Mercurial > wow > hansgar_and_franzok_assist
view Hansgar_And_Franzok_Assist.lua @ 4:1c3534391efb
- Added timeout for stampers.
| author | Tercio |
|---|---|
| date | Mon, 02 Mar 2015 21:28:33 -0300 |
| parents | 23e19ba2b62c |
| children | 789bf9e40966 |
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local floor = floor local min = min local UnitExists = UnitExists local GetPlayerMapPosition = GetPlayerMapPosition local UnitHealth = UnitHealth local GetNumGroupMembers = GetNumGroupMembers local abs = abs local f = CreateFrame ("frame", "Hansgar_And_Franzok_Assist", UIParent) f:SetFrameStrata ("DIALOG") local tframe = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_PTrack", UIParent) f:SetSize (155, 156) f:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}, edgeFile = "Interface\\AddOns\\Hansgar_And_Franzok_Assist\\border_2", edgeSize = 8}) f:SetPoint ("center", UIParent, "center") f:SetBackdropColor (0, 0, 0, 0) f:SetBackdropBorderColor (0, 0, 0, 1) f:SetMovable (true) f:EnableMouse (true) f:Hide() local title = f:CreateFontString (nil, "overlay", "GameFontNormal") title:SetText ("Hansgar & Franzok Assist") title:SetPoint ("center", f, "center") title:SetPoint ("bottom", f, "top", 0, 2) -- local frame_event = CreateFrame ("frame", "Hansgar_And_Franzok_AssistEvents", f) frame_event:RegisterEvent ("ENCOUNTER_START") frame_event:RegisterEvent ("ENCOUNTER_END") frame_event:RegisterEvent ("ADDON_LOADED") -- local player_bar = CreateFrame ("statusbar", "Hansgar_And_Franzok_AssistPlayerBar", f) player_bar:SetPoint ("topleft", f, "bottomleft", 0, -3) player_bar:SetPoint ("topright", f, "bottomright", 0, -3) player_bar:SetHeight (14) player_bar:SetStatusBarColor (0, 0, 0, 0) player_bar:SetMinMaxValues (0, 100) player_bar:SetValue (0) f.player_bar = player_bar player_bar.texture = player_bar:CreateTexture (nil, "overlay") player_bar.texture:SetTexture ("Interface\\AddOns\\Hansgar_And_Franzok_Assist\\bar_skyline") player_bar:SetStatusBarTexture (player_bar.texture) -- local player_pos_frame = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_DanceBar", UIParent) player_pos_frame:SetPoint ("topleft", player_bar, "bottomleft", 0, -3) player_pos_frame:SetPoint ("topright", player_bar, "bottomright", 0, -3) player_pos_frame:SetHeight (14) player_pos_frame:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}, edgeFile = "Interface\\AddOns\\Hansgar_And_Franzok_Assist\\border_2", edgeSize = 8}) player_pos_frame:SetBackdropColor (0, 0, 0, 1) player_pos_frame:Hide() --red local t1 = player_pos_frame:CreateTexture (nil, "artwork") t1:SetPoint ("left", player_pos_frame, "left") t1:SetSize (player_pos_frame:GetWidth()*0.30, 14) t1:SetTexture (1, 1, 1) --t1:SetTexCoord (260/512, 430/512, 29/256, 82/256) t1:SetVertexColor (1, 0.2, 0.2, 0.4) --green local t2 = player_pos_frame:CreateTexture (nil, "artwork") t2:SetPoint ("left", t1, "right") t2:SetSize (player_pos_frame:GetWidth()*0.15, 14) t2:SetTexture (0.2, 1, 0.2, 0.4) --red local middle = player_pos_frame:CreateTexture (nil, "artwork") middle:SetPoint ("left", t2, "right") middle:SetSize (player_pos_frame:GetWidth()*0.10, 14) middle:SetTexture (1, 1, 1) --middle:SetTexCoord (260/512, 430/512, 29/256, 82/256) middle:SetVertexColor (1, 0.2, 0.2, 0.4) --green local t3 = player_pos_frame:CreateTexture (nil, "artwork") t3:SetPoint ("left", middle, "right") t3:SetSize (player_pos_frame:GetWidth()*0.15, 14) t3:SetTexture (0.2, 1, 0.2, 0.4) --red local t4 = player_pos_frame:CreateTexture (nil, "artwork") t4:SetPoint ("left", t3, "right") t4:SetSize (player_pos_frame:GetWidth()*0.30, 14) t4:SetTexture (1, 1, 1) --t4:SetTexCoord (260/512, 430/512, 29/256, 82/256) t4:SetVertexColor (1, 0.2, 0.2, 0.4) local div = player_pos_frame:CreateTexture (nil, "overlay") div:SetPoint ("left", player_pos_frame, "left", 0, 0) div:SetTexture (1, 1, 1, 1) div:SetSize (1, 16) div:Hide() -- local AceTimer = LibStub:GetLibrary ("AceTimer-3.0") AceTimer:Embed (f) local AceComm = LibStub:GetLibrary ("AceComm-3.0") AceComm:Embed (f) local db f.block_tracker = {} frame_event:SetFrameStrata ("FULLSCREEN") frame_event:SetScript ("OnEvent", function (self, event, ...) if (event == "ADDON_LOADED" and select (1, ...) == "Hansgar_And_Franzok_Assist") then db = Hansgar_And_Franzok_DB if (not db) then db = {} Hansgar_And_Franzok_DB = db end -- db.STAMPERS_DELAY = db.STAMPERS_DELAY or 5 if (db.CD_NUMBER == nil) then db.CD_NUMBER = false end if (db.SHOW_DANCE == nil) then db.SHOW_DANCE = true end -- SLASH_Hansgar_And_Franzok_Assist1, SLASH_Hansgar_And_Franzok_Assist2 = "/hansgar", "/franzok" function SlashCmdList.Hansgar_And_Franzok_Assist (msg, editbox) local command, rest = msg:match ("^(%S*)%s*(.-)$") if (command == "delay") then local t = tonumber (rest) if (t) then db.STAMPERS_DELAY = t print ("|cFFFFAA00Hansgar and Franzok Assist|r delay set to: ", t) else print ("|cFFFFAA00Hansgar and Franzok Assist|r invalid time.", t) end elseif (command == "test" or command == "show") then if (f.StampersPhase) then f:EndTrackPlayerPosition() return f:StopTracking() end f:StartTracking() f:StartTrackPlayerPosition() elseif (command == "hide") then if (f.StampersPhase) then return f:StopTracking() end f:EndTrackPlayerPosition() elseif (command == "dance") then db.SHOW_DANCE = not db.SHOW_DANCE if (db.SHOW_DANCE) then if (f.on_encounter) then f:StartTrackPlayerPosition() end print ("|cFFFFAA00Hansgar and Franzok Assist|r dance bars enabled.") else f:EndTrackPlayerPosition() print ("|cFFFFAA00Hansgar and Franzok Assist|r dance bars disabled.") end elseif (command == "cooldown") then db.CD_NUMBER = not db.CD_NUMBER f:RefreshCooldownSettings() else print ("|cFFFFAA00Hansgar and Franzok Assist|r |cFF00FF00v0.5|r Commands:") print ("|cFFFFFF00/hansgar delay <time>|r: time in seconds until the percentage goes from 0 to 100.") print ("|cFFFFFF00/hansgar cooldown|r: show the countdown for each stamper go back up to the ceiling.") --print ("|cFFFFFF00/hansgar dance|r: toggle dance bar (used to dodge regular stampers and searing plates).") print ("|cFFFFFF00/hansgar test|r: active the addon on test mode.") print ("|cFFFFFF00/hansgar show|r: show the window and start test mode.") print ("|cFFFFFF00/hansgar hide|r: hide the window.") end end elseif (event == "ENCOUNTER_START" or event == "ENCOUNTER_END") then local encounterID, encounterName, difficultyID, raidSize = select (1, ...) if (encounterID == 1693) then if (event == "ENCOUNTER_START") then f.on_encounter = true elseif (event == "ENCOUNTER_END") then f.on_encounter = false end end if (encounterID == 1693 and db.SHOW_DANCE) then if (event == "ENCOUNTER_START") then SetMapToCurrentZone() f:StartTrackPlayerPosition() elseif (event == "ENCOUNTER_END") then f:EndTrackPlayerPosition() end end if (encounterID == 1693 and difficultyID == 16) then if (event == "ENCOUNTER_START") then print ("|cFFFFAA00Hansgar and Franzok Assist|r: addon enabled, good look!") if (f.StampersPhase) then f:StopTracking() end f:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") elseif (event == "ENCOUNTER_END") then f:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") if (f.StampersPhase) then f:StopTracking() end f:EndTrackPlayerPosition() end end end end) -- --f:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") f:SetScript ("OnEvent", function (self, event, time, token, _, who_serial, who_name, who_flags, _, target_serial, target_name, target_flags, _, spellid, spellname, spellschool, buff_type, ...) if (token == "SPELL_AURA_APPLIED" and spellid == 162124 and not f.StampersPhase) then f:StartTracking() elseif (token == "SPELL_AURA_REMOVED" and spellid == 162124 and f.StampersPhase) then f:StopTracking() end end) local frame_tracker = CreateFrame ("frame", "Hansgar_And_Franzok_AssistTracker", UIParent) local on_update_tracker = function (self, elapsed) local raid_size = GetNumGroupMembers() for i = 1, raid_size do local x, y = GetPlayerMapPosition ("raid"..i) if (UnitExists ("raid"..i) and UnitHealth ("raid"..i) > 1 and x and y) then local block = f:WhichBlock (x, y) if (block) then if (not f.block_tracker [block]) then --> was a clear block f.block_tracker [block] = GetTime() f:Paint (f.all_blocks [block]) end end end end local px, py = GetPlayerMapPosition ("player") local player_block = f:WhichBlock (px, py) if (player_block and raid_size > 0) then local time_limit_at = f.block_tracker [player_block] + db.STAMPERS_DELAY local time_now = GetTime() f.player_bar:SetValue ((time_limit_at - time_now) / db.STAMPERS_DELAY * 100) f.player_bar:Show() local block_frame = f.all_blocks [player_block] f.player_loc_box:SetPoint ("center", block_frame, "center") f.player_loc_box:Show() player_bar:Show() else f.player_loc_box:Hide() f.player_bar:Hide() end end function f:StartTracking() print ("|cFFFFAA00Hansgar and Franzok Assist|r: Smart Stampers phase started.") f.StampersPhase = true if (not f.frames_built) then f:CreateWindow() end f:ResetBlocks() f.player_loc_box:Hide() f.block_tracker = f.block_tracker or {} table.wipe (f.block_tracker) SetMapToCurrentZone() frame_tracker:SetScript ("OnUpdate", on_update_tracker) f:Show() end function f:StopTracking() print ("|cFFFFAA00Hansgar and Franzok Assist|r: Smart Stampers phase ended.") f.StampersPhase = false frame_tracker:SetScript ("OnUpdate", nil) table.wipe (f.block_tracker) f.player_loc_box:Hide() f:Hide() end local on_mouse_down = function (self) if (not self.isMoving) then self.isMoving = true f:StartMoving() end end local on_mouse_up = function (self) if (self.isMoving) then self.isMoving = nil f:StopMovingOrSizing() end end local painting = function (self, elapsed) self.step = self.step + elapsed self.total_time = self.total_time + elapsed if (self.step > 0.2) then self.step = 0 local percent = self.total_time / db.STAMPERS_DELAY * 100 percent = min (percent, 100) local r, g, b = f:percent_color (percent, true) self:SetBackdropColor (r, g, b, 0.5) self.number:SetText (floor (percent) .. "%") self.number:SetTextColor (1, 1, 1, 1) if (percent == 100) then self:SetScript ("OnUpdate", nil) self.stamper_icon:Show() self.number:Hide() self.cooldown:SetCooldown (GetTime(), 37 - db.STAMPERS_DELAY, 0, 0) end end end function f:UnPaint (block) f:ResetBlock (block) end function f:Paint (block) block.step = 0 block.total_time = 0 block:SetScript ("OnUpdate", painting) local unpaint = f:ScheduleTimer ("UnPaint", 37, block) block.unpaint_process = unpaint end function f:ResetBlock (block) block:SetScript ("OnUpdate", nil) block:SetBackdropColor (.8, .8, .8, 0.5) block.number:SetText (block.id) block.number:SetTextColor (1, 1, 1, 0.5) block.number:Show() block.stamper_icon:Hide() block.cooldown:SetCooldown (0, 0, 0, 0) f.block_tracker [block.id] = nil if (block.unpaint_process) then f:CancelTimer (block.unpaint_process) block.unpaint_process = nil end end function f:ResetBlocks() for _, block in ipairs (f.all_blocks) do f:ResetBlock (block) end end function f:RefreshCooldownSettings() for _, block in ipairs (f.all_blocks) do if (not db.CD_NUMBER) then block.cooldown:SetHideCountdownNumbers (true) block.cooldown:SetDrawEdge (false) else block.cooldown:SetHideCountdownNumbers (false) block.cooldown:SetDrawEdge (true) end end end function f:CreateWindow() local x = 0 local y = 0 f.player_loc_box = frame_event:CreateTexture (nil, "overlay") f.player_loc_box:SetSize (32, 40) f.player_loc_box:SetTexture ([[Interface\ContainerFrame\UI-Icon-QuestBorder]]) f.player_loc_box:Hide() f.all_blocks = {} for i = 1, 20 do local block = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_Block" .. i, f) block:SetSize (30, 38) block:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}, }) block:SetBackdropBorderColor (0, 0, 0, 1) block:SetBackdropColor (.8, .8, .8, 0.5) block:SetPoint ("TopLeft", f, "TopLeft", x, y) block:SetScript ("OnMouseDown", on_mouse_down) block:SetScript ("OnMouseUp", on_mouse_up) local cooldown = CreateFrame ("cooldown", "Hansgar_And_Franzok_Assist_BlockCooldown" .. i, block, "CooldownFrameTemplate") cooldown:SetAllPoints() cooldown:SetFrameLevel (block:GetFrameLevel()+2) if (not db.CD_NUMBER) then cooldown:SetHideCountdownNumbers (true) cooldown:SetDrawEdge (false) end block.cooldown = cooldown block.id = i local number = block:CreateFontString (nil, "artwork", "GameFontHighlight") number:SetPoint ("center", block, "center") number:SetText (i) number:SetTextColor (1, 1, 1, 0.5) block.number = number local stamper_icon = block:CreateTexture (nil, "overlay") stamper_icon:SetTexture ([[Interface\ICONS\Warrior_talent_icon_LambsToTheSlaughter]]) stamper_icon:SetTexCoord (4/64, 60/64, 4/64, 60/64) stamper_icon:SetSize (24, 24) stamper_icon:SetPoint ("center", block, "center") stamper_icon:Hide() block.stamper_icon = stamper_icon x = x + 31 if (x >= 155) then x = 0 y = y - 40 end tinsert (f.all_blocks, block) end f.frames_built = true end local safe_track = { --space 1 { block = {x1 = 0.50154542922974, x2 = 0.49563668874741}, left = {x1 = 0.49963343143463, x2 = 0.49963343143463 - 0.000935000000000}, right = {x1 = 0.49710285663605, x2 = 0.49710285663605 + 0.001012229919432}, -- {x1 = 0.49963343143463, y1 = 0.73492467403412} -- {x1 = 0.49710285663605, y1 = 0.74445152282715} }, --space 2 { block = {x1 = 0.4858917593956, x2 = 0.48044270277023}, left = {x1 = 0.48433673381805, x2 = 0.48433673381805 - 0.00091059207916}, right = {x1 = 0.48206025362015, x2 = 0.48206025362015 + 0.00075059207916}, -- {x1 = 0.48433673381805, y1 = 0.74292266368866} -- {x1 = 0.48206025362015, y1 = 0.78930181264877} }, --space 3 { block = {x1 = 0.47047740221024, x2 = 0.4648859500885}, left = {x1 = 0.46893924474716, x2 = 0.46893924474716 - 0.001032948493956}, right = {x1 = 0.46635687351227, x2 = 0.46635687351227 + 0.001032948493956}, --{x1 = 0.46893924474716, y1 = 0.7981019616127} -- {x1 = 0.46635687351227, y1 = 0.73558133840561} }, --space 4 { block = {x1 = 0.45503282546997, x2 = 0.44976264238358}, left = {x1 = 0.4533554315567, x2 = 0.4533554315567 - 0.000774573974608}, right = {x1 = 0.45124399662018, x2 = 0.45124399662018 + 0.000770009999999}, --{x1 = 0.4533554315567, y1 = 0.74078941345215} -- {x1 = 0.45124399662018, y1 = 0.74088287353516} } } Hansgar_safe_track = safe_track -- /hansgar test -- /run Hansgar_safe_track [1].block.x1 = 0.50154542922974 local red_alpha_disabled = 0.15 local red_alpha_enabled = 0.5 local green_alpha_disabled = 0.05 local green_alpha_enabled = 0.9 local track_function = function (self, elapsed) local x, _ = GetPlayerMapPosition ("player") local block for i = 1, #safe_track do local loc = safe_track [i] if (x >= loc.block.x2 and x <= loc.block.x1) then block = i break end end if (block) then player_pos_frame:Show() block = safe_track [block] if (x >= block.left.x2 and x <= block.left.x1) then t2:SetTexture (0.1, 1, 0.1, green_alpha_enabled) t3:SetTexture (0.2, 1, 0.2, green_alpha_disabled) t1:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red elseif (x <= block.right.x2 and x >= block.right.x1) then t3:SetTexture (0.1, 1, 0.1, green_alpha_enabled) t2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) t1:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red else t1:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red t2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) t3:SetTexture (0.2, 1, 0.2, green_alpha_disabled) end --x = x - block.block.x2 --local at = abs ((x / (block.block.x1 - block.block.x2) * 100) - 100) --div:SetPoint ("left", player_pos_frame, "left", self.width_pixel * at, 0) else player_pos_frame:Hide() end end function f:StartTrackPlayerPosition() --> under development if (true) then return end player_pos_frame:Show() tframe.width = player_pos_frame:GetWidth() tframe.width_pixel = tframe.width / 100 tframe:SetScript ("OnUpdate", track_function) end function f:EndTrackPlayerPosition() player_pos_frame:Hide() tframe:SetScript ("OnUpdate", nil) end local locs = { --block 1: {x1 = 0.51103663444519, y1 = 0.79726493358612, x2 = 0.50061076879501, y2 = 0.8241291642189}, --block 2: {x1 = 0.49670505523682, y1 = 0.79692482948303, x2 = 0.48469054698944, y2 = 0.82489335536957}, --block 3: {x1 = 0.48130965232849, y1 = 0.79742962121964, x2 = 0.46962946653366, y2 = 0.82453238964081}, --block 4: {x1 = 0.46575212478638, y1 = 0.79766929149628, x2 = 0.45400339365005, y2 = 0.82176661491394}, --block 5: {x1 = 0.45073217153549, y1 = 0.79751670360565, x2 = 0.43945103883743, y2 = 0.82504689693451}, --block 6 {x1 = 0.51104211807251, y1 = 0.76532691717148, x2 = 0.50021582841873, y2 = 0.79546189308167}, --block 7 {x1 = 0.4964514374733, y1 = 0.76603573560715, x2 = 0.48449218273163, y2 = 0.79527854919434}, --block 8 {x1 = 0.48101079463959, y1 = 0.76503103971481, x2 = 0.46944016218185, y2 = 0.79543298482895}, --block 9 {x1 = 0.46541726589203, y1 = 0.7654857635498, x2 = 0.45369201898575, y2 = 0.79529416561127}, --block 10 {x1 = 0.45051556825638, y1 = 0.76583826541901, x2 = 0.43931984901428, y2 = 0.79570162296295}, --block 11 {x1 = 0.51104187965393, y1 = 0.73422884941101, x2 = 0.49990028142929, y2 = 0.76343530416489}, --block 12 {x1 = 0.49673527479172, y1 = 0.73338270187378, x2 = 0.48483556509018, y2 = 0.76356953382492}, --block 13 {x1 = 0.48133307695389, y1 = 0.73373115062714, x2 = 0.46920585632324, y2 = 0.76366758346558}, --block 14 {x1 = 0.46568286418915, y1 = 0.73440700769424, x2 = 0.45381307601929, y2 = 0.76358675956726}, --block 15 {x1 = 0.45046973228455, y1 = 0.73361301422119, x2 = 0.43929302692413, y2 = 0.76388084888458}, --block 16 {x1 = 0.51104891300201, y1 = 0.70877063274384, x2 = 0.50024521350861, y2 = 0.73220580816269}, --block 17 {x1 = 0.49676024913788, y1 = 0.70914703607559, x2 = 0.48485481739044, y2 = 0.73210543394089}, --block 18 {x1 = 0.48142266273499, y1 = 0.70876735448837, x2 = 0.46925610303879, y2 = 0.73205661773682}, --block 19 {x1 = 0.46603119373322, y1 = 0.70929777622223, x2 = 0.45397216081619, y2 = 0.73167610168457}, --block 20 {x1 = 0.45079308748245, y1 = 0.70926278829575, x2 = 0.43927478790283, y2 = 0.73225915431976}, } function f:WhichBlock (x, y) for i = 1, #locs do local loc = locs [i] if (x >= loc.x2 and x <= loc.x1 and y >= loc.y1 and y <= loc.y2) then return i end end end function f:percent_color (value, inverted) local r, g if (value < 50) then r = 255 else r = floor ( 255 - (value * 2 - 100) * 255 / 100) end if (value > 50) then g = 255 else g = floor ( (value * 2) * 255 / 100) end if (inverted) then return g/255, r/255, 0 else return r/255, g/255, 0 end end
