function ButtonMetaFunctions:Click() return self.func (self.param1, self.param2) end function ButtonMetaFunctions:RightClick() return self.funcright() end --> hooks function ButtonMetaFunctions:SetHook (hookType, func) if (func) then _rawset (self, hookType.."Hook", func) else _rawset (self, hookType.."Hook", nil) end end --> custom textures function ButtonMetaFunctions:InstallCustomTexture (texture, rect, coords, use_split, side_textures, side_textures2) self.button:SetNormalTexture (nil) self.button:SetPushedTexture (nil) self.button:SetDisabledTexture (nil) self.button:SetHighlightTexture (nil) local button = self.button if (use_split) then --> 4 corners button.textureTopLeft = button:CreateTexture (nil, "artwork"); button.textureTopLeft:SetSize (8, 8); button.textureTopLeft:SetPoint ("topleft", button) button.textureTopRight = button:CreateTexture (nil, "artwork"); button.textureTopRight:SetSize (8, 8); button.textureTopRight:SetPoint ("topright", button) button.textureBottomLeft = button:CreateTexture (nil, "artwork"); button.textureBottomLeft:SetSize (8, 8); button.textureBottomLeft:SetPoint ("bottomleft", button) button.textureBottomRight = button:CreateTexture (nil, "artwork"); button.textureBottomRight:SetSize (8, 8); button.textureBottomRight:SetPoint ("bottomright", button) button.textureLeft = button:CreateTexture (nil, "artwork"); button.textureLeft:SetWidth (4); button.textureLeft:SetPoint ("topleft", button.textureTopLeft, "bottomleft"); button.textureLeft:SetPoint ("bottomleft", button.textureBottomLeft, "topleft") button.textureRight = button:CreateTexture (nil, "artwork"); button.textureRight:SetWidth (4); button.textureRight:SetPoint ("topright", button.textureTopRight, "bottomright"); button.textureRight:SetPoint ("bottomright", button.textureBottomRight, "topright") button.textureTop = button:CreateTexture (nil, "artwork"); button.textureTop:SetHeight (4); button.textureTop:SetPoint ("topleft", button.textureTopLeft, "topright"); button.textureTop:SetPoint ("topright", button.textureTopRight, "topleft"); button.textureBottom = button:CreateTexture (nil, "artwork"); button.textureBottom:SetHeight (4); button.textureBottom:SetPoint ("bottomleft", button.textureBottomLeft, "bottomright"); button.textureBottom:SetPoint ("bottomright", button.textureBottomRight, "bottomleft"); button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128) button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128) button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128) button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128) button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128) button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128) button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128) button.textureTopLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureTopRight:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureBottomLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureBottomRight:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureRight:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureTop:SetTexture ([[Interface\AddOns\Details\images\default_button]]) button.textureBottom:SetTexture ([[Interface\AddOns\Details\images\default_button]]) else texture = texture or "Interface\\AddOns\\Details\\images\\default_button" self.button.texture = self.button:CreateTexture (nil, "artwork") if (not rect) then self.button.texture:SetAllPoints (self.button) else self.button.texture:SetPoint ("topleft", self.button, "topleft", rect.x1, rect.y1) self.button.texture:SetPoint ("bottomright", self.button, "bottomright", rect.x2, rect.y2) end if (coords) then self.button.texture.coords = coords self.button.texture:SetTexCoord (_unpack (coords.Normal)) else self.button.texture:SetTexCoord (0, 1, 0, 0.24609375) end self.button.texture:SetTexture (texture) end if (side_textures) then local left = self.button:CreateTexture (nil, "overlay") left:SetTexture ([[Interface\TALENTFRAME\talent-main]]) left:SetTexCoord (0.13671875, 0.25, 0.486328125, 0.576171875) left:SetPoint ("left", self.button, 0, 0) left:SetWidth (10) left:SetHeight (self.button:GetHeight()+2) self.button.left_border = left local right = self.button:CreateTexture (nil, "overlay") right:SetTexture ([[Interface\TALENTFRAME\talent-main]]) right:SetTexCoord (0.01953125, 0.13671875, 0.486328125, 0.576171875) right:SetPoint ("right", self.button, 0, 0) right:SetWidth (10) right:SetHeight (self.button:GetHeight()+2) self.button.right_border = right elseif (side_textures2) then local left = self.button:CreateTexture (nil, "overlay") left:SetTexture ([[Interface\AddOns\Details\images\icons]]) left:SetTexCoord (94/512, 123/512, 42/512, 87/512) left:SetPoint ("left", self.button, 0, 0) left:SetWidth (10) left:SetHeight (self.button:GetHeight()+2) self.button.left_border = left local right = self.button:CreateTexture (nil, "overlay") right:SetTexture ([[Interface\AddOns\Details\images\icons]]) right:SetTexCoord (65/512, 94/512, 42/512, 87/512) right:SetPoint ("right", self.button, 0, 0) right:SetWidth (10) right:SetHeight (self.button:GetHeight()+2) self.button.right_border = right end end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (button) if (button.textureTopLeft) then button.textureLeft:SetTexCoord (0, 4/128, 40/128, 56/128) button.textureRight:SetTexCoord (124/128, 1, 40/128, 56/128) button.textureTop:SetTexCoord (9/128, 120/128, 33/128, 37/128) button.textureBottom:SetTexCoord (9/128, 119/128, 60/128, 64/128) button.textureTopLeft:SetTexCoord (0, 8/128, 33/128, 40/128) button.textureTopRight:SetTexCoord (121/128, 1, 33/128, 40/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 56/128, 64/128) button.textureBottomRight:SetTexCoord (120/128, 1, 56/128, 64/128) end if (button.MyObject.OnEnterHook) then local interrupt = button.MyObject.OnEnterHook (button, button.MyObject) if (interrupt) then return end end button.MyObject.is_mouse_over = true if (button.texture) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight)) else button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375) end end if (button.MyObject.have_tooltip) then GameCooltip2:Preset (2) if (type (button.MyObject.have_tooltip) == "function") then GameCooltip2:AddLine (button.MyObject.have_tooltip() or "") else GameCooltip2:AddLine (button.MyObject.have_tooltip) end GameCooltip2:ShowCooltip (button, "tooltip") end local parent = button:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient() end end end local OnLeave = function (button) if (button.textureLeft and not button.MyObject.is_mouse_down) then button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128) button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128) button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128) button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128) button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128) button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128) button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128) end if (button.MyObject.OnLeaveHook) then local interrupt = button.MyObject.OnLeaveHook (button, button.MyObject) if (interrupt) then return end end button.MyObject.is_mouse_over = false if (button.texture and not button.MyObject.is_mouse_down) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Normal)) else button.texture:SetTexCoord (0, 1, 0, 0.24609375) end end if (button.MyObject.have_tooltip) then if (GameCooltip2:GetText (1) == button.MyObject.have_tooltip or type (button.MyObject.have_tooltip) == "function") then GameCooltip2:Hide() end end local parent = button:GetParent().MyObject if (parent and parent.type == "panel") then if (parent.GradientEnabled) then parent:RunGradient (false) end end end local OnHide = function (button) if (button.MyObject.OnHideHook) then local interrupt = button.MyObject.OnHideHook (button, button.MyObject) if (interrupt) then return end end end local OnShow = function (button) if (button.MyObject.OnShowHook) then local interrupt = button.MyObject.OnShowHook (button, button.MyObject) if (interrupt) then return end end end local OnMouseDown = function (button, buttontype) if (not button:IsEnabled()) then return end if (button.textureTopLeft) then button.textureLeft:SetTexCoord (0, 4/128, 72/128, 88/128) button.textureRight:SetTexCoord (124/128, 1, 72/128, 88/128) button.textureTop:SetTexCoord (9/128, 120/128, 65/128, 68/128) button.textureBottom:SetTexCoord (9/128, 119/128, 92/128, 96/128) button.textureTopLeft:SetTexCoord (0, 8/128, 65/128, 71/128) button.textureTopRight:SetTexCoord (121/128, 1, 65/128, 71/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 88/128, 96/128) button.textureBottomRight:SetTexCoord (120/128, 1, 88/128, 96/128) end if (button.MyObject.OnMouseDownHook) then local interrupt = button.MyObject.OnMouseDownHook (button, buttontype, button.MyObject) if (interrupt) then return end end button.MyObject.is_mouse_down = true if (button.texture) then if (button.texture.coords) then button.texture:SetTexCoord (_unpack (button.texture.coords.Pushed)) else button.texture:SetTexCoord (0, 1, 0.5078125, 0.75) end end if (button.MyObject.capsule_textalign) then if (button.MyObject.icon) then button.MyObject.icon:SetPoint ("left", button, "left", 5 + (button.MyObject.icon.leftpadding or 0), -1) elseif (button.MyObject.capsule_textalign == "left") then button.text:SetPoint ("left", button, "left", 3, -1) elseif (button.MyObject.capsule_textalign == "center") then button.text:SetPoint ("center", button, "center", 1, -1) elseif (button.MyObject.capsule_textalign == "right") then button.text:SetPoint ("right", button, "right", -1, -1) end else if (button.MyObject.icon) then button.MyObject.icon:SetPoint ("left", button, "left", 7 + (button.MyObject.icon.leftpadding or 0), -2) else button.text:SetPoint ("center", button,"center", 1, -1) end end button.mouse_down = GetTime() local x, y = GetCursorPosition() button.x = _math_floor (x) button.y = _math_floor (y) if (not button.MyObject.container.isLocked and button.MyObject.container:IsMovable()) then if (not button.isLocked and button:IsMovable()) then button.MyObject.container.isMoving = true button.MyObject.container:StartMoving() end end if (button.MyObject.options.OnGrab) then if (_type (button.MyObject.options.OnGrab) == "string" and button.MyObject.options.OnGrab == "PassClick") then if (buttontype == "LeftButton") then button.MyObject.func (button.MyObject.param1, button.MyObject.param2) else button.MyObject.funcright (button.MyObject.param1, button.MyObject.param2) end end end end local OnMouseUp = function (button, buttontype) if (not button:IsEnabled()) then return end if (button.textureLeft) then if (button.MyObject.is_mouse_over) then button.textureLeft:SetTexCoord (0, 4/128, 40/128, 56/128) button.textureRight:SetTexCoord (124/128, 1, 40/128, 56/128) button.textureTop:SetTexCoord (9/128, 120/128, 33/128, 37/128) button.textureBottom:SetTexCoord (9/128, 119/128, 60/128, 64/128) button.textureTopLeft:SetTexCoord (0, 8/128, 33/128, 40/128) button.textureTopRight:SetTexCoord (121/128, 1, 33/128, 40/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 56/128, 64/128) button.textureBottomRight:SetTexCoord (120/128, 1, 56/128, 64/128) else button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128) button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128) button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128) button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128) button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128) button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128) button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128) button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128) end end if (button.MyObject.OnMouseUpHook) then local interrupt = button.MyObject.OnMouseUpHook (button, buttontype, button.MyObject) if (interrupt) then return end end button.MyObject.is_mouse_down = false if (button.texture) then if (button.texture.coords) then if (button.MyObject.is_mouse_over) then button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight)) else button.texture:SetTexCoord (_unpack (coords.Normal)) end else if (button.MyObject.is_mouse_over) then button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375) else button.texture:SetTexCoord (0, 1, 0, 0.24609375) end end end if (button.MyObject.capsule_textalign) then if (button.MyObject.icon) then button.MyObject.icon:SetPoint ("left", button, "left", 4 + (button.MyObject.icon.leftpadding or 0), 0) elseif (button.MyObject.capsule_textalign == "left") then button.text:SetPoint ("left", button, "left", 2, 0) elseif (button.MyObject.capsule_textalign == "center") then button.text:SetPoint ("center", button, "center", 0, 0) elseif (button.MyObject.capsule_textalign == "right") then button.text:SetPoint ("right", button, "right", -2, 0) end else if (button.MyObject.icon) then button.MyObject.icon:SetPoint ("left", button, "left", 4 + (button.MyObject.icon.leftpadding or 0), 0) else button.text:SetPoint ("center", button,"center", 0, 0) end end if (button.MyObject.container.isMoving) then button.MyObject.container:StopMovingOrSizing() button.MyObject.container.isMoving = false end local x, y = GetCursorPosition() x = _math_floor (x) y = _math_floor (y) if ((button.mouse_down+0.4 > GetTime() and (x == button.x and y == button.y)) or (x == button.x and y == button.y)) then if (buttontype == "LeftButton") then button.MyObject.func (button, buttontype, button.MyObject.param1, button.MyObject.param2) else button.MyObject.funcright (button, buttontype, button.MyObject.param1, button.MyObject.param2) end end end ------------------------------------------------------------------------------------------------------------ --> object constructor function DF:CreateButton (parent, func, w, h, text, param1, param2, texture, member, name, short_method) return DF:NewButton (parent, parent, name, member, w, h, func, param1, param2, texture, text, short_method) end function DF:NewButton (parent, container, name, member, w, h, func, param1, param2, texture, text, short_method) if (not name) then name = "DetailsFrameworkButtonNumber" .. DF.ButtonCounter DF.ButtonCounter = DF.ButtonCounter + 1 elseif (not parent) then return nil end if (not container) then container = parent end if (name:find ("$parent")) then name = name:gsub ("$parent", parent:GetName()) end local ButtonObject = {type = "button", dframework = true} if (member) then parent [member] = ButtonObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> default members: --> hooks ButtonObject.OnEnterHook = nil ButtonObject.OnLeaveHook = nil ButtonObject.OnHideHook = nil ButtonObject.OnShowHook = nil ButtonObject.OnMouseDownHook = nil ButtonObject.OnMouseUpHook = nil --> misc ButtonObject.is_locked = true ButtonObject.container = container ButtonObject.have_tooltip = nil ButtonObject.options = {OnGrab = false} ButtonObject.button = CreateFrame ("button", name, parent, "DetailsFrameworkButtonTemplate") ButtonObject.widget = ButtonObject.button ButtonObject.button:SetBackdrop ({bgFile = DF.folder .. "background", tileSize = 64, edgeFile = DF.folder .. "border_2", edgeSize = 10, insets = {left = 1, right = 1, top = 1, bottom = 1}}) ButtonObject.button:SetBackdropColor (0, 0, 0, 0.4) ButtonObject.button:SetBackdropBorderColor (1, 1, 1, 1) if (not APIButtonFunctions) then APIButtonFunctions = true local idx = getmetatable (ButtonObject.button).__index for funcName, funcAddress in pairs (idx) do if (not ButtonMetaFunctions [funcName]) then ButtonMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G."..object.button:GetName()..":"..funcName.."(...)") return x (...) end end end end ButtonObject.button:SetWidth (w or 100) ButtonObject.button:SetHeight (h or 20) ButtonObject.button.MyObject = ButtonObject ButtonObject.text_overlay = _G [name .. "_Text"] ButtonObject.disabled_overlay = _G [name .. "_TextureDisabled"] ButtonObject.button:SetNormalTexture (texture) ButtonObject.button:SetPushedTexture (texture) ButtonObject.button:SetDisabledTexture (texture) ButtonObject.button:SetHighlightTexture (texture, "ADD") ButtonObject.button.text:SetText (text) ButtonObject.button.text:SetPoint ("center", ButtonObject.button, "center") local text_width = ButtonObject.button.text:GetStringWidth() if (text_width > w-15 and ButtonObject.button.text:GetText() ~= "") then if (not short_method) then local new_width = text_width+15 ButtonObject.button:SetWidth (new_width) elseif (short_method == 1) then local loop = true local textsize = 11 while (loop) do if (text_width+15 < w or textsize < 8) then loop = false break else DF:SetFontSize (ButtonObject.button.text, textsize) text_width = ButtonObject.button.text:GetStringWidth() textsize = textsize - 1 end end end end ButtonObject.func = func or cleanfunction ButtonObject.funcright = cleanfunction ButtonObject.param1 = param1 ButtonObject.param2 = param2 ButtonObject.short_method = short_method --> hooks ButtonObject.button:SetScript ("OnEnter", OnEnter) ButtonObject.button:SetScript ("OnLeave", OnLeave) ButtonObject.button:SetScript ("OnHide", OnHide) ButtonObject.button:SetScript ("OnShow", OnShow) ButtonObject.button:SetScript ("OnMouseDown", OnMouseDown) ButtonObject.button:SetScript ("OnMouseUp", OnMouseUp) _setmetatable (ButtonObject, ButtonMetaFunctions) return ButtonObject end local pickcolor_callback = function (self, r, g, b, a, button) a = abs (a-1) button.MyObject.color_texture:SetVertexColor (r, g, b, a) button.MyObject:color_callback (r, g, b, a) end local pickcolor = function (self, alpha, param2) local r, g, b, a = self.MyObject.color_texture:GetVertexColor() a = abs (a-1) DF:ColorPick (self, r, g, b, a, pickcolor_callback) end local color_button_height = 16 local color_button_width = 16 local set_colorpick_color = function (button, r, g, b, a) a = a or 1 button.color_texture:SetVertexColor (r, g, b, a) end local colorpick_cancel = function (self) ColorPickerFrame:Hide() end function DF:CreateColorPickButton (parent, name, member, callback, alpha) return DF:NewColorPickButton (parent, name, member, callback, alpha) end function DF:NewColorPickButton (parent, name, member, callback, alpha) --button local button = DF:NewButton (parent, _, name, member, color_button_width, color_button_height, pickcolor, alpha, "param2") button:InstallCustomTexture() button.color_callback = callback button.Cancel = colorpick_cancel button.SetColor = set_colorpick_color button:SetBackdrop ({edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 6, bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], insets = {left = 0, right = 0, top = 0, bottom = 0}}) --textura do fundo local background = DF:NewImage (button, nil, color_button_width, color_button_height, nil, nil, nil, "$parentBck") --background:SetTexture ([[Interface\AddOns\Details\images\icons]]) background:SetPoint ("topleft", button.widget, "topleft", 1, -2) background:SetPoint ("bottomright", button.widget, "bottomright", -1, 1) background:SetTexCoord (0.337890625, 0.390625, 0.625, 0.658203125) background:SetDrawLayer ("background", 1) --textura da cor local img = DF:NewImage (button, nil, color_button_width, color_button_height, nil, nil, "color_texture", "$parentTex") img:SetTexture (1, 1, 1) img:SetPoint ("topleft", button.widget, "topleft", 1, -2) img:SetPoint ("bottomright", button.widget, "bottomright", -1, 1) img:SetDrawLayer ("background", 2) return button end
