Mercurial > wow > hansgar_and_franzok_assist
diff Hansgar_And_Franzok_Assist.lua @ 13:f635adb94909
- Added west and east sides for dance bar.
- Main panel won't close with escape button.
| author | Tercio |
|---|---|
| date | Tue, 28 Apr 2015 11:21:50 -0300 |
| parents | 6dd01dcec75e |
| children | c4e00fefea9c |
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--- a/Hansgar_And_Franzok_Assist.lua Sat Apr 25 14:13:17 2015 -0300 +++ b/Hansgar_And_Franzok_Assist.lua Tue Apr 28 11:21:50 2015 -0300 @@ -17,9 +17,9 @@ local _ --local f = CreateFrame ("frame", "Hansgar_And_Franzok_Assist", UIParent) -local f = DF:Create1PxPanel (_, 155, 166, "Hans & Franz", "Hansgar_And_Franzok_Assist", nil, "top") -- +local f = DF:Create1PxPanel (_, 155, 166, "Hans & Franz", "Hansgar_And_Franzok_Assist", nil, "top", true) f:SetFrameStrata ("DIALOG") -f.version = "v0.12" +f.version = "v0.13" f.Close:SetScript ("OnClick", function (self) if (f.StampersPhase) then @@ -148,14 +148,20 @@ -- local player_pos_frame = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_BarDance", UIParent) ---player_pos_frame:SetPoint ("topleft", player_bar, "bottomleft", 0, -3) ---player_pos_frame:SetPoint ("topright", player_bar, "bottomright", 0, -3) +local player_pos_frame2 = CreateFrame ("frame", "Hansgar_And_Franzok_Assist_BarDance2", UIParent) player_pos_frame:SetPoint ("center", UIParent, "center", 0, -75) +player_pos_frame2:SetPoint ("bottomleft", player_pos_frame, "bottomleft") +player_pos_frame2:SetSize (6, 155) player_pos_frame:SetSize (155, 6) -player_pos_frame:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}}) + +local player_pos_frame_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}} +player_pos_frame:SetBackdrop (player_pos_frame_backdrop) +player_pos_frame2:SetBackdrop (player_pos_frame_backdrop) player_pos_frame:SetBackdropColor (0, 0, 0, 1) +player_pos_frame2:SetBackdropColor (0, 0, 0, 1) +player_pos_frame2:Hide() player_pos_frame:SetMovable (true) player_pos_frame:EnableMouse (true) player_pos_frame:SetScript ("OnMouseDown", function (self) @@ -178,37 +184,65 @@ t1:SetPoint ("left", player_pos_frame, "left") t1:SetSize (player_pos_frame:GetWidth()*0.30, 6) t1:SetTexture (1, 1, 1) ---t1:SetTexCoord (260/512, 430/512, 29/256, 82/256) t1:SetVertexColor (1, 0.2, 0.2, 0.4) - --green local t2 = player_pos_frame:CreateTexture (nil, "artwork") t2:SetPoint ("left", t1, "right") t2:SetSize (player_pos_frame:GetWidth()*0.15, 6) t2:SetTexture (0.2, 1, 0.2, 0.4) - --red local middle = player_pos_frame:CreateTexture (nil, "artwork") middle:SetPoint ("left", t2, "right") middle:SetSize (player_pos_frame:GetWidth()*0.10, 6) middle:SetTexture (1, 1, 1) ---middle:SetTexCoord (260/512, 430/512, 29/256, 82/256) middle:SetVertexColor (1, 0.2, 0.2, 0.4) - --green local t3 = player_pos_frame:CreateTexture (nil, "artwork") t3:SetPoint ("left", middle, "right") t3:SetSize (player_pos_frame:GetWidth()*0.15, 6) t3:SetTexture (0.2, 1, 0.2, 0.4) - --red local t4 = player_pos_frame:CreateTexture (nil, "artwork") t4:SetPoint ("left", t3, "right") t4:SetSize (player_pos_frame:GetWidth()*0.30, 6) t4:SetTexture (1, 1, 1) ---t4:SetTexCoord (260/512, 430/512, 29/256, 82/256) t4:SetVertexColor (1, 0.2, 0.2, 0.4) +--red +local t1_2 = player_pos_frame:CreateTexture (nil, "artwork") +t1_2:SetPoint ("bottomleft", player_pos_frame, "bottomleft") +t1_2:SetSize (6, player_pos_frame:GetWidth()*0.30) +t1_2:SetTexture (1, 1, 1) +t1_2:SetVertexColor (1, 0.2, 0.2, 0.4) +--green +local t2_2 = player_pos_frame:CreateTexture (nil, "artwork") +t2_2:SetPoint ("bottom", t1_2, "top") +t2_2:SetSize (6, player_pos_frame:GetWidth()*0.15) +t2_2:SetTexture (0.2, 1, 0.2, 0.4) +--red +local middle_2 = player_pos_frame:CreateTexture (nil, "artwork") +middle_2:SetPoint ("bottom", t2_2, "top") +middle_2:SetSize (6, player_pos_frame:GetWidth()*0.10) +middle_2:SetTexture (1, 1, 1) +middle_2:SetVertexColor (1, 0.2, 0.2, 0.4) +--green +local t3_2 = player_pos_frame:CreateTexture (nil, "artwork") +t3_2:SetPoint ("bottom", middle_2, "top") +t3_2:SetSize (6, player_pos_frame:GetWidth()*0.15) +t3_2:SetTexture (0.2, 1, 0.2, 0.4) +--red +local t4_2 = player_pos_frame:CreateTexture (nil, "artwork") +t4_2:SetPoint ("bottom", t3_2, "top") +t4_2:SetSize (6, player_pos_frame:GetWidth()*0.30) +t4_2:SetTexture (1, 1, 1) +t4_2:SetVertexColor (1, 0.2, 0.2, 0.4) + +t1_2:Hide() +t2_2:Hide() +t3_2:Hide() +t4_2:Hide() +middle_2:Hide() + local div = player_pos_frame:CreateTexture (nil, "overlay") div:SetPoint ("left", player_pos_frame, "left", 0, 0) div:SetTexture (1, 1, 1, 1) @@ -1136,8 +1170,42 @@ local green_alpha_disabled = 0.05 local green_alpha_enabled = 0.9 --- true north -> south --- false south -> north +function f:ChangeDanceBar (facing) + + if (facing == 1 or facing == 2) then --> north or south + t1_2:Hide() + t2_2:Hide() + t3_2:Hide() + t4_2:Hide() + middle_2:Hide() + t1:Show() + t2:Show() + t3:Show() + t4:Show() + middle:Show() + + player_pos_frame2:Hide() + player_pos_frame:SetBackdropColor (0, 0, 0, 1) + + elseif (facing == 3 or facing == 4) then --> west or east + t1_2:Show() + t2_2:Show() + t3_2:Show() + t4_2:Show() + middle_2:Show() + t1:Hide() + t2:Hide() + t3:Hide() + t4:Hide() + middle:Hide() + + player_pos_frame:SetBackdropColor (0, 0, 0, 0) + player_pos_frame2:Show() + + end + +end + local track_function = function (self, elapsed) local x, _ = GetPlayerMapPosition ("player") @@ -1146,13 +1214,26 @@ if (db.AUTO_FACING and x) then local facing = GetPlayerFacing() - if (self.facing and (facing > 5.3 or facing < 1.053)) then --north -> south -- ~30º tolerance - self.facing = false - --print ("changing face to south") - elseif (not self.facing and (facing > 2.3 and facing < 4.3)) then --south -> north -- ~30º tolerance - self.facing = true - --print ("changing face to north") + -- get 4 directions in radians + local current = self.facing + if (facing < 0.7 or facing > 5.6) then --north + --print ("north") + self.facing = 1 + elseif (facing >= 0.7 and facing < 2.45) then --west + --print ("west") + self.facing = 3 + elseif (facing > 2.45 and facing < 3.85) then --south + --print ("south") + self.facing = 2 + elseif (facing >= 3.85 and facing <= 5.6) then --east + --print ("east") + self.facing = 4 end + + if (current ~= self.facing) then + f:ChangeDanceBar (self.facing) + end + end if (x) then @@ -1170,39 +1251,66 @@ player_pos_frame:Show() block = safe_track [block] + if (self.facing == 3 or self.facing == 4) then --> west + player_pos_frame2:Show() + end + if (x >= block.left.x2 and x <= block.left.x1) then - if (self.facing) then + if (self.facing == 2) then --> south t2:SetTexture (0.1, 1, 0.1, green_alpha_enabled) t3:SetTexture (0.2, 1, 0.2, green_alpha_disabled) - else + elseif (self.facing == 1) then --> north t3:SetTexture (0.2, 232/255, 1, green_alpha_enabled) t2:SetTexture (0.2, 232/255, 1, green_alpha_disabled) + elseif (self.facing == 3) then --> west + t2_2:SetTexture (0.1, 1, 0.1, green_alpha_enabled) + t3_2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) + elseif (self.facing == 4) then --> east + t3_2:SetTexture (0.2, 232/255, 1, green_alpha_enabled) + t2_2:SetTexture (0.2, 232/255, 1, green_alpha_disabled) end t1:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + t1_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + t4_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + middle_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red elseif (x <= block.right.x2 and x >= block.right.x1) then - if (self.facing) then + if (self.facing == 2) then --> south t3:SetTexture (0.1, 1, 0.1, green_alpha_enabled) t2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) - else + elseif (self.facing == 1) then --> north t2:SetTexture (0.2, 232/255, 1, green_alpha_enabled) t3:SetTexture (0.2, 232/255, 1, green_alpha_disabled) + elseif (self.facing == 3) then --> west + t3_2:SetTexture (0.1, 1, 0.1, green_alpha_enabled) + t2_2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) + elseif (self.facing == 4) then --> east + t2_2:SetTexture (0.2, 232/255, 1, green_alpha_enabled) + t3_2:SetTexture (0.2, 232/255, 1, green_alpha_disabled) end t1:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + t1_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + t4_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red + middle_2:SetVertexColor (1, 0.2, 0.2, red_alpha_disabled) --red else t1:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red t4:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red middle:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red + t1_2:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red + t4_2:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red + middle_2:SetVertexColor (1, 0.2, 0.2, red_alpha_enabled) --red t2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) t3:SetTexture (0.2, 1, 0.2, green_alpha_disabled) + t2_2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) + t3_2:SetTexture (0.2, 1, 0.2, green_alpha_disabled) end @@ -1215,6 +1323,7 @@ player_pos_frame:Show() else player_pos_frame:Hide() + player_pos_frame2:Hide() end end end @@ -1228,6 +1337,7 @@ end function f:EndTrackPlayerPosition() player_pos_frame:Hide() + player_pos_frame2:Hide() tframe:SetScript ("OnUpdate", nil) end
